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EffectCharmOfLuck.java 1.8 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package net.sf.l2j.gameserver.skills.effects;
  16. import net.sf.l2j.gameserver.model.L2Effect;
  17. import net.sf.l2j.gameserver.model.actor.instance.L2PlayableInstance;
  18. import net.sf.l2j.gameserver.skills.Env;
  19. /**
  20. * @author kerberos_20
  21. *
  22. */
  23. public class EffectCharmOfLuck extends L2Effect
  24. {
  25. public EffectCharmOfLuck(Env env, EffectTemplate template)
  26. {
  27. super(env, template);
  28. }
  29. /**
  30. *
  31. * @see net.sf.l2j.gameserver.model.L2Effect#getEffectType()
  32. */
  33. @Override
  34. public EffectType getEffectType()
  35. {
  36. return EffectType.CHARM_OF_LUCK;
  37. }
  38. /**
  39. *
  40. * @see net.sf.l2j.gameserver.model.L2Effect#onStart()
  41. */
  42. @Override
  43. public void onStart()
  44. {
  45. if (getEffected() instanceof L2PlayableInstance)
  46. ((L2PlayableInstance) getEffected()).startCharmOfLuck();
  47. }
  48. /**
  49. *
  50. * @see net.sf.l2j.gameserver.model.L2Effect#onExit()
  51. */
  52. @Override
  53. public void onExit()
  54. {
  55. if (getEffected() instanceof L2PlayableInstance)
  56. ((L2PlayableInstance) getEffected()).stopCharmOfLuck(this);
  57. }
  58. /**
  59. *
  60. * @see net.sf.l2j.gameserver.model.L2Effect#onActionTime()
  61. */
  62. @Override
  63. public boolean onActionTime()
  64. {
  65. // just stop this effect
  66. return false;
  67. }
  68. }