123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271 |
- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package com.l2jserver.gameserver.network.clientpackets;
- import java.util.List;
- import java.util.concurrent.Future;
- import java.util.logging.Level;
- import java.util.logging.Logger;
- import com.l2jserver.Config;
- import com.l2jserver.gameserver.ThreadPoolManager;
- import com.l2jserver.gameserver.TradeController;
- import com.l2jserver.gameserver.datatables.ItemTable;
- import com.l2jserver.gameserver.model.L2ItemInstance;
- import com.l2jserver.gameserver.model.L2Object;
- import com.l2jserver.gameserver.model.L2TradeList;
- import com.l2jserver.gameserver.model.actor.L2Npc;
- import com.l2jserver.gameserver.model.actor.instance.L2MercManagerInstance;
- import com.l2jserver.gameserver.model.actor.instance.L2MerchantInstance;
- import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
- import com.l2jserver.gameserver.model.itemcontainer.PcInventory;
- import com.l2jserver.gameserver.network.SystemMessageId;
- import com.l2jserver.gameserver.network.serverpackets.ActionFailed;
- import com.l2jserver.gameserver.network.serverpackets.InventoryUpdate;
- import com.l2jserver.gameserver.network.serverpackets.StatusUpdate;
- import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
- import com.l2jserver.gameserver.templates.item.L2Item;
- import com.l2jserver.gameserver.util.Util;
- /**
- * RequestWearItem client packet class.
- */
- public final class RequestWearItem extends L2GameClientPacket
- {
- private static final String _C__C6_REQUESTWEARITEM = "[C] C6 RequestWearItem";
- protected static final Logger _log = Logger.getLogger(RequestWearItem.class.getName());
-
- protected Future<?> _removeWearItemsTask;
-
- @SuppressWarnings("unused")
- private int _unknow;
-
- /** List of ItemID to Wear */
- private int _listId;
-
- /** Number of Item to Wear */
- private int _count;
-
- /** Table of ItemId containing all Item to Wear */
- private int[] _items;
-
- /** Player that request a Try on */
- protected L2PcInstance _activeChar;
-
- class RemoveWearItemsTask implements Runnable
- {
- public void run()
- {
- try
- {
- _activeChar.destroyWearedItems("Wear", null, true);
-
- }
- catch (Exception e)
- {
- _log.log(Level.SEVERE, "", e);
- }
- }
- }
-
- /**
- * Decrypt the RequestWearItem Client->Server Packet and Create _items table containing all ItemID to Wear.<BR><BR>
- *
- */
- @Override
- protected void readImpl()
- {
- // Read and Decrypt the RequestWearItem Client->Server Packet
- _activeChar = getClient().getActiveChar();
- _unknow = readD();
- _listId = readD(); // List of ItemID to Wear
- _count = readD(); // Number of Item to Wear
-
- if (_count < 0)
- _count = 0;
- if (_count > 100)
- _count = 0; // prevent too long lists
-
- // Create _items table that will contain all ItemID to Wear
- _items = new int[_count];
-
- // Fill _items table with all ItemID to Wear
- for (int i = 0; i < _count; i++)
- {
- int itemId = readD();
- _items[i] = itemId;
- }
- }
-
- /**
- * Launch Wear action.<BR><BR>
- *
- */
- @Override
- protected void runImpl()
- {
- // Get the current player and return if null
- L2PcInstance player = getClient().getActiveChar();
- if (player == null)
- return;
-
- // If Alternate rule Karma punishment is set to true, forbid Wear to player with Karma
- if (!Config.ALT_GAME_KARMA_PLAYER_CAN_SHOP && player.getKarma() > 0)
- return;
-
- // Check current target of the player and the INTERACTION_DISTANCE
- L2Object target = player.getTarget();
- if (!player.isGM() && (target == null // No target (ie GM Shop)
- || !(target instanceof L2MerchantInstance || target instanceof L2MercManagerInstance) // Target not a merchant and not mercmanager
- || !player.isInsideRadius(target, L2Npc.INTERACTION_DISTANCE, false, false) // Distance is too far
- ))
- return;
-
- L2TradeList list = null;
-
- // Get the current merchant targeted by the player
- L2MerchantInstance merchant = (target instanceof L2MerchantInstance) ? (L2MerchantInstance) target : null;
-
- List<L2TradeList> lists = TradeController.getInstance().getBuyListByNpcId(merchant.getNpcId());
-
- if (lists == null)
- {
- Util.handleIllegalPlayerAction(player, "Warning!! Character " + player.getName() + " of account " + player.getAccountName() + " sent a false BuyList list_id " + _listId, Config.DEFAULT_PUNISH);
- return;
- }
-
- for (L2TradeList tradeList : lists)
- {
- if (tradeList.getListId() == _listId)
- {
- list = tradeList;
- }
- }
-
- if (list == null)
- {
- Util.handleIllegalPlayerAction(player, "Warning!! Character " + player.getName() + " of account " + player.getAccountName() + " sent a false BuyList list_id " + _listId, Config.DEFAULT_PUNISH);
- return;
- }
-
- _listId = list.getListId();
-
- // Check if the quantity of Item to Wear
- if (_count < 1 || _listId >= 1000000)
- {
- sendPacket(ActionFailed.STATIC_PACKET);
- return;
- }
-
- // Total Price of the Try On
- long totalPrice = 0;
-
- // Check for buylist validity and calculates summary values
- int slots = 0;
- int weight = 0;
-
- for (int i = 0; i < _count; i++)
- {
- int itemId = _items[i];
-
- if (!list.containsItemId(itemId))
- {
- Util.handleIllegalPlayerAction(player, "Warning!! Character " + player.getName() + " of account " + player.getAccountName() + " sent a false BuyList list_id " + _listId + " and item_id " + itemId, Config.DEFAULT_PUNISH);
- return;
- }
-
- L2Item template = ItemTable.getInstance().getTemplate(itemId);
- weight += template.getWeight();
- slots++;
-
- totalPrice += Config.WEAR_PRICE;
- if (totalPrice > PcInventory.MAX_ADENA)
- {
- Util.handleIllegalPlayerAction(player, "Warning!! Character " + player.getName() + " of account " + player.getAccountName() + " tried to purchase over " + PcInventory.MAX_ADENA + " adena worth of goods.", Config.DEFAULT_PUNISH);
- return;
- }
- }
-
- // Check the weight
- if (!player.getInventory().validateWeight(weight))
- {
- sendPacket(new SystemMessage(SystemMessageId.WEIGHT_LIMIT_EXCEEDED));
- return;
- }
-
- // Check the inventory capacity
- if (!player.getInventory().validateCapacity(slots))
- {
- sendPacket(new SystemMessage(SystemMessageId.SLOTS_FULL));
- return;
- }
-
- // Charge buyer and add tax to castle treasury if not owned by npc clan because a Try On is not Free
- if ((totalPrice < 0) || !player.reduceAdena("Wear", totalPrice, player.getLastFolkNPC(), false))
- {
- sendPacket(new SystemMessage(SystemMessageId.YOU_NOT_ENOUGH_ADENA));
- return;
- }
-
- // Proceed the wear
- InventoryUpdate playerIU = new InventoryUpdate();
- for (int i = 0; i < _count; i++)
- {
- int itemId = _items[i];
-
- if (!list.containsItemId(itemId))
- {
- Util.handleIllegalPlayerAction(player, "Warning!! Character " + player.getName() + " of account " + player.getAccountName() + " sent a false BuyList list_id " + _listId + " and item_id " + itemId, Config.DEFAULT_PUNISH);
- return;
- }
-
- // If player doesn't own this item : Add this L2ItemInstance to Inventory and set properties lastchanged to ADDED and _wear to True
- // If player already own this item : Return its L2ItemInstance (will not be destroy because property _wear set to False)
- L2ItemInstance item = player.getInventory().addWearItem("Wear", itemId, player, merchant);
-
- // Equip player with this item (set its location)
- player.getInventory().equipItemAndRecord(item);
-
- // Add this Item in the InventoryUpdate Server->Client Packet
- playerIU.addItem(item);
- }
-
- // Send the InventoryUpdate Server->Client Packet to the player
- // Add Items in player inventory and equip them
- player.sendPacket(playerIU);
-
- // Send the StatusUpdate Server->Client Packet to the player with new CUR_LOAD (0x0e) information
- StatusUpdate su = new StatusUpdate(player.getObjectId());
- su.addAttribute(StatusUpdate.CUR_LOAD, player.getCurrentLoad());
- player.sendPacket(su);
-
- // Send a Server->Client packet UserInfo to this L2PcInstance and CharInfo to all L2PcInstance in its _KnownPlayers
- player.broadcastUserInfo();
-
- // All weared items should be removed in ALLOW_WEAR_DELAY sec.
- if (_removeWearItemsTask == null)
- _removeWearItemsTask = ThreadPoolManager.getInstance().scheduleGeneral(new RemoveWearItemsTask(), Config.WEAR_DELAY * 1000);
-
- }
-
- /* (non-Javadoc)
- * @see com.l2jserver.gameserver.clientpackets.ClientBasePacket#getType()
- */
- @Override
- public String getType()
- {
- return _C__C6_REQUESTWEARITEM;
- }
- }
|