L2JGameServerPacketHandler.java 3.1 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.loginserver.network;
  16. import java.util.logging.Logger;
  17. import com.l2jserver.Config;
  18. import com.l2jserver.loginserver.GameServerThread;
  19. import com.l2jserver.loginserver.network.gameserverpackets.*;
  20. import com.l2jserver.loginserver.network.loginserverpackets.LoginServerFail;
  21. import com.l2jserver.util.network.BaseRecievePacket;
  22. /**
  23. *
  24. * @author mrTJO
  25. */
  26. public class L2JGameServerPacketHandler
  27. {
  28. protected static Logger _log = Logger.getLogger(L2JGameServerPacketHandler.class.getName());
  29. public static enum GameServerState { CONNECTED, BF_CONNECTED, AUTHED }
  30. public static BaseRecievePacket handlePacket(byte[] data, GameServerThread server)
  31. {
  32. BaseRecievePacket msg = null;
  33. int opcode = data[0] & 0xff;
  34. GameServerState state = server.getLoginConnectionState();
  35. switch (state)
  36. {
  37. case CONNECTED:
  38. switch (opcode)
  39. {
  40. case 0x00:
  41. msg = new BlowFishKey(data, server);
  42. break;
  43. default:
  44. _log.warning("Unknown Opcode ("+Integer.toHexString(opcode).toUpperCase()+") in state "+state.name()+" from GameServer, closing connection.");
  45. server.forceClose(LoginServerFail.NOT_AUTHED);
  46. break;
  47. }
  48. break;
  49. case BF_CONNECTED:
  50. switch (opcode)
  51. {
  52. case 0x01:
  53. msg = new GameServerAuth(data, server);
  54. break;
  55. default:
  56. _log.warning("Unknown Opcode ("+Integer.toHexString(opcode).toUpperCase()+") in state "+state.name()+" from GameServer, closing connection.");
  57. server.forceClose(LoginServerFail.NOT_AUTHED);
  58. break;
  59. }
  60. break;
  61. case AUTHED:
  62. switch (opcode)
  63. {
  64. case 0x02:
  65. msg = new PlayerInGame(data, server);
  66. break;
  67. case 0x03:
  68. msg = new PlayerLogout(data, server);
  69. break;
  70. case 0x04:
  71. msg = new ChangeAccessLevel(data, server);
  72. break;
  73. case 0x05:
  74. msg = new PlayerAuthRequest(data, server);
  75. break;
  76. case 0x06:
  77. msg = new ServerStatus(data, server);
  78. break;
  79. case 0x07:
  80. msg = new PlayerTracert(data);
  81. break;
  82. case 0x08:
  83. msg = new ReplyCharacters(data, server);
  84. break;
  85. case 0x09:
  86. if (Config.EMAIL_SYS_ENABLED)
  87. msg = new RequestSendMail(data);
  88. break;
  89. case 0x0A:
  90. msg = new RequestTempBan(data);
  91. break;
  92. default:
  93. _log.warning("Unknown Opcode ("+Integer.toHexString(opcode).toUpperCase()+") in state "+state.name()+" from GameServer, closing connection.");
  94. server.forceClose(LoginServerFail.NOT_AUTHED);
  95. break;
  96. }
  97. break;
  98. }
  99. return msg;
  100. }
  101. }