ConditionPlayerState.java 2.0 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package net.sf.l2j.gameserver.skills.conditions;
  16. import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
  17. import net.sf.l2j.gameserver.skills.Env;
  18. /**
  19. * @author mkizub
  20. *
  21. * TODO To change the template for this generated type comment go to
  22. * Window - Preferences - Java - Code Style - Code Templates
  23. */
  24. public class ConditionPlayerState extends Condition {
  25. public enum CheckPlayerState { RESTING, MOVING, RUNNING, FLYING, BEHIND, FRONT }
  26. private final CheckPlayerState _check;
  27. private final boolean _required;
  28. public ConditionPlayerState(CheckPlayerState check, boolean required)
  29. {
  30. _check = check;
  31. _required = required;
  32. }
  33. @Override
  34. public boolean testImpl(Env env) {
  35. switch (_check)
  36. {
  37. case RESTING:
  38. if (env.player instanceof L2PcInstance) {
  39. return ((L2PcInstance)env.player).isSitting() == _required;
  40. }
  41. return !_required;
  42. case MOVING:
  43. return env.player.isMoving() == _required;
  44. case RUNNING:
  45. return env.player.isMoving() == _required && env.player.isRunning() == _required;
  46. case FLYING:
  47. return env.player.isFlying() == _required;
  48. case BEHIND:
  49. return env.player.isBehindTarget() == _required;
  50. case FRONT:
  51. return env.player.isInFrontOfTarget() == _required;
  52. }
  53. return !_required;
  54. }
  55. }