l2jmods.properties 6.9 KB

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  1. #---------------------------------------------------------------
  2. #--L2JMODS------------------------------------------------------
  3. #---------------------------------------------------------------
  4. # All modifications can be enabled and disabled without effect -
  5. # effecting the server, designed specifically to add non -
  6. # retail types of gameplay into the L2J server. -
  7. #---------------------------------------------------------------
  8. #---------------------------------------------------------------
  9. # Champion mobs -
  10. # Turns random mobs into Champions -
  11. #---------------------------------------------------------------
  12. # Enable Champions L2JMod
  13. ChampionEnable = false
  14. # Force Champion mobs to be Passive:
  15. # To leave champion mobs to default aggro, set to false.
  16. # To set all champion mobs to Passive (not aggro), set true.
  17. ChampionPassive = false
  18. # Chance for a mob to became champion (in percents) - 0 to disable
  19. ChampionFrequency = 5
  20. # Title of all Champion Mobs
  21. ChampionTitle = Champion
  22. # Min and max lvl allowed for a mob to be champion.
  23. ChampionMinLevel = 20
  24. ChampionMaxLevel = 70
  25. # Hp multiplier
  26. ChampionHp = 8
  27. # Hp Regen Multiplier
  28. ChampionHpRegen = 1.
  29. # Rewards multiplier
  30. ChampionRewards = 8
  31. # Adenas & seal stones rewards multiplier
  32. ChampionAdenasRewards = 1
  33. # Atk bonus for champion (changes apply on patk & matk)
  34. ChampionAtk = 1.
  35. # Spd Atk bonus for champion (changes apply on patkspd & matkspd)
  36. ChampionSpdAtk = 1.
  37. # Chance to obtain a specified reward item from a higher lvl champion (in percents) default is off using glittering medal as reward
  38. ChampionRewardLowerLvlItemChance = 0
  39. # Chance to obtain a specified reward item from a lower lvl champion (in percents) default is off using glittering medal as reward
  40. ChampionRewardHigherLvlItemChance = 0
  41. # Specified reward item ID
  42. ChampionRewardItemID = 6393
  43. # Specified reward item rnd qty
  44. ChampionRewardItemQty = 1
  45. #---------------------------------------------------------------
  46. # Wedding System (by evill33t)
  47. #---------------------------------------------------------------
  48. # description by unical3:
  49. # It's 2 parted.
  50. # First part "engage"
  51. # 1) Target the player that you want to make a couple with
  52. # 2) Write in chatwindow .engage nameofyourpartner then enter
  53. # 3) if player has you on friendlist popup will appear with engage request
  54. # ============
  55. # ok cancel
  56. # ============
  57. # and a systemsg that you wanna engage with him/her
  58. # if not in your friendlist nothing will happen. (/friendinvite nameplayer)
  59. # 4) if player accepts you are engaged. Congratulations!
  60. #
  61. # Second part "marriage"
  62. # 1) if you are engaged go to a Wedding Priest named Andromeda
  63. # in Hot Springs Guild House (Goddard) and ask for marriage
  64. # [ you need Formal Wear (C4Items) and it costs 11k ]
  65. # 2) your partner goes to the npc and confirms after you make the request
  66. # 3) fireworks,wedding marches and your are married
  67. #
  68. # You can use .gotolove nameofyourpartner to teleport to your partner if
  69. # you're married (costs 500 adena)
  70. #
  71. # if you want to cancel your engagement / marriage enter .divorce nameofyourpartner
  72. # if you're married you have to pay 20 % of adena to your partner
  73. #
  74. # When you try to engage with someone and you have already a partner you get
  75. # a bighead + debuff
  76. #
  77. # You find a priest NPC in Hot Springs Guild House (Goddard).
  78. # Wedding Manager Id: //spawn 50007
  79. #---------------------------------------------------------------
  80. #True Allows Wedding, False disables Wedding.
  81. AllowWedding=False
  82. #Cost of Wedding, set the price in Adena, remember not to exceed the max!
  83. WeddingPrice=250000000
  84. #Would you like to punish the player for for disloyalty to their spouses? If you want them punished set to True, if you would like NO punishment then set to False
  85. WeddingPunishInfidelity=True
  86. #Have the players teleported for marriage? If so True, if not False
  87. WeddingTeleport=True
  88. #The Price for Teleport is configurable below in Adena
  89. WeddingTeleportPrice=50000
  90. #Time before character is teleported can be set below (in seconds)
  91. WeddingTeleportDuration=60
  92. #Homosexuality- Allowed = True, Not Allowed = False
  93. WeddingAllowSameSex=False
  94. #Require Players to wear formal wear, True is yes require formal wear, False is not require formal wear.
  95. WeddingFormalWear=True
  96. #Cost of Divorce, % of Adena
  97. WeddingDivorceCosts=20
  98. #---------------------------------------------------------------
  99. # Team vs. Team Event Engine (by FBIagent) -
  100. #---------------------------------------------------------------
  101. # enable TvTEvent
  102. TvTEventEnabled = false
  103. # Time Between TvT events (in minutes, 300 = 5 hours)
  104. TvTEventInterval = 300
  105. # Registration timer (in minutes) from start of event.
  106. TvTEventParticipationTime = 60
  107. # Event running time, in minutes
  108. TvTEventRunningTime = 20
  109. # TvT Event NPC Details (create a custom npc of type L2TvTEventNpc)
  110. TvTEventParticipationNpcId = 70010
  111. TvTEventParticipationNpcCoordinates = 83425,148585,-3406
  112. # Minimum amount of players allowed in each team
  113. TvTEventMinPlayersInTeams = 1
  114. TvTEventMaxPlayersInTeams = 20
  115. # Level rules
  116. TvTEventMinPlayerLevel = 1
  117. TvTEventMaxPlayerLevel = 80
  118. # Teleport delay Timers (in seconds)
  119. TvTEventRespawnTeleportDelay = 10
  120. TvTEventStartLeaveTeleportDelay = 10
  121. # First Team Details (name, start and death x,y,z tp point)
  122. TvTEventTeam1Name = Team1
  123. TvTEventTeam1Coordinates = 148695,46725,-3414
  124. # Second Team Details (name, start and death x,y,z tp point)
  125. TvTEventTeam2Name = Team2
  126. TvTEventTeam2Coordinates = 149999,46728,-3414
  127. # Reward for winning team
  128. # itemId,amount;itemId,amount;itemId,amount;...
  129. # no ";" at the start or end
  130. TvTEventReward = 57,100000;5575,1000
  131. # TvTEvent Rules
  132. TvTEventTargetTeamMembersAllowed = true
  133. TvTEventPotionsAllowed = false
  134. TvTEventSummonByItemAllowed = false
  135. # Door id's to close/open on start/end
  136. # ex.: 1;2;3;4;5;6
  137. # no ";" at the start or end
  138. TvTEventDoorsCloseOpenOnStartEnd =
  139. #---------------------------------------------------------------
  140. # L2J Banking System -
  141. #---------------------------------------------------------------
  142. # To enable banking system set this value to true, default is false.
  143. BankingEnabled = false
  144. # This is the amount of Goldbars someone will get when they do the .deposit command, and also the same amount they will lose when they do .withdraw
  145. BankingGoldbarCount = 1
  146. # This is the amount of Adena someone will get when they do the .withdraw command, and also the same amount they will lose when they do .deposit
  147. BankingAdenaCount = 500000000
  148. #----------------------------------
  149. # Warehouse Sorting
  150. # Shows Withdraw Window sorted by ItemType (Armor/Weapon/Spellbook....)
  151. #----------------------------------
  152. EnableWarehouseSortingClan = False
  153. EnableWarehouseSortingPrivate = False
  154. EnableWarehouseSortingFreight = False