CharacterDelete.java 2.6 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.network.clientpackets;
  16. import java.util.logging.Level;
  17. import java.util.logging.Logger;
  18. import com.l2jserver.Config;
  19. import com.l2jserver.gameserver.network.serverpackets.CharDeleteFail;
  20. import com.l2jserver.gameserver.network.serverpackets.CharDeleteSuccess;
  21. import com.l2jserver.gameserver.network.serverpackets.CharSelectionInfo;
  22. /**
  23. * This class ...
  24. *
  25. * @version $Revision: 1.8.2.1.2.3 $ $Date: 2005/03/27 15:29:30 $
  26. */
  27. public final class CharacterDelete extends L2GameClientPacket
  28. {
  29. private static final String _C__0C_CHARACTERDELETE = "[C] 0C CharacterDelete";
  30. private static Logger _log = Logger.getLogger(CharacterDelete.class.getName());
  31. // cd
  32. private int _charSlot;
  33. @Override
  34. protected void readImpl()
  35. {
  36. _charSlot = readD();
  37. }
  38. @Override
  39. protected void runImpl()
  40. {
  41. if (!getClient().getFloodProtectors().getCharacterSelect().tryPerformAction("CharacterDelete"))
  42. return;
  43. if (Config.DEBUG) _log.fine("deleting slot:" + _charSlot);
  44. try
  45. {
  46. byte answer = getClient().markToDeleteChar(_charSlot);
  47. switch(answer)
  48. {
  49. default:
  50. case -1: // Error
  51. break;
  52. case 0: // Success!
  53. sendPacket(new CharDeleteSuccess());
  54. break;
  55. case 1:
  56. sendPacket(new CharDeleteFail(CharDeleteFail.REASON_YOU_MAY_NOT_DELETE_CLAN_MEMBER));
  57. break;
  58. case 2:
  59. sendPacket(new CharDeleteFail(CharDeleteFail.REASON_CLAN_LEADERS_MAY_NOT_BE_DELETED));
  60. break;
  61. }
  62. }
  63. catch (Exception e)
  64. {
  65. _log.log(Level.SEVERE, "Error:", e);
  66. }
  67. CharSelectionInfo cl = new CharSelectionInfo(getClient().getAccountName(), getClient().getSessionId().playOkID1, 0);
  68. sendPacket(cl);
  69. getClient().setCharSelection(cl.getCharInfo());
  70. }
  71. /* (non-Javadoc)
  72. * @see com.l2jserver.gameserver.clientpackets.ClientBasePacket#getType()
  73. */
  74. @Override
  75. public String getType()
  76. {
  77. return _C__0C_CHARACTERDELETE;
  78. }
  79. }