GameServerAuth.java 1.3 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.communityserver.network.readpackets;
  16. import com.l2jserver.communityserver.network.GameServerThread;
  17. import com.l2jserver.communityserver.network.netcon.BaseReadPacket;
  18. /**
  19. * @author Forsaiken
  20. */
  21. public final class GameServerAuth extends BaseReadPacket
  22. {
  23. private final GameServerThread _gst;
  24. public GameServerAuth(final byte[] data, final GameServerThread gst)
  25. {
  26. super(data);
  27. _gst = gst;
  28. }
  29. @Override
  30. public final void run()
  31. {
  32. final int size = readD();
  33. final byte[] hexId = readB(size);
  34. final int sqlDPId = readD();
  35. _gst.onGameServerAuth(hexId, sqlDPId);
  36. }
  37. }