Formulas.java 64 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package net.sf.l2j.gameserver.skills;
  16. import java.util.logging.Logger;
  17. import net.sf.l2j.Config;
  18. import net.sf.l2j.gameserver.SevenSigns;
  19. import net.sf.l2j.gameserver.SevenSignsFestival;
  20. import net.sf.l2j.gameserver.instancemanager.CastleManager;
  21. import net.sf.l2j.gameserver.instancemanager.ClanHallManager;
  22. import net.sf.l2j.gameserver.instancemanager.SiegeManager;
  23. import net.sf.l2j.gameserver.model.Inventory;
  24. import net.sf.l2j.gameserver.model.L2Character;
  25. import net.sf.l2j.gameserver.model.L2SiegeClan;
  26. import net.sf.l2j.gameserver.model.L2Skill;
  27. import net.sf.l2j.gameserver.model.L2Summon;
  28. import net.sf.l2j.gameserver.model.actor.instance.L2CubicInstance;
  29. import net.sf.l2j.gameserver.model.actor.instance.L2DoorInstance;
  30. import net.sf.l2j.gameserver.model.actor.instance.L2NpcInstance;
  31. import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
  32. import net.sf.l2j.gameserver.model.actor.instance.L2PetInstance;
  33. import net.sf.l2j.gameserver.model.actor.instance.L2PlayableInstance;
  34. import net.sf.l2j.gameserver.model.entity.Castle;
  35. import net.sf.l2j.gameserver.model.entity.ClanHall;
  36. import net.sf.l2j.gameserver.model.entity.Siege;
  37. import net.sf.l2j.gameserver.network.SystemMessageId;
  38. import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;
  39. import net.sf.l2j.gameserver.skills.conditions.ConditionPlayerState;
  40. import net.sf.l2j.gameserver.skills.conditions.ConditionUsingItemType;
  41. import net.sf.l2j.gameserver.skills.conditions.ConditionPlayerState.CheckPlayerState;
  42. import net.sf.l2j.gameserver.skills.funcs.Func;
  43. import net.sf.l2j.gameserver.templates.L2Armor;
  44. import net.sf.l2j.gameserver.templates.L2PcTemplate;
  45. import net.sf.l2j.gameserver.templates.L2SkillType;
  46. import net.sf.l2j.gameserver.templates.L2Weapon;
  47. import net.sf.l2j.gameserver.templates.L2WeaponType;
  48. import net.sf.l2j.gameserver.util.Util;
  49. import net.sf.l2j.util.Rnd;
  50. /**
  51. * Global calculations, can be modified by server admins
  52. */
  53. public final class Formulas
  54. {
  55. /** Regen Task period */
  56. protected static final Logger _log = Logger.getLogger(L2Character.class.getName());
  57. private static final int HP_REGENERATE_PERIOD = 3000; // 3 secs
  58. public static final int MAX_STAT_VALUE = 100;
  59. private static final double[] STRCompute = new double[]{1.036, 34.845}; //{1.016, 28.515}; for C1
  60. private static final double[] INTCompute = new double[]{1.020, 31.375}; //{1.020, 31.375}; for C1
  61. private static final double[] DEXCompute = new double[]{1.009, 19.360}; //{1.009, 19.360}; for C1
  62. private static final double[] WITCompute = new double[]{1.050, 20.000}; //{1.050, 20.000}; for C1
  63. private static final double[] CONCompute = new double[]{1.030, 27.632}; //{1.015, 12.488}; for C1
  64. private static final double[] MENCompute = new double[]{1.010, -0.060}; //{1.010, -0.060}; for C1
  65. protected static final double[] WITbonus = new double[MAX_STAT_VALUE];
  66. protected static final double[] MENbonus = new double[MAX_STAT_VALUE];
  67. protected static final double[] INTbonus = new double[MAX_STAT_VALUE];
  68. protected static final double[] STRbonus = new double[MAX_STAT_VALUE];
  69. protected static final double[] DEXbonus = new double[MAX_STAT_VALUE];
  70. protected static final double[] CONbonus = new double[MAX_STAT_VALUE];
  71. // These values are 100% matching retail tables, no need to change and no need add
  72. // calculation into the stat bonus when accessing (not efficient),
  73. // better to have everything precalculated and use values directly (saves CPU)
  74. static
  75. {
  76. for (int i=0; i < STRbonus.length; i++)
  77. STRbonus[i] = Math.floor(Math.pow(STRCompute[0], i - STRCompute[1]) *100 +.5d) /100;
  78. for (int i=0; i < INTbonus.length; i++)
  79. INTbonus[i] = Math.floor(Math.pow(INTCompute[0], i - INTCompute[1]) *100 +.5d) /100;
  80. for (int i=0; i < DEXbonus.length; i++)
  81. DEXbonus[i] = Math.floor(Math.pow(DEXCompute[0], i - DEXCompute[1]) *100 +.5d) /100;
  82. for (int i=0; i < WITbonus.length; i++)
  83. WITbonus[i] = Math.floor(Math.pow(WITCompute[0], i - WITCompute[1]) *100 +.5d) /100;
  84. for (int i=0; i < CONbonus.length; i++)
  85. CONbonus[i] = Math.floor(Math.pow(CONCompute[0], i - CONCompute[1]) *100 +.5d) /100;
  86. for (int i=0; i < MENbonus.length; i++)
  87. MENbonus[i] = Math.floor(Math.pow(MENCompute[0], i - MENCompute[1]) *100 +.5d) /100;
  88. }
  89. static class FuncAddLevel3 extends Func
  90. {
  91. static final FuncAddLevel3[] _instancies = new FuncAddLevel3[Stats.NUM_STATS];
  92. static Func getInstance(Stats stat)
  93. {
  94. int pos = stat.ordinal();
  95. if (_instancies[pos] == null) _instancies[pos] = new FuncAddLevel3(stat);
  96. return _instancies[pos];
  97. }
  98. private FuncAddLevel3(Stats pStat)
  99. {
  100. super(pStat, 0x10, null);
  101. }
  102. @Override
  103. public void calc(Env env)
  104. {
  105. env.value += env.player.getLevel() / 3.0;
  106. }
  107. }
  108. static class FuncMultLevelMod extends Func
  109. {
  110. static final FuncMultLevelMod[] _instancies = new FuncMultLevelMod[Stats.NUM_STATS];
  111. static Func getInstance(Stats stat)
  112. {
  113. int pos = stat.ordinal();
  114. if (_instancies[pos] == null) _instancies[pos] = new FuncMultLevelMod(stat);
  115. return _instancies[pos];
  116. }
  117. private FuncMultLevelMod(Stats pStat)
  118. {
  119. super(pStat, 0x20, null);
  120. }
  121. @Override
  122. public void calc(Env env)
  123. {
  124. env.value *= env.player.getLevelMod();
  125. }
  126. }
  127. static class FuncMultRegenResting extends Func
  128. {
  129. static final FuncMultRegenResting[] _instancies = new FuncMultRegenResting[Stats.NUM_STATS];
  130. /**
  131. * Return the Func object corresponding to the state concerned.<BR><BR>
  132. */
  133. static Func getInstance(Stats stat)
  134. {
  135. int pos = stat.ordinal();
  136. if (_instancies[pos] == null) _instancies[pos] = new FuncMultRegenResting(stat);
  137. return _instancies[pos];
  138. }
  139. /**
  140. * Constructor of the FuncMultRegenResting.<BR><BR>
  141. */
  142. private FuncMultRegenResting(Stats pStat)
  143. {
  144. super(pStat, 0x20, null);
  145. setCondition(new ConditionPlayerState(CheckPlayerState.RESTING, true));
  146. }
  147. /**
  148. * Calculate the modifier of the state concerned.<BR><BR>
  149. */
  150. @Override
  151. public void calc(Env env)
  152. {
  153. if (!cond.test(env)) return;
  154. env.value *= 1.45;
  155. }
  156. }
  157. static class FuncPAtkMod extends Func
  158. {
  159. static final FuncPAtkMod _fpa_instance = new FuncPAtkMod();
  160. static Func getInstance()
  161. {
  162. return _fpa_instance;
  163. }
  164. private FuncPAtkMod()
  165. {
  166. super(Stats.POWER_ATTACK, 0x30, null);
  167. }
  168. @Override
  169. public void calc(Env env)
  170. {
  171. env.value *= STRbonus[env.player.getSTR()] * env.player.getLevelMod();
  172. }
  173. }
  174. static class FuncMAtkMod extends Func
  175. {
  176. static final FuncMAtkMod _fma_instance = new FuncMAtkMod();
  177. static Func getInstance()
  178. {
  179. return _fma_instance;
  180. }
  181. private FuncMAtkMod()
  182. {
  183. super(Stats.MAGIC_ATTACK, 0x20, null);
  184. }
  185. @Override
  186. public void calc(Env env)
  187. {
  188. double intb = INTbonus[env.player.getINT()];
  189. double lvlb = env.player.getLevelMod();
  190. env.value *= (lvlb * lvlb) * (intb * intb);
  191. }
  192. }
  193. static class FuncMDefMod extends Func
  194. {
  195. static final FuncMDefMod _fmm_instance = new FuncMDefMod();
  196. static Func getInstance()
  197. {
  198. return _fmm_instance;
  199. }
  200. private FuncMDefMod()
  201. {
  202. super(Stats.MAGIC_DEFENCE, 0x20, null);
  203. }
  204. @Override
  205. public void calc(Env env)
  206. {
  207. if (env.player instanceof L2PcInstance)
  208. {
  209. L2PcInstance p = (L2PcInstance) env.player;
  210. if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LFINGER) != null) env.value -= 5;
  211. if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_RFINGER) != null) env.value -= 5;
  212. if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LEAR) != null) env.value -= 9;
  213. if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_REAR) != null) env.value -= 9;
  214. if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_NECK) != null) env.value -= 13;
  215. }
  216. env.value *= MENbonus[env.player.getMEN()] * env.player.getLevelMod();
  217. }
  218. }
  219. static class FuncPDefMod extends Func
  220. {
  221. static final FuncPDefMod _fmm_instance = new FuncPDefMod();
  222. static Func getInstance()
  223. {
  224. return _fmm_instance;
  225. }
  226. private FuncPDefMod()
  227. {
  228. super(Stats.POWER_DEFENCE, 0x20, null);
  229. }
  230. @Override
  231. public void calc(Env env)
  232. {
  233. if (env.player instanceof L2PcInstance)
  234. {
  235. L2PcInstance p = (L2PcInstance) env.player;
  236. boolean hasMagePDef = (p.getClassId().isMage() || p.getClassId().getId() == 0x31); // orc mystics are a special case
  237. if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_HEAD) != null) env.value -= 12;
  238. if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_CHEST) != null)
  239. env.value -= hasMagePDef ? 15 : 31;
  240. if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LEGS) != null)
  241. env.value -= hasMagePDef ? 8 : 18;
  242. if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_GLOVES) != null) env.value -= 8;
  243. if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_FEET) != null) env.value -= 7;
  244. }
  245. env.value *= env.player.getLevelMod();
  246. }
  247. }
  248. static class FuncBowAtkRange extends Func
  249. {
  250. private static final FuncBowAtkRange _fbar_instance = new FuncBowAtkRange();
  251. static Func getInstance()
  252. {
  253. return _fbar_instance;
  254. }
  255. private FuncBowAtkRange()
  256. {
  257. super(Stats.POWER_ATTACK_RANGE, 0x10, null);
  258. setCondition(new ConditionUsingItemType(L2WeaponType.BOW.mask()));
  259. }
  260. @Override
  261. public void calc(Env env)
  262. {
  263. if (!cond.test(env))
  264. return;
  265. // default is 40 and with bow should be 500
  266. env.value += 460;
  267. }
  268. }
  269. static class FuncCrossBowAtkRange extends Func
  270. {
  271. private static final FuncCrossBowAtkRange _fcb_instance = new FuncCrossBowAtkRange();
  272. static Func getInstance()
  273. {
  274. return _fcb_instance;
  275. }
  276. private FuncCrossBowAtkRange()
  277. {
  278. super(Stats.POWER_ATTACK_RANGE, 0x10, null);
  279. setCondition(new ConditionUsingItemType(L2WeaponType.CROSSBOW.mask()));
  280. }
  281. @Override
  282. public void calc(Env env)
  283. {
  284. if (!cond.test(env))
  285. return;
  286. // default is 40 and with crossbow should be 200
  287. env.value += 160;
  288. }
  289. }
  290. static class FuncAtkAccuracy extends Func
  291. {
  292. static final FuncAtkAccuracy _faa_instance = new FuncAtkAccuracy();
  293. static Func getInstance()
  294. {
  295. return _faa_instance;
  296. }
  297. private FuncAtkAccuracy()
  298. {
  299. super(Stats.ACCURACY_COMBAT, 0x10, null);
  300. }
  301. @Override
  302. public void calc(Env env)
  303. {
  304. L2Character p = env.player;
  305. //[Square(DEX)]*6 + lvl + weapon hitbonus;
  306. env.value += Math.sqrt(p.getDEX()) * 6;
  307. env.value += p.getLevel();
  308. if( p instanceof L2Summon) env.value += (p.getLevel() < 60) ? 4 : 5;
  309. }
  310. }
  311. static class FuncAtkEvasion extends Func
  312. {
  313. static final FuncAtkEvasion _fae_instance = new FuncAtkEvasion();
  314. static Func getInstance()
  315. {
  316. return _fae_instance;
  317. }
  318. private FuncAtkEvasion()
  319. {
  320. super(Stats.EVASION_RATE, 0x10, null);
  321. }
  322. @Override
  323. public void calc(Env env)
  324. {
  325. L2Character p = env.player;
  326. //[Square(DEX)]*6 + lvl;
  327. env.value += Math.sqrt(p.getDEX()) * 6;
  328. env.value += p.getLevel();
  329. }
  330. }
  331. static class FuncAtkCritical extends Func
  332. {
  333. static final FuncAtkCritical _fac_instance = new FuncAtkCritical();
  334. static Func getInstance()
  335. {
  336. return _fac_instance;
  337. }
  338. private FuncAtkCritical()
  339. {
  340. super(Stats.CRITICAL_RATE, 0x09, null);
  341. }
  342. @Override
  343. public void calc(Env env)
  344. {
  345. L2Character p = env.player;
  346. if( p instanceof L2Summon) env.value = 40;
  347. else if (p instanceof L2PcInstance && p.getActiveWeaponInstance() == null) env.value = 40;
  348. else
  349. {
  350. env.value *= DEXbonus[p.getDEX()];
  351. env.value *= 10;
  352. }
  353. env.baseValue = env.value;
  354. }
  355. }
  356. static class FuncMAtkCritical extends Func
  357. {
  358. static final FuncMAtkCritical _fac_instance = new FuncMAtkCritical();
  359. static Func getInstance()
  360. {
  361. return _fac_instance;
  362. }
  363. private FuncMAtkCritical()
  364. {
  365. super(Stats.MCRITICAL_RATE, 0x30, null);
  366. }
  367. @Override
  368. public void calc(Env env)
  369. {
  370. L2Character p = env.player;
  371. if(p instanceof L2Summon)
  372. env.value = 8;
  373. else if (p instanceof L2PcInstance && p.getActiveWeaponInstance() == null)
  374. env.value = 8;
  375. else
  376. env.value *= WITbonus[p.getWIT()];
  377. }
  378. }
  379. static class FuncMoveSpeed extends Func
  380. {
  381. static final FuncMoveSpeed _fms_instance = new FuncMoveSpeed();
  382. static Func getInstance()
  383. {
  384. return _fms_instance;
  385. }
  386. private FuncMoveSpeed()
  387. {
  388. super(Stats.RUN_SPEED, 0x30, null);
  389. }
  390. @Override
  391. public void calc(Env env)
  392. {
  393. L2PcInstance p = (L2PcInstance) env.player;
  394. env.value *= DEXbonus[p.getDEX()];
  395. }
  396. }
  397. static class FuncPAtkSpeed extends Func
  398. {
  399. static final FuncPAtkSpeed _fas_instance = new FuncPAtkSpeed();
  400. static Func getInstance()
  401. {
  402. return _fas_instance;
  403. }
  404. private FuncPAtkSpeed()
  405. {
  406. super(Stats.POWER_ATTACK_SPEED, 0x20, null);
  407. }
  408. @Override
  409. public void calc(Env env)
  410. {
  411. L2PcInstance p = (L2PcInstance) env.player;
  412. env.value *= DEXbonus[p.getDEX()];
  413. }
  414. }
  415. static class FuncMAtkSpeed extends Func
  416. {
  417. static final FuncMAtkSpeed _fas_instance = new FuncMAtkSpeed();
  418. static Func getInstance()
  419. {
  420. return _fas_instance;
  421. }
  422. private FuncMAtkSpeed()
  423. {
  424. super(Stats.MAGIC_ATTACK_SPEED, 0x20, null);
  425. }
  426. @Override
  427. public void calc(Env env)
  428. {
  429. L2PcInstance p = (L2PcInstance) env.player;
  430. env.value *= WITbonus[p.getWIT()];
  431. }
  432. }
  433. static class FuncHennaSTR extends Func
  434. {
  435. static final FuncHennaSTR _fh_instance = new FuncHennaSTR();
  436. static Func getInstance()
  437. {
  438. return _fh_instance;
  439. }
  440. private FuncHennaSTR()
  441. {
  442. super(Stats.STAT_STR, 0x10, null);
  443. }
  444. @Override
  445. public void calc(Env env)
  446. {
  447. // L2PcTemplate t = (L2PcTemplate)env._player.getTemplate();
  448. L2PcInstance pc = (L2PcInstance) env.player;
  449. if (pc != null) env.value += pc.getHennaStatSTR();
  450. }
  451. }
  452. static class FuncHennaDEX extends Func
  453. {
  454. static final FuncHennaDEX _fh_instance = new FuncHennaDEX();
  455. static Func getInstance()
  456. {
  457. return _fh_instance;
  458. }
  459. private FuncHennaDEX()
  460. {
  461. super(Stats.STAT_DEX, 0x10, null);
  462. }
  463. @Override
  464. public void calc(Env env)
  465. {
  466. // L2PcTemplate t = (L2PcTemplate)env._player.getTemplate();
  467. L2PcInstance pc = (L2PcInstance) env.player;
  468. if (pc != null) env.value += pc.getHennaStatDEX();
  469. }
  470. }
  471. static class FuncHennaINT extends Func
  472. {
  473. static final FuncHennaINT _fh_instance = new FuncHennaINT();
  474. static Func getInstance()
  475. {
  476. return _fh_instance;
  477. }
  478. private FuncHennaINT()
  479. {
  480. super(Stats.STAT_INT, 0x10, null);
  481. }
  482. @Override
  483. public void calc(Env env)
  484. {
  485. // L2PcTemplate t = (L2PcTemplate)env._player.getTemplate();
  486. L2PcInstance pc = (L2PcInstance) env.player;
  487. if (pc != null) env.value += pc.getHennaStatINT();
  488. }
  489. }
  490. static class FuncHennaMEN extends Func
  491. {
  492. static final FuncHennaMEN _fh_instance = new FuncHennaMEN();
  493. static Func getInstance()
  494. {
  495. return _fh_instance;
  496. }
  497. private FuncHennaMEN()
  498. {
  499. super(Stats.STAT_MEN, 0x10, null);
  500. }
  501. @Override
  502. public void calc(Env env)
  503. {
  504. // L2PcTemplate t = (L2PcTemplate)env._player.getTemplate();
  505. L2PcInstance pc = (L2PcInstance) env.player;
  506. if (pc != null) env.value += pc.getHennaStatMEN();
  507. }
  508. }
  509. static class FuncHennaCON extends Func
  510. {
  511. static final FuncHennaCON _fh_instance = new FuncHennaCON();
  512. static Func getInstance()
  513. {
  514. return _fh_instance;
  515. }
  516. private FuncHennaCON()
  517. {
  518. super(Stats.STAT_CON, 0x10, null);
  519. }
  520. @Override
  521. public void calc(Env env)
  522. {
  523. // L2PcTemplate t = (L2PcTemplate)env._player.getTemplate();
  524. L2PcInstance pc = (L2PcInstance) env.player;
  525. if (pc != null) env.value += pc.getHennaStatCON();
  526. }
  527. }
  528. static class FuncHennaWIT extends Func
  529. {
  530. static final FuncHennaWIT _fh_instance = new FuncHennaWIT();
  531. static Func getInstance()
  532. {
  533. return _fh_instance;
  534. }
  535. private FuncHennaWIT()
  536. {
  537. super(Stats.STAT_WIT, 0x10, null);
  538. }
  539. @Override
  540. public void calc(Env env)
  541. {
  542. // L2PcTemplate t = (L2PcTemplate)env._player.getTemplate();
  543. L2PcInstance pc = (L2PcInstance) env.player;
  544. if (pc != null) env.value += pc.getHennaStatWIT();
  545. }
  546. }
  547. static class FuncMaxHpAdd extends Func
  548. {
  549. static final FuncMaxHpAdd _fmha_instance = new FuncMaxHpAdd();
  550. static Func getInstance()
  551. {
  552. return _fmha_instance;
  553. }
  554. private FuncMaxHpAdd()
  555. {
  556. super(Stats.MAX_HP, 0x10, null);
  557. }
  558. @Override
  559. public void calc(Env env)
  560. {
  561. L2PcTemplate t = (L2PcTemplate) env.player.getTemplate();
  562. int lvl = env.player.getLevel() - t.classBaseLevel;
  563. double hpmod = t.lvlHpMod * lvl;
  564. double hpmax = (t.lvlHpAdd + hpmod) * lvl;
  565. double hpmin = (t.lvlHpAdd * lvl) + hpmod;
  566. env.value += (hpmax + hpmin) / 2;
  567. }
  568. }
  569. static class FuncMaxHpMul extends Func
  570. {
  571. static final FuncMaxHpMul _fmhm_instance = new FuncMaxHpMul();
  572. static Func getInstance()
  573. {
  574. return _fmhm_instance;
  575. }
  576. private FuncMaxHpMul()
  577. {
  578. super(Stats.MAX_HP, 0x20, null);
  579. }
  580. @Override
  581. public void calc(Env env)
  582. {
  583. L2PcInstance p = (L2PcInstance) env.player;
  584. env.value *= CONbonus[p.getCON()];
  585. }
  586. }
  587. static class FuncMaxCpAdd extends Func
  588. {
  589. static final FuncMaxCpAdd _fmca_instance = new FuncMaxCpAdd();
  590. static Func getInstance()
  591. {
  592. return _fmca_instance;
  593. }
  594. private FuncMaxCpAdd()
  595. {
  596. super(Stats.MAX_CP, 0x10, null);
  597. }
  598. @Override
  599. public void calc(Env env)
  600. {
  601. L2PcTemplate t = (L2PcTemplate) env.player.getTemplate();
  602. int lvl = env.player.getLevel() - t.classBaseLevel;
  603. double cpmod = t.lvlCpMod * lvl;
  604. double cpmax = (t.lvlCpAdd + cpmod) * lvl;
  605. double cpmin = (t.lvlCpAdd * lvl) + cpmod;
  606. env.value += (cpmax + cpmin) / 2;
  607. }
  608. }
  609. static class FuncMaxCpMul extends Func
  610. {
  611. static final FuncMaxCpMul _fmcm_instance = new FuncMaxCpMul();
  612. static Func getInstance()
  613. {
  614. return _fmcm_instance;
  615. }
  616. private FuncMaxCpMul()
  617. {
  618. super(Stats.MAX_CP, 0x20, null);
  619. }
  620. @Override
  621. public void calc(Env env)
  622. {
  623. L2PcInstance p = (L2PcInstance) env.player;
  624. env.value *= CONbonus[p.getCON()];
  625. }
  626. }
  627. static class FuncMaxMpAdd extends Func
  628. {
  629. static final FuncMaxMpAdd _fmma_instance = new FuncMaxMpAdd();
  630. static Func getInstance()
  631. {
  632. return _fmma_instance;
  633. }
  634. private FuncMaxMpAdd()
  635. {
  636. super(Stats.MAX_MP, 0x10, null);
  637. }
  638. @Override
  639. public void calc(Env env)
  640. {
  641. L2PcTemplate t = (L2PcTemplate) env.player.getTemplate();
  642. int lvl = env.player.getLevel() - t.classBaseLevel;
  643. double mpmod = t.lvlMpMod * lvl;
  644. double mpmax = (t.lvlMpAdd + mpmod) * lvl;
  645. double mpmin = (t.lvlMpAdd * lvl) + mpmod;
  646. env.value += (mpmax + mpmin) / 2;
  647. }
  648. }
  649. static class FuncMaxMpMul extends Func
  650. {
  651. static final FuncMaxMpMul _fmmm_instance = new FuncMaxMpMul();
  652. static Func getInstance()
  653. {
  654. return _fmmm_instance;
  655. }
  656. private FuncMaxMpMul()
  657. {
  658. super(Stats.MAX_MP, 0x20, null);
  659. }
  660. @Override
  661. public void calc(Env env)
  662. {
  663. L2PcInstance p = (L2PcInstance) env.player;
  664. env.value *= MENbonus[p.getMEN()];
  665. }
  666. }
  667. private static final Formulas _instance = new Formulas();
  668. public static Formulas getInstance()
  669. {
  670. return _instance;
  671. }
  672. private Formulas()
  673. {
  674. }
  675. /**
  676. * Return the period between 2 regenerations task (3s for L2Character, 5 min for L2DoorInstance).<BR><BR>
  677. */
  678. public int getRegeneratePeriod(L2Character cha)
  679. {
  680. if (cha instanceof L2DoorInstance) return HP_REGENERATE_PERIOD * 100; // 5 mins
  681. return HP_REGENERATE_PERIOD; // 3s
  682. }
  683. /**
  684. * Return the standard NPC Calculator set containing ACCURACY_COMBAT and EVASION_RATE.<BR><BR>
  685. *
  686. * <B><U> Concept</U> :</B><BR><BR>
  687. * A calculator is created to manage and dynamically calculate the effect of a character property (ex : MAX_HP, REGENERATE_HP_RATE...).
  688. * In fact, each calculator is a table of Func object in which each Func represents a mathematic function : <BR><BR>
  689. *
  690. * FuncAtkAccuracy -> Math.sqrt(_player.getDEX())*6+_player.getLevel()<BR><BR>
  691. *
  692. * To reduce cache memory use, L2NPCInstances who don't have skills share the same Calculator set called <B>NPC_STD_CALCULATOR</B>.<BR><BR>
  693. *
  694. */
  695. public Calculator[] getStdNPCCalculators()
  696. {
  697. Calculator[] std = new Calculator[Stats.NUM_STATS];
  698. // Add the FuncAtkAccuracy to the Standard Calculator of ACCURACY_COMBAT
  699. std[Stats.ACCURACY_COMBAT.ordinal()] = new Calculator();
  700. std[Stats.ACCURACY_COMBAT.ordinal()].addFunc(FuncAtkAccuracy.getInstance());
  701. // Add the FuncAtkEvasion to the Standard Calculator of EVASION_RATE
  702. std[Stats.EVASION_RATE.ordinal()] = new Calculator();
  703. std[Stats.EVASION_RATE.ordinal()].addFunc(FuncAtkEvasion.getInstance());
  704. return std;
  705. }
  706. /**
  707. * Add basics Func objects to L2PcInstance and L2Summon.<BR><BR>
  708. *
  709. * <B><U> Concept</U> :</B><BR><BR>
  710. * A calculator is created to manage and dynamically calculate the effect of a character property (ex : MAX_HP, REGENERATE_HP_RATE...).
  711. * In fact, each calculator is a table of Func object in which each Func represents a mathematic function : <BR><BR>
  712. *
  713. * FuncAtkAccuracy -> Math.sqrt(_player.getDEX())*6+_player.getLevel()<BR><BR>
  714. *
  715. * @param cha L2PcInstance or L2Summon that must obtain basic Func objects
  716. */
  717. public void addFuncsToNewCharacter(L2Character cha)
  718. {
  719. if (cha instanceof L2PcInstance)
  720. {
  721. cha.addStatFunc(FuncMaxHpAdd.getInstance());
  722. cha.addStatFunc(FuncMaxHpMul.getInstance());
  723. cha.addStatFunc(FuncMaxCpAdd.getInstance());
  724. cha.addStatFunc(FuncMaxCpMul.getInstance());
  725. cha.addStatFunc(FuncMaxMpAdd.getInstance());
  726. cha.addStatFunc(FuncMaxMpMul.getInstance());
  727. //cha.addStatFunc(FuncMultRegenResting.getInstance(Stats.REGENERATE_HP_RATE));
  728. //cha.addStatFunc(FuncMultRegenResting.getInstance(Stats.REGENERATE_CP_RATE));
  729. //cha.addStatFunc(FuncMultRegenResting.getInstance(Stats.REGENERATE_MP_RATE));
  730. cha.addStatFunc(FuncBowAtkRange.getInstance());
  731. cha.addStatFunc(FuncCrossBowAtkRange.getInstance());
  732. //cha.addStatFunc(FuncMultLevelMod.getInstance(Stats.POWER_ATTACK));
  733. //cha.addStatFunc(FuncMultLevelMod.getInstance(Stats.POWER_DEFENCE));
  734. //cha.addStatFunc(FuncMultLevelMod.getInstance(Stats.MAGIC_DEFENCE));
  735. cha.addStatFunc(FuncPAtkMod.getInstance());
  736. cha.addStatFunc(FuncMAtkMod.getInstance());
  737. cha.addStatFunc(FuncPDefMod.getInstance());
  738. cha.addStatFunc(FuncMDefMod.getInstance());
  739. cha.addStatFunc(FuncAtkCritical.getInstance());
  740. cha.addStatFunc(FuncMAtkCritical.getInstance());
  741. cha.addStatFunc(FuncAtkAccuracy.getInstance());
  742. cha.addStatFunc(FuncAtkEvasion.getInstance());
  743. cha.addStatFunc(FuncPAtkSpeed.getInstance());
  744. cha.addStatFunc(FuncMAtkSpeed.getInstance());
  745. cha.addStatFunc(FuncMoveSpeed.getInstance());
  746. cha.addStatFunc(FuncHennaSTR.getInstance());
  747. cha.addStatFunc(FuncHennaDEX.getInstance());
  748. cha.addStatFunc(FuncHennaINT.getInstance());
  749. cha.addStatFunc(FuncHennaMEN.getInstance());
  750. cha.addStatFunc(FuncHennaCON.getInstance());
  751. cha.addStatFunc(FuncHennaWIT.getInstance());
  752. }
  753. else if (cha instanceof L2PetInstance)
  754. {
  755. cha.addStatFunc(FuncPAtkMod.getInstance());
  756. cha.addStatFunc(FuncMAtkMod.getInstance());
  757. cha.addStatFunc(FuncPDefMod.getInstance());
  758. cha.addStatFunc(FuncMDefMod.getInstance());
  759. }
  760. else if (cha instanceof L2Summon)
  761. {
  762. //cha.addStatFunc(FuncMultRegenResting.getInstance(Stats.REGENERATE_HP_RATE));
  763. //cha.addStatFunc(FuncMultRegenResting.getInstance(Stats.REGENERATE_MP_RATE));
  764. cha.addStatFunc(FuncAtkCritical.getInstance());
  765. cha.addStatFunc(FuncMAtkCritical.getInstance());
  766. cha.addStatFunc(FuncAtkAccuracy.getInstance());
  767. cha.addStatFunc(FuncAtkEvasion.getInstance());
  768. }
  769. }
  770. /**
  771. * Calculate the HP regen rate (base + modifiers).<BR><BR>
  772. */
  773. public final double calcHpRegen(L2Character cha)
  774. {
  775. double init = cha.getTemplate().baseHpReg;
  776. double hpRegenMultiplier = cha.isRaid() ? Config.RAID_HP_REGEN_MULTIPLIER : Config.HP_REGEN_MULTIPLIER;
  777. double hpRegenBonus = 0;
  778. if (Config.L2JMOD_CHAMPION_ENABLE && cha.isChampion())
  779. hpRegenMultiplier *= Config.L2JMOD_CHAMPION_HP_REGEN;
  780. if (cha instanceof L2PcInstance)
  781. {
  782. L2PcInstance player = (L2PcInstance) cha;
  783. // Calculate correct baseHpReg value for certain level of PC
  784. init += (player.getLevel() > 10) ? ((player.getLevel()-1)/10.0) : 0.5;
  785. // SevenSigns Festival modifier
  786. if (SevenSignsFestival.getInstance().isFestivalInProgress() && player.isFestivalParticipant())
  787. hpRegenMultiplier *= calcFestivalRegenModifier(player);
  788. else
  789. {
  790. double siegeModifier = calcSiegeRegenModifer(player);
  791. if (siegeModifier > 0) hpRegenMultiplier *= siegeModifier;
  792. }
  793. if (player.isInsideZone(L2Character.ZONE_CLANHALL) && player.getClan() != null)
  794. {
  795. int clanHallIndex = player.getClan().getHasHideout();
  796. if (clanHallIndex > 0)
  797. {
  798. ClanHall clansHall = ClanHallManager.getInstance().getClanHallById(clanHallIndex);
  799. if(clansHall != null)
  800. if (clansHall.getFunction(ClanHall.FUNC_RESTORE_HP) != null)
  801. hpRegenMultiplier *= 1+ clansHall.getFunction(ClanHall.FUNC_RESTORE_HP).getLvl()/100;
  802. }
  803. }
  804. if (player.isInsideZone(L2Character.ZONE_CASTLE) && player.getClan() != null)
  805. {
  806. int castleIndex = player.getClan().getHasCastle();
  807. if (castleIndex > 0)
  808. {
  809. Castle castle = CastleManager.getInstance().getCastleById(castleIndex);
  810. if(castle != null)
  811. if (castle.getFunction(Castle.FUNC_RESTORE_HP) != null)
  812. hpRegenMultiplier *= 1+ castle.getFunction(Castle.FUNC_RESTORE_HP).getLvl()/100;
  813. }
  814. }
  815. // Mother Tree effect is calculated at last
  816. if (player.isInsideZone(L2Character.ZONE_MOTHERTREE)) hpRegenBonus += 2;
  817. // Calculate Movement bonus
  818. if (player.isSitting()) hpRegenMultiplier *= 1.5; // Sitting
  819. else if (!player.isMoving()) hpRegenMultiplier *= 1.1; // Staying
  820. else if (player.isRunning()) hpRegenMultiplier *= 0.7; // Running
  821. // Add CON bonus
  822. init *= cha.getLevelMod() * CONbonus[cha.getCON()];
  823. }
  824. if (init < 1) init = 1;
  825. return cha.calcStat(Stats.REGENERATE_HP_RATE, init, null, null) * hpRegenMultiplier + hpRegenBonus;
  826. }
  827. /**
  828. * Calculate the MP regen rate (base + modifiers).<BR><BR>
  829. */
  830. public final double calcMpRegen(L2Character cha)
  831. {
  832. double init = cha.getTemplate().baseMpReg;
  833. double mpRegenMultiplier = cha.isRaid() ? Config.RAID_MP_REGEN_MULTIPLIER : Config.MP_REGEN_MULTIPLIER;
  834. double mpRegenBonus = 0;
  835. if (cha instanceof L2PcInstance)
  836. {
  837. L2PcInstance player = (L2PcInstance) cha;
  838. // Calculate correct baseMpReg value for certain level of PC
  839. init += 0.3*((player.getLevel()-1)/10.0);
  840. // SevenSigns Festival modifier
  841. if (SevenSignsFestival.getInstance().isFestivalInProgress() && player.isFestivalParticipant())
  842. mpRegenMultiplier *= calcFestivalRegenModifier(player);
  843. // Mother Tree effect is calculated at last
  844. if (player.isInsideZone(L2Character.ZONE_MOTHERTREE)) mpRegenBonus += 1;
  845. if (player.isInsideZone(L2Character.ZONE_CLANHALL) && player.getClan() != null)
  846. {
  847. int clanHallIndex = player.getClan().getHasHideout();
  848. if (clanHallIndex > 0)
  849. {
  850. ClanHall clansHall = ClanHallManager.getInstance().getClanHallById(clanHallIndex);
  851. if(clansHall != null)
  852. if (clansHall.getFunction(ClanHall.FUNC_RESTORE_MP) != null)
  853. mpRegenMultiplier *= 1+ clansHall.getFunction(ClanHall.FUNC_RESTORE_MP).getLvl()/100;
  854. }
  855. }
  856. if (player.isInsideZone(L2Character.ZONE_CASTLE) && player.getClan() != null)
  857. {
  858. int castleIndex = player.getClan().getHasCastle();
  859. if (castleIndex > 0)
  860. {
  861. Castle castle = CastleManager.getInstance().getCastleById(castleIndex);
  862. if(castle != null)
  863. if (castle.getFunction(Castle.FUNC_RESTORE_MP) != null)
  864. mpRegenMultiplier *= 1+ castle.getFunction(Castle.FUNC_RESTORE_MP).getLvl()/100;
  865. }
  866. }
  867. // Calculate Movement bonus
  868. if (player.isSitting()) mpRegenMultiplier *= 1.5; // Sitting
  869. else if (!player.isMoving()) mpRegenMultiplier *= 1.1; // Staying
  870. else if (player.isRunning()) mpRegenMultiplier *= 0.7; // Running
  871. // Add MEN bonus
  872. init *= cha.getLevelMod() * MENbonus[cha.getMEN()];
  873. }
  874. if (init < 1) init = 1;
  875. return cha.calcStat(Stats.REGENERATE_MP_RATE, init, null, null) * mpRegenMultiplier + mpRegenBonus;
  876. }
  877. /**
  878. * Calculate the CP regen rate (base + modifiers).<BR><BR>
  879. */
  880. public final double calcCpRegen(L2Character cha)
  881. {
  882. double init = cha.getTemplate().baseHpReg;
  883. double cpRegenMultiplier = Config.CP_REGEN_MULTIPLIER;
  884. double cpRegenBonus = 0;
  885. if (cha instanceof L2PcInstance)
  886. {
  887. L2PcInstance player = (L2PcInstance) cha;
  888. // Calculate correct baseHpReg value for certain level of PC
  889. init += (player.getLevel() > 10) ? ((player.getLevel()-1)/10.0) : 0.5;
  890. // Calculate Movement bonus
  891. if (player.isSitting()) cpRegenMultiplier *= 1.5; // Sitting
  892. else if (!player.isMoving()) cpRegenMultiplier *= 1.1; // Staying
  893. else if (player.isRunning()) cpRegenMultiplier *= 0.7; // Running
  894. } else
  895. {
  896. // Calculate Movement bonus
  897. if (!cha.isMoving()) cpRegenMultiplier *= 1.1; // Staying
  898. else if (cha.isRunning()) cpRegenMultiplier *= 0.7; // Running
  899. }
  900. // Apply CON bonus
  901. init *= cha.getLevelMod() * CONbonus[cha.getCON()];
  902. if (init < 1) init = 1;
  903. return cha.calcStat(Stats.REGENERATE_CP_RATE, init, null, null) * cpRegenMultiplier + cpRegenBonus;
  904. }
  905. @SuppressWarnings("deprecation")
  906. public final double calcFestivalRegenModifier(L2PcInstance activeChar)
  907. {
  908. final int[] festivalInfo = SevenSignsFestival.getInstance().getFestivalForPlayer(activeChar);
  909. final int oracle = festivalInfo[0];
  910. final int festivalId = festivalInfo[1];
  911. int[] festivalCenter;
  912. // If the player isn't found in the festival, leave the regen rate as it is.
  913. if (festivalId < 0) return 0;
  914. // Retrieve the X and Y coords for the center of the festival arena the player is in.
  915. if (oracle == SevenSigns.CABAL_DAWN) festivalCenter = SevenSignsFestival.FESTIVAL_DAWN_PLAYER_SPAWNS[festivalId];
  916. else festivalCenter = SevenSignsFestival.FESTIVAL_DUSK_PLAYER_SPAWNS[festivalId];
  917. // Check the distance between the player and the player spawn point, in the center of the arena.
  918. double distToCenter = activeChar.getDistance(festivalCenter[0], festivalCenter[1]);
  919. if (Config.DEBUG)
  920. _log.info("Distance: " + distToCenter + ", RegenMulti: " + (distToCenter * 2.5) / 50);
  921. return 1.0 - (distToCenter * 0.0005); // Maximum Decreased Regen of ~ -65%;
  922. }
  923. public final double calcSiegeRegenModifer(L2PcInstance activeChar)
  924. {
  925. if (activeChar == null || activeChar.getClan() == null) return 0;
  926. Siege siege = SiegeManager.getInstance().getSiege(activeChar.getPosition().getX(),
  927. activeChar.getPosition().getY(),
  928. activeChar.getPosition().getZ());
  929. if (siege == null || !siege.getIsInProgress()) return 0;
  930. L2SiegeClan siegeClan = siege.getAttackerClan(activeChar.getClan().getClanId());
  931. if (siegeClan == null || siegeClan.getFlag().size() == 0
  932. || !Util.checkIfInRange(200, activeChar, siegeClan.getFlag().get(0), true)) return 0;
  933. return 1.5; // If all is true, then modifer will be 50% more
  934. }
  935. /** Calculate blow damage based on cAtk */
  936. public double calcBlowDamage(L2Character attacker, L2Character target, L2Skill skill, boolean shld, boolean ss)
  937. {
  938. if (target.isInvul()) return 0;
  939. double power = skill.getPower();
  940. double damage = attacker.getPAtk(target);
  941. double defence = target.getPDef(attacker);
  942. if(ss)
  943. damage *= 2.;
  944. if(shld)
  945. defence += target.getShldDef();
  946. if(ss && skill.getSSBoost()>0)
  947. power *= skill.getSSBoost();
  948. //Multiplier should be removed, it's false ??
  949. // TODO: Check if CritVuln effects whole part of CritDmg.
  950. damage += 1.5*(attacker.calcStat(Stats.CRITICAL_DAMAGE, damage+power, target, skill)
  951. * target.calcStat(Stats.CRIT_VULN, target.getTemplate().baseCritVuln, target, skill));
  952. // get the natural vulnerability for the template
  953. if (target instanceof L2NpcInstance)
  954. {
  955. damage *= ((L2NpcInstance) target).getTemplate().getVulnerability(Stats.DAGGER_WPN_VULN);
  956. }
  957. // get the vulnerability for the instance due to skills (buffs, passives, toggles, etc)
  958. damage = target.calcStat(Stats.DAGGER_WPN_VULN, damage, target, null);
  959. damage *= 70. / defence;
  960. damage += Rnd.get() * attacker.getRandomDamage(target);
  961. // Sami: Must be removed, after armor resistances are checked.
  962. // These values are a quick fix to balance dagger gameplay and give
  963. // armor resistances vs dagger. daggerWpnRes could also be used if a skill
  964. // was given to all classes. The values here try to be a compromise.
  965. // They were originally added in a late C4 rev (2289).
  966. if (target instanceof L2PcInstance)
  967. {
  968. L2Armor armor = ((L2PcInstance)target).getActiveChestArmorItem();
  969. if (armor != null)
  970. {
  971. if(((L2PcInstance)target).isWearingHeavyArmor())
  972. damage /= 1.2; // 2
  973. }
  974. }
  975. // Dmg bonusses in PvP fight
  976. if((attacker instanceof L2PlayableInstance)
  977. && (target instanceof L2PlayableInstance))
  978. {
  979. if(skill == null)
  980. damage *= attacker.calcStat(Stats.PVP_PHYSICAL_DMG, 1, null, null);
  981. else
  982. damage *= attacker.calcStat(Stats.PVP_PHYS_SKILL_DMG, 1, null, null);
  983. }
  984. return damage < 1 ? 1. : damage;
  985. }
  986. /** Calculated damage caused by ATTACK of attacker on target,
  987. * called separatly for each weapon, if dual-weapon is used.
  988. *
  989. * @param attacker player or NPC that makes ATTACK
  990. * @param target player or NPC, target of ATTACK
  991. * @param miss one of ATTACK_XXX constants
  992. * @param crit if the ATTACK have critical success
  993. * @param dual if dual weapon is used
  994. * @param ss if weapon item was charged by soulshot
  995. * @return damage points
  996. */
  997. public final double calcPhysDam(L2Character attacker, L2Character target, L2Skill skill,
  998. boolean shld, boolean crit, boolean dual, boolean ss)
  999. {
  1000. if (target.isInvul()) return 0;
  1001. if (attacker instanceof L2PcInstance)
  1002. {
  1003. L2PcInstance pcInst = (L2PcInstance)attacker;
  1004. if (pcInst.isGM() && !pcInst.getAccessLevel().canGiveDamage())
  1005. return 0;
  1006. }
  1007. double damage = attacker.getPAtk(target);
  1008. double defence = target.getPDef(attacker);
  1009. if (ss) damage *= 2;
  1010. if (skill != null)
  1011. {
  1012. double skillpower = skill.getPower();
  1013. float ssboost = skill.getSSBoost();
  1014. if (ssboost <= 0)
  1015. damage += skillpower;
  1016. else if (ssboost > 0)
  1017. {
  1018. if (ss)
  1019. {
  1020. skillpower *= ssboost;
  1021. damage += skillpower;
  1022. }
  1023. else
  1024. damage += skillpower;
  1025. }
  1026. }
  1027. // In C5 summons make 10 % less dmg in PvP.
  1028. if(attacker instanceof L2Summon && target instanceof L2PcInstance)
  1029. damage *= 0.9;
  1030. // defence modifier depending of the attacker weapon
  1031. L2Weapon weapon = attacker.getActiveWeaponItem();
  1032. Stats stat = null;
  1033. if (weapon != null && !attacker.isTransformed())
  1034. {
  1035. switch (weapon.getItemType())
  1036. {
  1037. case BOW:
  1038. stat = Stats.BOW_WPN_VULN;
  1039. break;
  1040. case CROSSBOW:
  1041. stat = Stats.CROSSBOW_WPN_VULN;
  1042. break;
  1043. case BLUNT:
  1044. case BIGBLUNT:
  1045. stat = Stats.BLUNT_WPN_VULN;
  1046. break;
  1047. case DAGGER:
  1048. stat = Stats.DAGGER_WPN_VULN;
  1049. break;
  1050. case DUAL:
  1051. stat = Stats.DUAL_WPN_VULN;
  1052. break;
  1053. case DUALFIST:
  1054. stat = Stats.DUALFIST_WPN_VULN;
  1055. break;
  1056. case ETC:
  1057. stat = Stats.ETC_WPN_VULN;
  1058. break;
  1059. case FIST:
  1060. stat = Stats.FIST_WPN_VULN;
  1061. break;
  1062. case POLE:
  1063. stat = Stats.POLE_WPN_VULN;
  1064. break;
  1065. case SWORD:
  1066. stat = Stats.SWORD_WPN_VULN;
  1067. break;
  1068. case BIGSWORD: //TODO: have a proper resistance/vulnerability for Big swords
  1069. stat = Stats.SWORD_WPN_VULN;
  1070. break;
  1071. }
  1072. }
  1073. if (crit)
  1074. damage += (attacker.getCriticalDmg(target, damage) * target.calcStat(Stats.CRIT_VULN, target.getTemplate().baseCritVuln, target, skill != null ? skill : null));
  1075. if (shld && !Config.ALT_GAME_SHIELD_BLOCKS)
  1076. {
  1077. defence += target.getShldDef();
  1078. }
  1079. //if (!(attacker instanceof L2RaidBossInstance) &&
  1080. /*
  1081. if ((attacker instanceof L2NpcInstance || attacker instanceof L2SiegeGuardInstance))
  1082. {
  1083. if (attacker instanceof L2RaidBossInstance) damage *= 1; // was 10 changed for temp fix
  1084. // else
  1085. // damage *= 2;
  1086. // if (attacker instanceof L2NpcInstance || attacker instanceof L2SiegeGuardInstance){
  1087. //damage = damage * attacker.getSTR() * attacker.getAccuracy() * 0.05 / defence;
  1088. // damage = damage * attacker.getSTR()* (attacker.getSTR() + attacker.getLevel()) * 0.025 / defence;
  1089. // damage += _rnd.nextDouble() * damage / 10 ;
  1090. }
  1091. */
  1092. // else {
  1093. //if (skill == null)
  1094. damage = 70 * damage / defence;
  1095. if (stat != null)
  1096. {
  1097. // get the vulnerability due to skills (buffs, passives, toggles, etc)
  1098. damage = target.calcStat(stat, damage, target, null);
  1099. if (target instanceof L2NpcInstance)
  1100. {
  1101. // get the natural vulnerability for the template
  1102. damage *= ((L2NpcInstance) target).getTemplate().getVulnerability(stat);
  1103. }
  1104. }
  1105. damage += Rnd.nextDouble() * damage / 10;
  1106. // damage += _rnd.nextDouble()* attacker.getRandomDamage(target);
  1107. // }
  1108. if (shld && Config.ALT_GAME_SHIELD_BLOCKS)
  1109. {
  1110. damage -= target.getShldDef();
  1111. if (damage < 0) damage = 0;
  1112. }
  1113. if (target instanceof L2NpcInstance)
  1114. {
  1115. switch (((L2NpcInstance) target).getTemplate().getRace())
  1116. {
  1117. case UNDEAD:
  1118. damage *= attacker.getPAtkUndead(target);
  1119. break;
  1120. case BEAST:
  1121. damage *= attacker.getPAtkMonsters(target);
  1122. break;
  1123. case ANIMAL:
  1124. damage *= attacker.getPAtkAnimals(target);
  1125. break;
  1126. case PLANT:
  1127. damage *= attacker.getPAtkPlants(target);
  1128. break;
  1129. case DRAGON:
  1130. damage *= attacker.getPAtkDragons(target);
  1131. break;
  1132. case BUG:
  1133. damage *= attacker.getPAtkInsects(target);
  1134. break;
  1135. case GIANT:
  1136. damage *= attacker.getPAtkGiants(target);
  1137. break;
  1138. default:
  1139. // nothing
  1140. break;
  1141. }
  1142. }
  1143. if (damage > 0 && damage < 1)
  1144. {
  1145. damage = 1;
  1146. }
  1147. else if (damage < 0)
  1148. {
  1149. damage = 0;
  1150. }
  1151. // Dmg bonusses in PvP fight
  1152. if((attacker instanceof L2PlayableInstance)
  1153. && (target instanceof L2PlayableInstance))
  1154. {
  1155. if(skill == null)
  1156. damage *= attacker.calcStat(Stats.PVP_PHYSICAL_DMG, 1, null, null);
  1157. else
  1158. damage *= attacker.calcStat(Stats.PVP_PHYS_SKILL_DMG, 1, null, null);
  1159. }
  1160. return damage;
  1161. }
  1162. public final double calcMagicDam(L2Character attacker, L2Character target, L2Skill skill,
  1163. boolean ss, boolean bss, boolean mcrit)
  1164. {
  1165. if (target.isInvul()) return 0;
  1166. if (attacker instanceof L2PcInstance)
  1167. {
  1168. L2PcInstance pcInst = (L2PcInstance)attacker;
  1169. if (pcInst.isGM() && !pcInst.getAccessLevel().canGiveDamage())
  1170. return 0;
  1171. }
  1172. double mAtk = attacker.getMAtk(target, skill);
  1173. double mDef = target.getMDef(attacker, skill);
  1174. if (bss) mAtk *= 4;
  1175. else if (ss) mAtk *= 2;
  1176. double damage = 91 * Math.sqrt(mAtk) / mDef * skill.getPower(attacker) * calcSkillVulnerability(target, skill);
  1177. // In C5 summons make 10 % less dmg in PvP.
  1178. if(attacker instanceof L2Summon && target instanceof L2PcInstance) damage *= 0.9;
  1179. // if(attacker instanceof L2PcInstance && target instanceof L2PcInstance) damage *= 0.9; // PvP modifier (-10%)
  1180. // Failure calculation
  1181. if (Config.ALT_GAME_MAGICFAILURES && !calcMagicSuccess(attacker, target, skill))
  1182. {
  1183. if (attacker instanceof L2PcInstance)
  1184. {
  1185. if (calcMagicSuccess(attacker, target, skill)
  1186. && (target.getLevel() - attacker.getLevel()) <= 9)
  1187. {
  1188. if (skill.getSkillType() == L2SkillType.DRAIN)
  1189. attacker.sendPacket(new SystemMessage(SystemMessageId.DRAIN_HALF_SUCCESFUL));
  1190. else
  1191. attacker.sendPacket(new SystemMessage(SystemMessageId.ATTACK_FAILED));
  1192. damage /= 2;
  1193. }
  1194. else
  1195. {
  1196. SystemMessage sm = new SystemMessage(SystemMessageId.S1_WAS_UNAFFECTED_BY_S2);
  1197. sm.addCharName(target);
  1198. sm.addSkillName(skill);
  1199. attacker.sendPacket(sm);
  1200. damage = 1;
  1201. }
  1202. }
  1203. if (target instanceof L2PcInstance)
  1204. {
  1205. if (skill.getSkillType() == L2SkillType.DRAIN)
  1206. {
  1207. SystemMessage sm = new SystemMessage(SystemMessageId.RESISTED_S1_DRAIN);
  1208. sm.addCharName(attacker);
  1209. target.sendPacket(sm);
  1210. }
  1211. else
  1212. {
  1213. SystemMessage sm = new SystemMessage(SystemMessageId.RESISTED_S1_MAGIC);
  1214. sm.addCharName(attacker);
  1215. target.sendPacket(sm);
  1216. }
  1217. }
  1218. }
  1219. else if (mcrit) damage *= 3;
  1220. damage += Rnd.get() * attacker.getRandomDamage(target);
  1221. // Pvp bonusses for dmg
  1222. if((attacker instanceof L2PlayableInstance)
  1223. && (target instanceof L2PlayableInstance))
  1224. {
  1225. if(skill.isMagic())
  1226. damage *= attacker.calcStat(Stats.PVP_MAGICAL_DMG, 1, null, null);
  1227. else
  1228. damage *= attacker.calcStat(Stats.PVP_PHYS_SKILL_DMG, 1, null, null);
  1229. }
  1230. return damage;
  1231. }
  1232. public final double calcMagicDam(L2CubicInstance attacker, L2Character target, L2Skill skill, boolean mcrit)
  1233. {
  1234. if (target.isInvul()) return 0;
  1235. double mAtk = attacker.getMAtk();
  1236. double mDef = target.getMDef(attacker.getOwner(), skill);
  1237. double damage = 91 * Math.sqrt(mAtk) / mDef * skill.getPower() * calcSkillVulnerability(target, skill);
  1238. L2PcInstance owner = attacker.getOwner();
  1239. // Failure calculation
  1240. if (Config.ALT_GAME_MAGICFAILURES && !calcMagicSuccess(owner, target, skill))
  1241. {
  1242. if (calcMagicSuccess(owner, target, skill) && (target.getLevel() - skill.getMagicLevel()) <= 9){
  1243. if (skill.getSkillType() == L2SkillType.DRAIN)
  1244. owner.sendPacket(new SystemMessage(SystemMessageId.DRAIN_HALF_SUCCESFUL));
  1245. else
  1246. owner.sendPacket(new SystemMessage(SystemMessageId.ATTACK_FAILED));
  1247. damage /= 2;
  1248. }
  1249. else
  1250. {
  1251. SystemMessage sm = new SystemMessage(SystemMessageId.S1_WAS_UNAFFECTED_BY_S2);
  1252. sm.addCharName(target);
  1253. sm.addSkillName(skill);
  1254. owner.sendPacket(sm);
  1255. damage = 1;
  1256. }
  1257. if (target instanceof L2PcInstance)
  1258. {
  1259. if (skill.getSkillType() == L2SkillType.DRAIN)
  1260. {
  1261. SystemMessage sm = new SystemMessage(SystemMessageId.RESISTED_S1_DRAIN);
  1262. sm.addCharName(owner);
  1263. target.sendPacket(sm);
  1264. }
  1265. else
  1266. {
  1267. SystemMessage sm = new SystemMessage(SystemMessageId.RESISTED_S1_MAGIC);
  1268. sm.addCharName(owner);
  1269. target.sendPacket(sm);
  1270. }
  1271. }
  1272. }
  1273. else if (mcrit) damage *= 4;
  1274. return damage;
  1275. }
  1276. /** Returns true in case of critical hit */
  1277. public final boolean calcCrit(double rate)
  1278. {
  1279. return rate > Rnd.get(1000);
  1280. }
  1281. /** Calcul value of blow success */
  1282. public final boolean calcBlow(L2Character activeChar, L2Character target, int chance)
  1283. {
  1284. return activeChar.calcStat(Stats.BLOW_RATE, chance*(1.0+(activeChar.getDEX()-20)/100), target, null)>Rnd.get(100);
  1285. }
  1286. /** Calcul value of lethal chance */
  1287. public final double calcLethal(L2Character activeChar, L2Character target, int baseLethal)
  1288. {
  1289. return activeChar.calcStat(Stats.LETHAL_RATE, (baseLethal*((double)activeChar.getLevel()/target.getLevel())), target, null);
  1290. }
  1291. public final boolean calcLethalHit(L2Character activeChar, L2Character target, L2Skill skill)
  1292. {
  1293. if (!target.isRaid()
  1294. && !(target instanceof L2DoorInstance)
  1295. && !(target instanceof L2NpcInstance && ((L2NpcInstance) target).getNpcId() == 35062))
  1296. {
  1297. int chance = Rnd.get(100);
  1298. // 2nd lethal effect activate (cp,hp to 1 or if target is npc then hp to 1)
  1299. if (skill.getLethalChance2() > 0 && chance < calcLethal(activeChar, target, skill.getLethalChance2()))
  1300. {
  1301. if (target instanceof L2NpcInstance)
  1302. target.reduceCurrentHp(target.getCurrentHp() - 1, activeChar);
  1303. else if (target instanceof L2PcInstance) // If is a active player set his HP and CP to 1
  1304. {
  1305. L2PcInstance player = (L2PcInstance) target;
  1306. if (!player.isInvul())
  1307. {
  1308. player.setCurrentHp(1);
  1309. player.setCurrentCp(1);
  1310. }
  1311. }
  1312. activeChar.sendPacket(new SystemMessage(SystemMessageId.LETHAL_STRIKE));
  1313. }
  1314. else if (skill.getLethalChance1() > 0 && chance < calcLethal(activeChar, target, skill.getLethalChance1()))
  1315. {
  1316. if (target instanceof L2PcInstance)
  1317. {
  1318. L2PcInstance player = (L2PcInstance) target;
  1319. if (!player.isInvul())
  1320. player.setCurrentCp(1); // Set CP to 1
  1321. }
  1322. else if (target instanceof L2NpcInstance) // If is a monster remove first damage and after 50% of current hp
  1323. target.reduceCurrentHp(target.getCurrentHp() / 2, activeChar);
  1324. activeChar.sendPacket(new SystemMessage(SystemMessageId.LETHAL_STRIKE));
  1325. }
  1326. else
  1327. return false;
  1328. }
  1329. else
  1330. return false;
  1331. return true;
  1332. }
  1333. public final boolean calcMCrit(double mRate)
  1334. {
  1335. return mRate > Rnd.get(1000);
  1336. }
  1337. /** Returns true in case when ATTACK is canceled due to hit */
  1338. public final boolean calcAtkBreak(L2Character target, double dmg)
  1339. {
  1340. if (target instanceof L2PcInstance)
  1341. {
  1342. if (((L2PcInstance)target).getForceBuff() != null)
  1343. return true;
  1344. }
  1345. double init = 0;
  1346. if (Config.ALT_GAME_CANCEL_CAST && target.isCastingNow()) init = 50;
  1347. if (Config.ALT_GAME_CANCEL_BOW && target.isAttackingNow())
  1348. {
  1349. L2Weapon wpn = target.getActiveWeaponItem();
  1350. if (wpn != null && wpn.getItemType() == L2WeaponType.BOW) init = 15;
  1351. }
  1352. if (init <= 0) return false; // No attack break
  1353. // Chance of break is higher with higher dmg
  1354. init += Math.sqrt(13*dmg);
  1355. // Chance is affected by target MEN
  1356. init -= (MENbonus[target.getMEN()] * 100 - 100);
  1357. // Calculate all modifiers for ATTACK_CANCEL
  1358. double rate = target.calcStat(Stats.ATTACK_CANCEL, init, null, null);
  1359. // Adjust the rate to be between 1 and 99
  1360. if (rate > 99) rate = 99;
  1361. else if (rate < 1) rate = 1;
  1362. return Rnd.get(100) < rate;
  1363. }
  1364. /** Calculate delay (in milliseconds) before next ATTACK */
  1365. public final int calcPAtkSpd(L2Character attacker, L2Character target, double rate)
  1366. {
  1367. // measured Oct 2006 by Tank6585, formula by Sami
  1368. // attack speed 312 equals 1500 ms delay... (or 300 + 40 ms delay?)
  1369. if(rate < 2) return 2700;
  1370. else return (int)(470000/rate);
  1371. }
  1372. /** Calculate delay (in milliseconds) for skills cast */
  1373. public final int calcMAtkSpd(L2Character attacker, L2Character target, L2Skill skill, double skillTime)
  1374. {
  1375. if (skill.isMagic()) return (int) (skillTime * 333 / attacker.getMAtkSpd());
  1376. return (int) (skillTime * 333 / attacker.getPAtkSpd());
  1377. }
  1378. /** Calculate delay (in milliseconds) for skills cast */
  1379. public final int calcMAtkSpd(L2Character attacker, L2Skill skill, double skillTime)
  1380. {
  1381. if (skill.isMagic()) return (int) (skillTime * 333 / attacker.getMAtkSpd());
  1382. return (int) (skillTime * 333 / attacker.getPAtkSpd());
  1383. }
  1384. /** Returns true if hit missed (target evaded)
  1385. * Formula based on http://l2p.l2wh.com/nonskillattacks.html
  1386. **/
  1387. public boolean calcHitMiss(L2Character attacker, L2Character target)
  1388. {
  1389. int delta = attacker.getAccuracy() - target.getEvasionRate(attacker);
  1390. int chance;
  1391. if (delta >= 10) chance = 980;
  1392. else
  1393. {
  1394. switch (delta)
  1395. {
  1396. case 9: chance = 975; break;
  1397. case 8: chance = 970; break;
  1398. case 7: chance = 965; break;
  1399. case 6: chance = 960; break;
  1400. case 5: chance = 955; break;
  1401. case 4: chance = 945; break;
  1402. case 3: chance = 935; break;
  1403. case 2: chance = 925; break;
  1404. case 1: chance = 915; break;
  1405. case 0: chance = 905; break;
  1406. case -1: chance = 890; break;
  1407. case -2: chance = 875; break;
  1408. case -3: chance = 860; break;
  1409. case -4: chance = 845; break;
  1410. case -5: chance = 830; break;
  1411. case -6: chance = 815; break;
  1412. case -7: chance = 800; break;
  1413. case -8: chance = 785; break;
  1414. case -9: chance = 770; break;
  1415. case -10: chance = 755; break;
  1416. case -11: chance = 735; break;
  1417. case -12: chance = 715; break;
  1418. case -13: chance = 695; break;
  1419. case -14: chance = 675; break;
  1420. case -15: chance = 655; break;
  1421. case -16: chance = 625; break;
  1422. case -17: chance = 595; break;
  1423. case -18: chance = 565; break;
  1424. case -19: chance = 535; break;
  1425. case -20: chance = 505; break;
  1426. case -21: chance = 455; break;
  1427. case -22: chance = 405; break;
  1428. case -23: chance = 355; break;
  1429. case -24: chance = 305; break;
  1430. default: chance = 275;
  1431. }
  1432. if(!attacker.isInFrontOfTarget())
  1433. {
  1434. if(attacker.isBehindTarget())
  1435. chance *= 1.2;
  1436. else // side
  1437. chance *= 1.1;
  1438. if (chance > 980)
  1439. chance = 980;
  1440. }
  1441. }
  1442. return chance < Rnd.get(1000);
  1443. }
  1444. /** Returns true if shield defence successful */
  1445. public boolean calcShldUse(L2Character attacker, L2Character target)
  1446. {
  1447. L2Weapon at_weapon = attacker.getActiveWeaponItem();
  1448. double shldRate = target.calcStat(Stats.SHIELD_RATE, 0, attacker, null)
  1449. * DEXbonus[target.getDEX()];
  1450. if (shldRate == 0.0) return false;
  1451. int degreeside = (int)target.calcStat(Stats.SHIELD_DEFENCE_ANGLE, 0, null, null) + 120;
  1452. if (degreeside < 360 && (!target.isFacing(attacker, degreeside)))
  1453. {
  1454. return false;
  1455. }
  1456. // if attacker
  1457. // if attacker use bow and target wear shield, shield block rate is multiplied by 1.3 (30%)
  1458. if (at_weapon != null && at_weapon.getItemType() == L2WeaponType.BOW)
  1459. shldRate *= 1.3;
  1460. return shldRate > Rnd.get(100);
  1461. }
  1462. public boolean calcMagicAffected(L2Character actor, L2Character target, L2Skill skill)
  1463. {
  1464. // TODO: CHECK/FIX THIS FORMULA UP!!
  1465. L2SkillType type = skill.getSkillType();
  1466. double defence = 0;
  1467. if (skill.isActive() && skill.isOffensive())
  1468. defence = target.getMDef(actor, skill);
  1469. double attack = 2 * actor.getMAtk(target, skill) * calcSkillVulnerability(target, skill);
  1470. double d = (attack - defence)/(attack + defence);
  1471. if (target.isRaid()
  1472. && (type == L2SkillType.CONFUSION || type == L2SkillType.MUTE || type == L2SkillType.PARALYZE
  1473. || type == L2SkillType.ROOT || type == L2SkillType.FEAR || type == L2SkillType.SLEEP
  1474. || type == L2SkillType.STUN || type == L2SkillType.DEBUFF || type == L2SkillType.AGGDEBUFF))
  1475. {
  1476. if ( d > 0 && Rnd.get(1000) == 1)
  1477. return true;
  1478. else
  1479. return false;
  1480. }
  1481. d += 0.5 * Rnd.nextGaussian();
  1482. return d > 0;
  1483. }
  1484. public double calcSkillVulnerability(L2Character target, L2Skill skill)
  1485. {
  1486. double multiplier = 1; // initialize...
  1487. // Get the skill type to calculate its effect in function of base stats
  1488. // of the L2Character target
  1489. if (skill != null)
  1490. {
  1491. // first, get the natural template vulnerability values for the target
  1492. Stats stat = skill.getStat();
  1493. if (stat != null)
  1494. {
  1495. switch (stat)
  1496. {
  1497. case AGGRESSION:
  1498. multiplier *= target.getTemplate().baseAggressionVuln;
  1499. break;
  1500. case BLEED:
  1501. multiplier *= target.getTemplate().baseBleedVuln;
  1502. break;
  1503. case POISON:
  1504. multiplier *= target.getTemplate().basePoisonVuln;
  1505. break;
  1506. case STUN:
  1507. multiplier *= target.getTemplate().baseStunVuln;
  1508. break;
  1509. case ROOT:
  1510. multiplier *= target.getTemplate().baseRootVuln;
  1511. break;
  1512. case MOVEMENT:
  1513. multiplier *= target.getTemplate().baseMovementVuln;
  1514. break;
  1515. case CONFUSION:
  1516. multiplier *= target.getTemplate().baseConfusionVuln;
  1517. break;
  1518. case SLEEP:
  1519. multiplier *= target.getTemplate().baseSleepVuln;
  1520. break;
  1521. case FIRE:
  1522. multiplier *= target.getTemplate().baseFireVuln;
  1523. break;
  1524. case WIND:
  1525. multiplier *= target.getTemplate().baseWindVuln;
  1526. break;
  1527. case WATER:
  1528. multiplier *= target.getTemplate().baseWaterVuln;
  1529. break;
  1530. case EARTH:
  1531. multiplier *= target.getTemplate().baseEarthVuln;
  1532. break;
  1533. case HOLY:
  1534. multiplier *= target.getTemplate().baseHolyVuln;
  1535. break;
  1536. case DARK:
  1537. multiplier *= target.getTemplate().baseDarkVuln;
  1538. break;
  1539. }
  1540. }
  1541. // Next, calculate the elemental vulnerabilities
  1542. switch (skill.getElement())
  1543. {
  1544. case L2Skill.ELEMENT_EARTH:
  1545. multiplier = target.calcStat(Stats.EARTH_VULN, multiplier, target, skill);
  1546. break;
  1547. case L2Skill.ELEMENT_FIRE:
  1548. multiplier = target.calcStat(Stats.FIRE_VULN, multiplier, target, skill);
  1549. break;
  1550. case L2Skill.ELEMENT_WATER:
  1551. multiplier = target.calcStat(Stats.WATER_VULN, multiplier, target, skill);
  1552. break;
  1553. case L2Skill.ELEMENT_WIND:
  1554. multiplier = target.calcStat(Stats.WIND_VULN, multiplier, target, skill);
  1555. break;
  1556. case L2Skill.ELEMENT_HOLY:
  1557. multiplier = target.calcStat(Stats.HOLY_VULN, multiplier, target, skill);
  1558. break;
  1559. case L2Skill.ELEMENT_DARK:
  1560. multiplier = target.calcStat(Stats.DARK_VULN, multiplier, target, skill);
  1561. break;
  1562. }
  1563. // Finally, calculate skilltype vulnerabilities
  1564. L2SkillType type = skill.getSkillType();
  1565. // For additional effects on PDAM and MDAM skills (like STUN, SHOCK, PARALYZE...)
  1566. if (type != null && (type == L2SkillType.PDAM || type == L2SkillType.MDAM))
  1567. type = skill.getEffectType();
  1568. if (type != null)
  1569. {
  1570. switch (type)
  1571. {
  1572. case BLEED:
  1573. multiplier = target.calcStat(Stats.BLEED_VULN, multiplier, target, null);
  1574. break;
  1575. case POISON:
  1576. multiplier = target.calcStat(Stats.POISON_VULN, multiplier, target, null);
  1577. break;
  1578. case STUN:
  1579. multiplier = target.calcStat(Stats.STUN_VULN, multiplier, target, null);
  1580. break;
  1581. case PARALYZE:
  1582. multiplier = target.calcStat(Stats.PARALYZE_VULN, multiplier, target, null);
  1583. break;
  1584. case ROOT:
  1585. multiplier = target.calcStat(Stats.ROOT_VULN, multiplier, target, null);
  1586. break;
  1587. case SLEEP:
  1588. multiplier = target.calcStat(Stats.SLEEP_VULN, multiplier, target, null);
  1589. break;
  1590. case MUTE:
  1591. case FEAR:
  1592. case BETRAY:
  1593. case AGGREDUCE_CHAR:
  1594. multiplier = target.calcStat(Stats.DERANGEMENT_VULN, multiplier, target, null);
  1595. break;
  1596. case CONFUSION:
  1597. case CONFUSE_MOB_ONLY:
  1598. multiplier = target.calcStat(Stats.CONFUSION_VULN, multiplier, target, null);
  1599. break;
  1600. case DEBUFF:
  1601. case WEAKNESS:
  1602. multiplier = target.calcStat(Stats.DEBUFF_VULN, multiplier, target, null);
  1603. break;
  1604. default:
  1605. }
  1606. }
  1607. }
  1608. return multiplier;
  1609. }
  1610. public double calcSkillStatModifier(L2SkillType type, L2Character target)
  1611. {
  1612. double multiplier = 1;
  1613. if (type == null) return multiplier;
  1614. switch (type)
  1615. {
  1616. case STUN:
  1617. case BLEED:
  1618. multiplier = 2 - Math.sqrt(CONbonus[target.getCON()]);
  1619. break;
  1620. case POISON:
  1621. case SLEEP:
  1622. case DEBUFF:
  1623. case WEAKNESS:
  1624. case ERASE:
  1625. case ROOT:
  1626. case MUTE:
  1627. case FEAR:
  1628. case BETRAY:
  1629. case CONFUSION:
  1630. case CONFUSE_MOB_ONLY:
  1631. case AGGREDUCE_CHAR:
  1632. case PARALYZE:
  1633. multiplier = 2 - Math.sqrt(MENbonus[target.getMEN()]);
  1634. break;
  1635. default:
  1636. return multiplier;
  1637. }
  1638. if (multiplier < 0)
  1639. multiplier = 0;
  1640. return multiplier;
  1641. }
  1642. public boolean calcSkillSuccess(L2Character attacker, L2Character target, L2Skill skill, boolean ss, boolean sps, boolean bss)
  1643. {
  1644. L2SkillType type = skill.getSkillType();
  1645. int value = (int) skill.getPower();
  1646. int lvlDepend = skill.getLevelDepend();
  1647. if (type == L2SkillType.PDAM || type == L2SkillType.MDAM || type == L2SkillType.WEAPON_SA) // For additional effects on PDAM skills (like STUN, SHOCK,...)
  1648. {
  1649. value = skill.getEffectPower();
  1650. type = skill.getEffectType();
  1651. }
  1652. // TODO: Temporary fix for skills with EffectPower = 0 or EffectType not set
  1653. if (value == 0 || type == null)
  1654. {
  1655. if (skill.getSkillType() == L2SkillType.PDAM)
  1656. {
  1657. value = 50;
  1658. type = L2SkillType.STUN;
  1659. }
  1660. if (skill.getSkillType() == L2SkillType.MDAM)
  1661. {
  1662. value = 30;
  1663. type = L2SkillType.PARALYZE;
  1664. }
  1665. }
  1666. // TODO: Temporary fix for skills with Power = 0 or LevelDepend not set
  1667. if (value == 0) value = (type == L2SkillType.PARALYZE) ? 50 : (type == L2SkillType.FEAR)? 40 : 80;
  1668. if (lvlDepend == 0) lvlDepend = (type == L2SkillType.PARALYZE || type == L2SkillType.FEAR) ? 1 : 2;
  1669. // TODO: Temporary fix for NPC skills with MagicLevel not set
  1670. // int lvlmodifier = (skill.getMagicLevel() - target.getLevel()) * lvlDepend;
  1671. int lvlmodifier = ((skill.getMagicLevel() > 0 ? skill.getMagicLevel() : attacker.getLevel()) - target.getLevel()) * lvlDepend;
  1672. double statmodifier = calcSkillStatModifier(type, target);
  1673. double resmodifier = calcSkillVulnerability(target, skill);
  1674. int ssmodifier = 100;
  1675. if (bss) ssmodifier = 200;
  1676. else if (sps) ssmodifier = 150;
  1677. else if (ss) ssmodifier = 150;
  1678. // Calculate BaseRate.
  1679. int rate = (int) ((value * statmodifier + lvlmodifier));
  1680. // Add Matk/Mdef Bonus
  1681. if (skill.isMagic())
  1682. rate = (int) (rate * Math.pow((double) attacker.getMAtk(target, skill) / target.getMDef(attacker, skill), 0.2));
  1683. // Add Bonus for Sps/SS
  1684. if (ssmodifier != 100)
  1685. {
  1686. if (rate > 10000 / (100 + ssmodifier)) rate = 100 - (100 - rate) * 100 / ssmodifier;
  1687. else rate = rate * ssmodifier / 100;
  1688. }
  1689. if (rate > 99) rate = 99;
  1690. else if (rate < 1) rate = 1;
  1691. //Finaly apply resists.
  1692. rate *= resmodifier;
  1693. if (Config.DEVELOPER)
  1694. _log.info(skill.getName()
  1695. + ": "
  1696. + value
  1697. + ", "
  1698. + statmodifier
  1699. + ", "
  1700. + lvlmodifier
  1701. + ", "
  1702. + resmodifier
  1703. + ", "
  1704. + ((int) (Math.pow((double) attacker.getMAtk(target, skill)
  1705. / target.getMDef(attacker, skill), 0.2) * 100) - 100) + ", " + ssmodifier + " ==> "
  1706. + rate);
  1707. return (Rnd.get(100) < rate);
  1708. }
  1709. public boolean calcCubicSkillSuccess(L2CubicInstance attacker, L2Character target, L2Skill skill)
  1710. {
  1711. L2SkillType type = skill.getSkillType();
  1712. if (target.isRaid()
  1713. && (type == L2SkillType.CONFUSION || type == L2SkillType.MUTE || type == L2SkillType.PARALYZE
  1714. || type == L2SkillType.ROOT || type == L2SkillType.FEAR || type == L2SkillType.SLEEP
  1715. || type == L2SkillType.STUN || type == L2SkillType.DEBUFF || type == L2SkillType.AGGDEBUFF))
  1716. return false; // these skills should not work on RaidBoss
  1717. // if target reflect this skill then the effect will fail
  1718. if (target.reflectSkill(skill)) return false;
  1719. int value = (int) skill.getPower();
  1720. int lvlDepend = skill.getLevelDepend();
  1721. if (type == L2SkillType.PDAM || type == L2SkillType.MDAM) // For additional effects on PDAM skills (like STUN, SHOCK,...)
  1722. {
  1723. value = skill.getEffectPower();
  1724. type = skill.getEffectType();
  1725. }
  1726. // TODO: Temporary fix for skills with Power = 0 or LevelDepend not set
  1727. if (value == 0) value = (type == L2SkillType.PARALYZE) ? 50 : (type == L2SkillType.FEAR) ? 40 : 80;
  1728. if (lvlDepend == 0) lvlDepend = (type == L2SkillType.PARALYZE || type == L2SkillType.FEAR) ? 1 : 2;
  1729. // TODO: Temporary fix for NPC skills with MagicLevel not set
  1730. // int lvlmodifier = (skill.getMagicLevel() - target.getLevel()) * lvlDepend;
  1731. int lvlmodifier = ((skill.getMagicLevel() > 0 ? skill.getMagicLevel() : attacker.getOwner().getLevel()) - target.getLevel())
  1732. * lvlDepend;
  1733. double statmodifier = calcSkillStatModifier(type, target);
  1734. double resmodifier = calcSkillVulnerability(target, skill);
  1735. int rate = (int) ((value * statmodifier + lvlmodifier) * resmodifier);
  1736. if (skill.isMagic())
  1737. rate += (int) (Math.pow((double) attacker.getMAtk() / target.getMDef(attacker.getOwner(), skill), 0.2) * 100) - 100;
  1738. if (rate > 99)
  1739. rate = 99;
  1740. else
  1741. if (rate < 1)
  1742. rate = 1;
  1743. if (Config.DEVELOPER)
  1744. _log.info(skill.getName()
  1745. + ": "
  1746. + value
  1747. + ", "
  1748. + statmodifier
  1749. + ", "
  1750. + lvlmodifier
  1751. + ", "
  1752. + resmodifier
  1753. + ", "
  1754. + ((int) (Math.pow((double) attacker.getMAtk()
  1755. / target.getMDef(attacker.getOwner(), skill), 0.2) * 100) - 100) + " ==> "
  1756. + rate);
  1757. return (Rnd.get(100) < rate);
  1758. }
  1759. public boolean calcMagicSuccess(L2Character attacker, L2Character target, L2Skill skill)
  1760. {
  1761. double lvlDifference = (target.getLevel() - (skill.getMagicLevel() > 0 ? skill.getMagicLevel() : attacker.getLevel()));
  1762. int rate = Math.round((float)(Math.pow(1.3, lvlDifference) * 100));
  1763. return (Rnd.get(10000) > rate);
  1764. }
  1765. public boolean calculateUnlockChance(L2Skill skill)
  1766. {
  1767. int level = skill.getLevel();
  1768. int chance = 0;
  1769. switch (level)
  1770. {
  1771. case 1:
  1772. chance = 30;
  1773. break;
  1774. case 2:
  1775. chance = 50;
  1776. break;
  1777. case 3:
  1778. chance = 75;
  1779. break;
  1780. case 4:
  1781. case 5:
  1782. case 6:
  1783. case 7:
  1784. case 8:
  1785. case 9:
  1786. case 10:
  1787. case 11:
  1788. case 12:
  1789. case 13:
  1790. case 14:
  1791. chance = 100;
  1792. break;
  1793. }
  1794. if (Rnd.get(120) > chance)
  1795. return false;
  1796. return true;
  1797. }
  1798. public double calcManaDam(L2Character attacker, L2Character target, L2Skill skill,
  1799. boolean ss, boolean bss)
  1800. {
  1801. //Mana Burnt = (SQR(M.Atk)*Power*(Target Max MP/97))/M.Def
  1802. double mAtk = attacker.getMAtk(target, skill);
  1803. double mDef = target.getMDef(attacker, skill);
  1804. double mp = target.getMaxMp();
  1805. if (bss) mAtk *= 4;
  1806. else if (ss) mAtk *= 2;
  1807. double damage = (Math.sqrt(mAtk) * skill.getPower(attacker) * (mp/97)) / mDef;
  1808. damage *= calcSkillVulnerability(target, skill);
  1809. return damage;
  1810. }
  1811. public double calculateSkillResurrectRestorePercent(double baseRestorePercent, int casterWIT)
  1812. {
  1813. double restorePercent = baseRestorePercent;
  1814. double modifier = WITbonus[casterWIT];
  1815. if(restorePercent != 100 && restorePercent != 0) {
  1816. restorePercent = baseRestorePercent * modifier;
  1817. if(restorePercent - baseRestorePercent > 20.0)
  1818. restorePercent = baseRestorePercent + 20.0;
  1819. }
  1820. if(restorePercent > 100)
  1821. restorePercent = 100;
  1822. if(restorePercent < baseRestorePercent)
  1823. restorePercent = baseRestorePercent;
  1824. return restorePercent;
  1825. }
  1826. public double getSTRBonus(L2Character activeChar)
  1827. {
  1828. return STRbonus[activeChar.getSTR()];
  1829. }
  1830. }