ConditionTargetUsesWeaponKind.java 1.4 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package net.sf.l2j.gameserver.skills.conditions;
  16. import net.sf.l2j.gameserver.skills.Env;
  17. import net.sf.l2j.gameserver.templates.L2Weapon;
  18. /**
  19. * @author mkizub
  20. *
  21. * TODO To change the template for this generated type comment go to
  22. * Window - Preferences - Java - Code Style - Code Templates
  23. */
  24. public class ConditionTargetUsesWeaponKind extends Condition
  25. {
  26. private final int _weaponMask;
  27. public ConditionTargetUsesWeaponKind(int weaponMask)
  28. {
  29. _weaponMask = weaponMask;
  30. }
  31. @Override
  32. public boolean testImpl(Env env)
  33. {
  34. if (env.target == null)
  35. return false;
  36. L2Weapon item = env.target.getActiveWeaponItem();
  37. if(item == null)
  38. return false;
  39. return (item.getItemType().mask() & _weaponMask) != 0;
  40. }
  41. }