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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package com.l2jserver.gameserver.model.actor;
- import static com.l2jserver.gameserver.ai.CtrlIntention.AI_INTENTION_ACTIVE;
- import java.util.Collection;
- import java.util.logging.Level;
- import javolution.util.FastList;
- import com.l2jserver.Config;
- import com.l2jserver.gameserver.SevenSigns;
- import com.l2jserver.gameserver.SevenSignsFestival;
- import com.l2jserver.gameserver.ThreadPoolManager;
- import com.l2jserver.gameserver.cache.HtmCache;
- import com.l2jserver.gameserver.datatables.ItemTable;
- import com.l2jserver.gameserver.handler.BypassHandler;
- import com.l2jserver.gameserver.handler.IBypassHandler;
- import com.l2jserver.gameserver.instancemanager.CastleManager;
- import com.l2jserver.gameserver.instancemanager.FortManager;
- import com.l2jserver.gameserver.instancemanager.TownManager;
- import com.l2jserver.gameserver.model.L2ItemInstance;
- import com.l2jserver.gameserver.model.L2NpcAIData;
- import com.l2jserver.gameserver.model.L2Object;
- import com.l2jserver.gameserver.model.L2Skill;
- import com.l2jserver.gameserver.model.L2Spawn;
- import com.l2jserver.gameserver.model.L2World;
- import com.l2jserver.gameserver.model.L2WorldRegion;
- import com.l2jserver.gameserver.model.actor.instance.L2ClanHallManagerInstance;
- import com.l2jserver.gameserver.model.actor.instance.L2DoormenInstance;
- import com.l2jserver.gameserver.model.actor.instance.L2FestivalGuideInstance;
- import com.l2jserver.gameserver.model.actor.instance.L2FishermanInstance;
- import com.l2jserver.gameserver.model.actor.instance.L2MerchantInstance;
- import com.l2jserver.gameserver.model.actor.instance.L2NpcInstance;
- import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
- import com.l2jserver.gameserver.model.actor.instance.L2TeleporterInstance;
- import com.l2jserver.gameserver.model.actor.instance.L2TrainerInstance;
- import com.l2jserver.gameserver.model.actor.instance.L2WarehouseInstance;
- import com.l2jserver.gameserver.model.actor.knownlist.NpcKnownList;
- import com.l2jserver.gameserver.model.actor.stat.NpcStat;
- import com.l2jserver.gameserver.model.actor.status.NpcStatus;
- import com.l2jserver.gameserver.model.entity.Castle;
- import com.l2jserver.gameserver.model.entity.Fort;
- import com.l2jserver.gameserver.model.olympiad.Olympiad;
- import com.l2jserver.gameserver.model.quest.Quest;
- import com.l2jserver.gameserver.model.zone.type.L2TownZone;
- import com.l2jserver.gameserver.network.SystemMessageId;
- import com.l2jserver.gameserver.network.serverpackets.AbstractNpcInfo;
- import com.l2jserver.gameserver.network.serverpackets.ActionFailed;
- import com.l2jserver.gameserver.network.serverpackets.MagicSkillUse;
- import com.l2jserver.gameserver.network.serverpackets.NpcHtmlMessage;
- import com.l2jserver.gameserver.network.serverpackets.ServerObjectInfo;
- import com.l2jserver.gameserver.network.serverpackets.SocialAction;
- import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
- import com.l2jserver.gameserver.skills.Stats;
- import com.l2jserver.gameserver.taskmanager.DecayTaskManager;
- import com.l2jserver.gameserver.templates.chars.L2NpcTemplate;
- import com.l2jserver.gameserver.templates.chars.L2NpcTemplate.AIType;
- import com.l2jserver.gameserver.templates.item.L2Item;
- import com.l2jserver.gameserver.templates.item.L2Weapon;
- import com.l2jserver.gameserver.util.Broadcast;
- import com.l2jserver.util.Rnd;
- import com.l2jserver.util.StringUtil;
- /**
- * This class represents a Non-Player-Character in the world. It can be a monster or a friendly character.
- * It also uses a template to fetch some static values. The templates are hardcoded in the client, so we can rely on them.<BR><BR>
- *
- * L2Character :<BR><BR>
- * <li>L2Attackable</li>
- * <li>L2BoxInstance</li>
- * <li>L2FolkInstance</li>
- *
- * @version $Revision: 1.32.2.7.2.24 $ $Date: 2005/04/11 10:06:09 $
- */
- public class L2Npc extends L2Character
- {
- //private static Logger _log = Logger.getLogger(L2NpcInstance.class.getName());
- /** The interaction distance of the L2NpcInstance(is used as offset in MovetoLocation method) */
- public static final int INTERACTION_DISTANCE = 150;
- /** The L2Spawn object that manage this L2NpcInstance */
- private L2Spawn _spawn;
- /** The flag to specify if this L2NpcInstance is busy */
- private boolean _isBusy = false;
- /** The busy message for this L2NpcInstance */
- private String _busyMessage = "";
- /** True if endDecayTask has already been called */
- volatile boolean _isDecayed = false;
- /** The castle index in the array of L2Castle this L2NpcInstance belongs to */
- private int _castleIndex = -2;
- /** The fortress index in the array of L2Fort this L2NpcInstance belongs to */
- private int _fortIndex = -2;
- public boolean isEventMob = false;
- private boolean _isInTown = false;
- /** True if this L2Npc is autoattackable **/
- private boolean _isAutoAttackable = false;
- /** Time of last social packet broadcast*/
- private long _lastSocialBroadcast = 0;
- /** Minimum interval between social packets*/
- private int _minimalSocialInterval = 6000;
-
- protected RandomAnimationTask _rAniTask = null;
- private int _currentLHandId; // normally this shouldn't change from the template, but there exist exceptions
- private int _currentRHandId; // normally this shouldn't change from the template, but there exist exceptions
- private int _currentEnchant; // normally this shouldn't change from the template, but there exist exceptions
- private double _currentCollisionHeight; // used for npc grow effect skills
- private double _currentCollisionRadius; // used for npc grow effect skills
-
- public boolean _soulshotcharged = false;
- public boolean _spiritshotcharged = false;
- private int _soulshotamount = 0;
- private int _spiritshotamount = 0;
- public boolean _ssrecharged = true;
- public boolean _spsrecharged = true;
-
- //AI Recall
- public int getSoulShot()
- {
- L2NpcAIData AI = getTemplate().getAIDataStatic();
- return AI.getSoulShot();
-
- }
- public int getSpiritShot()
- {
- L2NpcAIData AI = getTemplate().getAIDataStatic();
- return AI.getSpiritShot();
-
- }
- public int getSoulShotChance()
- {
- L2NpcAIData AI = getTemplate().getAIDataStatic();
- return AI.getSoulShotChance();
-
- }
-
- public int getSpiritShotChance()
- {
- L2NpcAIData AI = getTemplate().getAIDataStatic();
- return AI.getSpiritShotChance();
-
- }
-
- public boolean useSoulShot()
- {
- if(_soulshotcharged)
- return true;
- if(_ssrecharged)
- {
- _soulshotamount = getSoulShot();
- _ssrecharged = false;
- }
- else if (_soulshotamount>0)
- {
- if (Rnd.get(100) <= getSoulShotChance())
- {
- _soulshotamount = _soulshotamount - 1;
- Broadcast.toSelfAndKnownPlayersInRadius(this, new MagicSkillUse(this, this, 2154, 1, 0, 0), 360000);
- _soulshotcharged = true;
- }
- }
- else return false;
-
- return _soulshotcharged;
- }
- public boolean useSpiritShot()
- {
-
- if(_spiritshotcharged)
- return true;
- else
- {
- //_spiritshotcharged = false;
- if(_spsrecharged)
- {
- _spiritshotamount = getSpiritShot();
- _spsrecharged = false;
- }
- else if (_spiritshotamount>0)
- {
- if (Rnd.get(100) <= getSpiritShotChance())
- {
- _spiritshotamount = _spiritshotamount - 1;
- Broadcast.toSelfAndKnownPlayersInRadius(this, new MagicSkillUse(this, this, 2061, 1, 0, 0), 360000);
- _spiritshotcharged = true;
- }
- }
- else return false;
- }
-
- return _spiritshotcharged;
- }
- public int getEnemyRange()
- {
- L2NpcAIData AI = getTemplate().getAIDataStatic();
- return AI.getEnemyRange();
- }
-
- public String getEnemyClan()
- {
- L2NpcAIData AI = getTemplate().getAIDataStatic();
- return AI.getEnemyClan();
- }
-
- public int getClanRange()
- {
- L2NpcAIData AI = getTemplate().getAIDataStatic();
- return AI.getClanRange();
- }
-
- public String getClan()
- {
- L2NpcAIData AI = getTemplate().getAIDataStatic();
- return AI.getClan();
- }
-
- // GET THE PRIMARY ATTACK
- public int getPrimaryAttack()
- {
- L2NpcAIData AI = getTemplate().getAIDataStatic();
- return AI.getPrimaryAttack();
-
- }
-
- public int getSkillChance()
- {
- L2NpcAIData AI = getTemplate().getAIDataStatic();
- return AI.getSkillChance();
-
- }
-
- public int getCanMove()
- {
- L2NpcAIData AI = getTemplate().getAIDataStatic();
- return AI.getCanMove();
- }
-
- public int getIsChaos()
- {
- L2NpcAIData AI = getTemplate().getAIDataStatic();
- return AI.getIsChaos();
-
- }
-
- public int getCanDodge()
- {
- L2NpcAIData AI = getTemplate().getAIDataStatic();
- return AI.getDodge();
-
- }
-
- public int getSSkillChance()
- {
- L2NpcAIData AI = getTemplate().getAIDataStatic();
- return AI.getShortRangeChance();
-
- }
-
- public int getLSkillChance()
- {
- L2NpcAIData AI = getTemplate().getAIDataStatic();
- return AI.getLongRangeChance();
-
- }
-
- public int getSwitchRangeChance()
- {
- L2NpcAIData AI = getTemplate().getAIDataStatic();
- return AI.getSwitchRangeChance();
-
- }
-
- public boolean hasLSkill()
- {
- L2NpcAIData AI = getTemplate().getAIDataStatic();
-
- if (AI.getLongRangeSkill() == 0)
- return false;
- else
- return true;
-
- }
-
- public boolean hasSSkill()
- {
- L2NpcAIData AI = getTemplate().getAIDataStatic();
-
- if (AI.getShortRangeSkill() == 0)
- return false;
- else
- return true;
-
- }
-
- public FastList<L2Skill> getLrangeSkill()
- {
- FastList<L2Skill> skilldata = new FastList <L2Skill>();
- boolean hasLrange = false;
- L2NpcAIData AI = getTemplate().getAIDataStatic();
- if (AI == null || AI.getLongRangeSkill() == 0)
- return null;
- switch (AI.getLongRangeSkill())
- {
- case -1:
- {
- L2Skill[] skills = null;
- skills = getAllSkills();
- if (skills != null)
- {
- for (L2Skill sk: skills)
- {
- if (sk == null || sk.isPassive()
- || sk.getTargetType() == L2Skill.SkillTargetType.TARGET_SELF)
- continue;
- if (sk.getCastRange() >= 200)
- {
- skilldata.add(sk);
- hasLrange = true;
- }
- }
- }
- break;
- }
- case 1:
- {
- if (getTemplate()._universalskills != null)
- {
- for (L2Skill sk: getTemplate()._universalskills)
- {
- if (sk.getCastRange() >= 200)
- {
- skilldata.add(sk);
- hasLrange = true;
- }
- }
- }
- break;
- }
- default:
- {
- for (L2Skill sk: getAllSkills())
- {
- if (sk.getId() == AI.getLongRangeSkill())
- {
- skilldata.add(sk);
- hasLrange = true;
- }
- }
- }
- }
- return (hasLrange ? skilldata : null);
- }
- public FastList<L2Skill> getSrangeSkill()
- {
- FastList<L2Skill> skilldata = new FastList <L2Skill>();
- boolean hasSrange = false;
- L2NpcAIData AI = getTemplate().getAIDataStatic();
- if (AI == null || AI.getShortRangeSkill() == 0)
- return null;
- switch (AI.getShortRangeSkill())
- {
- case -1:
- {
- L2Skill[] skills = null;
- skills = getAllSkills();
- if (skills != null)
- {
- for (L2Skill sk: skills)
- {
- if (sk == null || sk.isPassive()
- || sk.getTargetType() == L2Skill.SkillTargetType.TARGET_SELF)
- continue;
- if (sk.getCastRange() <= 200)
- {
- skilldata.add(sk);
- hasSrange = true;
- }
- }
- }
- break;
- }
- case 1:
- {
- if (getTemplate()._universalskills != null)
- {
- for (L2Skill sk: getTemplate()._universalskills)
- {
- if (sk.getCastRange() <= 200)
- {
- skilldata.add(sk);
- hasSrange = true;
- }
- }
- }
- break;
- }
- default:
- {
- for (L2Skill sk: getAllSkills())
- {
- if (sk.getId() == AI.getShortRangeSkill())
- {
- skilldata.add(sk);
- hasSrange = true;
- }
- }
- }
- }
- return (hasSrange ? skilldata : null);
- }
-
- /** Task launching the function onRandomAnimation() */
- protected class RandomAnimationTask implements Runnable
- {
- public void run()
- {
- try
- {
- if (this != _rAniTask)
- return; // Shouldn't happen, but who knows... just to make sure every active npc has only one timer.
- if (isMob())
- {
- // Cancel further animation timers until intention is changed to ACTIVE again.
- if (getAI().getIntention() != AI_INTENTION_ACTIVE)
- return;
- }
- else
- {
- if (!isInActiveRegion()) // NPCs in inactive region don't run this task
- return;
- }
- if (!(isDead() || isStunned() || isSleeping() || isParalyzed()))
- onRandomAnimation(Rnd.get(2, 3));
- startRandomAnimationTimer();
- }
- catch (Exception e)
- {
- _log.log(Level.SEVERE, "", e);
- }
- }
- }
- /**
- * Send a packet SocialAction to all L2PcInstance in the _KnownPlayers of the L2NpcInstance and create a new RandomAnimation Task.<BR><BR>
- */
- public void onRandomAnimation(int animationId)
- {
- // Send a packet SocialAction to all L2PcInstance in the _KnownPlayers of the L2NpcInstance
- long now = System.currentTimeMillis();
- if (now - _lastSocialBroadcast > _minimalSocialInterval)
- {
- _lastSocialBroadcast = now;
- broadcastPacket(new SocialAction(getObjectId(), animationId));
- }
- }
- /**
- * Create a RandomAnimation Task that will be launched after the calculated delay.<BR><BR>
- */
- public void startRandomAnimationTimer()
- {
- if (!hasRandomAnimation())
- return;
- int minWait = isMob() ? Config.MIN_MONSTER_ANIMATION : Config.MIN_NPC_ANIMATION;
- int maxWait = isMob() ? Config.MAX_MONSTER_ANIMATION : Config.MAX_NPC_ANIMATION;
- // Calculate the delay before the next animation
- int interval = Rnd.get(minWait, maxWait) * 1000;
- // Create a RandomAnimation Task that will be launched after the calculated delay
- _rAniTask = new RandomAnimationTask();
- ThreadPoolManager.getInstance().scheduleGeneral(_rAniTask, interval);
- }
- /**
- * Check if the server allows Random Animation.<BR><BR>
- */
- public boolean hasRandomAnimation()
- {
- return (Config.MAX_NPC_ANIMATION > 0 && !getAiType().equals(AIType.CORPSE));
- }
- /**
- * Constructor of L2NpcInstance (use L2Character constructor).<BR><BR>
- *
- * <B><U> Actions</U> :</B><BR><BR>
- * <li>Call the L2Character constructor to set the _template of the L2Character (copy skills from template to object and link _calculators to NPC_STD_CALCULATOR) </li>
- * <li>Set the name of the L2Character</li>
- * <li>Create a RandomAnimation Task that will be launched after the calculated delay if the server allow it </li><BR><BR>
- *
- * @param objectId Identifier of the object to initialized
- * @param template The L2NpcTemplate to apply to the NPC
- *
- */
- public L2Npc(int objectId, L2NpcTemplate template)
- {
- // Call the L2Character constructor to set the _template of the L2Character, copy skills from template to object
- // and link _calculators to NPC_STD_CALCULATOR
- super(objectId, template);
- setInstanceType(InstanceType.L2Npc);
- initCharStatusUpdateValues();
- // initialize the "current" equipment
- _currentLHandId = getTemplate().lhand;
- _currentRHandId = getTemplate().rhand;
- _currentEnchant = Config.ENABLE_RANDOM_ENCHANT_EFFECT ? Rnd.get(4,21) : getTemplate().enchantEffect;
- // initialize the "current" collisions
- _currentCollisionHeight = getTemplate().fCollisionHeight;
- _currentCollisionRadius = getTemplate().fCollisionRadius;
- if (template == null)
- {
- _log.severe("No template for Npc. Please check your datapack is setup correctly.");
- return;
- }
- // Set the name of the L2Character
- setName(template.name);
- }
- @Override
- public NpcKnownList getKnownList()
- {
- return (NpcKnownList) super.getKnownList();
- }
-
- @Override
- public void initKnownList()
- {
- setKnownList(new NpcKnownList(this));
- }
- @Override
- public NpcStat getStat()
- {
- return (NpcStat) super.getStat();
- }
-
- @Override
- public void initCharStat()
- {
- setStat(new NpcStat(this));
- }
- @Override
- public NpcStatus getStatus()
- {
- return (NpcStatus) super.getStatus();
- }
-
- @Override
- public void initCharStatus()
- {
- setStatus(new NpcStatus(this));
- }
- /** Return the L2NpcTemplate of the L2NpcInstance. */
- @Override
- public final L2NpcTemplate getTemplate()
- {
- return (L2NpcTemplate) super.getTemplate();
- }
- /**
- * Return the generic Identifier of this L2NpcInstance contained in the L2NpcTemplate.<BR><BR>
- */
- public int getNpcId()
- {
- return getTemplate().npcId;
- }
- @Override
- public boolean isAttackable()
- {
- return Config.ALT_ATTACKABLE_NPCS;
- }
- /**
- * Return the faction Identifier of this L2NpcInstance contained in the L2NpcTemplate.<BR><BR>
- *
- * <B><U> Concept</U> :</B><BR><BR>
- * If a NPC belows to a Faction, other NPC of the faction inside the Faction range will help it if it's attacked<BR><BR>
- *
- */
- //@Deprecated
- public final String getFactionId()
- {
- return getClan();
- }
- /**
- * Return the Level of this L2NpcInstance contained in the L2NpcTemplate.<BR><BR>
- */
- @Override
- public final int getLevel()
- {
- return getTemplate().level;
- }
- /**
- * Return True if the L2NpcInstance is agressive (ex : L2MonsterInstance in function of aggroRange).<BR><BR>
- */
- public boolean isAggressive()
- {
- return false;
- }
- /**
- * Return the Aggro Range of this L2NpcInstance contained in the L2NpcTemplate.<BR><BR>
- */
- public int getAggroRange()
- {
- return getTemplate().aggroRange;
- }
- /**
- * Return the Faction Range of this L2NpcInstance contained in the L2NpcTemplate.<BR><BR>
- */
- //@Deprecated
- public int getFactionRange()
- {
- return getClanRange();
- }
- /**
- * Return True if this L2NpcInstance is undead in function of the L2NpcTemplate.<BR><BR>
- */
- @Override
- public boolean isUndead()
- {
- return getTemplate().isUndead;
- }
- /**
- * Send a packet NpcInfo with state of abnormal effect to all L2PcInstance in the _KnownPlayers of the L2NpcInstance.<BR><BR>
- */
- @Override
- public void updateAbnormalEffect()
- {
- // Send a Server->Client packet NpcInfo with state of abnormal effect to all L2PcInstance in the _KnownPlayers of the L2NpcInstance
- Collection<L2PcInstance> plrs = getKnownList().getKnownPlayers().values();
- //synchronized (getKnownList().getKnownPlayers())
- {
- for (L2PcInstance player : plrs)
- {
- if (player == null)
- continue;
- if (getRunSpeed() == 0)
- player.sendPacket(new ServerObjectInfo(this, player));
- else
- player.sendPacket(new AbstractNpcInfo.NpcInfo(this, player));
- }
- }
- }
- /**
- * Return the distance under which the object must be add to _knownObject in
- * function of the object type.<BR>
- * <BR>
- *
- * <B><U> Values </U> :</B><BR>
- * <BR>
- * <li> object is a L2FolkInstance : 0 (don't remember it) </li>
- * <li> object is a L2Character : 0 (don't remember it) </li>
- * <li> object is a L2PlayableInstance : 1500 </li>
- * <li> others : 500 </li>
- * <BR>
- * <BR>
- *
- * <B><U> Override in </U> :</B><BR>
- * <BR>
- * <li> L2Attackable</li>
- * <BR>
- * <BR>
- *
- * @param object
- * The Object to add to _knownObject
- *
- */
- public int getDistanceToWatchObject(L2Object object)
- {
- if (object instanceof L2FestivalGuideInstance)
- return 10000;
- if (object instanceof L2NpcInstance || !(object instanceof L2Character))
- return 0;
- if (object instanceof L2Playable)
- return 1500;
- return 500;
- }
- /**
- * Return the distance after which the object must be remove from _knownObject in function of the object type.<BR><BR>
- *
- * <B><U> Values </U> :</B><BR><BR>
- * <li> object is not a L2Character : 0 (don't remember it) </li>
- * <li> object is a L2FolkInstance : 0 (don't remember it)</li>
- * <li> object is a L2PlayableInstance : 3000 </li>
- * <li> others : 1000 </li><BR><BR>
- *
- * <B><U> Overridden in </U> :</B><BR><BR>
- * <li> L2Attackable</li><BR><BR>
- *
- * @param object The Object to remove from _knownObject
- *
- */
- public int getDistanceToForgetObject(L2Object object)
- {
- return 2 * getDistanceToWatchObject(object);
- }
- /**
- * Return False.<BR><BR>
- *
- * <B><U> Overridden in </U> :</B><BR><BR>
- * <li> L2MonsterInstance : Check if the attacker is not another L2MonsterInstance</li>
- * <li> L2PcInstance</li><BR><BR>
- */
- @Override
- public boolean isAutoAttackable(L2Character attacker)
- {
- return _isAutoAttackable;
- }
- public void setAutoAttackable(boolean flag)
- {
- _isAutoAttackable = flag;
- }
- /**
- * Return the Identifier of the item in the left hand of this L2NpcInstance contained in the L2NpcTemplate.<BR><BR>
- */
- public int getLeftHandItem()
- {
- return _currentLHandId;
- }
- /**
- * Return the Identifier of the item in the right hand of this L2NpcInstance contained in the L2NpcTemplate.<BR><BR>
- */
- public int getRightHandItem()
- {
- return _currentRHandId;
- }
-
- public int getEnchantEffect()
- {
- return _currentEnchant;
- }
- /**
- * Return the busy status of this L2NpcInstance.<BR><BR>
- */
- public final boolean isBusy()
- {
- return _isBusy;
- }
- /**
- * Set the busy status of this L2NpcInstance.<BR><BR>
- */
- public void setBusy(boolean isBusy)
- {
- _isBusy = isBusy;
- }
- /**
- * Return the busy message of this L2NpcInstance.<BR><BR>
- */
- public final String getBusyMessage()
- {
- return _busyMessage;
- }
- /**
- * Set the busy message of this L2NpcInstance.<BR><BR>
- */
- public void setBusyMessage(String message)
- {
- _busyMessage = message;
- }
- /**
- * Return true if this L2Npc instance can be warehouse manager.<BR><BR>
- */
- public boolean isWarehouse()
- {
- return false;
- }
- public boolean canTarget(L2PcInstance player)
- {
- if (player.isOutOfControl())
- {
- player.sendPacket(ActionFailed.STATIC_PACKET);
- return false;
- }
- if (player.isLockedTarget() && player.getLockedTarget() != this)
- {
- player.sendPacket(new SystemMessage(SystemMessageId.FAILED_CHANGE_TARGET));
- player.sendPacket(ActionFailed.STATIC_PACKET);
- return false;
- }
- // TODO: More checks...
- return true;
- }
- public boolean canInteract(L2PcInstance player)
- {
- // TODO: NPC busy check etc...
- if (player.isCastingNow() || player.isCastingSimultaneouslyNow())
- return false;
- if (player.isDead() || player.isFakeDeath())
- return false;
- if (player.isSitting())
- return false;
- if (player.getPrivateStoreType() != 0)
- return false;
- if (!isInsideRadius(player, INTERACTION_DISTANCE, true, false))
- return false;
- if (player.getInstanceId() != getInstanceId()
- && player.getInstanceId() != -1)
- return false;
- return true;
- }
- /** Return the L2Castle this L2NpcInstance belongs to. */
- public final Castle getCastle()
- {
- // Get castle this NPC belongs to (excluding L2Attackable)
- if (_castleIndex < 0)
- {
- L2TownZone town = TownManager.getTown(getX(), getY(), getZ());
- if (town != null)
- _castleIndex = CastleManager.getInstance().getCastleIndex(town.getTaxById());
- if (_castleIndex < 0)
- {
- _castleIndex = CastleManager.getInstance().findNearestCastleIndex(this);
- }
- else
- _isInTown = true; // Npc was spawned in town
- }
- if (_castleIndex < 0)
- return null;
- return CastleManager.getInstance().getCastles().get(_castleIndex);
- }
-
- /**
- * Return closest castle in defined distance
- * @param maxDistance long
- * @return Castle
- */
- public final Castle getCastle(long maxDistance)
- {
- int index = CastleManager.getInstance().findNearestCastleIndex(this, maxDistance);
-
- if (index < 0)
- return null;
- return CastleManager.getInstance().getCastles().get(index);
- }
- /** Return the L2Fort this L2NpcInstance belongs to. */
- public final Fort getFort()
- {
- // Get Fort this NPC belongs to (excluding L2Attackable)
- if (_fortIndex < 0)
- {
- Fort fort = FortManager.getInstance().getFort(getX(), getY(), getZ());
- if (fort != null)
- _fortIndex = FortManager.getInstance().getFortIndex(fort.getFortId());
- if (_fortIndex < 0)
- _fortIndex = FortManager.getInstance().findNearestFortIndex(this);
- }
- if (_fortIndex < 0)
- return null;
- return FortManager.getInstance().getForts().get(_fortIndex);
- }
-
- /**
- * Return closest Fort in defined distance
- * @param maxDistance long
- * @return Fort
- */
- public final Fort getFort(long maxDistance)
- {
- int index = FortManager.getInstance().findNearestFortIndex(this, maxDistance);
-
- if (index < 0)
- return null;
- return FortManager.getInstance().getForts().get(index);
- }
- public final boolean getIsInTown()
- {
- if (_castleIndex < 0)
- getCastle();
- return _isInTown;
- }
- /**
- * Open a quest or chat window on client with the text of the L2NpcInstance in function of the command.<BR><BR>
- *
- * <B><U> Example of use </U> :</B><BR><BR>
- * <li> Client packet : RequestBypassToServer</li><BR><BR>
- *
- * @param command The command string received from client
- *
- */
- public void onBypassFeedback(L2PcInstance player, String command)
- {
- //if (canInteract(player))
- {
- if (isBusy() && getBusyMessage().length() > 0)
- {
- player.sendPacket(ActionFailed.STATIC_PACKET);
- NpcHtmlMessage html = new NpcHtmlMessage(getObjectId());
- html.setFile(player.getHtmlPrefix(), "data/html/npcbusy.htm");
- html.replace("%busymessage%", getBusyMessage());
- html.replace("%npcname%", getName());
- html.replace("%playername%", player.getName());
- player.sendPacket(html);
- }
- else
- {
- IBypassHandler handler = BypassHandler.getInstance().getBypassHandler(command);
- if (handler != null)
- handler.useBypass(command, player, this);
- else
- _log.info(getClass().getSimpleName()+": Unknown NPC bypass: \""+command+"\" NpcId: "+getNpcId());
- }
- }
- }
- /**
- * Return null (regular NPCs don't have weapons instancies).<BR><BR>
- */
- @Override
- public L2ItemInstance getActiveWeaponInstance()
- {
- // regular NPCs dont have weapons instancies
- return null;
- }
- /**
- * Return the weapon item equiped in the right hand of the L2NpcInstance or null.<BR><BR>
- */
- @Override
- public L2Weapon getActiveWeaponItem()
- {
- // Get the weapon identifier equiped in the right hand of the L2NpcInstance
- int weaponId = getTemplate().rhand;
- if (weaponId < 1)
- return null;
- // Get the weapon item equiped in the right hand of the L2NpcInstance
- L2Item item = ItemTable.getInstance().getTemplate(getTemplate().rhand);
- if (!(item instanceof L2Weapon))
- return null;
- return (L2Weapon) item;
- }
- /**
- * Return null (regular NPCs don't have weapons instancies).<BR><BR>
- */
- @Override
- public L2ItemInstance getSecondaryWeaponInstance()
- {
- // regular NPCs dont have weapons instancies
- return null;
- }
- /**
- * Return the weapon item equiped in the left hand of the L2NpcInstance or null.<BR><BR>
- */
- @Override
- public L2Weapon getSecondaryWeaponItem()
- {
- // Get the weapon identifier equiped in the right hand of the L2NpcInstance
- int weaponId = getTemplate().lhand;
- if (weaponId < 1)
- return null;
- // Get the weapon item equiped in the right hand of the L2NpcInstance
- L2Item item = ItemTable.getInstance().getTemplate(getTemplate().lhand);
- if (!(item instanceof L2Weapon))
- return null;
- return (L2Weapon) item;
- }
- /**
- * Send a Server->Client packet NpcHtmlMessage to the L2PcInstance in order to display the message of the L2NpcInstance.<BR><BR>
- *
- * @param player The L2PcInstance who talks with the L2NpcInstance
- * @param content The text of the L2NpcMessage
- *
- */
- public void insertObjectIdAndShowChatWindow(L2PcInstance player, String content)
- {
- // Send a Server->Client packet NpcHtmlMessage to the L2PcInstance in order to display the message of the L2NpcInstance
- content = content.replaceAll("%objectId%", String.valueOf(getObjectId()));
- NpcHtmlMessage npcReply = new NpcHtmlMessage(getObjectId());
- npcReply.setHtml(content);
- player.sendPacket(npcReply);
- }
- /**
- * Return the pathfile of the selected HTML file in function of the npcId and of the page number.<BR><BR>
- *
- * <B><U> Format of the pathfile </U> :</B><BR><BR>
- * <li> if the file exists on the server (page number = 0) : <B>data/html/default/12006.htm</B> (npcId-page number)</li>
- * <li> if the file exists on the server (page number > 0) : <B>data/html/default/12006-1.htm</B> (npcId-page number)</li>
- * <li> if the file doesn't exist on the server : <B>data/html/npcdefault.htm</B> (message : "I have nothing to say to you")</li><BR><BR>
- *
- * <B><U> Overridden in </U> :</B><BR><BR>
- * <li> L2GuardInstance : Set the pathfile to data/html/guard/12006-1.htm (npcId-page number)</li><BR><BR>
- *
- * @param npcId The Identifier of the L2NpcInstance whose text must be display
- * @param val The number of the page to display
- *
- */
- public String getHtmlPath(int npcId, int val)
- {
- String pom = "";
- if (val == 0)
- pom = "" + npcId;
- else
- pom = npcId + "-" + val;
- String temp = "data/html/default/" + pom + ".htm";
- if (!Config.LAZY_CACHE)
- {
- // If not running lazy cache the file must be in the cache or it doesnt exist
- if (HtmCache.getInstance().contains(temp))
- return temp;
- }
- else
- {
- if (HtmCache.getInstance().isLoadable(temp))
- return temp;
- }
- // If the file is not found, the standard message "I have nothing to say to you" is returned
- return "data/html/npcdefault.htm";
- }
- public void showChatWindow(L2PcInstance player)
- {
- showChatWindow(player, 0);
- }
- /**
- * Returns true if html exists
- * @param player
- * @param type
- * @return boolean
- */
- private boolean showPkDenyChatWindow(L2PcInstance player, String type)
- {
- String html = HtmCache.getInstance().getHtm(player.getHtmlPrefix(), "data/html/" + type + "/" + getNpcId() + "-pk.htm");
- if (html != null)
- {
- NpcHtmlMessage pkDenyMsg = new NpcHtmlMessage(getObjectId());
- pkDenyMsg.setHtml(html);
- player.sendPacket(pkDenyMsg);
- player.sendPacket(ActionFailed.STATIC_PACKET);
- return true;
- }
- return false;
- }
- /**
- * Open a chat window on client with the text of the L2NpcInstance.<BR><BR>
- *
- * <B><U> Actions</U> :</B><BR><BR>
- * <li>Get the text of the selected HTML file in function of the npcId and of the page number </li>
- * <li>Send a Server->Client NpcHtmlMessage containing the text of the L2NpcInstance to the L2PcInstance </li>
- * <li>Send a Server->Client ActionFailed to the L2PcInstance in order to avoid that the client wait another packet </li><BR>
- *
- * @param player The L2PcInstance that talk with the L2NpcInstance
- * @param val The number of the page of the L2NpcInstance to display
- *
- */
- public void showChatWindow(L2PcInstance player, int val)
- {
- if (player.isCursedWeaponEquipped() && (!(player.getTarget() instanceof L2ClanHallManagerInstance) || !(player.getTarget() instanceof L2DoormenInstance)))
- {
- player.setTarget(player);
- return;
- }
- if (player.getKarma() > 0)
- {
- if (!Config.ALT_GAME_KARMA_PLAYER_CAN_SHOP && this instanceof L2MerchantInstance)
- {
- if (showPkDenyChatWindow(player, "merchant"))
- return;
- }
- else if (!Config.ALT_GAME_KARMA_PLAYER_CAN_USE_GK && this instanceof L2TeleporterInstance)
- {
- if (showPkDenyChatWindow(player, "teleporter"))
- return;
- }
- else if (!Config.ALT_GAME_KARMA_PLAYER_CAN_USE_WAREHOUSE && this instanceof L2WarehouseInstance)
- {
- if (showPkDenyChatWindow(player, "warehouse"))
- return;
- }
- else if (!Config.ALT_GAME_KARMA_PLAYER_CAN_SHOP && this instanceof L2FishermanInstance)
- {
- if (showPkDenyChatWindow(player, "fisherman"))
- return;
- }
- }
- if ("L2Auctioneer".equals(getTemplate().type) && val == 0)
- return;
- int npcId = getTemplate().npcId;
- /* For use with Seven Signs implementation */
- String filename = SevenSigns.SEVEN_SIGNS_HTML_PATH;
- int sealAvariceOwner = SevenSigns.getInstance().getSealOwner(SevenSigns.SEAL_AVARICE);
- int sealGnosisOwner = SevenSigns.getInstance().getSealOwner(SevenSigns.SEAL_GNOSIS);
- int playerCabal = SevenSigns.getInstance().getPlayerCabal(player.getObjectId());
- int compWinner = SevenSigns.getInstance().getCabalHighestScore();
- switch (npcId)
- {
- case 31127: //
- case 31128: //
- case 31129: // Dawn Festival Guides
- case 31130: //
- case 31131: //
- filename += "festival/dawn_guide.htm";
- break;
- case 31137: //
- case 31138: //
- case 31139: // Dusk Festival Guides
- case 31140: //
- case 31141: //
- filename += "festival/dusk_guide.htm";
- break;
- case 31092: // Black Marketeer of Mammon
- filename += "blkmrkt_1.htm";
- break;
- case 31113: // Merchant of Mammon
- if (Config.ALT_STRICT_SEVENSIGNS)
- {
- switch (compWinner)
- {
- case SevenSigns.CABAL_DAWN:
- if (playerCabal != compWinner || playerCabal != sealAvariceOwner)
- {
- player.sendPacket(new SystemMessage(SystemMessageId.CAN_BE_USED_BY_DAWN));
- player.sendPacket(ActionFailed.STATIC_PACKET);
- return;
- }
- break;
- case SevenSigns.CABAL_DUSK:
- if (playerCabal != compWinner || playerCabal != sealAvariceOwner)
- {
- player.sendPacket(new SystemMessage(SystemMessageId.CAN_BE_USED_BY_DUSK));
- player.sendPacket(ActionFailed.STATIC_PACKET);
- return;
- }
- break;
- default:
- player.sendPacket(new SystemMessage(SystemMessageId.QUEST_EVENT_PERIOD));
- return;
- }
- }
- filename += "mammmerch_1.htm";
- break;
- case 31126: // Blacksmith of Mammon
- if (Config.ALT_STRICT_SEVENSIGNS)
- {
- switch (compWinner)
- {
- case SevenSigns.CABAL_DAWN:
- if (playerCabal != compWinner || playerCabal != sealGnosisOwner)
- {
- player.sendPacket(new SystemMessage(SystemMessageId.CAN_BE_USED_BY_DAWN));
- player.sendPacket(ActionFailed.STATIC_PACKET);
- return;
- }
- break;
- case SevenSigns.CABAL_DUSK:
- if (playerCabal != compWinner || playerCabal != sealGnosisOwner)
- {
- player.sendPacket(new SystemMessage(SystemMessageId.CAN_BE_USED_BY_DUSK));
- player.sendPacket(ActionFailed.STATIC_PACKET);
- return;
- }
- break;
- default:
- player.sendPacket(new SystemMessage(SystemMessageId.QUEST_EVENT_PERIOD));
- return;
- }
- }
- filename += "mammblack_1.htm";
- break;
- case 31132:
- case 31133:
- case 31134:
- case 31135:
- case 31136: // Festival Witches
- case 31142:
- case 31143:
- case 31144:
- case 31145:
- case 31146:
- filename += "festival/festival_witch.htm";
- break;
- case 31688:
- if (player.isNoble())
- filename = Olympiad.OLYMPIAD_HTML_PATH + "noble_main.htm";
- else
- filename = (getHtmlPath(npcId, val));
- break;
- case 31690:
- case 31769:
- case 31770:
- case 31771:
- case 31772:
- if (player.isHero() || player.isNoble())
- filename = Olympiad.OLYMPIAD_HTML_PATH + "hero_main.htm";
- else
- filename = (getHtmlPath(npcId, val));
- break;
- case 36402:
- if (player.olyBuff > 0)
- filename = (player.olyBuff == 5 ? Olympiad.OLYMPIAD_HTML_PATH + "olympiad_buffs.htm" : Olympiad.OLYMPIAD_HTML_PATH + "olympiad_5buffs.htm");
- else
- filename = Olympiad.OLYMPIAD_HTML_PATH + "olympiad_nobuffs.htm";
- break;
- default:
- if (npcId >= 31865 && npcId <= 31918)
- {
- if (val == 0 )
- filename += "rift/GuardianOfBorder.htm";
- else
- filename += "rift/GuardianOfBorder-" + val + ".htm";
- break;
- }
- if ((npcId >= 31093 && npcId <= 31094) || (npcId >= 31172 && npcId <= 31201) || (npcId >= 31239 && npcId <= 31254))
- return;
- // Get the text of the selected HTML file in function of the npcId and of the page number
- filename = (getHtmlPath(npcId, val));
- break;
- }
- // Send a Server->Client NpcHtmlMessage containing the text of the L2NpcInstance to the L2PcInstance
- NpcHtmlMessage html = new NpcHtmlMessage(getObjectId());
- html.setFile(player.getHtmlPrefix(), filename);
- if (this instanceof L2MerchantInstance)
- {
- if (Config.LIST_PET_RENT_NPC.contains(npcId))
- html.replace("_Quest", "_RentPet\">Rent Pet</a><br><a action=\"bypass -h npc_%objectId%_Quest");
- }
- html.replace("%objectId%", String.valueOf(getObjectId()));
- html.replace("%festivalMins%", SevenSignsFestival.getInstance().getTimeToNextFestivalStr());
- player.sendPacket(html);
- // Send a Server->Client ActionFailed to the L2PcInstance in order to avoid that the client wait another packet
- player.sendPacket(ActionFailed.STATIC_PACKET);
- }
- /**
- * Open a chat window on client with the text specified by the given file name and path,<BR>
- * relative to the datapack root.
- * <BR><BR>
- * Added by Tempy
- * @param player The L2PcInstance that talk with the L2NpcInstance
- * @param filename The filename that contains the text to send
- *
- */
- public void showChatWindow(L2PcInstance player, String filename)
- {
- // Send a Server->Client NpcHtmlMessage containing the text of the L2NpcInstance to the L2PcInstance
- NpcHtmlMessage html = new NpcHtmlMessage(getObjectId());
- html.setFile(player.getHtmlPrefix(), filename);
- html.replace("%objectId%", String.valueOf(getObjectId()));
- player.sendPacket(html);
-
- // Send a Server->Client ActionFailed to the L2PcInstance in order to avoid that the client wait another packet
- player.sendPacket(ActionFailed.STATIC_PACKET);
- }
- /**
- * Return the Exp Reward of this L2NpcInstance contained in the L2NpcTemplate (modified by RATE_XP).<BR><BR>
- */
- public int getExpReward()
- {
- double rateXp = getStat().calcStat(Stats.MAX_HP, 1, this, null);
- return (int) (getTemplate().rewardExp * rateXp * Config.RATE_XP);
- }
- /**
- * Return the SP Reward of this L2NpcInstance contained in the L2NpcTemplate (modified by RATE_SP).<BR><BR>
- */
- public int getSpReward()
- {
- double rateSp = getStat().calcStat(Stats.MAX_HP, 1, this, null);
- return (int) (getTemplate().rewardSp * rateSp * Config.RATE_SP);
- }
- /**
- * Kill the L2NpcInstance (the corpse disappeared after 7 seconds).<BR><BR>
- *
- * <B><U> Actions</U> :</B><BR><BR>
- * <li>Create a DecayTask to remove the corpse of the L2NpcInstance after 7 seconds </li>
- * <li>Set target to null and cancel Attack or Cast </li>
- * <li>Stop movement </li>
- * <li>Stop HP/MP/CP Regeneration task </li>
- * <li>Stop all active skills effects in progress on the L2Character </li>
- * <li>Send the Server->Client packet StatusUpdate with current HP and MP to all other L2PcInstance to inform </li>
- * <li>Notify L2Character AI </li><BR><BR>
- *
- * <B><U> Overridden in </U> :</B><BR><BR>
- * <li> L2Attackable </li><BR><BR>
- *
- * @param killer The L2Character who killed it
- *
- */
- @Override
- public boolean doDie(L2Character killer)
- {
- if (!super.doDie(killer))
- return false;
- // normally this wouldn't really be needed, but for those few exceptions,
- // we do need to reset the weapons back to the initial templated weapon.
- _currentLHandId = getTemplate().lhand;
- _currentRHandId = getTemplate().rhand;
- _currentCollisionHeight = getTemplate().fCollisionHeight;
- _currentCollisionRadius = getTemplate().fCollisionRadius;
- DecayTaskManager.getInstance().addDecayTask(this);
- return true;
- }
- /**
- * Set the spawn of the L2NpcInstance.<BR><BR>
- *
- * @param spawn The L2Spawn that manage the L2NpcInstance
- *
- */
- public void setSpawn(L2Spawn spawn)
- {
- _spawn = spawn;
- }
- @Override
- public void onSpawn()
- {
- super.onSpawn();
- if (getTemplate().getEventQuests(Quest.QuestEventType.ON_SPAWN) != null)
- for (Quest quest : getTemplate().getEventQuests(Quest.QuestEventType.ON_SPAWN))
- quest.notifySpawn(this);
- }
- /**
- * Remove the L2NpcInstance from the world and update its spawn object (for a complete removal use the deleteMe method).<BR><BR>
- *
- * <B><U> Actions</U> :</B><BR><BR>
- * <li>Remove the L2NpcInstance from the world when the decay task is launched </li>
- * <li>Decrease its spawn counter </li>
- * <li>Manage Siege task (killFlag, killCT) </li><BR><BR>
- *
- * <FONT COLOR=#FF0000><B> <U>Caution</U> : This method DOESN'T REMOVE the object from _allObjects of L2World </B></FONT><BR>
- * <FONT COLOR=#FF0000><B> <U>Caution</U> : This method DOESN'T SEND Server->Client packets to players</B></FONT><BR><BR>
- *
- */
- @Override
- public void onDecay()
- {
- if (isDecayed())
- return;
- setDecayed(true);
- // Remove the L2NpcInstance from the world when the decay task is launched
- super.onDecay();
- // Decrease its spawn counter
- if (_spawn != null)
- _spawn.decreaseCount(this);
- }
- /**
- * Remove PROPERLY the L2NpcInstance from the world.<BR><BR>
- *
- * <B><U> Actions</U> :</B><BR><BR>
- * <li>Remove the L2NpcInstance from the world and update its spawn object </li>
- * <li>Remove all L2Object from _knownObjects and _knownPlayer of the L2NpcInstance then cancel Attack or Cast and notify AI </li>
- * <li>Remove L2Object object from _allObjects of L2World </li><BR><BR>
- *
- * <FONT COLOR=#FF0000><B> <U>Caution</U> : This method DOESN'T SEND Server->Client packets to players</B></FONT><BR><BR>
- *
- */
- @Override
- public void deleteMe()
- {
- L2WorldRegion oldRegion = getWorldRegion();
- try
- {
- decayMe();
- }
- catch (Exception e)
- {
- _log.log(Level.SEVERE, "Failed decayMe().", e);
- }
- try
- {
- if (_fusionSkill != null)
- abortCast();
- for (L2Character character : getKnownList().getKnownCharacters())
- if (character.getFusionSkill() != null && character.getFusionSkill().getTarget() == this)
- character.abortCast();
- }
- catch (Exception e)
- {
- _log.log(Level.SEVERE, "deleteMe()", e);
- }
- if (oldRegion != null)
- oldRegion.removeFromZones(this);
- // Remove all L2Object from _knownObjects and _knownPlayer of the L2Character then cancel Attak or Cast and notify AI
- try
- {
- getKnownList().removeAllKnownObjects();
- }
- catch (Exception e)
- {
- _log.log(Level.SEVERE, "Failed removing cleaning knownlist.", e);
- }
- // Remove L2Object object from _allObjects of L2World
- L2World.getInstance().removeObject(this);
-
- super.deleteMe();
- }
- /**
- * Return the L2Spawn object that manage this L2NpcInstance.<BR><BR>
- */
- public L2Spawn getSpawn()
- {
- return _spawn;
- }
- @Override
- public String toString()
- {
- return getClass().getSimpleName()+":"+getTemplate().name+"("+getNpcId()+")"+"["+getObjectId()+"]";
- }
- public boolean isDecayed()
- {
- return _isDecayed;
- }
- public void setDecayed(boolean decayed)
- {
- _isDecayed = decayed;
- }
- public void endDecayTask()
- {
- if (!isDecayed())
- {
- DecayTaskManager.getInstance().cancelDecayTask(this);
- onDecay();
- }
- }
- public boolean isMob() // rather delete this check
- {
- return false; // This means we use MAX_NPC_ANIMATION instead of MAX_MONSTER_ANIMATION
- }
- // Two functions to change the appearance of the equipped weapons on the NPC
- // This is only useful for a few NPCs and is most likely going to be called from AI
- public void setLHandId(int newWeaponId)
- {
- _currentLHandId = newWeaponId;
- updateAbnormalEffect();
- }
- public void setRHandId(int newWeaponId)
- {
- _currentRHandId = newWeaponId;
- updateAbnormalEffect();
- }
- public void setLRHandId(int newLWeaponId, int newRWeaponId)
- {
- _currentRHandId = newRWeaponId;
- _currentLHandId = newLWeaponId;
- updateAbnormalEffect();
- }
-
- public void setEnchant(int newEnchantValue)
- {
- _currentEnchant = newEnchantValue;
- updateAbnormalEffect();
- }
- public void setCollisionHeight(double height)
- {
- _currentCollisionHeight = height;
- }
- public void setCollisionRadius(double radius)
- {
- _currentCollisionRadius = radius;
- }
- public double getCollisionHeight()
- {
- return _currentCollisionHeight;
- }
- public double getCollisionRadius()
- {
- return _currentCollisionRadius;
- }
- @Override
- public void sendInfo(L2PcInstance activeChar)
- {
- if (Config.CHECK_KNOWN && activeChar.isGM())
- activeChar.sendMessage("Added NPC: "+getName());
- if (getRunSpeed() == 0)
- activeChar.sendPacket(new ServerObjectInfo(this, activeChar));
- else
- activeChar.sendPacket(new AbstractNpcInfo.NpcInfo(this, activeChar));
- }
- public void showNoTeachHtml(L2PcInstance player)
- {
- int npcId = getNpcId();
- String html = "";
- if (this instanceof L2WarehouseInstance)
- html = HtmCache.getInstance().getHtm(player.getHtmlPrefix(), "data/html/warehouse/" + npcId + "-noteach.htm");
- else if (this instanceof L2TrainerInstance)
- html = HtmCache.getInstance().getHtm(player.getHtmlPrefix(), "data/html/trainer/" + npcId + "-noteach.htm");
- if (html == null)
- {
- _log.warning("Npc " + npcId + " missing noTeach html!");
- NpcHtmlMessage msg = new NpcHtmlMessage(getObjectId());
- final String sb = StringUtil.concat(
- "<html><body>" +
- "I cannot teach you any skills.<br>You must find your current class teachers.",
- "</body></html>"
- );
- msg.setHtml(sb);
- player.sendPacket(msg);
- return;
- }
- else
- {
- NpcHtmlMessage noTeachMsg = new NpcHtmlMessage(getObjectId());
- noTeachMsg.setHtml(html);
- noTeachMsg.replace("%objectId%", String.valueOf(getObjectId()));
- player.sendPacket(noTeachMsg);
- }
- }
-
- public L2Npc scheduleDespawn(long delay)
- {
- ThreadPoolManager.getInstance().scheduleGeneral(this.new DespawnTask(this), delay);
- return this;
- }
-
- public class DespawnTask implements Runnable
- {
- L2Npc _npc;
-
- public DespawnTask(L2Npc npc)
- {
- _npc = npc;
- }
- @Override
- public void run()
- {
- if (_npc != null)
- _npc.deleteMe();
- }
- }
-
- @Override
- protected final void notifyQuestEventSkillFinished(L2Skill skill, L2Object target)
- {
- try
- {
- if (getTemplate().getEventQuests(Quest.QuestEventType.ON_SPELL_FINISHED) != null)
- {
- L2PcInstance player = target.getActingPlayer();
- for (Quest quest : getTemplate().getEventQuests(Quest.QuestEventType.ON_SPELL_FINISHED))
- {
- quest.notifySpellFinished(this, player, skill);
- }
- }
- }
- catch (Exception e)
- {
- _log.log(Level.SEVERE, "", e);
- }
- }
-
- /* (non-Javadoc)
- * @see com.l2jserver.gameserver.model.actor.L2Character#isMovementDisabled()
- */
- @Override
- public boolean isMovementDisabled()
- {
- return super.isMovementDisabled() || getCanMove() > 0 || getAiType().equals(AIType.CORPSE);
- }
-
- public AIType getAiType()
- {
- return getTemplate().getAIDataStatic().getAiType();
- }
- }
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