EffectDamOverTime.java 2.0 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package net.sf.l2j.gameserver.skills.effects;
  16. import net.sf.l2j.gameserver.model.L2Attackable;
  17. import net.sf.l2j.gameserver.model.L2Effect;
  18. import net.sf.l2j.gameserver.model.L2Skill.SkillTargetType;
  19. import net.sf.l2j.gameserver.network.SystemMessageId;
  20. import net.sf.l2j.gameserver.serverpackets.SystemMessage;
  21. import net.sf.l2j.gameserver.skills.Env;
  22. class EffectDamOverTime extends L2Effect
  23. {
  24. public EffectDamOverTime(Env env, EffectTemplate template)
  25. {
  26. super(env, template);
  27. }
  28. @Override
  29. public EffectType getEffectType()
  30. {
  31. return EffectType.DMG_OVER_TIME;
  32. }
  33. @Override
  34. public boolean onActionTime()
  35. {
  36. if (getEffected().isDead())
  37. return false;
  38. double damage = calc();
  39. if (damage >= getEffected().getCurrentHp())
  40. {
  41. if (getSkill().isToggle())
  42. {
  43. SystemMessage sm = new SystemMessage(SystemMessageId.SKILL_REMOVED_DUE_LACK_HP);
  44. getEffected().sendPacket(sm);
  45. return false;
  46. }
  47. // For DOT skills that will not kill effected player.
  48. if (!getSkill().killByDOT()) damage = getEffected().getCurrentHp() - 1;
  49. }
  50. boolean awake = !(getEffected() instanceof L2Attackable)
  51. && !(getSkill().getTargetType() == SkillTargetType.TARGET_SELF
  52. && getSkill().isToggle());
  53. getEffected().reduceCurrentHp(damage, getEffector(),awake);
  54. return true;
  55. }
  56. }