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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package net.sf.l2j.gameserver.skills.effects;
- import net.sf.l2j.gameserver.ai.CtrlIntention;
- import net.sf.l2j.gameserver.model.L2CharPosition;
- import net.sf.l2j.gameserver.model.L2Effect;
- import net.sf.l2j.gameserver.model.actor.instance.L2FolkInstance;
- import net.sf.l2j.gameserver.model.actor.instance.L2NpcInstance;
- import net.sf.l2j.gameserver.model.actor.instance.L2SiegeSummonInstance;
- import net.sf.l2j.gameserver.serverpackets.SystemMessage;
- import net.sf.l2j.gameserver.skills.Env;
- /**
- * @author decad
- *
- * Implementation of the Bluff Effect
- */
- final class EffectBluff extends L2Effect {
- public EffectBluff(Env env, EffectTemplate template)
- {
- super(env, template);
- }
- @Override
- public EffectType getEffectType()
- {
- return EffectType.BLUFF; //test for bluff effect
- }
- /** Notify started */
- @Override
- public void onStart()
- {
- getEffected().startFear();
- if(getEffected() instanceof L2FolkInstance) return;
- // if(getEffected() instanceof L2SiegeGuardInstance) return;
- // Cannot be used on Headquarters Flag.
- // bluff now is a PVE PVP skill
- if(getEffected() instanceof L2NpcInstance && ((L2NpcInstance)getEffected()).getNpcId() == 35062 || getSkill().getId() != 358) return;
- if(getEffected() instanceof L2SiegeSummonInstance)
- {
- return;
- }
- int posX = getEffected().getX();
- int posY = getEffected().getY();
- int posZ = getEffected().getZ();
- int signx=-1;
- int signy=-1;
- if (getEffected().getX()>getEffector().getX())
- signx=1;
- if (getEffected().getY()>getEffector().getY())
- signy=1;
- //posX += signx*40; //distance less than melee attacks (40)
- //posY += signy*40;
- getEffected().setRunning();
- getEffected().getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO,
- new L2CharPosition(posX +(signx*40),posY + (signy*40),posZ,0));
- getEffected().sendPacket(SystemMessage.sendString("You can feel Bluff's effect"));
- getEffected().setTarget(null);
- onActionTime();
- }
- @Override
- public void onExit()
- {
- getEffected().stopFear(this);
- }
- @Override
- public boolean onActionTime()
- {
- return false;
- }
- }
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