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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package com.l2jserver.communityserver;
- import java.util.logging.Logger;
- import com.l2jserver.communityserver.L2DatabaseFactory;
- import com.l2jserver.communityserver.model.L2Player;
- /**
- *
- * This class provides the functions for shutting down and restarting the server
- * It closes all open clientconnections and saves all data.
- *
- * @version $Revision: 1.2.4.5 $ $Date: 2005/03/27 15:29:09 $
- */
- public class Shutdown extends Thread
- {
- private static Logger _log = Logger.getLogger(Shutdown.class.getName());
- private static Shutdown _instance;
- private static Shutdown _counterInstance = null;
-
- private int _secondsShut;
- private int _shutdownMode;
- public static final int SIGTERM = 0;
- public static final int GM_SHUTDOWN = 1;
- public static final int GM_RESTART = 2;
- public static final int ABORT = 3;
- private static final String[] MODE_TEXT =
- {
- "SIGTERM", "shutting down", "restarting", "aborting"
- };
-
- /**
- * This function starts a shutdown countdown from Telnet (Copied from Function startShutdown())
- *
- * @param ip IP Which Issued shutdown command
- * @param seconds seconds untill shutdown
- * @param restart true if the server will restart after shutdown
- */
-
- public void startTelnetShutdown(String IP, int seconds, boolean restart)
- {
- _log.warning("IP: " + IP + " issued shutdown command. " + MODE_TEXT[_shutdownMode] + " in " + seconds + " seconds!");
- //_an.announceToAll("Server is " + _modeText[shutdownMode] + " in "+seconds+ " seconds!");
-
- if (restart)
- {
- _shutdownMode = GM_RESTART;
- }
- else
- {
- _shutdownMode = GM_SHUTDOWN;
- }
-
- if (_shutdownMode > 0)
- {
- switch (seconds)
- {
- case 540:
- case 480:
- case 420:
- case 360:
- case 300:
- case 240:
- case 180:
- case 120:
- case 60:
- case 30:
- case 10:
- case 5:
- case 4:
- case 3:
- case 2:
- case 1:
- break;
- default:
- }
- }
-
- if (_counterInstance != null)
- {
- _counterInstance._abort();
- }
- _counterInstance = new Shutdown(seconds, restart);
- _counterInstance.start();
- }
-
- /**
- * This function aborts a running countdown
- *
- * @param IP IP Which Issued shutdown command
- */
- public void telnetAbort(String IP)
- {
- _log.warning("IP: " + IP + " issued shutdown ABORT. " + MODE_TEXT[_shutdownMode] + " has been stopped!");
-
- if (_counterInstance != null)
- {
- _counterInstance._abort();
- }
- }
-
- /**
- * Default constucter is only used internal to create the shutdown-hook instance
- *
- */
- public Shutdown()
- {
- _secondsShut = -1;
- _shutdownMode = SIGTERM;
- }
-
- /**
- * This creates a countdown instance of Shutdown.
- *
- * @param seconds how many seconds until shutdown
- * @param restart true is the server shall restart after shutdown
- *
- */
- public Shutdown(int seconds, boolean restart)
- {
- if (seconds < 0)
- {
- seconds = 0;
- }
- _secondsShut = seconds;
- if (restart)
- {
- _shutdownMode = GM_RESTART;
- }
- else
- {
- _shutdownMode = GM_SHUTDOWN;
- }
- }
-
- /**
- * get the shutdown-hook instance
- * the shutdown-hook instance is created by the first call of this function,
- * but it has to be registrered externaly.
- *
- * @return instance of Shutdown, to be used as shutdown hook
- */
- public static Shutdown getInstance()
- {
- if (_instance == null)
- {
- _instance = new Shutdown();
- }
- return _instance;
- }
-
- /**
- * this function is called, when a new thread starts
- *
- * if this thread is the thread of getInstance, then this is the shutdown hook
- * and we save all data and disconnect all clients.
- *
- * after this thread ends, the server will completely exit
- *
- * if this is not the thread of getInstance, then this is a countdown thread.
- * we start the countdown, and when we finished it, and it was not aborted,
- * we tell the shutdown-hook why we call exit, and then call exit
- *
- * when the exit status of the server is 1, startServer.sh / startServer.bat
- * will restart the server.
- *
- */
- @Override
- public void run()
- {
- if (this == _instance)
- {
- // last byebye, save all data and quit this server
- // logging doesnt work here :(
- saveData();
-
- try
- {
- // LoginServerThread.getInstance().interrupt();
- }
- catch (Throwable t)
- {
- // ignore
- }
-
- // saveData sends messages to exit players, so sgutdown selector after it
- try
- {
- //GameServer.gameServer.getSelectorThread().shutdown();
- //GameServer.gameServer.getSelectorThread().setDaemon(true);
- }
- catch (Throwable t)
- {
- // ignore
- }
-
- // commit data, last chance
- try
- {
- L2DatabaseFactory.getInstance().shutdown();
- }
- catch (Throwable t)
- {
-
- }
-
- // server will quit, when this function ends.
- if (_instance._shutdownMode == GM_RESTART)
- {
- Runtime.getRuntime().halt(2);
- }
- else
- {
- Runtime.getRuntime().halt(0);
- }
- }
- else
- {
- // gm shutdown: send warnings and then call exit to start shutdown sequence
- countdown();
- // last point where logging is operational :(
- _log.warning("GM shutdown countdown is over. " + MODE_TEXT[_shutdownMode] + " NOW!");
- switch (_shutdownMode)
- {
- case GM_SHUTDOWN:
- _instance.setMode(GM_SHUTDOWN);
- System.exit(0);
- break;
- case GM_RESTART:
- _instance.setMode(GM_RESTART);
- System.exit(2);
- break;
- }
- }
- }
-
- /**
- * This functions starts a shutdown countdown
- *
- * @param activeChar GM who issued the shutdown command
- * @param seconds seconds until shutdown
- * @param restart true if the server will restart after shutdown
- */
- public void startShutdown(L2Player activeChar, int seconds, boolean restart)
- {
- _log.warning("GM: " + activeChar.getName() + "(" + activeChar.getObjId() + ") issued shutdown command. " + MODE_TEXT[_shutdownMode] + " in " + seconds + " seconds!");
- if (restart)
- {
- _shutdownMode = GM_RESTART;
- }
- else
- {
- _shutdownMode = GM_SHUTDOWN;
- }
-
- if (_shutdownMode > 0)
- {
- switch (seconds)
- {
- case 540:
- case 480:
- case 420:
- case 360:
- case 300:
- case 240:
- case 180:
- case 120:
- case 60:
- case 30:
- case 10:
- case 5:
- case 4:
- case 3:
- case 2:
- case 1:
- break;
- default:
- }
- }
-
- if (_counterInstance != null)
- {
- _counterInstance.abort(activeChar);
- }
-
- // the main instance should only run for shutdown hook, so we start a new instance
- _counterInstance = new Shutdown(seconds, restart);
- _counterInstance.start();
- }
-
- /**
- * This function aborts a running countdown
- *
- * @param activeChar GM who issued the abort command
- */
- public void abort(L2Player activeChar)
- {
- _log.warning("GM: " + activeChar.getName() + "(" + activeChar.getObjId() + ") issued shutdown ABORT. " + MODE_TEXT[_shutdownMode] + " has been stopped!");
- if (_counterInstance != null)
- {
- _counterInstance._abort();
- }
- }
-
- /**
- * set the shutdown mode
- * @param mode what mode shall be set
- */
- private void setMode(int mode)
- {
- _shutdownMode = mode;
- }
-
- /**
- * set shutdown mode to ABORT
- *
- */
- private void _abort()
- {
- _shutdownMode = ABORT;
- }
-
- /**
- * this counts the countdown and reports it to all players
- * countdown is aborted if mode changes to ABORT
- */
- private void countdown()
- {
-
- try
- {
- while (_secondsShut > 0)
- {
- _secondsShut--;
-
- int delay = 1000; //milliseconds
- Thread.sleep(delay);
-
- if (_shutdownMode == ABORT)
- break;
- }
- }
- catch (InterruptedException e)
- {
- //this will never happen
- }
- }
-
- /**
- * this sends a last byebye, disconnects all players and saves data
- *
- */
- private void saveData()
- {
- switch (_shutdownMode)
- {
- case SIGTERM:
- System.err.println("SIGTERM received. Shutting down NOW!");
- break;
- case GM_SHUTDOWN:
- System.err.println("GM shutdown received. Shutting down NOW!");
- break;
- case GM_RESTART:
- System.err.println("GM restart received. Restarting NOW!");
- break;
-
- }
-
- try
- {
- int delay = 5000;
- Thread.sleep(delay);
- }
- catch (InterruptedException e)
- {
- //never happens :p
- }
- }
- }
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