EffectParalyze.java 1.7 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package net.sf.l2j.gameserver.skills.effects;
  16. import net.sf.l2j.gameserver.model.L2Character;
  17. import net.sf.l2j.gameserver.model.L2Effect;
  18. import net.sf.l2j.gameserver.skills.Env;
  19. final class EffectParalyze extends L2Effect
  20. {
  21. public EffectParalyze(Env env, EffectTemplate template)
  22. {
  23. super(env, template);
  24. }
  25. /**
  26. *
  27. * @see net.sf.l2j.gameserver.model.L2Effect#getEffectType()
  28. */
  29. @Override
  30. public EffectType getEffectType()
  31. {
  32. return EffectType.PARALYZE;
  33. }
  34. /**
  35. *
  36. * @see net.sf.l2j.gameserver.model.L2Effect#onStart()
  37. */
  38. @Override
  39. public void onStart()
  40. {
  41. getEffected().startAbnormalEffect(L2Character.ABNORMAL_EFFECT_HOLD_1);
  42. getEffected().startParalyze();
  43. }
  44. /**
  45. *
  46. * @see net.sf.l2j.gameserver.model.L2Effect#onExit()
  47. */
  48. @Override
  49. public void onExit()
  50. {
  51. getEffected().stopAbnormalEffect(L2Character.ABNORMAL_EFFECT_HOLD_1);
  52. getEffected().stopParalyze(this);
  53. }
  54. /**
  55. *
  56. * @see net.sf.l2j.gameserver.model.L2Effect#onActionTime()
  57. */
  58. @Override
  59. public boolean onActionTime()
  60. {
  61. return false;
  62. }
  63. }