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- /*
- * $HeadURL: $
- *
- * $Author: $
- * $Date: $
- * $Revision: $
- *
- *
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package net.sf.l2j.gameserver;
- import java.nio.ByteBuffer;
- import net.sf.l2j.gameserver.clientpackets.L2GameClientPacket;
- import net.sf.l2j.gameserver.network.L2GameClient;
- /**
- * This interface can be implemented by custom extensions to l2j to get packets
- * before the normal processing of PacketHandler
- *
- * @version $Revision: $ $Date: $
- * @author galun
- */
- public interface CustomPacketHandlerInterface
- {
- /**
- * interface for a custom packethandler to ckeck received packets
- * PacketHandler will take care of the packet if this function returns null.
- * @param data the packet
- * @param client the ClientThread
- * @return a ClientBasePacket if the packet has been processed, null otherwise
- */
- public L2GameClientPacket handlePacket(ByteBuffer data, L2GameClient client);
- }
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