UserInfo.java 20 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.network.serverpackets;
  16. import com.l2jserver.Config;
  17. import com.l2jserver.gameserver.datatables.NpcTable;
  18. import com.l2jserver.gameserver.instancemanager.CursedWeaponsManager;
  19. import com.l2jserver.gameserver.model.Elementals;
  20. import com.l2jserver.gameserver.model.L2Transformation;
  21. import com.l2jserver.gameserver.model.actor.L2Summon;
  22. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  23. import com.l2jserver.gameserver.model.itemcontainer.Inventory;
  24. import com.l2jserver.gameserver.skills.AbnormalEffect;
  25. import com.l2jserver.gameserver.templates.chars.L2NpcTemplate;
  26. /**
  27. * 0000: 04 03 15 00 00 77 ff 00 00 80 f1 ff ff 00 00 00 .....w..........
  28. * 0010: 00 2a 89 00 4c 43 00 61 00 6c 00 61 00 64 00 6f .*..LC.a.l.a.d.o
  29. * 0020: 00 6e 00 00 00 01 00 00 00 00 00 00 00 19 00 00 .n..............
  30. * 0030: 00 0d 00 00 00 ee 81 02 00 15 00 00 00 18 00 00 ................
  31. * 0040: 00 19 00 00 00 25 00 00 00 17 00 00 00 28 00 00 .....%.......(..
  32. * 0050: 00 14 01 00 00 14 01 00 00 02 01 00 00 02 01 00 ................
  33. * 0060: 00 fa 09 00 00 81 06 00 00 26 34 00 00 2e 00 00 .........&4.....
  34. * 0070: 00 00 00 00 00 db 9f a1 41 93 26 64 41 de c8 31 ........A.&dA..1
  35. * 0080: 41 ca 73 c0 41 d5 22 d0 41 83 bd 41 41 81 56 10 A.s.A.".A..AA.V.
  36. * 0090: 41 00 00 00 00 27 7d 30 41 69 aa e0 40 b4 fb d3 A....'}0Ai..@...
  37. * 00a0: 41 91 f9 63 41 00 00 00 00 81 56 10 41 00 00 00 A..cA.....V.A...
  38. * 00b0: 00 71 00 00 00 71 00 00 00 76 00 00 00 74 00 00 .q...q...v...t..
  39. * 00c0: 00 74 00 00 00 2a 00 00 00 e8 02 00 00 00 00 00 .t...*..........
  40. * 00d0: 00 5f 04 00 00 ac 01 00 00 cf 01 00 00 62 04 00 ._...........b..
  41. * 00e0: 00 00 00 00 00 e8 02 00 00 0b 00 00 00 52 01 00 .............R..
  42. * 00f0: 00 4d 00 00 00 2a 00 00 00 2f 00 00 00 29 00 00 .M...*.../...)..
  43. * 0100: 00 12 00 00 00 82 01 00 00 52 01 00 00 53 00 00 .........R...S..
  44. * 0110: 00 00 00 00 00 00 00 00 00 7a 00 00 00 55 00 00 .........z...U..
  45. * 0120: 00 32 00 00 00 32 00 00 00 00 00 00 00 00 00 00 .2...2..........
  46. * 0130: 00 00 00 00 00 00 00 00 00 a4 70 3d 0a d7 a3 f0 ..........p=....
  47. * 0140: 3f 64 5d dc 46 03 78 f3 3f 00 00 00 00 00 00 1e ?d].F.x.?.......
  48. * 0150: 40 00 00 00 00 00 00 38 40 02 00 00 00 01 00 00 @......8@.......
  49. * 0160: 00 00 00 00 00 00 00 00 00 00 00 c1 0c 00 00 01 ................
  50. * 0170: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
  51. * 0180: 00 00 00 00 ....
  52. *
  53. *
  54. * dddddSdddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddffffddddSdddcccdd (h)
  55. * dddddSddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddd ffffddddSdddddcccddh (h) c dc hhdh
  56. * dddddSdddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddffffddddSdddddcccddh (h) c dc hhdh ddddc c dcc cddd d (from 654)
  57. * but it actually reads
  58. * dddddSdddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddffffddddSdddddcccddh (h) c dc *dddddddd* hhdh ddddc dcc cddd d
  59. * *...*: here i am not sure at least it looks like it reads that much data (32 bytes), not sure about the format inside because it is not read thanks to the ususal parsing function
  60. *
  61. * dddddSddddQddddddddddddddddddddddddddddddddddddddddddddddddhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhddddddddddddddddddddffffddddSdddddcccddh [h] c dc d hhdh ddddc c dcc cddd d c dd d d
  62. * @version $Revision: 1.14.2.4.2.12 $ $Date: 2005/04/11 10:05:55 $
  63. */
  64. public final class UserInfo extends L2GameServerPacket
  65. {
  66. private static final String _S__04_USERINFO = "[S] 32 UserInfo";
  67. private L2PcInstance _activeChar;
  68. /**
  69. * Run speed, swimming run speed and flying run speed
  70. */
  71. private int _runSpd;
  72. /**
  73. * Walking speed, swimming walking speed and flying walking speed
  74. */
  75. private int _walkSpd;
  76. private int _relation;
  77. private float _moveMultiplier;
  78. /**
  79. * @param _characters
  80. */
  81. public UserInfo(L2PcInstance character)
  82. {
  83. _activeChar = character;
  84. _moveMultiplier = _activeChar.getMovementSpeedMultiplier();
  85. _runSpd = (int) (_activeChar.getRunSpeed() / _moveMultiplier);
  86. _walkSpd = (int) (_activeChar.getWalkSpeed() / _moveMultiplier);
  87. _relation = _activeChar.isClanLeader() ? 0x40 : 0;
  88. if (_activeChar.getSiegeState() == 1) _relation |= 0x180;
  89. if (_activeChar.getSiegeState() == 2) _relation |= 0x80;
  90. }
  91. @Override
  92. protected final void writeImpl()
  93. {
  94. writeC(0x32);
  95. writeD(_activeChar.getX());
  96. writeD(_activeChar.getY());
  97. writeD(_activeChar.getZ());
  98. writeD(_activeChar.isInAirShip() ? _activeChar.getAirShip().getObjectId() : 0x00); // heading from CT2.3 no longer used inside userinfo, here is now vehicle id (boat,airship)
  99. writeD(_activeChar.getObjectId());
  100. writeS(_activeChar.getName());
  101. writeD(_activeChar.getRace().ordinal());
  102. writeD(_activeChar.getAppearance().getSex()? 1 : 0);
  103. if (_activeChar.getClassIndex() == 0) writeD(_activeChar.getClassId().getId());
  104. else writeD(_activeChar.getBaseClass());
  105. writeD(_activeChar.getLevel());
  106. writeQ(_activeChar.getExp());
  107. writeD(_activeChar.getSTR());
  108. writeD(_activeChar.getDEX());
  109. writeD(_activeChar.getCON());
  110. writeD(_activeChar.getINT());
  111. writeD(_activeChar.getWIT());
  112. writeD(_activeChar.getMEN());
  113. writeD(_activeChar.getMaxHp());
  114. writeD((int) _activeChar.getCurrentHp());
  115. writeD(_activeChar.getMaxMp());
  116. writeD((int) _activeChar.getCurrentMp());
  117. writeD(_activeChar.getSp());
  118. writeD(_activeChar.getCurrentLoad());
  119. writeD(_activeChar.getMaxLoad());
  120. writeD(_activeChar.getActiveWeaponItem() != null ? 40 : 20); // 20 no weapon, 40 weapon equipped
  121. writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_UNDER));
  122. writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_REAR));
  123. writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_LEAR));
  124. writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_NECK));
  125. writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_RFINGER));
  126. writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_LFINGER));
  127. writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_HEAD));
  128. writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_RHAND));
  129. writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_LHAND));
  130. writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_GLOVES));
  131. writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_CHEST));
  132. writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_LEGS));
  133. writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_FEET));
  134. writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_BACK));
  135. writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_LRHAND));
  136. writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_HAIR));
  137. writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_HAIR2));
  138. writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_RBRACELET));
  139. writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_LBRACELET));
  140. writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_DECO1));
  141. writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_DECO2));
  142. writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_DECO3));
  143. writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_DECO4));
  144. writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_DECO5));
  145. writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_DECO6));
  146. writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_BELT)); // CT2.3
  147. writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_UNDER));
  148. writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_REAR));
  149. writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_LEAR));
  150. writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_NECK));
  151. writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_RFINGER));
  152. writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_LFINGER));
  153. writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_HEAD));
  154. writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_RHAND));
  155. writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_LHAND));
  156. writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_GLOVES));
  157. writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_CHEST));
  158. writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_LEGS));
  159. writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_FEET));
  160. writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_BACK));
  161. writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_LRHAND));
  162. writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_HAIR));
  163. writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_HAIR2));
  164. writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_RBRACELET));
  165. writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_LBRACELET));
  166. writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_DECO1));
  167. writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_DECO2));
  168. writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_DECO3));
  169. writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_DECO4));
  170. writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_DECO5));
  171. writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_DECO6));
  172. writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_BELT)); // CT2.3
  173. writeD(_activeChar.getInventory().getPaperdollAugmentationId(Inventory.PAPERDOLL_UNDER));
  174. writeD(_activeChar.getInventory().getPaperdollAugmentationId(Inventory.PAPERDOLL_REAR));
  175. writeD(_activeChar.getInventory().getPaperdollAugmentationId(Inventory.PAPERDOLL_LEAR));
  176. writeD(_activeChar.getInventory().getPaperdollAugmentationId(Inventory.PAPERDOLL_NECK));
  177. writeD(_activeChar.getInventory().getPaperdollAugmentationId(Inventory.PAPERDOLL_RFINGER));
  178. writeD(_activeChar.getInventory().getPaperdollAugmentationId(Inventory.PAPERDOLL_LFINGER));
  179. writeD(_activeChar.getInventory().getPaperdollAugmentationId(Inventory.PAPERDOLL_HEAD));
  180. writeD(_activeChar.getInventory().getPaperdollAugmentationId(Inventory.PAPERDOLL_RHAND));
  181. writeD(_activeChar.getInventory().getPaperdollAugmentationId(Inventory.PAPERDOLL_LHAND));
  182. writeD(_activeChar.getInventory().getPaperdollAugmentationId(Inventory.PAPERDOLL_GLOVES));
  183. writeD(_activeChar.getInventory().getPaperdollAugmentationId(Inventory.PAPERDOLL_CHEST));
  184. writeD(_activeChar.getInventory().getPaperdollAugmentationId(Inventory.PAPERDOLL_LEGS));
  185. writeD(_activeChar.getInventory().getPaperdollAugmentationId(Inventory.PAPERDOLL_FEET));
  186. writeD(_activeChar.getInventory().getPaperdollAugmentationId(Inventory.PAPERDOLL_BACK));
  187. writeD(_activeChar.getInventory().getPaperdollAugmentationId(Inventory.PAPERDOLL_LRHAND));
  188. writeD(_activeChar.getInventory().getPaperdollAugmentationId(Inventory.PAPERDOLL_HAIR));
  189. writeD(_activeChar.getInventory().getPaperdollAugmentationId(Inventory.PAPERDOLL_HAIR2));
  190. writeD(_activeChar.getInventory().getPaperdollAugmentationId(Inventory.PAPERDOLL_RBRACELET));
  191. writeD(_activeChar.getInventory().getPaperdollAugmentationId(Inventory.PAPERDOLL_LBRACELET));
  192. writeD(_activeChar.getInventory().getPaperdollAugmentationId(Inventory.PAPERDOLL_DECO1));
  193. writeD(_activeChar.getInventory().getPaperdollAugmentationId(Inventory.PAPERDOLL_DECO2));
  194. writeD(_activeChar.getInventory().getPaperdollAugmentationId(Inventory.PAPERDOLL_DECO3));
  195. writeD(_activeChar.getInventory().getPaperdollAugmentationId(Inventory.PAPERDOLL_DECO4));
  196. writeD(_activeChar.getInventory().getPaperdollAugmentationId(Inventory.PAPERDOLL_DECO5));
  197. writeD(_activeChar.getInventory().getPaperdollAugmentationId(Inventory.PAPERDOLL_DECO6));
  198. writeD(_activeChar.getInventory().getPaperdollAugmentationId(Inventory.PAPERDOLL_BELT)); // CT2.3
  199. writeD(_activeChar.getInventory().getMaxTalismanCount()); // CT2.3
  200. writeD(_activeChar.getInventory().getCloakStatus()); // CT2.3
  201. writeD(_activeChar.getPAtk(null));
  202. writeD(_activeChar.getPAtkSpd());
  203. writeD(_activeChar.getPDef(null));
  204. writeD(_activeChar.getEvasionRate(null));
  205. writeD(_activeChar.getAccuracy());
  206. writeD(_activeChar.getCriticalHit(null, null));
  207. writeD(_activeChar.getMAtk(null, null));
  208. writeD(_activeChar.getMAtkSpd());
  209. writeD(_activeChar.getPAtkSpd());
  210. writeD(_activeChar.getMDef(null, null));
  211. writeD(_activeChar.getPvpFlag()); // 0-non-pvp 1-pvp = violett name
  212. writeD(_activeChar.getKarma());
  213. writeD(_runSpd);
  214. writeD(_walkSpd);
  215. writeD(_runSpd); // swim run speed
  216. writeD(_walkSpd); // swim walk speed
  217. writeD(0);
  218. writeD(0);
  219. writeD(_activeChar.isFlying() ? _runSpd : 0); // fly speed
  220. writeD(_activeChar.isFlying() ? _walkSpd : 0); // fly speed
  221. writeF(_moveMultiplier);
  222. writeF(_activeChar.getAttackSpeedMultiplier());
  223. L2Summon pet = _activeChar.getPet();
  224. L2Transformation trans;
  225. if (_activeChar.getMountType() != 0 && pet != null)
  226. {
  227. writeF(pet.getTemplate().fCollisionRadius);
  228. writeF(pet.getTemplate().fCollisionHeight);
  229. }
  230. else if ((trans = _activeChar.getTransformation()) != null)
  231. {
  232. writeF(trans.getCollisionRadius());
  233. writeF(trans.getCollisionHeight());
  234. }
  235. else
  236. {
  237. writeF(_activeChar.getCollisionRadius());
  238. writeF(_activeChar.getCollisionHeight());
  239. }
  240. writeD(_activeChar.getAppearance().getHairStyle());
  241. writeD(_activeChar.getAppearance().getHairColor());
  242. writeD(_activeChar.getAppearance().getFace());
  243. writeD(_activeChar.isGM() ? 1 : 0); // builder level
  244. String title = _activeChar.getTitle();
  245. if (_activeChar.getAppearance().getInvisible() && _activeChar.isGM()) title = "Invisible";
  246. if (_activeChar.getPoly().isMorphed())
  247. {
  248. L2NpcTemplate polyObj = NpcTable.getInstance().getTemplate(_activeChar.getPoly().getPolyId());
  249. if(polyObj != null)
  250. title += " - " + polyObj.name;
  251. }
  252. writeS(title);
  253. writeD(_activeChar.getClanId());
  254. writeD(_activeChar.getClanCrestId());
  255. writeD(_activeChar.getAllyId());
  256. writeD(_activeChar.getAllyCrestId()); // ally crest id
  257. // 0x40 leader rights
  258. // siege flags: attacker - 0x180 sword over name, defender - 0x80 shield, 0xC0 crown (|leader), 0x1C0 flag (|leader)
  259. writeD(_relation);
  260. writeC(_activeChar.getMountType()); // mount type
  261. writeC(_activeChar.getPrivateStoreType());
  262. writeC(_activeChar.hasDwarvenCraft() ? 1 : 0);
  263. writeD(_activeChar.getPkKills());
  264. writeD(_activeChar.getPvpKills());
  265. writeH(_activeChar.getCubics().size());
  266. for (int id : _activeChar.getCubics().keySet())
  267. writeH(id);
  268. writeC(0x00); //1-find party members
  269. if (_activeChar.getAppearance().getInvisible() && _activeChar.isGM())
  270. writeD(_activeChar.getAbnormalEffect() | AbnormalEffect.STEALTH.getMask());
  271. else
  272. writeD(_activeChar.getAbnormalEffect());
  273. writeC(_activeChar.isFlyingMounted() ? 2 : 0);
  274. writeD(_activeChar.getClanPrivileges());
  275. writeH(_activeChar.getRecomLeft()); //c2 recommendations remaining
  276. writeH(_activeChar.getRecomHave()); //c2 recommendations received
  277. writeD(_activeChar.getMountNpcId() > 0 ? _activeChar.getMountNpcId() + 1000000 : 0);
  278. writeH(_activeChar.getInventoryLimit());
  279. writeD(_activeChar.getClassId().getId());
  280. writeD(0x00); // special effects? circles around player...
  281. writeD(_activeChar.getMaxCp());
  282. writeD((int) _activeChar.getCurrentCp());
  283. writeC(_activeChar.isMounted() ? 0 : _activeChar.getEnchantEffect());
  284. if(_activeChar.getTeam()==1)
  285. writeC(0x01); //team circle around feet 1= Blue, 2 = red
  286. else if(_activeChar.getTeam()==2)
  287. writeC(0x02); //team circle around feet 1= Blue, 2 = red
  288. else
  289. writeC(0x00); //team circle around feet 1= Blue, 2 = red
  290. writeD(_activeChar.getClanCrestLargeId());
  291. writeC(_activeChar.isNoble() ? 1 : 0); //0x01: symbol on char menu ctrl+I
  292. writeC(_activeChar.isHero() || (_activeChar.isGM() && Config.GM_HERO_AURA) ? 1 : 0); //0x01: Hero Aura
  293. writeC(_activeChar.isFishing() ? 1 : 0); //Fishing Mode
  294. writeD(_activeChar.getFishx()); //fishing x
  295. writeD(_activeChar.getFishy()); //fishing y
  296. writeD(_activeChar.getFishz()); //fishing z
  297. writeD(_activeChar.getAppearance().getNameColor());
  298. //new c5
  299. writeC(_activeChar.isRunning() ? 0x01 : 0x00); //changes the Speed display on Status Window
  300. writeD(_activeChar.getPledgeClass()); //changes the text above CP on Status Window
  301. writeD(_activeChar.getPledgeType());
  302. writeD(_activeChar.getAppearance().getTitleColor());
  303. if (_activeChar.isCursedWeaponEquipped())
  304. writeD(CursedWeaponsManager.getInstance().getLevel(_activeChar.getCursedWeaponEquippedId()));
  305. else
  306. writeD(0x00);
  307. // T1 Starts
  308. writeD(_activeChar.getTransformationId());
  309. byte attackAttribute = _activeChar.getAttackElement();
  310. writeH(attackAttribute);
  311. writeH(_activeChar.getAttackElementValue(attackAttribute));
  312. writeH(_activeChar.getDefenseElementValue(Elementals.FIRE));
  313. writeH(_activeChar.getDefenseElementValue(Elementals.WATER));
  314. writeH(_activeChar.getDefenseElementValue(Elementals.WIND));
  315. writeH(_activeChar.getDefenseElementValue(Elementals.EARTH));
  316. writeH(_activeChar.getDefenseElementValue(Elementals.HOLY));
  317. writeH(_activeChar.getDefenseElementValue(Elementals.DARK));
  318. writeD(_activeChar.getAgathionId());
  319. // T2 Starts
  320. writeD(_activeChar.getFame()); // Fame
  321. writeD(_activeChar.isMinimapAllowed() ? 1: 0); // Minimap on Hellbound
  322. writeD(_activeChar.getVitalityPoints()); // Vitality Points
  323. writeD(_activeChar.getSpecialEffect());
  324. writeD(0x00); // CT2.3
  325. writeD(0x00); // CT2.3
  326. writeD(0x00); // CT2.3
  327. }
  328. /* (non-Javadoc)
  329. * @see com.l2jserver.gameserver.serverpackets.ServerBasePacket#getType()
  330. */
  331. @Override
  332. public String getType()
  333. {
  334. return _S__04_USERINFO;
  335. }
  336. }