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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package net.sf.l2j.gameserver.skills.effects;
- import net.sf.l2j.Config;
- import net.sf.l2j.gameserver.GeoData;
- import net.sf.l2j.gameserver.model.L2Effect;
- import net.sf.l2j.gameserver.model.Location;
- import net.sf.l2j.gameserver.serverpackets.FlyToLocation;
- import net.sf.l2j.gameserver.serverpackets.ValidateLocation;
- import net.sf.l2j.gameserver.serverpackets.FlyToLocation.FlyType;
- import net.sf.l2j.gameserver.skills.Env;
- public class EffectEnemyCharge extends L2Effect
- {
- private int _x, _y, _z;
- public EffectEnemyCharge(Env env, EffectTemplate template)
- {
- super(env, template);
- }
- @Override
- public EffectType getEffectType()
- {
- return EffectType.BUFF;
- }
- @Override
- public void onStart()
- {
- // Get current position of the L2Character
- final int curX = getEffector().getX();
- final int curY = getEffector().getY();
- final int curZ = getEffector().getZ();
-
- // Calculate distance (dx,dy) between current position and destination
- double dx = getEffected().getX() - curX;
- double dy = getEffected().getY() - curY;
- double dz = getEffected().getZ() - curZ;
- double distance = Math.sqrt(dx*dx + dy*dy);
-
- int offset = Math.max((int)distance-getSkill().getFlyRadius(), 30);
-
- double cos;
- double sin;
-
- // approximation for moving closer when z coordinates are different
- // TODO: handle Z axis movement better
- offset -= Math.abs(dz);
- if (offset < 5) offset = 5;
-
- // If no distance
- if (distance < 1 || distance - offset <= 0)
- return;
-
- // Calculate movement angles needed
- sin = dy/distance;
- cos = dx/distance;
-
- // Calculate the new destination with offset included
- _x = curX + (int)((distance-offset) * cos);
- _y = curY + (int)((distance-offset) * sin);
- _z = getEffected().getZ();
- if (Config.GEODATA > 0)
- {
- Location destiny = GeoData.getInstance().moveCheck(getEffector().getX(), getEffector().getY(), getEffector().getZ(), _x, _y, _z);
- _x = destiny.getX();
- _y = destiny.getY();
- }
- getEffector().broadcastPacket(new FlyToLocation(getEffector(), _x, _y, _z, FlyType.CHARGE));
- //getEffector().abortAttack();
- //getEffector().abortCast();
- }
- @Override
- public void onExit()
- {
- // maybe is need force set X,Y,Z
- getEffector().setXYZ(_x, _y, _z);
- getEffector().broadcastPacket(new ValidateLocation(getEffector()));
- }
- @Override
- public boolean onActionTime()
- {
- return false;
- }
- }
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