ConditionSlotItemId.java 1.7 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package net.sf.l2j.gameserver.skills.conditions;
  16. import net.sf.l2j.gameserver.model.Inventory;
  17. import net.sf.l2j.gameserver.model.L2ItemInstance;
  18. import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
  19. import net.sf.l2j.gameserver.skills.Env;
  20. /**
  21. * @author mkizub
  22. *
  23. * TODO To change the template for this generated type comment go to
  24. * Window - Preferences - Java - Code Style - Code Templates
  25. */
  26. public final class ConditionSlotItemId extends ConditionInventory {
  27. private final int _itemId;
  28. private final int _enchantLevel;
  29. public ConditionSlotItemId(int slot, int itemId, int enchantLevel)
  30. {
  31. super(slot);
  32. _itemId = itemId;
  33. _enchantLevel = enchantLevel;
  34. }
  35. @Override
  36. public boolean testImpl(Env env)
  37. {
  38. if (!(env.player instanceof L2PcInstance))
  39. return false;
  40. Inventory inv = ((L2PcInstance)env.player).getInventory();
  41. L2ItemInstance item = inv.getPaperdollItem(_slot);
  42. if (item == null)
  43. return _itemId == 0;
  44. return item.getItemId() == _itemId && item.getEnchantLevel() >= _enchantLevel;
  45. }
  46. }