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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package com.l2jserver.gameserver.network.clientpackets;
- import com.l2jserver.gameserver.model.BlockList;
- import com.l2jserver.gameserver.model.L2World;
- import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
- import com.l2jserver.gameserver.network.SystemMessageId;
- import com.l2jserver.gameserver.network.serverpackets.FriendAddRequest;
- import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
- /**
- * This class ...
- *
- * @version $Revision: 1.3.4.2 $ $Date: 2005/03/27 15:29:30 $
- */
- public final class RequestFriendInvite extends L2GameClientPacket
- {
- private static final String _C__5E_REQUESTFRIENDINVITE = "[C] 5E RequestFriendInvite";
- //private static Logger _log = Logger.getLogger(RequestFriendInvite.class.getName());
- private String _name;
- @Override
- protected void readImpl()
- {
- _name = readS();
- }
- @Override
- protected void runImpl()
- {
- final L2PcInstance activeChar = getClient().getActiveChar();
- if (activeChar == null)
- return;
- final L2PcInstance friend = L2World.getInstance().getPlayer(_name);
- SystemMessage sm;
- // can't use friend invite for locating invisible characters
- if (friend == null || friend.isOnline() == 0 || friend.getAppearance().getInvisible())
- {
- //Target is not found in the game.
- activeChar.sendPacket(SystemMessageId.THE_USER_YOU_REQUESTED_IS_NOT_IN_GAME);
- return;
- }
- else if (friend == activeChar)
- {
- //You cannot add yourself to your own friend list.
- activeChar.sendPacket(SystemMessageId.YOU_CANNOT_ADD_YOURSELF_TO_OWN_FRIEND_LIST);
- return;
- }
- else if (BlockList.isBlocked(activeChar, friend))
- {
- sm = new SystemMessage(SystemMessageId.BLOCKED_C1);
- sm.addCharName(friend);
- activeChar.sendPacket(sm);
- return;
- }
- else if (BlockList.isBlocked(friend, activeChar))
- {
- activeChar.sendMessage("You are in target's block list.");
- return;
- }
-
- if (activeChar.getFriendList().contains(friend.getObjectId()))
- {
- // Player already is in your friendlist
- sm = new SystemMessage(SystemMessageId.S1_ALREADY_IN_FRIENDS_LIST);
- sm.addString(_name);
- activeChar.sendPacket(sm);
- return;
- }
-
- if (!friend.isProcessingRequest())
- {
- // requets to become friend
- activeChar.onTransactionRequest(friend);
- sm = new SystemMessage(SystemMessageId.YOU_REQUESTED_C1_TO_BE_FRIEND);
- sm.addString(_name);
- FriendAddRequest ajf = new FriendAddRequest(activeChar.getName());
- friend.sendPacket(ajf);
- }
- else
- {
- sm = new SystemMessage(SystemMessageId.C1_IS_BUSY_TRY_LATER);
- sm.addString(_name);
- }
-
- activeChar.sendPacket(sm);
- }
- @Override
- public String getType()
- {
- return _C__5E_REQUESTFRIENDINVITE;
- }
- }
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