EffectPhoenixBless.java 1.9 KB

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  1. /*
  2. * This program is free software; you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation; either version 2, or (at your option) any later version.
  5. *
  6. * This program is distributed in the hope that it will be useful, but WITHOUT
  7. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  8. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  9. * details.
  10. *
  11. * You should have received a copy of the GNU General Public License along with
  12. * this program; if not, write to the Free Software Foundation, Inc., 59 Temple
  13. * Place - Suite 330, Boston, MA 02111-1307, USA.
  14. *
  15. * http://www.gnu.org/copyleft/gpl.html
  16. */
  17. package net.sf.l2j.gameserver.skills.effects;
  18. import net.sf.l2j.gameserver.model.L2Effect;
  19. import net.sf.l2j.gameserver.model.actor.instance.L2PlayableInstance;
  20. import net.sf.l2j.gameserver.skills.Env;
  21. /**
  22. * @author Faror
  23. */
  24. final class EffectPhoenixBless extends L2Effect
  25. {
  26. public EffectPhoenixBless(Env env, EffectTemplate template)
  27. {
  28. super(env, template);
  29. }
  30. /**
  31. *
  32. * @see net.sf.l2j.gameserver.model.L2Effect#getEffectType()
  33. */
  34. @Override
  35. public EffectType getEffectType()
  36. {
  37. return EffectType.PHOENIX_BLESSING;
  38. }
  39. /**
  40. *
  41. * @see net.sf.l2j.gameserver.model.L2Effect#onStart()
  42. */
  43. @Override
  44. public void onStart()
  45. {
  46. if (getEffected() instanceof L2PlayableInstance)
  47. ((L2PlayableInstance) getEffected()).startPhoenixBlessing();
  48. }
  49. /**
  50. *
  51. * @see net.sf.l2j.gameserver.model.L2Effect#onExit()
  52. */
  53. @Override
  54. public void onExit()
  55. {
  56. if (getEffected() instanceof L2PlayableInstance)
  57. ((L2PlayableInstance) getEffected()).stopPhoenixBlessing(this);
  58. }
  59. /**
  60. *
  61. * @see net.sf.l2j.gameserver.model.L2Effect#onActionTime()
  62. */
  63. @Override
  64. public boolean onActionTime()
  65. {
  66. // just stop this effect
  67. return false;
  68. }
  69. }