EffectManaHealOverTime.java 1.5 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package net.sf.l2j.gameserver.skills.effects;
  16. import net.sf.l2j.gameserver.model.L2Effect;
  17. import net.sf.l2j.gameserver.serverpackets.StatusUpdate;
  18. import net.sf.l2j.gameserver.skills.Env;
  19. class EffectManaHealOverTime extends L2Effect
  20. {
  21. public EffectManaHealOverTime(Env env, EffectTemplate template)
  22. {
  23. super(env, template);
  24. }
  25. @Override
  26. public EffectType getEffectType()
  27. {
  28. return EffectType.MANA_HEAL_OVER_TIME;
  29. }
  30. @Override
  31. public boolean onActionTime()
  32. {
  33. if(getEffected().isDead())
  34. return false;
  35. double mp = getEffected().getCurrentMp();
  36. double maxmp = getEffected().getMaxMp();
  37. mp += calc();
  38. if(mp > maxmp)
  39. {
  40. mp = maxmp;
  41. }
  42. getEffected().setCurrentMp(mp);
  43. StatusUpdate sump = new StatusUpdate(getEffected().getObjectId());
  44. sump.addAttribute(StatusUpdate.CUR_MP, (int)mp);
  45. getEffected().sendPacket(sump);
  46. return true;
  47. }
  48. }