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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package com.l2jserver.gameserver.skills.conditions;
- import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
- import com.l2jserver.gameserver.model.base.PlayerState;
- import com.l2jserver.gameserver.skills.Env;
- /**
- * @author mkizub
- *
- * TODO To change the template for this generated type comment go to
- * Window - Preferences - Java - Code Style - Code Templates
- */
- public class ConditionPlayerState extends Condition
- {
- private final PlayerState _check;
- private final boolean _required;
- public ConditionPlayerState(PlayerState check, boolean required)
- {
- _check = check;
- _required = required;
- }
- @Override
- public boolean testImpl(Env env) {
- L2PcInstance player;
- switch (_check)
- {
- case RESTING:
- if (env.player instanceof L2PcInstance)
- return ((L2PcInstance)env.player).isSitting() == _required;
- return !_required;
- case MOVING:
- return env.player.isMoving() == _required;
- case RUNNING:
- return env.player.isMoving() == _required && env.player.isRunning() == _required;
- case FLYING:
- return env.player.isFlying() == _required;
- case BEHIND:
- return env.player.isBehindTarget() == _required;
- case FRONT:
- return env.player.isInFrontOfTarget() == _required;
- case CHAOTIC:
- player = env.player.getActingPlayer();
- if (player != null)
- return player.getKarma() > 0 == _required;
- return !_required;
- case OLYMPIAD:
- player = env.player.getActingPlayer();
- if (player != null)
- return player.isInOlympiadMode() == _required;
- return !_required;
- }
- return !_required;
- }
- }
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