RequestWearItem.java 9.1 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.network.clientpackets;
  16. import java.util.List;
  17. import java.util.concurrent.Future;
  18. import java.util.logging.Level;
  19. import java.util.logging.Logger;
  20. import com.l2jserver.Config;
  21. import com.l2jserver.gameserver.ThreadPoolManager;
  22. import com.l2jserver.gameserver.TradeController;
  23. import com.l2jserver.gameserver.datatables.ItemTable;
  24. import com.l2jserver.gameserver.model.L2ItemInstance;
  25. import com.l2jserver.gameserver.model.L2Object;
  26. import com.l2jserver.gameserver.model.L2TradeList;
  27. import com.l2jserver.gameserver.model.actor.L2Npc;
  28. import com.l2jserver.gameserver.model.actor.instance.L2MercManagerInstance;
  29. import com.l2jserver.gameserver.model.actor.instance.L2MerchantInstance;
  30. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  31. import com.l2jserver.gameserver.model.itemcontainer.PcInventory;
  32. import com.l2jserver.gameserver.network.SystemMessageId;
  33. import com.l2jserver.gameserver.network.serverpackets.ActionFailed;
  34. import com.l2jserver.gameserver.network.serverpackets.InventoryUpdate;
  35. import com.l2jserver.gameserver.network.serverpackets.StatusUpdate;
  36. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  37. import com.l2jserver.gameserver.templates.item.L2Item;
  38. import com.l2jserver.gameserver.util.Util;
  39. /**
  40. * RequestWearItem client packet class.
  41. */
  42. public final class RequestWearItem extends L2GameClientPacket
  43. {
  44. private static final String _C__C6_REQUESTWEARITEM = "[C] C6 RequestWearItem";
  45. protected static final Logger _log = Logger.getLogger(RequestWearItem.class.getName());
  46. protected Future<?> _removeWearItemsTask;
  47. @SuppressWarnings("unused")
  48. private int _unknow;
  49. /** List of ItemID to Wear */
  50. private int _listId;
  51. /** Number of Item to Wear */
  52. private int _count;
  53. /** Table of ItemId containing all Item to Wear */
  54. private int[] _items;
  55. /** Player that request a Try on */
  56. protected L2PcInstance _activeChar;
  57. class RemoveWearItemsTask implements Runnable
  58. {
  59. public void run()
  60. {
  61. try
  62. {
  63. _activeChar.destroyWearedItems("Wear", null, true);
  64. }
  65. catch (Exception e)
  66. {
  67. _log.log(Level.SEVERE, "", e);
  68. }
  69. }
  70. }
  71. /**
  72. * Decrypt the RequestWearItem Client->Server Packet and Create _items table containing all ItemID to Wear.<BR><BR>
  73. *
  74. */
  75. @Override
  76. protected void readImpl()
  77. {
  78. // Read and Decrypt the RequestWearItem Client->Server Packet
  79. _activeChar = getClient().getActiveChar();
  80. _unknow = readD();
  81. _listId = readD(); // List of ItemID to Wear
  82. _count = readD(); // Number of Item to Wear
  83. if (_count < 0)
  84. _count = 0;
  85. if (_count > 100)
  86. _count = 0; // prevent too long lists
  87. // Create _items table that will contain all ItemID to Wear
  88. _items = new int[_count];
  89. // Fill _items table with all ItemID to Wear
  90. for (int i = 0; i < _count; i++)
  91. {
  92. int itemId = readD();
  93. _items[i] = itemId;
  94. }
  95. }
  96. /**
  97. * Launch Wear action.<BR><BR>
  98. *
  99. */
  100. @Override
  101. protected void runImpl()
  102. {
  103. // Get the current player and return if null
  104. L2PcInstance player = getClient().getActiveChar();
  105. if (player == null)
  106. return;
  107. // If Alternate rule Karma punishment is set to true, forbid Wear to player with Karma
  108. if (!Config.ALT_GAME_KARMA_PLAYER_CAN_SHOP && player.getKarma() > 0)
  109. return;
  110. // Check current target of the player and the INTERACTION_DISTANCE
  111. L2Object target = player.getTarget();
  112. if (!player.isGM() && (target == null // No target (ie GM Shop)
  113. || !(target instanceof L2MerchantInstance || target instanceof L2MercManagerInstance) // Target not a merchant and not mercmanager
  114. || !player.isInsideRadius(target, L2Npc.INTERACTION_DISTANCE, false, false) // Distance is too far
  115. ))
  116. return;
  117. L2TradeList list = null;
  118. // Get the current merchant targeted by the player
  119. L2MerchantInstance merchant = (target instanceof L2MerchantInstance) ? (L2MerchantInstance) target : null;
  120. List<L2TradeList> lists = TradeController.getInstance().getBuyListByNpcId(merchant.getNpcId());
  121. if (lists == null)
  122. {
  123. Util.handleIllegalPlayerAction(player, "Warning!! Character " + player.getName() + " of account " + player.getAccountName() + " sent a false BuyList list_id " + _listId, Config.DEFAULT_PUNISH);
  124. return;
  125. }
  126. for (L2TradeList tradeList : lists)
  127. {
  128. if (tradeList.getListId() == _listId)
  129. {
  130. list = tradeList;
  131. }
  132. }
  133. if (list == null)
  134. {
  135. Util.handleIllegalPlayerAction(player, "Warning!! Character " + player.getName() + " of account " + player.getAccountName() + " sent a false BuyList list_id " + _listId, Config.DEFAULT_PUNISH);
  136. return;
  137. }
  138. _listId = list.getListId();
  139. // Check if the quantity of Item to Wear
  140. if (_count < 1 || _listId >= 1000000)
  141. {
  142. sendPacket(ActionFailed.STATIC_PACKET);
  143. return;
  144. }
  145. // Total Price of the Try On
  146. long totalPrice = 0;
  147. // Check for buylist validity and calculates summary values
  148. int slots = 0;
  149. int weight = 0;
  150. for (int i = 0; i < _count; i++)
  151. {
  152. int itemId = _items[i];
  153. if (!list.containsItemId(itemId))
  154. {
  155. Util.handleIllegalPlayerAction(player, "Warning!! Character " + player.getName() + " of account " + player.getAccountName() + " sent a false BuyList list_id " + _listId + " and item_id " + itemId, Config.DEFAULT_PUNISH);
  156. return;
  157. }
  158. L2Item template = ItemTable.getInstance().getTemplate(itemId);
  159. weight += template.getWeight();
  160. slots++;
  161. totalPrice += Config.WEAR_PRICE;
  162. if (totalPrice > PcInventory.MAX_ADENA)
  163. {
  164. Util.handleIllegalPlayerAction(player, "Warning!! Character " + player.getName() + " of account " + player.getAccountName() + " tried to purchase over " + PcInventory.MAX_ADENA + " adena worth of goods.", Config.DEFAULT_PUNISH);
  165. return;
  166. }
  167. }
  168. // Check the weight
  169. if (!player.getInventory().validateWeight(weight))
  170. {
  171. sendPacket(new SystemMessage(SystemMessageId.WEIGHT_LIMIT_EXCEEDED));
  172. return;
  173. }
  174. // Check the inventory capacity
  175. if (!player.getInventory().validateCapacity(slots))
  176. {
  177. sendPacket(new SystemMessage(SystemMessageId.SLOTS_FULL));
  178. return;
  179. }
  180. // Charge buyer and add tax to castle treasury if not owned by npc clan because a Try On is not Free
  181. if ((totalPrice < 0) || !player.reduceAdena("Wear", totalPrice, player.getLastFolkNPC(), false))
  182. {
  183. sendPacket(new SystemMessage(SystemMessageId.YOU_NOT_ENOUGH_ADENA));
  184. return;
  185. }
  186. // Proceed the wear
  187. InventoryUpdate playerIU = new InventoryUpdate();
  188. for (int i = 0; i < _count; i++)
  189. {
  190. int itemId = _items[i];
  191. if (!list.containsItemId(itemId))
  192. {
  193. Util.handleIllegalPlayerAction(player, "Warning!! Character " + player.getName() + " of account " + player.getAccountName() + " sent a false BuyList list_id " + _listId + " and item_id " + itemId, Config.DEFAULT_PUNISH);
  194. return;
  195. }
  196. // If player doesn't own this item : Add this L2ItemInstance to Inventory and set properties lastchanged to ADDED and _wear to True
  197. // If player already own this item : Return its L2ItemInstance (will not be destroy because property _wear set to False)
  198. L2ItemInstance item = player.getInventory().addWearItem("Wear", itemId, player, merchant);
  199. // Equip player with this item (set its location)
  200. player.getInventory().equipItemAndRecord(item);
  201. // Add this Item in the InventoryUpdate Server->Client Packet
  202. playerIU.addItem(item);
  203. }
  204. // Send the InventoryUpdate Server->Client Packet to the player
  205. // Add Items in player inventory and equip them
  206. player.sendPacket(playerIU);
  207. // Send the StatusUpdate Server->Client Packet to the player with new CUR_LOAD (0x0e) information
  208. StatusUpdate su = new StatusUpdate(player.getObjectId());
  209. su.addAttribute(StatusUpdate.CUR_LOAD, player.getCurrentLoad());
  210. player.sendPacket(su);
  211. // Send a Server->Client packet UserInfo to this L2PcInstance and CharInfo to all L2PcInstance in its _KnownPlayers
  212. player.broadcastUserInfo();
  213. // All weared items should be removed in ALLOW_WEAR_DELAY sec.
  214. if (_removeWearItemsTask == null)
  215. _removeWearItemsTask = ThreadPoolManager.getInstance().scheduleGeneral(new RemoveWearItemsTask(), Config.WEAR_DELAY * 1000);
  216. }
  217. /* (non-Javadoc)
  218. * @see com.l2jserver.gameserver.clientpackets.ClientBasePacket#getType()
  219. */
  220. @Override
  221. public String getType()
  222. {
  223. return _C__C6_REQUESTWEARITEM;
  224. }
  225. }