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L2SkillSiegeFlag.java 9.0 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.skills.l2skills;
  16. import com.l2jserver.gameserver.datatables.NpcTable;
  17. import com.l2jserver.gameserver.idfactory.IdFactory;
  18. import com.l2jserver.gameserver.instancemanager.CastleManager;
  19. import com.l2jserver.gameserver.instancemanager.FortManager;
  20. import com.l2jserver.gameserver.instancemanager.FortSiegeManager;
  21. import com.l2jserver.gameserver.instancemanager.SiegeManager;
  22. import com.l2jserver.gameserver.instancemanager.TerritoryWarManager;
  23. import com.l2jserver.gameserver.model.L2Object;
  24. import com.l2jserver.gameserver.model.L2Skill;
  25. import com.l2jserver.gameserver.model.actor.L2Character;
  26. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  27. import com.l2jserver.gameserver.model.actor.instance.L2SiegeFlagInstance;
  28. import com.l2jserver.gameserver.model.entity.Castle;
  29. import com.l2jserver.gameserver.model.entity.Fort;
  30. import com.l2jserver.gameserver.templates.StatsSet;
  31. public class L2SkillSiegeFlag extends L2Skill
  32. {
  33. private final boolean _isAdvanced;
  34. private final boolean _isOutpost;
  35. public L2SkillSiegeFlag(StatsSet set)
  36. {
  37. super(set);
  38. _isAdvanced = set.getBool("isAdvanced", false);
  39. _isOutpost = set.getBool("isOutpost", false);
  40. }
  41. /**
  42. * @see com.l2jserver.gameserver.model.L2Skill#useSkill(com.l2jserver.gameserver.model.actor.L2Character, com.l2jserver.gameserver.model.L2Object[])
  43. */
  44. @Override
  45. public void useSkill(L2Character activeChar, L2Object[] targets)
  46. {
  47. if (!(activeChar instanceof L2PcInstance))
  48. return;
  49. L2PcInstance player = (L2PcInstance) activeChar;
  50. if (player.getClan() == null || player.getClan().getLeaderId() != player.getObjectId())
  51. return;
  52. if (!checkIfOkToPlaceFlag(player, true, _isOutpost))
  53. return;
  54. // Territory War
  55. if (TerritoryWarManager.getInstance().isTWInProgress())
  56. {
  57. try
  58. {
  59. // Spawn a new flag
  60. L2SiegeFlagInstance flag = new L2SiegeFlagInstance(player, IdFactory.getInstance().getNextId(), NpcTable.getInstance().getTemplate((_isOutpost ? 36590 : 35062)), _isAdvanced, _isOutpost);
  61. flag.setTitle(player.getClan().getName());
  62. flag.setCurrentHpMp(flag.getMaxHp(), flag.getMaxMp());
  63. flag.setHeading(player.getHeading());
  64. flag.spawnMe(player.getX(), player.getY(), player.getZ() + 50);
  65. if (_isOutpost)
  66. TerritoryWarManager.getInstance().setHQForClan(player.getClan(), flag);
  67. else
  68. TerritoryWarManager.getInstance().addClanFlag(player.getClan(), flag);
  69. }
  70. catch (Exception e)
  71. {
  72. player.sendMessage("Error placing flag:" + e);
  73. _log.warning("Error placing flag:" + e);
  74. }
  75. return;
  76. }
  77. // Fortress/Castle siege
  78. try
  79. {
  80. // Spawn a new flag
  81. L2SiegeFlagInstance flag = new L2SiegeFlagInstance(player, IdFactory.getInstance().getNextId(), NpcTable.getInstance().getTemplate(35062), _isAdvanced, false);
  82. flag.setTitle(player.getClan().getName());
  83. flag.setCurrentHpMp(flag.getMaxHp(), flag.getMaxMp());
  84. flag.setHeading(player.getHeading());
  85. flag.spawnMe(player.getX(), player.getY(), player.getZ() + 50);
  86. Castle castle = CastleManager.getInstance().getCastle(activeChar);
  87. Fort fort = FortManager.getInstance().getFort(activeChar);
  88. if (castle != null)
  89. castle.getSiege().getFlag(player.getClan()).add(flag);
  90. else
  91. fort.getSiege().getFlag(player.getClan()).add(flag);
  92. }
  93. catch (Exception e)
  94. {
  95. player.sendMessage("Error placing flag:" + e);
  96. _log.warning("Error placing flag:" + e);
  97. }
  98. }
  99. /**
  100. * Return true if character clan place a flag<BR><BR>
  101. *
  102. * @param activeChar The L2Character of the character placing the flag
  103. * @param isCheckOnly if false, it will send a notification to the player telling him
  104. * why it failed
  105. */
  106. public static boolean checkIfOkToPlaceFlag(L2Character activeChar, boolean isCheckOnly, boolean isOutPost)
  107. {
  108. if (TerritoryWarManager.getInstance().isTWInProgress())
  109. return checkIfOkToPlaceHQ(activeChar, isCheckOnly, isOutPost);
  110. else if (isOutPost)
  111. return false;
  112. Castle castle = CastleManager.getInstance().getCastle(activeChar);
  113. Fort fort = FortManager.getInstance().getFort(activeChar);
  114. if ((castle == null) && (fort == null))
  115. return false;
  116. if (castle != null)
  117. return checkIfOkToPlaceFlag(activeChar, castle, isCheckOnly);
  118. else
  119. return checkIfOkToPlaceFlag(activeChar, fort, isCheckOnly);
  120. }
  121. /**
  122. *
  123. * @param activeChar
  124. * @param castle
  125. * @param isCheckOnly
  126. * @return
  127. */
  128. public static boolean checkIfOkToPlaceFlag(L2Character activeChar, Castle castle, boolean isCheckOnly)
  129. {
  130. if (!(activeChar instanceof L2PcInstance))
  131. return false;
  132. String text = "";
  133. L2PcInstance player = (L2PcInstance) activeChar;
  134. if (castle == null || castle.getCastleId() <= 0)
  135. text = "You must be on castle ground to place a flag.";
  136. else if (!castle.getSiege().getIsInProgress())
  137. text = "You can only place a flag during a siege.";
  138. else if (castle.getSiege().getAttackerClan(player.getClan()) == null)
  139. text = "You must be an attacker to place a flag.";
  140. else if (player.getClan() == null || !player.isClanLeader())
  141. text = "You must be a clan leader to place a flag.";
  142. else if (castle.getSiege().getAttackerClan(player.getClan()).getNumFlags() >= SiegeManager.getInstance().getFlagMaxCount())
  143. text = "You have already placed the maximum number of flags possible.";
  144. else if (player.isInsideZone(L2Character.ZONE_NOHQ))
  145. text = "You cannot place flag here.";
  146. else
  147. return true;
  148. if (!isCheckOnly)
  149. player.sendMessage(text);
  150. return false;
  151. }
  152. /**
  153. *
  154. * @param activeChar
  155. * @param fort
  156. * @param isCheckOnly
  157. * @return
  158. */
  159. public static boolean checkIfOkToPlaceFlag(L2Character activeChar, Fort fort, boolean isCheckOnly)
  160. {
  161. if (!(activeChar instanceof L2PcInstance))
  162. return false;
  163. String text = "";
  164. L2PcInstance player = (L2PcInstance) activeChar;
  165. if (fort == null || fort.getFortId() <= 0)
  166. text = "You must be on fort ground to place a flag.";
  167. else if (!fort.getSiege().getIsInProgress())
  168. text = "You can only place a flag during a siege.";
  169. else if (fort.getSiege().getAttackerClan(player.getClan()) == null)
  170. text = "You must be an attacker to place a flag.";
  171. else if (player.getClan() == null || !player.isClanLeader())
  172. text = "You must be a clan leader to place a flag.";
  173. else if (fort.getSiege().getAttackerClan(player.getClan()).getNumFlags() >= FortSiegeManager.getInstance().getFlagMaxCount())
  174. text = "You have already placed the maximum number of flags possible.";
  175. else if (player.isInsideZone(L2Character.ZONE_NOHQ))
  176. text = "You cannot place flag here.";
  177. else
  178. return true;
  179. if (!isCheckOnly)
  180. player.sendMessage(text);
  181. return false;
  182. }
  183. /**
  184. * Return true if character clan place a flag<BR><BR>
  185. *
  186. * @param activeChar The L2Character of the character placing the flag
  187. * @param isCheckOnly if false, it will send a notification to the player telling him
  188. * why it failed
  189. */
  190. public static boolean checkIfOkToPlaceHQ(L2Character activeChar, boolean isCheckOnly, boolean isOutPost)
  191. {
  192. Castle castle = CastleManager.getInstance().getCastle(activeChar);
  193. Fort fort = FortManager.getInstance().getFort(activeChar);
  194. if ((castle == null) && (fort == null))
  195. return false;
  196. String text = "";
  197. L2PcInstance player = (L2PcInstance) activeChar;
  198. if ((fort != null && fort.getFortId() == 0) || (castle != null && castle.getCastleId() == 0))
  199. text = "You must be on fort or castle ground to construct an outpost or flag.";
  200. else if ((fort != null && !fort.getZone().isActive()) || (castle != null && !castle.getZone().isActive()))
  201. text = "You can only construct an outpost or flag on siege field.";
  202. else if (player.getClan() == null || !player.isClanLeader())
  203. text = "You must be a clan leader to construct an outpost or flag.";
  204. else if (TerritoryWarManager.getInstance().getHQForClan(player.getClan()) != null && isOutPost)
  205. text = "You can have only one outpost.";
  206. else if (TerritoryWarManager.getInstance().getFlagForClan(player.getClan()) != null && !isOutPost)
  207. text = "You can have only one flag.";
  208. else if (player.isInsideZone(L2Character.ZONE_NOHQ))
  209. text = "You cannot construct outpost or flag here.";
  210. else
  211. return true;
  212. if (!isCheckOnly)
  213. player.sendMessage(text);
  214. return false;
  215. }
  216. }