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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package net.sf.l2j.gameserver.skills.effects;
- import net.sf.l2j.gameserver.model.L2Effect;
- import net.sf.l2j.gameserver.model.actor.instance.L2PlayableInstance;
- import net.sf.l2j.gameserver.skills.Env;
- /**
- * @author kerberos_20
- *
- */
- public class EffectCharmOfLuck extends L2Effect
- {
- public EffectCharmOfLuck(Env env, EffectTemplate template)
- {
- super(env, template);
- }
- @Override
- public EffectType getEffectType()
- {
- return EffectType.CHARM_OF_LUCK;
- }
- /** Notify started */
- @Override
- public void onStart() {
- if (getEffected() instanceof L2PlayableInstance)
- ((L2PlayableInstance)getEffected()).startCharmOfLuck();
- }
- /** Notify exited */
- @Override
- public void onExit() {
- if (getEffected() instanceof L2PlayableInstance)
- ((L2PlayableInstance)getEffected()).stopCharmOfLuck (this);
- }
- @Override
- public boolean onActionTime()
- {
- // just stop this effect
- return false;
- }
- }
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