EffectRelax.java 3.1 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package net.sf.l2j.gameserver.skills.effects;
  16. import net.sf.l2j.gameserver.ai.CtrlIntention;
  17. import net.sf.l2j.gameserver.model.L2Effect;
  18. import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
  19. import net.sf.l2j.gameserver.network.SystemMessageId;
  20. import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;
  21. import net.sf.l2j.gameserver.skills.Env;
  22. class EffectRelax extends L2Effect
  23. {
  24. public EffectRelax(Env env, EffectTemplate template)
  25. {
  26. super(env, template);
  27. }
  28. /**
  29. *
  30. * @see net.sf.l2j.gameserver.model.L2Effect#getEffectType()
  31. */
  32. @Override
  33. public EffectType getEffectType()
  34. {
  35. return EffectType.RELAXING;
  36. }
  37. /**
  38. *
  39. * @see net.sf.l2j.gameserver.model.L2Effect#onStart()
  40. */
  41. @Override
  42. public void onStart()
  43. {
  44. if (getEffected() instanceof L2PcInstance)
  45. {
  46. setRelax(true);
  47. ((L2PcInstance) getEffected()).sitDown();
  48. }
  49. else
  50. getEffected().getAI().setIntention(CtrlIntention.AI_INTENTION_REST);
  51. super.onStart();
  52. }
  53. /**
  54. *
  55. * @see net.sf.l2j.gameserver.model.L2Effect#onExit()
  56. */
  57. @Override
  58. public void onExit()
  59. {
  60. setRelax(false);
  61. super.onExit();
  62. }
  63. /**
  64. *
  65. * @see net.sf.l2j.gameserver.model.L2Effect#onActionTime()
  66. */
  67. @Override
  68. public boolean onActionTime()
  69. {
  70. boolean retval = true;
  71. if (getEffected().isDead())
  72. retval = false;
  73. if (getEffected() instanceof L2PcInstance)
  74. {
  75. if (!((L2PcInstance) getEffected()).isSitting())
  76. retval = false;
  77. }
  78. if (getEffected().getCurrentHp() + 1 > getEffected().getMaxHp())
  79. {
  80. if (getSkill().isToggle())
  81. {
  82. getEffected().sendMessage("Fully rested. Effect of "
  83. + getSkill().getName() + " has been removed.");
  84. retval = false;
  85. }
  86. }
  87. double manaDam = calc();
  88. if (manaDam > getEffected().getCurrentMp())
  89. {
  90. if (getSkill().isToggle())
  91. {
  92. SystemMessage sm = new SystemMessage(SystemMessageId.SKILL_REMOVED_DUE_LACK_MP);
  93. getEffected().sendPacket(sm);
  94. // if (getEffected() instanceof L2PcInstance)
  95. // ((L2PcInstance)getEffected()).standUp();
  96. retval = false;
  97. }
  98. }
  99. if (!retval)
  100. setRelax(retval);
  101. else
  102. getEffected().reduceCurrentMp(manaDam);
  103. return retval;
  104. }
  105. /**
  106. *
  107. * @param val
  108. */
  109. private void setRelax(boolean val)
  110. {
  111. if (getEffected() instanceof L2PcInstance)
  112. ((L2PcInstance) getEffected()).setRelax(val);
  113. }
  114. }