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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package net.sf.l2j.gameserver.skills.effects;
- import net.sf.l2j.gameserver.ai.CtrlIntention;
- import net.sf.l2j.gameserver.model.L2CharPosition;
- import net.sf.l2j.gameserver.model.L2Effect;
- import net.sf.l2j.gameserver.model.actor.instance.L2FolkInstance;
- import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
- import net.sf.l2j.gameserver.model.actor.instance.L2SiegeFlagInstance;
- import net.sf.l2j.gameserver.model.actor.instance.L2SiegeGuardInstance;
- import net.sf.l2j.gameserver.model.actor.instance.L2SiegeSummonInstance;
- import net.sf.l2j.gameserver.skills.Env;
- /**
- * @author littlecrow
- *
- * Implementation of the Fear Effect
- */
- final class EffectFear extends L2Effect
- {
- public static final int FEAR_RANGE = 500;
- public EffectFear(Env env, EffectTemplate template)
- {
- super(env, template);
- }
- @Override
- public EffectType getEffectType()
- {
- return EffectType.FEAR;
- }
- /** Notify started */
- @Override
- public void onStart()
- {
- if (!getEffected().isAfraid())
- {
- getEffected().startFear();
- onActionTime();
- }
- }
-
- /** Notify exited */
- @Override
- public void onExit()
- {
- getEffected().stopFear(this);
- }
- @Override
- public boolean onActionTime()
- {
- // Fear skills cannot be used l2pcinstance to l2pcinstance. Heroic Dread, Curse: Fear, Fear, Horror, Sword Symphony, Word of Fear and Mass Curse Fear are the exceptions.
- if(getEffected() instanceof L2PcInstance && getEffector() instanceof L2PcInstance && getSkill().getId() != 1376 && getSkill().getId() != 1169 && getSkill().getId() != 65 && getSkill().getId() != 1092 && getSkill().getId() != 98 && getSkill().getId() != 1272 && getSkill().getId() != 1381) return false;
- if(getEffected() instanceof L2FolkInstance) return false;
- if(getEffected() instanceof L2SiegeGuardInstance) return false;
- // Fear skills cannot be used on Headquarters Flag.
- if(getEffected() instanceof L2SiegeFlagInstance) return false;
- if(getEffected() instanceof L2SiegeSummonInstance)
- return false;
- int posX = getEffected().getX();
- int posY = getEffected().getY();
- int posZ = getEffected().getZ();
-
- int signx=-1;
- int signy=-1;
- if (getEffected().getX() > getEffector().getX())
- signx=1;
- if (getEffected().getY() > getEffector().getY())
- signy=1;
- posX += signx*FEAR_RANGE;
- posY += signy*FEAR_RANGE;
- getEffected().setRunning();
- getEffected().getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO,new L2CharPosition(posX,posY,posZ,0));
- return true;
- }
- }
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