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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package com.l2jserver.gameserver.network.clientpackets;
- import java.util.logging.Logger;
- import com.l2jserver.gameserver.datatables.EnchantGroupsTable;
- import com.l2jserver.gameserver.model.L2EnchantSkillLearn;
- import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
- import com.l2jserver.gameserver.network.serverpackets.ExEnchantSkillInfoDetail;
- /**
- * Format (ch) ddd c: (id) 0xD0 h: (subid) 0x31 d: type d: skill id d: skill lvl
- *
- * @author -Wooden-
- *
- */
- public final class RequestExEnchantSkillInfoDetail extends L2GameClientPacket
- {
- protected static final Logger _log = Logger.getLogger(RequestExEnchantSkillInfoDetail.class.getName());
- private int _type;
- private int _skillId;
- private int _skillLvl;
- @Override
- protected void readImpl()
- {
- _type = readD();
- _skillId = readD();
- _skillLvl = readD();
- }
- /*
- * (non-Javadoc)
- *
- * @see com.l2jserver.gameserver.clientpackets.ClientBasePacket#runImpl()
- */
- @Override
- protected void runImpl()
- {
- L2PcInstance activeChar = getClient().getActiveChar();
- if (activeChar == null)
- return;
- int reqSkillLvl = -2;
- if (_type == 0 || _type == 1)
- reqSkillLvl = _skillLvl - 1; // enchant
- else if (_type == 2)
- reqSkillLvl = _skillLvl + 1; // untrain
- else if (_type == 3)
- reqSkillLvl = _skillLvl; // change route
- int playerSkillLvl = activeChar.getSkillLevel(_skillId);
- // dont have such skill
- if (playerSkillLvl == -1)
- return;
- // if reqlvl is 100,200,.. check base skill lvl enchant
- if ((reqSkillLvl % 100) == 0)
- {
- L2EnchantSkillLearn esl = EnchantGroupsTable.getInstance().getSkillEnchantmentBySkillId(_skillId);
- if (esl != null)
- {
- // if player dont have min level to enchant
- if (playerSkillLvl != esl.getBaseLevel())
- return;
- }
- // enchant data dont exist?
- else
- return;
- }
- else if (playerSkillLvl != reqSkillLvl)
- {
- // change route is different skill lvl but same enchant
- if (_type == 3 && ((playerSkillLvl % 100) != (_skillLvl % 100)))
- return;
- }
- // send skill enchantment detail
- ExEnchantSkillInfoDetail esd = new ExEnchantSkillInfoDetail(_type, _skillId, _skillLvl, activeChar);
- activeChar.sendPacket(esd);
- }
- /*
- * (non-Javadoc)
- *
- * @see com.l2jserver.gameserver.BasePacket#getType()
- */
- @Override
- public String getType()
- {
- return "[C] D0:46 RequestExEnchantSkillInfo";
- }
- }
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