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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package net.sf.l2j.gameserver.skills.effects;
- import net.sf.l2j.gameserver.model.L2Attackable;
- import net.sf.l2j.gameserver.model.L2Effect;
- import net.sf.l2j.gameserver.model.L2Skill.SkillTargetType;
- import net.sf.l2j.gameserver.network.SystemMessageId;
- import net.sf.l2j.gameserver.serverpackets.SystemMessage;
- import net.sf.l2j.gameserver.skills.Env;
- class EffectDamOverTime extends L2Effect
- {
- public EffectDamOverTime(Env env, EffectTemplate template)
- {
- super(env, template);
- }
- @Override
- public EffectType getEffectType()
- {
- return EffectType.DMG_OVER_TIME;
- }
- @Override
- public boolean onActionTime()
- {
- if (getEffected().isDead())
- return false;
- double damage = calc();
- if (damage >= getEffected().getCurrentHp())
- {
- if (getSkill().isToggle())
- {
- SystemMessage sm = new SystemMessage(SystemMessageId.SKILL_REMOVED_DUE_LACK_HP);
- getEffected().sendPacket(sm);
- return false;
- }
- // For DOT skills that will not kill effected player.
- if (!getSkill().killByDOT()) damage = getEffected().getCurrentHp() - 1;
- }
- boolean awake = !(getEffected() instanceof L2Attackable)
- && !(getSkill().getTargetType() == SkillTargetType.TARGET_SELF
- && getSkill().isToggle());
- getEffected().reduceCurrentHp(damage, getEffector(),awake);
- return true;
- }
- }
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