EffectSilentMove.java 2.7 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.skills.effects;
  16. import com.l2jserver.gameserver.model.L2Effect;
  17. import com.l2jserver.gameserver.model.actor.L2Character;
  18. import com.l2jserver.gameserver.model.actor.L2Playable;
  19. import com.l2jserver.gameserver.network.SystemMessageId;
  20. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  21. import com.l2jserver.gameserver.skills.Env;
  22. import com.l2jserver.gameserver.templates.effects.EffectTemplate;
  23. import com.l2jserver.gameserver.templates.skills.L2EffectType;
  24. import com.l2jserver.gameserver.templates.skills.L2SkillType;
  25. public class EffectSilentMove extends L2Effect
  26. {
  27. public EffectSilentMove(Env env, EffectTemplate template)
  28. {
  29. super(env, template);
  30. }
  31. /**
  32. *
  33. * @see com.l2jserver.gameserver.model.L2Effect#onStart()
  34. */
  35. @Override
  36. public boolean onStart()
  37. {
  38. super.onStart();
  39. L2Character effected = getEffected();
  40. if (effected instanceof L2Playable)
  41. ((L2Playable) effected).setSilentMoving(true);
  42. return true;
  43. }
  44. /**
  45. *
  46. * @see com.l2jserver.gameserver.model.L2Effect#onExit()
  47. */
  48. @Override
  49. public void onExit()
  50. {
  51. super.onExit();
  52. L2Character effected = getEffected();
  53. if (effected instanceof L2Playable)
  54. ((L2Playable) effected).setSilentMoving(false);
  55. }
  56. /**
  57. *
  58. * @see com.l2jserver.gameserver.model.L2Effect#getEffectType()
  59. */
  60. @Override
  61. public L2EffectType getEffectType()
  62. {
  63. return L2EffectType.SILENT_MOVE;
  64. }
  65. /**
  66. *
  67. * @see com.l2jserver.gameserver.model.L2Effect#onActionTime()
  68. */
  69. @Override
  70. public boolean onActionTime()
  71. {
  72. // Only cont skills shouldn't end
  73. if (getSkill().getSkillType() != L2SkillType.CONT)
  74. return false;
  75. if (getEffected().isDead())
  76. return false;
  77. double manaDam = calc();
  78. if (manaDam > getEffected().getCurrentMp())
  79. {
  80. getEffected().sendPacket(new SystemMessage(SystemMessageId.SKILL_REMOVED_DUE_LACK_MP));
  81. return false;
  82. }
  83. getEffected().reduceCurrentMp(manaDam);
  84. return true;
  85. }
  86. }