ConditionTargetBodyPart.java 2.2 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.skills.conditions;
  16. import com.l2jserver.gameserver.model.itemcontainer.Inventory;
  17. import com.l2jserver.gameserver.skills.Env;
  18. import com.l2jserver.gameserver.templates.item.L2Armor;
  19. import com.l2jserver.gameserver.templates.item.L2Item;
  20. /**
  21. * @author mkizub
  22. *
  23. * TODO To change the template for this generated type comment go to
  24. * Window - Preferences - Java - Code Style - Code Templates
  25. */
  26. public class ConditionTargetBodyPart extends Condition
  27. {
  28. private L2Armor _armor;
  29. public ConditionTargetBodyPart(L2Armor armor)
  30. {
  31. _armor = armor;
  32. }
  33. @Override
  34. public boolean testImpl(Env env)
  35. {
  36. // target is attacker
  37. if (env.target == null) return true;
  38. int bodypart = env.target.getAttackingBodyPart();
  39. int armor_part = _armor.getBodyPart();
  40. switch (bodypart)
  41. {
  42. case Inventory.PAPERDOLL_CHEST:
  43. return (armor_part & (L2Item.SLOT_CHEST | L2Item.SLOT_FULL_ARMOR | L2Item.SLOT_UNDERWEAR)) != 0;
  44. case Inventory.PAPERDOLL_LEGS:
  45. return (armor_part & (L2Item.SLOT_LEGS | L2Item.SLOT_FULL_ARMOR)) != 0;
  46. case Inventory.PAPERDOLL_HEAD:
  47. return (armor_part & L2Item.SLOT_HEAD) != 0;
  48. case Inventory.PAPERDOLL_FEET:
  49. return (armor_part & L2Item.SLOT_FEET) != 0;
  50. case Inventory.PAPERDOLL_GLOVES:
  51. return (armor_part & L2Item.SLOT_GLOVES) != 0;
  52. default:
  53. return true;
  54. }
  55. }
  56. }