Formulas.java 59 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package net.sf.l2j.gameserver.skills;
  16. import java.util.logging.Logger;
  17. import net.sf.l2j.Config;
  18. import net.sf.l2j.gameserver.SevenSigns;
  19. import net.sf.l2j.gameserver.SevenSignsFestival;
  20. import net.sf.l2j.gameserver.instancemanager.ClanHallManager;
  21. import net.sf.l2j.gameserver.instancemanager.SiegeManager;
  22. import net.sf.l2j.gameserver.model.Inventory;
  23. import net.sf.l2j.gameserver.model.L2Character;
  24. import net.sf.l2j.gameserver.model.L2SiegeClan;
  25. import net.sf.l2j.gameserver.model.L2Skill;
  26. import net.sf.l2j.gameserver.model.L2Summon;
  27. import net.sf.l2j.gameserver.model.L2Skill.SkillType;
  28. import net.sf.l2j.gameserver.model.actor.instance.L2DoorInstance;
  29. import net.sf.l2j.gameserver.model.actor.instance.L2NpcInstance;
  30. import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
  31. import net.sf.l2j.gameserver.model.actor.instance.L2PetInstance;
  32. import net.sf.l2j.gameserver.model.entity.ClanHall;
  33. import net.sf.l2j.gameserver.model.entity.Siege;
  34. import net.sf.l2j.gameserver.network.SystemMessageId;
  35. import net.sf.l2j.gameserver.serverpackets.SystemMessage;
  36. import net.sf.l2j.gameserver.skills.conditions.ConditionPlayerState;
  37. import net.sf.l2j.gameserver.skills.conditions.ConditionUsingItemType;
  38. import net.sf.l2j.gameserver.skills.conditions.ConditionPlayerState.CheckPlayerState;
  39. import net.sf.l2j.gameserver.skills.funcs.Func;
  40. import net.sf.l2j.gameserver.templates.L2Armor;
  41. import net.sf.l2j.gameserver.templates.L2PcTemplate;
  42. import net.sf.l2j.gameserver.templates.L2Weapon;
  43. import net.sf.l2j.gameserver.templates.L2WeaponType;
  44. import net.sf.l2j.gameserver.util.Util;
  45. import net.sf.l2j.util.Rnd;
  46. /**
  47. * Global calculations, can be modified by server admins
  48. */
  49. public final class Formulas
  50. {
  51. /** Regen Task period */
  52. protected static final Logger _log = Logger.getLogger(L2Character.class.getName());
  53. private static final int HP_REGENERATE_PERIOD = 3000; // 3 secs
  54. public static final int MAX_STAT_VALUE = 100;
  55. private static final double[] STRCompute = new double[]{1.036, 34.845}; //{1.016, 28.515}; for C1
  56. private static final double[] INTCompute = new double[]{1.020, 31.375}; //{1.020, 31.375}; for C1
  57. private static final double[] DEXCompute = new double[]{1.009, 19.360}; //{1.009, 19.360}; for C1
  58. private static final double[] WITCompute = new double[]{1.050, 20.000}; //{1.050, 20.000}; for C1
  59. private static final double[] CONCompute = new double[]{1.030, 27.632}; //{1.015, 12.488}; for C1
  60. private static final double[] MENCompute = new double[]{1.010, -0.060}; //{1.010, -0.060}; for C1
  61. protected static final double[] WITbonus = new double[MAX_STAT_VALUE];
  62. protected static final double[] MENbonus = new double[MAX_STAT_VALUE];
  63. protected static final double[] INTbonus = new double[MAX_STAT_VALUE];
  64. protected static final double[] STRbonus = new double[MAX_STAT_VALUE];
  65. protected static final double[] DEXbonus = new double[MAX_STAT_VALUE];
  66. protected static final double[] CONbonus = new double[MAX_STAT_VALUE];
  67. // These values are 100% matching retail tables, no need to change and no need add
  68. // calculation into the stat bonus when accessing (not efficient),
  69. // better to have everything precalculated and use values directly (saves CPU)
  70. static
  71. {
  72. for (int i=0; i < STRbonus.length; i++)
  73. STRbonus[i] = Math.floor(Math.pow(STRCompute[0], i - STRCompute[1]) *100 +.5d) /100;
  74. for (int i=0; i < INTbonus.length; i++)
  75. INTbonus[i] = Math.floor(Math.pow(INTCompute[0], i - INTCompute[1]) *100 +.5d) /100;
  76. for (int i=0; i < DEXbonus.length; i++)
  77. DEXbonus[i] = Math.floor(Math.pow(DEXCompute[0], i - DEXCompute[1]) *100 +.5d) /100;
  78. for (int i=0; i < WITbonus.length; i++)
  79. WITbonus[i] = Math.floor(Math.pow(WITCompute[0], i - WITCompute[1]) *100 +.5d) /100;
  80. for (int i=0; i < CONbonus.length; i++)
  81. CONbonus[i] = Math.floor(Math.pow(CONCompute[0], i - CONCompute[1]) *100 +.5d) /100;
  82. for (int i=0; i < MENbonus.length; i++)
  83. MENbonus[i] = Math.floor(Math.pow(MENCompute[0], i - MENCompute[1]) *100 +.5d) /100;
  84. }
  85. static class FuncAddLevel3 extends Func
  86. {
  87. static final FuncAddLevel3[] _instancies = new FuncAddLevel3[Stats.NUM_STATS];
  88. static Func getInstance(Stats stat)
  89. {
  90. int pos = stat.ordinal();
  91. if (_instancies[pos] == null) _instancies[pos] = new FuncAddLevel3(stat);
  92. return _instancies[pos];
  93. }
  94. private FuncAddLevel3(Stats pStat)
  95. {
  96. super(pStat, 0x10, null);
  97. }
  98. @Override
  99. public void calc(Env env)
  100. {
  101. env.value += env.player.getLevel() / 3.0;
  102. }
  103. }
  104. static class FuncMultLevelMod extends Func
  105. {
  106. static final FuncMultLevelMod[] _instancies = new FuncMultLevelMod[Stats.NUM_STATS];
  107. static Func getInstance(Stats stat)
  108. {
  109. int pos = stat.ordinal();
  110. if (_instancies[pos] == null) _instancies[pos] = new FuncMultLevelMod(stat);
  111. return _instancies[pos];
  112. }
  113. private FuncMultLevelMod(Stats pStat)
  114. {
  115. super(pStat, 0x20, null);
  116. }
  117. @Override
  118. public void calc(Env env)
  119. {
  120. env.value *= env.player.getLevelMod();
  121. }
  122. }
  123. static class FuncMultRegenResting extends Func
  124. {
  125. static final FuncMultRegenResting[] _instancies = new FuncMultRegenResting[Stats.NUM_STATS];
  126. /**
  127. * Return the Func object corresponding to the state concerned.<BR><BR>
  128. */
  129. static Func getInstance(Stats stat)
  130. {
  131. int pos = stat.ordinal();
  132. if (_instancies[pos] == null) _instancies[pos] = new FuncMultRegenResting(stat);
  133. return _instancies[pos];
  134. }
  135. /**
  136. * Constructor of the FuncMultRegenResting.<BR><BR>
  137. */
  138. private FuncMultRegenResting(Stats pStat)
  139. {
  140. super(pStat, 0x20, null);
  141. setCondition(new ConditionPlayerState(CheckPlayerState.RESTING, true));
  142. }
  143. /**
  144. * Calculate the modifier of the state concerned.<BR><BR>
  145. */
  146. @Override
  147. public void calc(Env env)
  148. {
  149. if (!cond.test(env)) return;
  150. env.value *= 1.45;
  151. }
  152. }
  153. static class FuncPAtkMod extends Func
  154. {
  155. static final FuncPAtkMod _fpa_instance = new FuncPAtkMod();
  156. static Func getInstance()
  157. {
  158. return _fpa_instance;
  159. }
  160. private FuncPAtkMod()
  161. {
  162. super(Stats.POWER_ATTACK, 0x30, null);
  163. }
  164. @Override
  165. public void calc(Env env)
  166. {
  167. env.value *= STRbonus[env.player.getSTR()] * env.player.getLevelMod();
  168. }
  169. }
  170. static class FuncMAtkMod extends Func
  171. {
  172. static final FuncMAtkMod _fma_instance = new FuncMAtkMod();
  173. static Func getInstance()
  174. {
  175. return _fma_instance;
  176. }
  177. private FuncMAtkMod()
  178. {
  179. super(Stats.MAGIC_ATTACK, 0x20, null);
  180. }
  181. @Override
  182. public void calc(Env env)
  183. {
  184. double intb = INTbonus[env.player.getINT()];
  185. double lvlb = env.player.getLevelMod();
  186. env.value *= (lvlb * lvlb) * (intb * intb);
  187. }
  188. }
  189. static class FuncMDefMod extends Func
  190. {
  191. static final FuncMDefMod _fmm_instance = new FuncMDefMod();
  192. static Func getInstance()
  193. {
  194. return _fmm_instance;
  195. }
  196. private FuncMDefMod()
  197. {
  198. super(Stats.MAGIC_DEFENCE, 0x20, null);
  199. }
  200. @Override
  201. public void calc(Env env)
  202. {
  203. if (env.player instanceof L2PcInstance)
  204. {
  205. L2PcInstance p = (L2PcInstance) env.player;
  206. if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LFINGER) != null) env.value -= 5;
  207. if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_RFINGER) != null) env.value -= 5;
  208. if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LEAR) != null) env.value -= 9;
  209. if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_REAR) != null) env.value -= 9;
  210. if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_NECK) != null) env.value -= 13;
  211. }
  212. env.value *= MENbonus[env.player.getMEN()] * env.player.getLevelMod();
  213. }
  214. }
  215. static class FuncPDefMod extends Func
  216. {
  217. static final FuncPDefMod _fmm_instance = new FuncPDefMod();
  218. static Func getInstance()
  219. {
  220. return _fmm_instance;
  221. }
  222. private FuncPDefMod()
  223. {
  224. super(Stats.POWER_DEFENCE, 0x20, null);
  225. }
  226. @Override
  227. public void calc(Env env)
  228. {
  229. if (env.player instanceof L2PcInstance)
  230. {
  231. L2PcInstance p = (L2PcInstance) env.player;
  232. boolean hasMagePDef = (p.getClassId().isMage() || p.getClassId().getId() == 0x31); // orc mystics are a special case
  233. if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_HEAD) != null) env.value -= 12;
  234. if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_CHEST) != null)
  235. env.value -= hasMagePDef ? 15 : 31;
  236. if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LEGS) != null)
  237. env.value -= hasMagePDef ? 8 : 18;
  238. if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_GLOVES) != null) env.value -= 8;
  239. if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_FEET) != null) env.value -= 7;
  240. }
  241. env.value *= env.player.getLevelMod();
  242. }
  243. }
  244. static class FuncBowAtkRange extends Func
  245. {
  246. private static final FuncBowAtkRange _fbar_instance = new FuncBowAtkRange();
  247. static Func getInstance()
  248. {
  249. return _fbar_instance;
  250. }
  251. private FuncBowAtkRange()
  252. {
  253. super(Stats.POWER_ATTACK_RANGE, 0x10, null);
  254. setCondition(new ConditionUsingItemType(L2WeaponType.BOW.mask()));
  255. }
  256. @Override
  257. public void calc(Env env)
  258. {
  259. if (!cond.test(env))
  260. return;
  261. // default is 40 and with bow should be 500
  262. env.value += 460;
  263. }
  264. }
  265. static class FuncCrossBowAtkRange extends Func
  266. {
  267. private static final FuncCrossBowAtkRange _fcb_instance = new FuncCrossBowAtkRange();
  268. static Func getInstance()
  269. {
  270. return _fcb_instance;
  271. }
  272. private FuncCrossBowAtkRange()
  273. {
  274. super(Stats.POWER_ATTACK_RANGE, 0x10, null);
  275. setCondition(new ConditionUsingItemType(L2WeaponType.CROSSBOW.mask()));
  276. }
  277. @Override
  278. public void calc(Env env)
  279. {
  280. if (!cond.test(env))
  281. return;
  282. // default is 40 and with crossbow should be 200
  283. env.value += 160;
  284. }
  285. }
  286. static class FuncAtkAccuracy extends Func
  287. {
  288. static final FuncAtkAccuracy _faa_instance = new FuncAtkAccuracy();
  289. static Func getInstance()
  290. {
  291. return _faa_instance;
  292. }
  293. private FuncAtkAccuracy()
  294. {
  295. super(Stats.ACCURACY_COMBAT, 0x10, null);
  296. }
  297. @Override
  298. public void calc(Env env)
  299. {
  300. L2Character p = env.player;
  301. //[Square(DEX)]*6 + lvl + weapon hitbonus;
  302. env.value += Math.sqrt(p.getDEX()) * 6;
  303. env.value += p.getLevel();
  304. if( p instanceof L2Summon) env.value += (p.getLevel() < 60) ? 4 : 5;
  305. }
  306. }
  307. static class FuncAtkEvasion extends Func
  308. {
  309. static final FuncAtkEvasion _fae_instance = new FuncAtkEvasion();
  310. static Func getInstance()
  311. {
  312. return _fae_instance;
  313. }
  314. private FuncAtkEvasion()
  315. {
  316. super(Stats.EVASION_RATE, 0x10, null);
  317. }
  318. @Override
  319. public void calc(Env env)
  320. {
  321. L2Character p = env.player;
  322. //[Square(DEX)]*6 + lvl;
  323. env.value += Math.sqrt(p.getDEX()) * 6;
  324. env.value += p.getLevel();
  325. }
  326. }
  327. static class FuncAtkCritical extends Func
  328. {
  329. static final FuncAtkCritical _fac_instance = new FuncAtkCritical();
  330. static Func getInstance()
  331. {
  332. return _fac_instance;
  333. }
  334. private FuncAtkCritical()
  335. {
  336. super(Stats.CRITICAL_RATE, 0x30, null);
  337. }
  338. @Override
  339. public void calc(Env env)
  340. {
  341. L2Character p = env.player;
  342. if( p instanceof L2Summon) env.value = 40;
  343. else if (p instanceof L2PcInstance && p.getActiveWeaponInstance() == null) env.value = 40;
  344. else
  345. {
  346. env.value *= DEXbonus[p.getDEX()];
  347. env.value *= 10;
  348. if(env.value > Config.MAX_PCRIT_RATE)
  349. env.value = Config.MAX_PCRIT_RATE;
  350. }
  351. }
  352. }
  353. static class FuncMAtkCritical extends Func
  354. {
  355. static final FuncMAtkCritical _fac_instance = new FuncMAtkCritical();
  356. static Func getInstance()
  357. {
  358. return _fac_instance;
  359. }
  360. private FuncMAtkCritical()
  361. {
  362. super(Stats.MCRITICAL_RATE, 0x30, null);
  363. }
  364. @Override
  365. public void calc(Env env)
  366. {
  367. L2Character p = env.player;
  368. if(p instanceof L2Summon)
  369. env.value = 8;
  370. else if (p instanceof L2PcInstance && p.getActiveWeaponInstance() == null)
  371. env.value = 8;
  372. else
  373. {
  374. env.value *= WITbonus[p.getWIT()];
  375. if(env.value > Config.MAX_MCRIT_RATE)
  376. env.value = Config.MAX_MCRIT_RATE;
  377. }
  378. }
  379. }
  380. static class FuncMoveSpeed extends Func
  381. {
  382. static final FuncMoveSpeed _fms_instance = new FuncMoveSpeed();
  383. static Func getInstance()
  384. {
  385. return _fms_instance;
  386. }
  387. private FuncMoveSpeed()
  388. {
  389. super(Stats.RUN_SPEED, 0x30, null);
  390. }
  391. @Override
  392. public void calc(Env env)
  393. {
  394. L2PcInstance p = (L2PcInstance) env.player;
  395. env.value *= DEXbonus[p.getDEX()];
  396. }
  397. }
  398. static class FuncPAtkSpeed extends Func
  399. {
  400. static final FuncPAtkSpeed _fas_instance = new FuncPAtkSpeed();
  401. static Func getInstance()
  402. {
  403. return _fas_instance;
  404. }
  405. private FuncPAtkSpeed()
  406. {
  407. super(Stats.POWER_ATTACK_SPEED, 0x20, null);
  408. }
  409. @Override
  410. public void calc(Env env)
  411. {
  412. L2PcInstance p = (L2PcInstance) env.player;
  413. env.value *= DEXbonus[p.getDEX()];
  414. }
  415. }
  416. static class FuncMAtkSpeed extends Func
  417. {
  418. static final FuncMAtkSpeed _fas_instance = new FuncMAtkSpeed();
  419. static Func getInstance()
  420. {
  421. return _fas_instance;
  422. }
  423. private FuncMAtkSpeed()
  424. {
  425. super(Stats.MAGIC_ATTACK_SPEED, 0x20, null);
  426. }
  427. @Override
  428. public void calc(Env env)
  429. {
  430. L2PcInstance p = (L2PcInstance) env.player;
  431. env.value *= WITbonus[p.getWIT()];
  432. }
  433. }
  434. static class FuncHennaSTR extends Func
  435. {
  436. static final FuncHennaSTR _fh_instance = new FuncHennaSTR();
  437. static Func getInstance()
  438. {
  439. return _fh_instance;
  440. }
  441. private FuncHennaSTR()
  442. {
  443. super(Stats.STAT_STR, 0x10, null);
  444. }
  445. @Override
  446. public void calc(Env env)
  447. {
  448. // L2PcTemplate t = (L2PcTemplate)env._player.getTemplate();
  449. L2PcInstance pc = (L2PcInstance) env.player;
  450. if (pc != null) env.value += pc.getHennaStatSTR();
  451. }
  452. }
  453. static class FuncHennaDEX extends Func
  454. {
  455. static final FuncHennaDEX _fh_instance = new FuncHennaDEX();
  456. static Func getInstance()
  457. {
  458. return _fh_instance;
  459. }
  460. private FuncHennaDEX()
  461. {
  462. super(Stats.STAT_DEX, 0x10, null);
  463. }
  464. @Override
  465. public void calc(Env env)
  466. {
  467. // L2PcTemplate t = (L2PcTemplate)env._player.getTemplate();
  468. L2PcInstance pc = (L2PcInstance) env.player;
  469. if (pc != null) env.value += pc.getHennaStatDEX();
  470. }
  471. }
  472. static class FuncHennaINT extends Func
  473. {
  474. static final FuncHennaINT _fh_instance = new FuncHennaINT();
  475. static Func getInstance()
  476. {
  477. return _fh_instance;
  478. }
  479. private FuncHennaINT()
  480. {
  481. super(Stats.STAT_INT, 0x10, null);
  482. }
  483. @Override
  484. public void calc(Env env)
  485. {
  486. // L2PcTemplate t = (L2PcTemplate)env._player.getTemplate();
  487. L2PcInstance pc = (L2PcInstance) env.player;
  488. if (pc != null) env.value += pc.getHennaStatINT();
  489. }
  490. }
  491. static class FuncHennaMEN extends Func
  492. {
  493. static final FuncHennaMEN _fh_instance = new FuncHennaMEN();
  494. static Func getInstance()
  495. {
  496. return _fh_instance;
  497. }
  498. private FuncHennaMEN()
  499. {
  500. super(Stats.STAT_MEN, 0x10, null);
  501. }
  502. @Override
  503. public void calc(Env env)
  504. {
  505. // L2PcTemplate t = (L2PcTemplate)env._player.getTemplate();
  506. L2PcInstance pc = (L2PcInstance) env.player;
  507. if (pc != null) env.value += pc.getHennaStatMEN();
  508. }
  509. }
  510. static class FuncHennaCON extends Func
  511. {
  512. static final FuncHennaCON _fh_instance = new FuncHennaCON();
  513. static Func getInstance()
  514. {
  515. return _fh_instance;
  516. }
  517. private FuncHennaCON()
  518. {
  519. super(Stats.STAT_CON, 0x10, null);
  520. }
  521. @Override
  522. public void calc(Env env)
  523. {
  524. // L2PcTemplate t = (L2PcTemplate)env._player.getTemplate();
  525. L2PcInstance pc = (L2PcInstance) env.player;
  526. if (pc != null) env.value += pc.getHennaStatCON();
  527. }
  528. }
  529. static class FuncHennaWIT extends Func
  530. {
  531. static final FuncHennaWIT _fh_instance = new FuncHennaWIT();
  532. static Func getInstance()
  533. {
  534. return _fh_instance;
  535. }
  536. private FuncHennaWIT()
  537. {
  538. super(Stats.STAT_WIT, 0x10, null);
  539. }
  540. @Override
  541. public void calc(Env env)
  542. {
  543. // L2PcTemplate t = (L2PcTemplate)env._player.getTemplate();
  544. L2PcInstance pc = (L2PcInstance) env.player;
  545. if (pc != null) env.value += pc.getHennaStatWIT();
  546. }
  547. }
  548. static class FuncMaxHpAdd extends Func
  549. {
  550. static final FuncMaxHpAdd _fmha_instance = new FuncMaxHpAdd();
  551. static Func getInstance()
  552. {
  553. return _fmha_instance;
  554. }
  555. private FuncMaxHpAdd()
  556. {
  557. super(Stats.MAX_HP, 0x10, null);
  558. }
  559. @Override
  560. public void calc(Env env)
  561. {
  562. L2PcTemplate t = (L2PcTemplate) env.player.getTemplate();
  563. int lvl = env.player.getLevel() - t.classBaseLevel;
  564. double hpmod = t.lvlHpMod * lvl;
  565. double hpmax = (t.lvlHpAdd + hpmod) * lvl;
  566. double hpmin = (t.lvlHpAdd * lvl) + hpmod;
  567. env.value += (hpmax + hpmin) / 2;
  568. }
  569. }
  570. static class FuncMaxHpMul extends Func
  571. {
  572. static final FuncMaxHpMul _fmhm_instance = new FuncMaxHpMul();
  573. static Func getInstance()
  574. {
  575. return _fmhm_instance;
  576. }
  577. private FuncMaxHpMul()
  578. {
  579. super(Stats.MAX_HP, 0x20, null);
  580. }
  581. @Override
  582. public void calc(Env env)
  583. {
  584. L2PcInstance p = (L2PcInstance) env.player;
  585. env.value *= CONbonus[p.getCON()];
  586. }
  587. }
  588. static class FuncMaxCpAdd extends Func
  589. {
  590. static final FuncMaxCpAdd _fmca_instance = new FuncMaxCpAdd();
  591. static Func getInstance()
  592. {
  593. return _fmca_instance;
  594. }
  595. private FuncMaxCpAdd()
  596. {
  597. super(Stats.MAX_CP, 0x10, null);
  598. }
  599. @Override
  600. public void calc(Env env)
  601. {
  602. L2PcTemplate t = (L2PcTemplate) env.player.getTemplate();
  603. int lvl = env.player.getLevel() - t.classBaseLevel;
  604. double cpmod = t.lvlCpMod * lvl;
  605. double cpmax = (t.lvlCpAdd + cpmod) * lvl;
  606. double cpmin = (t.lvlCpAdd * lvl) + cpmod;
  607. env.value += (cpmax + cpmin) / 2;
  608. }
  609. }
  610. static class FuncMaxCpMul extends Func
  611. {
  612. static final FuncMaxCpMul _fmcm_instance = new FuncMaxCpMul();
  613. static Func getInstance()
  614. {
  615. return _fmcm_instance;
  616. }
  617. private FuncMaxCpMul()
  618. {
  619. super(Stats.MAX_CP, 0x20, null);
  620. }
  621. @Override
  622. public void calc(Env env)
  623. {
  624. L2PcInstance p = (L2PcInstance) env.player;
  625. env.value *= CONbonus[p.getCON()];
  626. }
  627. }
  628. static class FuncMaxMpAdd extends Func
  629. {
  630. static final FuncMaxMpAdd _fmma_instance = new FuncMaxMpAdd();
  631. static Func getInstance()
  632. {
  633. return _fmma_instance;
  634. }
  635. private FuncMaxMpAdd()
  636. {
  637. super(Stats.MAX_MP, 0x10, null);
  638. }
  639. @Override
  640. public void calc(Env env)
  641. {
  642. L2PcTemplate t = (L2PcTemplate) env.player.getTemplate();
  643. int lvl = env.player.getLevel() - t.classBaseLevel;
  644. double mpmod = t.lvlMpMod * lvl;
  645. double mpmax = (t.lvlMpAdd + mpmod) * lvl;
  646. double mpmin = (t.lvlMpAdd * lvl) + mpmod;
  647. env.value += (mpmax + mpmin) / 2;
  648. }
  649. }
  650. static class FuncMaxMpMul extends Func
  651. {
  652. static final FuncMaxMpMul _fmmm_instance = new FuncMaxMpMul();
  653. static Func getInstance()
  654. {
  655. return _fmmm_instance;
  656. }
  657. private FuncMaxMpMul()
  658. {
  659. super(Stats.MAX_MP, 0x20, null);
  660. }
  661. @Override
  662. public void calc(Env env)
  663. {
  664. L2PcInstance p = (L2PcInstance) env.player;
  665. env.value *= MENbonus[p.getMEN()];
  666. }
  667. }
  668. private static final Formulas _instance = new Formulas();
  669. public static Formulas getInstance()
  670. {
  671. return _instance;
  672. }
  673. private Formulas()
  674. {
  675. }
  676. /**
  677. * Return the period between 2 regenerations task (3s for L2Character, 5 min for L2DoorInstance).<BR><BR>
  678. */
  679. public int getRegeneratePeriod(L2Character cha)
  680. {
  681. if (cha instanceof L2DoorInstance) return HP_REGENERATE_PERIOD * 100; // 5 mins
  682. return HP_REGENERATE_PERIOD; // 3s
  683. }
  684. /**
  685. * Return the standard NPC Calculator set containing ACCURACY_COMBAT and EVASION_RATE.<BR><BR>
  686. *
  687. * <B><U> Concept</U> :</B><BR><BR>
  688. * A calculator is created to manage and dynamically calculate the effect of a character property (ex : MAX_HP, REGENERATE_HP_RATE...).
  689. * In fact, each calculator is a table of Func object in which each Func represents a mathematic function : <BR><BR>
  690. *
  691. * FuncAtkAccuracy -> Math.sqrt(_player.getDEX())*6+_player.getLevel()<BR><BR>
  692. *
  693. * To reduce cache memory use, L2NPCInstances who don't have skills share the same Calculator set called <B>NPC_STD_CALCULATOR</B>.<BR><BR>
  694. *
  695. */
  696. public Calculator[] getStdNPCCalculators()
  697. {
  698. Calculator[] std = new Calculator[Stats.NUM_STATS];
  699. // Add the FuncAtkAccuracy to the Standard Calculator of ACCURACY_COMBAT
  700. std[Stats.ACCURACY_COMBAT.ordinal()] = new Calculator();
  701. std[Stats.ACCURACY_COMBAT.ordinal()].addFunc(FuncAtkAccuracy.getInstance());
  702. // Add the FuncAtkEvasion to the Standard Calculator of EVASION_RATE
  703. std[Stats.EVASION_RATE.ordinal()] = new Calculator();
  704. std[Stats.EVASION_RATE.ordinal()].addFunc(FuncAtkEvasion.getInstance());
  705. return std;
  706. }
  707. /**
  708. * Add basics Func objects to L2PcInstance and L2Summon.<BR><BR>
  709. *
  710. * <B><U> Concept</U> :</B><BR><BR>
  711. * A calculator is created to manage and dynamically calculate the effect of a character property (ex : MAX_HP, REGENERATE_HP_RATE...).
  712. * In fact, each calculator is a table of Func object in which each Func represents a mathematic function : <BR><BR>
  713. *
  714. * FuncAtkAccuracy -> Math.sqrt(_player.getDEX())*6+_player.getLevel()<BR><BR>
  715. *
  716. * @param cha L2PcInstance or L2Summon that must obtain basic Func objects
  717. */
  718. public void addFuncsToNewCharacter(L2Character cha)
  719. {
  720. if (cha instanceof L2PcInstance)
  721. {
  722. cha.addStatFunc(FuncMaxHpAdd.getInstance());
  723. cha.addStatFunc(FuncMaxHpMul.getInstance());
  724. cha.addStatFunc(FuncMaxCpAdd.getInstance());
  725. cha.addStatFunc(FuncMaxCpMul.getInstance());
  726. cha.addStatFunc(FuncMaxMpAdd.getInstance());
  727. cha.addStatFunc(FuncMaxMpMul.getInstance());
  728. //cha.addStatFunc(FuncMultRegenResting.getInstance(Stats.REGENERATE_HP_RATE));
  729. //cha.addStatFunc(FuncMultRegenResting.getInstance(Stats.REGENERATE_CP_RATE));
  730. //cha.addStatFunc(FuncMultRegenResting.getInstance(Stats.REGENERATE_MP_RATE));
  731. cha.addStatFunc(FuncBowAtkRange.getInstance());
  732. cha.addStatFunc(FuncCrossBowAtkRange.getInstance());
  733. //cha.addStatFunc(FuncMultLevelMod.getInstance(Stats.POWER_ATTACK));
  734. //cha.addStatFunc(FuncMultLevelMod.getInstance(Stats.POWER_DEFENCE));
  735. //cha.addStatFunc(FuncMultLevelMod.getInstance(Stats.MAGIC_DEFENCE));
  736. cha.addStatFunc(FuncPAtkMod.getInstance());
  737. cha.addStatFunc(FuncMAtkMod.getInstance());
  738. cha.addStatFunc(FuncPDefMod.getInstance());
  739. cha.addStatFunc(FuncMDefMod.getInstance());
  740. cha.addStatFunc(FuncAtkCritical.getInstance());
  741. cha.addStatFunc(FuncMAtkCritical.getInstance());
  742. cha.addStatFunc(FuncAtkAccuracy.getInstance());
  743. cha.addStatFunc(FuncAtkEvasion.getInstance());
  744. cha.addStatFunc(FuncPAtkSpeed.getInstance());
  745. cha.addStatFunc(FuncMAtkSpeed.getInstance());
  746. cha.addStatFunc(FuncMoveSpeed.getInstance());
  747. cha.addStatFunc(FuncHennaSTR.getInstance());
  748. cha.addStatFunc(FuncHennaDEX.getInstance());
  749. cha.addStatFunc(FuncHennaINT.getInstance());
  750. cha.addStatFunc(FuncHennaMEN.getInstance());
  751. cha.addStatFunc(FuncHennaCON.getInstance());
  752. cha.addStatFunc(FuncHennaWIT.getInstance());
  753. }
  754. else if (cha instanceof L2PetInstance)
  755. {
  756. cha.addStatFunc(FuncPAtkMod.getInstance());
  757. cha.addStatFunc(FuncMAtkMod.getInstance());
  758. cha.addStatFunc(FuncPDefMod.getInstance());
  759. cha.addStatFunc(FuncMDefMod.getInstance());
  760. }
  761. else if (cha instanceof L2Summon)
  762. {
  763. //cha.addStatFunc(FuncMultRegenResting.getInstance(Stats.REGENERATE_HP_RATE));
  764. //cha.addStatFunc(FuncMultRegenResting.getInstance(Stats.REGENERATE_MP_RATE));
  765. cha.addStatFunc(FuncAtkCritical.getInstance());
  766. cha.addStatFunc(FuncMAtkCritical.getInstance());
  767. cha.addStatFunc(FuncAtkAccuracy.getInstance());
  768. cha.addStatFunc(FuncAtkEvasion.getInstance());
  769. }
  770. }
  771. /**
  772. * Calculate the HP regen rate (base + modifiers).<BR><BR>
  773. */
  774. public final double calcHpRegen(L2Character cha)
  775. {
  776. double init = cha.getTemplate().baseHpReg;
  777. double hpRegenMultiplier = cha.isRaid() ? Config.RAID_HP_REGEN_MULTIPLIER : Config.HP_REGEN_MULTIPLIER;
  778. double hpRegenBonus = 0;
  779. if (Config.L2JMOD_CHAMPION_ENABLE && cha.isChampion())
  780. hpRegenMultiplier *= Config.L2JMOD_CHAMPION_HP_REGEN;
  781. if (cha instanceof L2PcInstance)
  782. {
  783. L2PcInstance player = (L2PcInstance) cha;
  784. // Calculate correct baseHpReg value for certain level of PC
  785. init += (player.getLevel() > 10) ? ((player.getLevel()-1)/10.0) : 0.5;
  786. // SevenSigns Festival modifier
  787. if (SevenSignsFestival.getInstance().isFestivalInProgress() && player.isFestivalParticipant())
  788. hpRegenMultiplier *= calcFestivalRegenModifier(player);
  789. else
  790. {
  791. double siegeModifier = calcSiegeRegenModifer(player);
  792. if (siegeModifier > 0) hpRegenMultiplier *= siegeModifier;
  793. }
  794. if (player.isInsideZone(L2Character.ZONE_CLANHALL) && player.getClan() != null)
  795. {
  796. int clanHallIndex = player.getClan().getHasHideout();
  797. if (clanHallIndex > 0)
  798. {
  799. ClanHall clansHall = ClanHallManager.getInstance().getClanHallById(clanHallIndex);
  800. if(clansHall != null)
  801. if (clansHall.getFunction(ClanHall.FUNC_RESTORE_HP) != null)
  802. hpRegenMultiplier *= 1+ clansHall.getFunction(ClanHall.FUNC_RESTORE_HP).getLvl()/100;
  803. }
  804. }
  805. // Mother Tree effect is calculated at last
  806. if (player.isInsideZone(L2Character.ZONE_MOTHERTREE)) hpRegenBonus += 2;
  807. // Calculate Movement bonus
  808. if (player.isSitting()) hpRegenMultiplier *= 1.5; // Sitting
  809. else if (!player.isMoving()) hpRegenMultiplier *= 1.1; // Staying
  810. else if (player.isRunning()) hpRegenMultiplier *= 0.7; // Running
  811. // Add CON bonus
  812. init *= cha.getLevelMod() * CONbonus[cha.getCON()];
  813. }
  814. if (init < 1) init = 1;
  815. return cha.calcStat(Stats.REGENERATE_HP_RATE, init, null, null) * hpRegenMultiplier + hpRegenBonus;
  816. }
  817. /**
  818. * Calculate the MP regen rate (base + modifiers).<BR><BR>
  819. */
  820. public final double calcMpRegen(L2Character cha)
  821. {
  822. double init = cha.getTemplate().baseMpReg;
  823. double mpRegenMultiplier = cha.isRaid() ? Config.RAID_MP_REGEN_MULTIPLIER : Config.MP_REGEN_MULTIPLIER;
  824. double mpRegenBonus = 0;
  825. if (cha instanceof L2PcInstance)
  826. {
  827. L2PcInstance player = (L2PcInstance) cha;
  828. // Calculate correct baseMpReg value for certain level of PC
  829. init += 0.3*((player.getLevel()-1)/10.0);
  830. // SevenSigns Festival modifier
  831. if (SevenSignsFestival.getInstance().isFestivalInProgress() && player.isFestivalParticipant())
  832. mpRegenMultiplier *= calcFestivalRegenModifier(player);
  833. // Mother Tree effect is calculated at last
  834. if (player.isInsideZone(L2Character.ZONE_MOTHERTREE)) mpRegenBonus += 1;
  835. if (player.isInsideZone(L2Character.ZONE_CLANHALL) && player.getClan() != null)
  836. {
  837. int clanHallIndex = player.getClan().getHasHideout();
  838. if (clanHallIndex > 0)
  839. {
  840. ClanHall clansHall = ClanHallManager.getInstance().getClanHallById(clanHallIndex);
  841. if(clansHall != null)
  842. if (clansHall.getFunction(ClanHall.FUNC_RESTORE_MP) != null)
  843. mpRegenMultiplier *= 1+ clansHall.getFunction(ClanHall.FUNC_RESTORE_MP).getLvl()/100;
  844. }
  845. }
  846. // Calculate Movement bonus
  847. if (player.isSitting()) mpRegenMultiplier *= 1.5; // Sitting
  848. else if (!player.isMoving()) mpRegenMultiplier *= 1.1; // Staying
  849. else if (player.isRunning()) mpRegenMultiplier *= 0.7; // Running
  850. // Add MEN bonus
  851. init *= cha.getLevelMod() * MENbonus[cha.getMEN()];
  852. }
  853. if (init < 1) init = 1;
  854. return cha.calcStat(Stats.REGENERATE_MP_RATE, init, null, null) * mpRegenMultiplier + mpRegenBonus;
  855. }
  856. /**
  857. * Calculate the CP regen rate (base + modifiers).<BR><BR>
  858. */
  859. public final double calcCpRegen(L2Character cha)
  860. {
  861. double init = cha.getTemplate().baseHpReg;
  862. double cpRegenMultiplier = Config.CP_REGEN_MULTIPLIER;
  863. double cpRegenBonus = 0;
  864. if (cha instanceof L2PcInstance)
  865. {
  866. L2PcInstance player = (L2PcInstance) cha;
  867. // Calculate correct baseHpReg value for certain level of PC
  868. init += (player.getLevel() > 10) ? ((player.getLevel()-1)/10.0) : 0.5;
  869. // Calculate Movement bonus
  870. if (player.isSitting()) cpRegenMultiplier *= 1.5; // Sitting
  871. else if (!player.isMoving()) cpRegenMultiplier *= 1.1; // Staying
  872. else if (player.isRunning()) cpRegenMultiplier *= 0.7; // Running
  873. } else
  874. {
  875. // Calculate Movement bonus
  876. if (!cha.isMoving()) cpRegenMultiplier *= 1.1; // Staying
  877. else if (cha.isRunning()) cpRegenMultiplier *= 0.7; // Running
  878. }
  879. // Apply CON bonus
  880. init *= cha.getLevelMod() * CONbonus[cha.getCON()];
  881. if (init < 1) init = 1;
  882. return cha.calcStat(Stats.REGENERATE_CP_RATE, init, null, null) * cpRegenMultiplier + cpRegenBonus;
  883. }
  884. @SuppressWarnings("deprecation")
  885. public final double calcFestivalRegenModifier(L2PcInstance activeChar)
  886. {
  887. final int[] festivalInfo = SevenSignsFestival.getInstance().getFestivalForPlayer(activeChar);
  888. final int oracle = festivalInfo[0];
  889. final int festivalId = festivalInfo[1];
  890. int[] festivalCenter;
  891. // If the player isn't found in the festival, leave the regen rate as it is.
  892. if (festivalId < 0) return 0;
  893. // Retrieve the X and Y coords for the center of the festival arena the player is in.
  894. if (oracle == SevenSigns.CABAL_DAWN) festivalCenter = SevenSignsFestival.FESTIVAL_DAWN_PLAYER_SPAWNS[festivalId];
  895. else festivalCenter = SevenSignsFestival.FESTIVAL_DUSK_PLAYER_SPAWNS[festivalId];
  896. // Check the distance between the player and the player spawn point, in the center of the arena.
  897. double distToCenter = activeChar.getDistance(festivalCenter[0], festivalCenter[1]);
  898. if (Config.DEBUG)
  899. _log.info("Distance: " + distToCenter + ", RegenMulti: " + (distToCenter * 2.5) / 50);
  900. return 1.0 - (distToCenter * 0.0005); // Maximum Decreased Regen of ~ -65%;
  901. }
  902. public final double calcSiegeRegenModifer(L2PcInstance activeChar)
  903. {
  904. if (activeChar == null || activeChar.getClan() == null) return 0;
  905. Siege siege = SiegeManager.getInstance().getSiege(activeChar.getPosition().getX(),
  906. activeChar.getPosition().getY(),
  907. activeChar.getPosition().getZ());
  908. if (siege == null || !siege.getIsInProgress()) return 0;
  909. L2SiegeClan siegeClan = siege.getAttackerClan(activeChar.getClan().getClanId());
  910. if (siegeClan == null || siegeClan.getFlag().size() == 0
  911. || !Util.checkIfInRange(200, activeChar, siegeClan.getFlag().get(0), true)) return 0;
  912. return 1.5; // If all is true, then modifer will be 50% more
  913. }
  914. /** Calculate blow damage based on cAtk */
  915. public double calcBlowDamage(L2Character attacker, L2Character target, L2Skill skill, boolean shld, boolean ss)
  916. {
  917. if (target.isInvul()) return 0;
  918. double power = skill.getPower();
  919. double damage = attacker.getPAtk(target);
  920. double defence = target.getPDef(attacker);
  921. if(ss)
  922. damage *= 2.;
  923. if(shld)
  924. defence += target.getShldDef();
  925. if(ss && skill.getSSBoost()>0)
  926. power *= skill.getSSBoost();
  927. //Multiplier should be removed, it's false ??
  928. // TODO: Check if CritVuln effects whole part of CritDmg.
  929. damage += 1.5*(attacker.calcStat(Stats.CRITICAL_DAMAGE, damage+power, target, skill)
  930. * target.calcStat(Stats.CRIT_VULN, target.getTemplate().baseCritVuln, target, skill != null ? skill : null));
  931. // get the natural vulnerability for the template
  932. if (target instanceof L2NpcInstance)
  933. {
  934. damage *= ((L2NpcInstance) target).getTemplate().getVulnerability(Stats.DAGGER_WPN_VULN);
  935. }
  936. // get the vulnerability for the instance due to skills (buffs, passives, toggles, etc)
  937. damage = target.calcStat(Stats.DAGGER_WPN_VULN, damage, target, null);
  938. damage *= 70. / defence;
  939. damage += Rnd.get() * attacker.getRandomDamage(target);
  940. // Sami: Must be removed, after armor resistances are checked.
  941. // These values are a quick fix to balance dagger gameplay and give
  942. // armor resistances vs dagger. daggerWpnRes could also be used if a skill
  943. // was given to all classes. The values here try to be a compromise.
  944. // They were originally added in a late C4 rev (2289).
  945. if (target instanceof L2PcInstance)
  946. {
  947. L2Armor armor = ((L2PcInstance)target).getActiveChestArmorItem();
  948. if (armor != null)
  949. {
  950. if(((L2PcInstance)target).isWearingHeavyArmor())
  951. damage /= 1.2; // 2
  952. }
  953. }
  954. return damage < 1 ? 1. : damage;
  955. }
  956. /** Calculated damage caused by ATTACK of attacker on target,
  957. * called separatly for each weapon, if dual-weapon is used.
  958. *
  959. * @param attacker player or NPC that makes ATTACK
  960. * @param target player or NPC, target of ATTACK
  961. * @param miss one of ATTACK_XXX constants
  962. * @param crit if the ATTACK have critical success
  963. * @param dual if dual weapon is used
  964. * @param ss if weapon item was charged by soulshot
  965. * @return damage points
  966. */
  967. public final double calcPhysDam(L2Character attacker, L2Character target, L2Skill skill,
  968. boolean shld, boolean crit, boolean dual, boolean ss)
  969. {
  970. if (target.isInvul()) return 0;
  971. if (attacker instanceof L2PcInstance)
  972. {
  973. L2PcInstance pcInst = (L2PcInstance)attacker;
  974. if (pcInst.isGM() && pcInst.getAccessLevel() < Config.GM_CAN_GIVE_DAMAGE)
  975. return 0;
  976. }
  977. double damage = attacker.getPAtk(target);
  978. double defence = target.getPDef(attacker);
  979. if (ss) damage *= 2;
  980. if (skill != null)
  981. {
  982. double skillpower = skill.getPower();
  983. float ssboost = skill.getSSBoost();
  984. if (ssboost <= 0)
  985. damage += skillpower;
  986. else if (ssboost > 0)
  987. {
  988. if (ss)
  989. {
  990. skillpower *= ssboost;
  991. damage += skillpower;
  992. }
  993. else
  994. damage += skillpower;
  995. }
  996. }
  997. // In C5 summons make 10 % less dmg in PvP.
  998. if(attacker instanceof L2Summon && target instanceof L2PcInstance)
  999. damage *= 0.9;
  1000. // defence modifier depending of the attacker weapon
  1001. L2Weapon weapon = attacker.getActiveWeaponItem();
  1002. Stats stat = null;
  1003. if (weapon != null && !attacker.charIsTransformed())
  1004. {
  1005. switch (weapon.getItemType())
  1006. {
  1007. case BOW:
  1008. stat = Stats.BOW_WPN_VULN;
  1009. break;
  1010. case CROSSBOW:
  1011. stat = Stats.CROSSBOW_WPN_VULN;
  1012. break;
  1013. case BLUNT:
  1014. case BIGBLUNT:
  1015. stat = Stats.BLUNT_WPN_VULN;
  1016. break;
  1017. case DAGGER:
  1018. stat = Stats.DAGGER_WPN_VULN;
  1019. break;
  1020. case DUAL:
  1021. stat = Stats.DUAL_WPN_VULN;
  1022. break;
  1023. case DUALFIST:
  1024. stat = Stats.DUALFIST_WPN_VULN;
  1025. break;
  1026. case ETC:
  1027. stat = Stats.ETC_WPN_VULN;
  1028. break;
  1029. case FIST:
  1030. stat = Stats.FIST_WPN_VULN;
  1031. break;
  1032. case POLE:
  1033. stat = Stats.POLE_WPN_VULN;
  1034. break;
  1035. case SWORD:
  1036. stat = Stats.SWORD_WPN_VULN;
  1037. break;
  1038. case BIGSWORD: //TODO: have a proper resistance/vulnerability for Big swords
  1039. stat = Stats.SWORD_WPN_VULN;
  1040. break;
  1041. }
  1042. }
  1043. if (crit)
  1044. damage += (attacker.getCriticalDmg(target, damage) * target.calcStat(Stats.CRIT_VULN, target.getTemplate().baseCritVuln, target, skill != null ? skill : null));
  1045. if (shld && !Config.ALT_GAME_SHIELD_BLOCKS)
  1046. {
  1047. defence += target.getShldDef();
  1048. }
  1049. //if (!(attacker instanceof L2RaidBossInstance) &&
  1050. /*
  1051. if ((attacker instanceof L2NpcInstance || attacker instanceof L2SiegeGuardInstance))
  1052. {
  1053. if (attacker instanceof L2RaidBossInstance) damage *= 1; // was 10 changed for temp fix
  1054. // else
  1055. // damage *= 2;
  1056. // if (attacker instanceof L2NpcInstance || attacker instanceof L2SiegeGuardInstance){
  1057. //damage = damage * attacker.getSTR() * attacker.getAccuracy() * 0.05 / defence;
  1058. // damage = damage * attacker.getSTR()* (attacker.getSTR() + attacker.getLevel()) * 0.025 / defence;
  1059. // damage += _rnd.nextDouble() * damage / 10 ;
  1060. }
  1061. */
  1062. // else {
  1063. //if (skill == null)
  1064. damage = 70 * damage / defence;
  1065. if (stat != null)
  1066. {
  1067. // get the vulnerability due to skills (buffs, passives, toggles, etc)
  1068. damage = target.calcStat(stat, damage, target, null);
  1069. if (target instanceof L2NpcInstance)
  1070. {
  1071. // get the natural vulnerability for the template
  1072. damage *= ((L2NpcInstance) target).getTemplate().getVulnerability(stat);
  1073. }
  1074. }
  1075. damage += Rnd.nextDouble() * damage / 10;
  1076. // damage += _rnd.nextDouble()* attacker.getRandomDamage(target);
  1077. // }
  1078. if (shld && Config.ALT_GAME_SHIELD_BLOCKS)
  1079. {
  1080. damage -= target.getShldDef();
  1081. if (damage < 0) damage = 0;
  1082. }
  1083. if (target instanceof L2NpcInstance)
  1084. {
  1085. switch (((L2NpcInstance) target).getTemplate().getRace())
  1086. {
  1087. case UNDEAD:
  1088. damage *= attacker.getPAtkUndead(target);
  1089. break;
  1090. case BEAST:
  1091. damage *= attacker.getPAtkMonsters(target);
  1092. break;
  1093. case ANIMAL:
  1094. damage *= attacker.getPAtkAnimals(target);
  1095. break;
  1096. case PLANT:
  1097. damage *= attacker.getPAtkPlants(target);
  1098. break;
  1099. case DRAGON:
  1100. damage *= attacker.getPAtkDragons(target);
  1101. break;
  1102. case BUG:
  1103. damage *= attacker.getPAtkInsects(target);
  1104. break;
  1105. case GIANT:
  1106. damage *= attacker.getPAtkGiants(target);
  1107. break;
  1108. default:
  1109. // nothing
  1110. break;
  1111. }
  1112. }
  1113. if (damage > 0 && damage < 1)
  1114. {
  1115. damage = 1;
  1116. }
  1117. else if (damage < 0)
  1118. {
  1119. damage = 0;
  1120. }
  1121. // Dmg bonusses in PvP fight
  1122. if((attacker instanceof L2PcInstance || attacker instanceof L2Summon)
  1123. && (target instanceof L2PcInstance || target instanceof L2Summon))
  1124. {
  1125. if(skill == null)
  1126. damage *= attacker.calcStat(Stats.PVP_PHYSICAL_DMG, 1, null, null);
  1127. else
  1128. damage *= attacker.calcStat(Stats.PVP_PHYS_SKILL_DMG, 1, null, null);
  1129. }
  1130. return damage;
  1131. }
  1132. public final double calcMagicDam(L2Character attacker, L2Character target, L2Skill skill,
  1133. boolean ss, boolean bss, boolean mcrit)
  1134. {
  1135. if (target.isInvul()) return 0;
  1136. if (attacker instanceof L2PcInstance)
  1137. {
  1138. L2PcInstance pcInst = (L2PcInstance)attacker;
  1139. if (pcInst.isGM() && pcInst.getAccessLevel() < Config.GM_CAN_GIVE_DAMAGE)
  1140. return 0;
  1141. }
  1142. double mAtk = attacker.getMAtk(target, skill);
  1143. double mDef = target.getMDef(attacker, skill);
  1144. if (bss) mAtk *= 4;
  1145. else if (ss) mAtk *= 2;
  1146. double damage = 91 * Math.sqrt(mAtk) / mDef * skill.getPower(attacker) * calcSkillVulnerability(target, skill);
  1147. // In C5 summons make 10 % less dmg in PvP.
  1148. if(attacker instanceof L2Summon && target instanceof L2PcInstance) damage *= 0.9;
  1149. // if(attacker instanceof L2PcInstance && target instanceof L2PcInstance) damage *= 0.9; // PvP modifier (-10%)
  1150. // Failure calculation
  1151. if (Config.ALT_GAME_MAGICFAILURES && !calcMagicSuccess(attacker, target, skill))
  1152. {
  1153. if (attacker instanceof L2PcInstance)
  1154. {
  1155. if (calcMagicSuccess(attacker, target, skill)
  1156. && (target.getLevel() - attacker.getLevel()) <= 9)
  1157. {
  1158. if (skill.getSkillType() == SkillType.DRAIN)
  1159. attacker.sendPacket(new SystemMessage(SystemMessageId.DRAIN_HALF_SUCCESFUL));
  1160. else
  1161. attacker.sendPacket(new SystemMessage(SystemMessageId.ATTACK_FAILED));
  1162. damage /= 2;
  1163. }
  1164. else
  1165. {
  1166. SystemMessage sm = new SystemMessage(SystemMessageId.S1_WAS_UNAFFECTED_BY_S2);
  1167. sm.addString(target.getName());
  1168. sm.addSkillName(skill.getId());
  1169. attacker.sendPacket(sm);
  1170. damage = 1;
  1171. }
  1172. }
  1173. if (target instanceof L2PcInstance)
  1174. {
  1175. if (skill.getSkillType() == SkillType.DRAIN)
  1176. {
  1177. SystemMessage sm = new SystemMessage(SystemMessageId.RESISTED_S1_DRAIN);
  1178. sm.addString(attacker.getName());
  1179. target.sendPacket(sm);
  1180. }
  1181. else
  1182. {
  1183. SystemMessage sm = new SystemMessage(SystemMessageId.RESISTED_S1_MAGIC);
  1184. sm.addString(attacker.getName());
  1185. target.sendPacket(sm);
  1186. }
  1187. }
  1188. }
  1189. else if (mcrit) damage *= 4;
  1190. // Pvp bonusses for dmg
  1191. if((attacker instanceof L2PcInstance || attacker instanceof L2Summon)
  1192. && (target instanceof L2PcInstance || target instanceof L2Summon))
  1193. {
  1194. if(skill.isMagic())
  1195. damage *= attacker.calcStat(Stats.PVP_MAGICAL_DMG, 1, null, null);
  1196. else
  1197. damage *= attacker.calcStat(Stats.PVP_PHYS_SKILL_DMG, 1, null, null);
  1198. }
  1199. return damage;
  1200. }
  1201. /** Returns true in case of critical hit */
  1202. public final boolean calcCrit(double rate)
  1203. {
  1204. return rate > Rnd.get(1000);
  1205. }
  1206. /** Calcul value of blow success */
  1207. public final boolean calcBlow(L2Character activeChar, L2Character target, int chance)
  1208. {
  1209. return activeChar.calcStat(Stats.BLOW_RATE, chance*(1.0+(activeChar.getDEX()-20)/100), target, null)>Rnd.get(100);
  1210. }
  1211. /** Calcul value of lethal chance */
  1212. public final double calcLethal(L2Character activeChar, L2Character target, int baseLethal)
  1213. {
  1214. return activeChar.calcStat(Stats.LETHAL_RATE, (baseLethal*((double)activeChar.getLevel()/target.getLevel())), target, null);
  1215. }
  1216. public final boolean calcLethalHit(L2Character activeChar, L2Character target, L2Skill skill)
  1217. {
  1218. if (!target.isRaid()
  1219. && !(target instanceof L2DoorInstance)
  1220. && !(target instanceof L2NpcInstance && ((L2NpcInstance) target).getNpcId() == 35062))
  1221. {
  1222. int chance = Rnd.get(100);
  1223. // 2nd lethal effect activate (cp,hp to 1 or if target is npc then hp to 1)
  1224. if (skill.getLethalChance2() > 0 && chance < calcLethal(activeChar, target, skill.getLethalChance2()))
  1225. {
  1226. if (target instanceof L2NpcInstance)
  1227. target.reduceCurrentHp(target.getCurrentHp() - 1, activeChar);
  1228. else if (target instanceof L2PcInstance) // If is a active player set his HP and CP to 1
  1229. {
  1230. L2PcInstance player = (L2PcInstance) target;
  1231. if (!player.isInvul())
  1232. {
  1233. player.setCurrentHp(1);
  1234. player.setCurrentCp(1);
  1235. }
  1236. }
  1237. activeChar.sendPacket(new SystemMessage(SystemMessageId.LETHAL_STRIKE));
  1238. }
  1239. else if (skill.getLethalChance1() > 0 && chance < calcLethal(activeChar, target, skill.getLethalChance1()))
  1240. {
  1241. if (target instanceof L2PcInstance)
  1242. {
  1243. L2PcInstance player = (L2PcInstance) target;
  1244. if (!player.isInvul())
  1245. player.setCurrentCp(1); // Set CP to 1
  1246. }
  1247. else if (target instanceof L2NpcInstance) // If is a monster remove first damage and after 50% of current hp
  1248. target.reduceCurrentHp(target.getCurrentHp() / 2, activeChar);
  1249. activeChar.sendPacket(new SystemMessage(SystemMessageId.LETHAL_STRIKE));
  1250. }
  1251. else
  1252. return false;
  1253. }
  1254. else
  1255. return false;
  1256. return true;
  1257. }
  1258. public final boolean calcMCrit(double mRate)
  1259. {
  1260. return mRate > Rnd.get(1000);
  1261. }
  1262. /** Returns true in case when ATTACK is canceled due to hit */
  1263. public final boolean calcAtkBreak(L2Character target, double dmg)
  1264. {
  1265. if (target instanceof L2PcInstance)
  1266. {
  1267. if (((L2PcInstance)target).getForceBuff() != null)
  1268. return true;
  1269. }
  1270. double init = 0;
  1271. if (Config.ALT_GAME_CANCEL_CAST && target.isCastingNow()) init = 50;
  1272. if (Config.ALT_GAME_CANCEL_BOW && target.isAttackingNow())
  1273. {
  1274. L2Weapon wpn = target.getActiveWeaponItem();
  1275. if (wpn != null && wpn.getItemType() == L2WeaponType.BOW) init = 15;
  1276. }
  1277. if (init <= 0) return false; // No attack break
  1278. // Chance of break is higher with higher dmg
  1279. init += Math.sqrt(13*dmg);
  1280. // Chance is affected by target MEN
  1281. init -= (MENbonus[target.getMEN()] * 100 - 100);
  1282. // Calculate all modifiers for ATTACK_CANCEL
  1283. double rate = target.calcStat(Stats.ATTACK_CANCEL, init, null, null);
  1284. // Adjust the rate to be between 1 and 99
  1285. if (rate > 99) rate = 99;
  1286. else if (rate < 1) rate = 1;
  1287. return Rnd.get(100) < rate;
  1288. }
  1289. /** Calculate delay (in milliseconds) before next ATTACK */
  1290. public final int calcPAtkSpd(@SuppressWarnings("unused")
  1291. L2Character attacker, @SuppressWarnings("unused")
  1292. L2Character target, double rate)
  1293. {
  1294. // measured Oct 2006 by Tank6585, formula by Sami
  1295. // attack speed 312 equals 1500 ms delay... (or 300 + 40 ms delay?)
  1296. if(rate < 2) return 2700;
  1297. else return (int)(470000/rate);
  1298. }
  1299. /** Calculate delay (in milliseconds) for skills cast */
  1300. public final int calcMAtkSpd(L2Character attacker, @SuppressWarnings("unused")
  1301. L2Character target, L2Skill skill, double skillTime)
  1302. {
  1303. if (skill.isMagic()) return (int) (skillTime * 333 / attacker.getMAtkSpd());
  1304. return (int) (skillTime * 333 / attacker.getPAtkSpd());
  1305. }
  1306. /** Calculate delay (in milliseconds) for skills cast */
  1307. public final int calcMAtkSpd(L2Character attacker, L2Skill skill, double skillTime)
  1308. {
  1309. if (skill.isMagic()) return (int) (skillTime * 333 / attacker.getMAtkSpd());
  1310. return (int) (skillTime * 333 / attacker.getPAtkSpd());
  1311. }
  1312. /** Returns true if hit missed (target evaded)
  1313. * Formula based on http://l2p.l2wh.com/nonskillattacks.html
  1314. **/
  1315. public boolean calcHitMiss(L2Character attacker, L2Character target)
  1316. {
  1317. int delta = attacker.getAccuracy() - target.getEvasionRate(attacker);
  1318. int chance;
  1319. if (delta >= 10) chance = 980;
  1320. else
  1321. {
  1322. switch (delta)
  1323. {
  1324. case 9: chance = 975; break;
  1325. case 8: chance = 970; break;
  1326. case 7: chance = 965; break;
  1327. case 6: chance = 960; break;
  1328. case 5: chance = 955; break;
  1329. case 4: chance = 945; break;
  1330. case 3: chance = 935; break;
  1331. case 2: chance = 925; break;
  1332. case 1: chance = 915; break;
  1333. case 0: chance = 905; break;
  1334. case -1: chance = 890; break;
  1335. case -2: chance = 875; break;
  1336. case -3: chance = 860; break;
  1337. case -4: chance = 845; break;
  1338. case -5: chance = 830; break;
  1339. case -6: chance = 815; break;
  1340. case -7: chance = 800; break;
  1341. case -8: chance = 785; break;
  1342. case -9: chance = 770; break;
  1343. case -10: chance = 755; break;
  1344. case -11: chance = 735; break;
  1345. case -12: chance = 715; break;
  1346. case -13: chance = 695; break;
  1347. case -14: chance = 675; break;
  1348. case -15: chance = 655; break;
  1349. case -16: chance = 625; break;
  1350. case -17: chance = 595; break;
  1351. case -18: chance = 565; break;
  1352. case -19: chance = 535; break;
  1353. case -20: chance = 505; break;
  1354. case -21: chance = 455; break;
  1355. case -22: chance = 405; break;
  1356. case -23: chance = 355; break;
  1357. case -24: chance = 305; break;
  1358. default: chance = 275;
  1359. }
  1360. if(!attacker.isInFrontOfTarget())
  1361. {
  1362. if(attacker.isBehindTarget())
  1363. chance *= 1.2;
  1364. else // side
  1365. chance *= 1.1;
  1366. if (chance > 980)
  1367. chance = 980;
  1368. }
  1369. }
  1370. return chance < Rnd.get(1000);
  1371. }
  1372. /** Returns true if shield defence successful */
  1373. public boolean calcShldUse(L2Character attacker, L2Character target)
  1374. {
  1375. L2Weapon at_weapon = attacker.getActiveWeaponItem();
  1376. double shldRate = target.calcStat(Stats.SHIELD_RATE, 0, attacker, null)
  1377. * DEXbonus[target.getDEX()];
  1378. if (shldRate == 0.0) return false;
  1379. int degreeside = (int)target.calcStat(Stats.SHIELD_DEFENCE_ANGLE, 0, null, null) + 120;
  1380. if (degreeside < 360 && (!target.isFacing(attacker, degreeside)))
  1381. {
  1382. return false;
  1383. }
  1384. // if attacker
  1385. // if attacker use bow and target wear shield, shield block rate is multiplied by 1.3 (30%)
  1386. if (at_weapon != null && at_weapon.getItemType() == L2WeaponType.BOW)
  1387. shldRate *= 1.3;
  1388. return shldRate > Rnd.get(100);
  1389. }
  1390. public boolean calcMagicAffected(L2Character actor, L2Character target, L2Skill skill)
  1391. {
  1392. // TODO: CHECK/FIX THIS FORMULA UP!!
  1393. SkillType type = skill.getSkillType();
  1394. double defence = 0;
  1395. if (skill.isActive() && skill.isOffensive())
  1396. defence = target.getMDef(actor, skill);
  1397. double attack = 2 * actor.getMAtk(target, skill) * calcSkillVulnerability(target, skill);
  1398. double d = (attack - defence)/(attack + defence);
  1399. if (target.isRaid()
  1400. && (type == SkillType.CONFUSION || type == SkillType.MUTE || type == SkillType.PARALYZE
  1401. || type == SkillType.ROOT || type == SkillType.FEAR || type == SkillType.SLEEP
  1402. || type == SkillType.STUN || type == SkillType.DEBUFF || type == SkillType.AGGDEBUFF))
  1403. {
  1404. if ( d > 0 && Rnd.get(1000) == 1)
  1405. return true;
  1406. else
  1407. return false;
  1408. }
  1409. d += 0.5 * Rnd.nextGaussian();
  1410. return d > 0;
  1411. }
  1412. public double calcSkillVulnerability(L2Character target, L2Skill skill)
  1413. {
  1414. double multiplier = 1; // initialize...
  1415. // Get the skill type to calculate its effect in function of base stats
  1416. // of the L2Character target
  1417. if (skill != null)
  1418. {
  1419. // first, get the natural template vulnerability values for the target
  1420. Stats stat = skill.getStat();
  1421. if (stat != null)
  1422. {
  1423. switch (stat)
  1424. {
  1425. case AGGRESSION:
  1426. multiplier *= target.getTemplate().baseAggressionVuln;
  1427. break;
  1428. case BLEED:
  1429. multiplier *= target.getTemplate().baseBleedVuln;
  1430. break;
  1431. case POISON:
  1432. multiplier *= target.getTemplate().basePoisonVuln;
  1433. break;
  1434. case STUN:
  1435. multiplier *= target.getTemplate().baseStunVuln;
  1436. break;
  1437. case ROOT:
  1438. multiplier *= target.getTemplate().baseRootVuln;
  1439. break;
  1440. case MOVEMENT:
  1441. multiplier *= target.getTemplate().baseMovementVuln;
  1442. break;
  1443. case CONFUSION:
  1444. multiplier *= target.getTemplate().baseConfusionVuln;
  1445. break;
  1446. case SLEEP:
  1447. multiplier *= target.getTemplate().baseSleepVuln;
  1448. break;
  1449. case FIRE:
  1450. multiplier *= target.getTemplate().baseFireVuln;
  1451. break;
  1452. case WIND:
  1453. multiplier *= target.getTemplate().baseWindVuln;
  1454. break;
  1455. case WATER:
  1456. multiplier *= target.getTemplate().baseWaterVuln;
  1457. break;
  1458. case EARTH:
  1459. multiplier *= target.getTemplate().baseEarthVuln;
  1460. break;
  1461. case HOLY:
  1462. multiplier *= target.getTemplate().baseHolyVuln;
  1463. break;
  1464. case DARK:
  1465. multiplier *= target.getTemplate().baseDarkVuln;
  1466. break;
  1467. }
  1468. }
  1469. // Next, calculate the elemental vulnerabilities
  1470. switch (skill.getElement())
  1471. {
  1472. case L2Skill.ELEMENT_EARTH:
  1473. multiplier = target.calcStat(Stats.EARTH_VULN, multiplier, target, skill);
  1474. break;
  1475. case L2Skill.ELEMENT_FIRE:
  1476. multiplier = target.calcStat(Stats.FIRE_VULN, multiplier, target, skill);
  1477. break;
  1478. case L2Skill.ELEMENT_WATER:
  1479. multiplier = target.calcStat(Stats.WATER_VULN, multiplier, target, skill);
  1480. break;
  1481. case L2Skill.ELEMENT_WIND:
  1482. multiplier = target.calcStat(Stats.WIND_VULN, multiplier, target, skill);
  1483. break;
  1484. case L2Skill.ELEMENT_HOLY:
  1485. multiplier = target.calcStat(Stats.HOLY_VULN, multiplier, target, skill);
  1486. break;
  1487. case L2Skill.ELEMENT_DARK:
  1488. multiplier = target.calcStat(Stats.DARK_VULN, multiplier, target, skill);
  1489. break;
  1490. }
  1491. // Finally, calculate skilltype vulnerabilities
  1492. SkillType type = skill.getSkillType();
  1493. // For additional effects on PDAM and MDAM skills (like STUN, SHOCK, PARALYZE...)
  1494. if (type != null && (type == SkillType.PDAM || type == SkillType.MDAM))
  1495. type = skill.getEffectType();
  1496. if (type != null)
  1497. {
  1498. switch (type)
  1499. {
  1500. case BLEED:
  1501. multiplier = target.calcStat(Stats.BLEED_VULN, multiplier, target, null);
  1502. break;
  1503. case POISON:
  1504. multiplier = target.calcStat(Stats.POISON_VULN, multiplier, target, null);
  1505. break;
  1506. case STUN:
  1507. multiplier = target.calcStat(Stats.STUN_VULN, multiplier, target, null);
  1508. break;
  1509. case PARALYZE:
  1510. multiplier = target.calcStat(Stats.PARALYZE_VULN, multiplier, target, null);
  1511. break;
  1512. case ROOT:
  1513. multiplier = target.calcStat(Stats.ROOT_VULN, multiplier, target, null);
  1514. break;
  1515. case SLEEP:
  1516. multiplier = target.calcStat(Stats.SLEEP_VULN, multiplier, target, null);
  1517. break;
  1518. case MUTE:
  1519. case FEAR:
  1520. case BETRAY:
  1521. case AGGREDUCE_CHAR:
  1522. multiplier = target.calcStat(Stats.DERANGEMENT_VULN, multiplier, target, null);
  1523. break;
  1524. case CONFUSION:
  1525. multiplier = target.calcStat(Stats.CONFUSION_VULN, multiplier, target, null);
  1526. break;
  1527. case DEBUFF:
  1528. case WEAKNESS:
  1529. multiplier = target.calcStat(Stats.DEBUFF_VULN, multiplier, target, null);
  1530. break;
  1531. default:
  1532. ;
  1533. }
  1534. }
  1535. }
  1536. return multiplier;
  1537. }
  1538. public double calcSkillStatModifier(SkillType type, L2Character target)
  1539. {
  1540. double multiplier = 1;
  1541. if (type == null) return multiplier;
  1542. switch (type)
  1543. {
  1544. case STUN:
  1545. case BLEED:
  1546. multiplier = 2 - Math.sqrt(CONbonus[target.getCON()]);
  1547. break;
  1548. case POISON:
  1549. case SLEEP:
  1550. case DEBUFF:
  1551. case WEAKNESS:
  1552. case ERASE:
  1553. case ROOT:
  1554. case MUTE:
  1555. case FEAR:
  1556. case BETRAY:
  1557. case CONFUSION:
  1558. case AGGREDUCE_CHAR:
  1559. case PARALYZE:
  1560. multiplier = 2 - Math.sqrt(MENbonus[target.getMEN()]);
  1561. break;
  1562. default:
  1563. return multiplier;
  1564. }
  1565. if (multiplier < 0)
  1566. multiplier = 0;
  1567. return multiplier;
  1568. }
  1569. public boolean calcSkillSuccess(L2Character attacker, L2Character target, L2Skill skill, boolean ss,
  1570. boolean sps, boolean bss)
  1571. {
  1572. SkillType type = skill.getSkillType();
  1573. if (target.isRaid()
  1574. && (type == SkillType.CONFUSION || type == SkillType.MUTE || type == SkillType.PARALYZE
  1575. || type == SkillType.ROOT || type == SkillType.FEAR || type == SkillType.SLEEP
  1576. || type == SkillType.STUN || type == SkillType.DEBUFF || type == SkillType.AGGDEBUFF))
  1577. return false; // these skills should not work on RaidBoss
  1578. int value = (int) skill.getPower();
  1579. int lvlDepend = skill.getLevelDepend();
  1580. if (type == SkillType.PDAM || type == SkillType.MDAM) // For additional effects on PDAM skills (like STUN, SHOCK,...)
  1581. {
  1582. value = skill.getEffectPower();
  1583. type = skill.getEffectType();
  1584. }
  1585. // TODO: Temporary fix for skills with EffectPower = 0 or EffectType not set
  1586. if (value == 0 || type == null)
  1587. {
  1588. if (skill.getSkillType() == SkillType.PDAM)
  1589. {
  1590. value = 50;
  1591. type = SkillType.STUN;
  1592. }
  1593. if (skill.getSkillType() == SkillType.MDAM)
  1594. {
  1595. value = 30;
  1596. type = SkillType.PARALYZE;
  1597. }
  1598. }
  1599. // TODO: Temporary fix for skills with Power = 0 or LevelDepend not set
  1600. if (value == 0) value = (type == SkillType.PARALYZE) ? 50 : (type == SkillType.FEAR)? 40 : 80;
  1601. if (lvlDepend == 0) lvlDepend = (type == SkillType.PARALYZE || type == SkillType.FEAR) ? 1 : 2;
  1602. // TODO: Temporary fix for NPC skills with MagicLevel not set
  1603. // int lvlmodifier = (skill.getMagicLevel() - target.getLevel()) * lvlDepend;
  1604. int lvlmodifier = ((skill.getMagicLevel() > 0 ? skill.getMagicLevel() : attacker.getLevel()) - target.getLevel())
  1605. * lvlDepend;
  1606. double statmodifier = calcSkillStatModifier(type, target);
  1607. double resmodifier = calcSkillVulnerability(target, skill);
  1608. int ssmodifier = 100;
  1609. if (bss) ssmodifier = 200;
  1610. else if (sps) ssmodifier = 150;
  1611. else if (ss) ssmodifier = 150;
  1612. int rate = (int) ((value * statmodifier + lvlmodifier) * resmodifier);
  1613. if (skill.isMagic())
  1614. rate = (int) (rate * Math.pow((double) attacker.getMAtk(target, skill)
  1615. / target.getMDef(attacker, skill), 0.2));
  1616. if (rate > 99) rate = 99;
  1617. else if (rate < 1) rate = 1;
  1618. if (ssmodifier != 100)
  1619. {
  1620. if (rate > 10000 / (100 + ssmodifier)) rate = 100 - (100 - rate) * 100 / ssmodifier;
  1621. else rate = rate * ssmodifier / 100;
  1622. }
  1623. if (Config.DEVELOPER)
  1624. _log.info(skill.getName()
  1625. + ": "
  1626. + value
  1627. + ", "
  1628. + statmodifier
  1629. + ", "
  1630. + lvlmodifier
  1631. + ", "
  1632. + resmodifier
  1633. + ", "
  1634. + ((int) (Math.pow((double) attacker.getMAtk(target, skill)
  1635. / target.getMDef(attacker, skill), 0.2) * 100) - 100) + ", " + ssmodifier + " ==> "
  1636. + rate);
  1637. return (Rnd.get(100) < rate);
  1638. }
  1639. public boolean calcMagicSuccess(L2Character attacker, L2Character target, L2Skill skill)
  1640. {
  1641. double lvlDifference = (target.getLevel() - (skill.getMagicLevel() > 0 ? skill.getMagicLevel() : attacker.getLevel()));
  1642. int rate = Math.round((float)(Math.pow(1.3, lvlDifference) * 100));
  1643. return (Rnd.get(10000) > rate);
  1644. }
  1645. public boolean calculateUnlockChance(L2Skill skill)
  1646. {
  1647. int level = skill.getLevel();
  1648. int chance = 0;
  1649. switch (level)
  1650. {
  1651. case 1:
  1652. chance = 30;
  1653. break;
  1654. case 2:
  1655. chance = 50;
  1656. break;
  1657. case 3:
  1658. chance = 75;
  1659. break;
  1660. case 4:
  1661. case 5:
  1662. case 6:
  1663. case 7:
  1664. case 8:
  1665. case 9:
  1666. case 10:
  1667. case 11:
  1668. case 12:
  1669. case 13:
  1670. case 14:
  1671. chance = 100;
  1672. break;
  1673. }
  1674. if (Rnd.get(120) > chance)
  1675. return false;
  1676. return true;
  1677. }
  1678. public double calcManaDam(L2Character attacker, L2Character target, L2Skill skill,
  1679. boolean ss, boolean bss)
  1680. {
  1681. //Mana Burnt = (SQR(M.Atk)*Power*(Target Max MP/97))/M.Def
  1682. double mAtk = attacker.getMAtk(target, skill);
  1683. double mDef = target.getMDef(attacker, skill);
  1684. double mp = target.getMaxMp();
  1685. if (bss) mAtk *= 4;
  1686. else if (ss) mAtk *= 2;
  1687. double damage = (Math.sqrt(mAtk) * skill.getPower(attacker) * (mp/97)) / mDef;
  1688. damage *= calcSkillVulnerability(target, skill);
  1689. return damage;
  1690. }
  1691. public double calculateSkillResurrectRestorePercent(double baseRestorePercent, int casterWIT)
  1692. {
  1693. double restorePercent = baseRestorePercent;
  1694. double modifier = WITbonus[casterWIT];
  1695. if(restorePercent != 100 && restorePercent != 0) {
  1696. restorePercent = baseRestorePercent * modifier;
  1697. if(restorePercent - baseRestorePercent > 20.0)
  1698. restorePercent = baseRestorePercent + 20.0;
  1699. }
  1700. if(restorePercent > 100)
  1701. restorePercent = 100;
  1702. if(restorePercent < baseRestorePercent)
  1703. restorePercent = baseRestorePercent;
  1704. return restorePercent;
  1705. }
  1706. public double getSTRBonus(L2Character activeChar)
  1707. {
  1708. return STRbonus[activeChar.getSTR()];
  1709. }
  1710. }