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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package net.sf.l2j.gameserver.ai;
- import static net.sf.l2j.gameserver.ai.CtrlIntention.AI_INTENTION_ATTACK;
- import static net.sf.l2j.gameserver.ai.CtrlIntention.AI_INTENTION_CAST;
- import static net.sf.l2j.gameserver.ai.CtrlIntention.AI_INTENTION_FOLLOW;
- import static net.sf.l2j.gameserver.ai.CtrlIntention.AI_INTENTION_IDLE;
- import static net.sf.l2j.gameserver.ai.CtrlIntention.AI_INTENTION_INTERACT;
- import static net.sf.l2j.gameserver.ai.CtrlIntention.AI_INTENTION_PICK_UP;
- import net.sf.l2j.gameserver.model.L2Summon;
- import net.sf.l2j.gameserver.model.L2Character.AIAccessor;
- public class L2SummonAI extends L2CharacterAI
- {
- private boolean _thinking; // to prevent recursive thinking
- public L2SummonAI(AIAccessor accessor)
- {
- super(accessor);
- }
- @Override
- protected void onIntentionIdle()
- {
- stopFollow();
- onIntentionActive();
- }
- @Override
- protected void onIntentionActive()
- {
- L2Summon summon = (L2Summon) _actor;
- if (summon.getFollowStatus()) setIntention(AI_INTENTION_FOLLOW, summon.getOwner());
- else super.onIntentionActive();
- }
- private void thinkAttack()
- {
- if (checkTargetLostOrDead(getAttackTarget()))
- {
- setAttackTarget(null);
- return;
- }
- if (maybeMoveToPawn(getAttackTarget(), _actor.getPhysicalAttackRange())) return;
- clientStopMoving(null);
- _accessor.doAttack(getAttackTarget());
- return;
- }
- private void thinkCast()
- {
- L2Summon summon = (L2Summon) _actor;
- if (checkTargetLost(getCastTarget()))
- {
- setCastTarget(null);
- return;
- }
- if (maybeMoveToPawn(getCastTarget(), _actor.getMagicalAttackRange(_skill))) return;
- clientStopMoving(null);
- summon.setFollowStatus(false);
- setIntention(AI_INTENTION_IDLE);
- _accessor.doCast(_skill);
- return;
- }
- private void thinkPickUp()
- {
- if (_actor.isAllSkillsDisabled()) return;
- if (checkTargetLost(getTarget())) return;
- if (maybeMoveToPawn(getTarget(), 36)) return;
- setIntention(AI_INTENTION_IDLE);
- ((L2Summon.AIAccessor) _accessor).doPickupItem(getTarget());
- return;
- }
- private void thinkInteract()
- {
- if (_actor.isAllSkillsDisabled()) return;
- if (checkTargetLost(getTarget())) return;
- if (maybeMoveToPawn(getTarget(), 36)) return;
- setIntention(AI_INTENTION_IDLE);
- return;
- }
- @Override
- protected void onEvtThink()
- {
- if (_thinking || _actor.isAllSkillsDisabled()) return;
- _thinking = true;
- try
- {
- if (getIntention() == AI_INTENTION_ATTACK) thinkAttack();
- else if (getIntention() == AI_INTENTION_CAST) thinkCast();
- else if (getIntention() == AI_INTENTION_PICK_UP) thinkPickUp();
- else if (getIntention() == AI_INTENTION_INTERACT) thinkInteract();
- }
- finally
- {
- _thinking = false;
- }
- }
- }
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