EffectMute.java 1.3 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package net.sf.l2j.gameserver.skills.effects;
  16. import net.sf.l2j.gameserver.model.L2Effect;
  17. import net.sf.l2j.gameserver.skills.Env;
  18. public class EffectMute extends L2Effect
  19. {
  20. public EffectMute(Env env, EffectTemplate template)
  21. {
  22. super(env, template);
  23. }
  24. @Override
  25. public EffectType getEffectType()
  26. {
  27. return L2Effect.EffectType.MUTE;
  28. }
  29. @Override
  30. public void onStart() {
  31. getEffected().startMuted();
  32. }
  33. @Override
  34. public boolean onActionTime()
  35. {
  36. // Simply stop the effect
  37. getEffected().stopMuted(this);
  38. return false;
  39. }
  40. @Override
  41. public void onExit()
  42. {
  43. getEffected().stopMuted(this);
  44. }
  45. }