EffectConfuseMob.java 2.4 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package net.sf.l2j.gameserver.skills.effects;
  16. import java.util.List;
  17. import javolution.util.FastList;
  18. import net.sf.l2j.gameserver.ai.CtrlIntention;
  19. import net.sf.l2j.gameserver.model.L2Attackable;
  20. import net.sf.l2j.gameserver.model.L2Character;
  21. import net.sf.l2j.gameserver.model.L2Effect;
  22. import net.sf.l2j.gameserver.model.L2Object;
  23. import net.sf.l2j.gameserver.skills.Env;
  24. import net.sf.l2j.util.Rnd;
  25. /**
  26. * @author littlecrow
  27. *
  28. * Implementation of the Confusion Effect
  29. */
  30. final class EffectConfuseMob extends L2Effect {
  31. public EffectConfuseMob(Env env, EffectTemplate template)
  32. {
  33. super(env, template);
  34. }
  35. @Override
  36. public EffectType getEffectType()
  37. {
  38. return EffectType.CONFUSE_MOB_ONLY;
  39. }
  40. /** Notify started */
  41. @Override
  42. public void onStart() {
  43. getEffected().startConfused();
  44. onActionTime();
  45. }
  46. /** Notify exited */
  47. @Override
  48. public void onExit() {
  49. getEffected().stopConfused(this);
  50. }
  51. @Override
  52. public boolean onActionTime()
  53. {
  54. List<L2Character> targetList = new FastList<L2Character>();
  55. // Getting the possible targets
  56. for (L2Object obj : getEffected().getKnownList().getKnownObjects().values())
  57. {
  58. if ((obj instanceof L2Attackable) && (obj != getEffected()))
  59. targetList.add((L2Character)obj);
  60. }
  61. // if there is no target, exit function
  62. if (targetList.size()==0){
  63. return true;
  64. }
  65. // Choosing randomly a new target
  66. int nextTargetIdx = Rnd.nextInt(targetList.size());
  67. L2Object target = targetList.get(nextTargetIdx);
  68. // Attacking the target
  69. //getEffected().setTarget(target);
  70. getEffected().setTarget(target);
  71. getEffected().getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK,target);
  72. return true;
  73. }
  74. }