Formulas.java 66 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package net.sf.l2j.gameserver.skills;
  16. import java.util.logging.Logger;
  17. import net.sf.l2j.Config;
  18. import net.sf.l2j.gameserver.SevenSigns;
  19. import net.sf.l2j.gameserver.SevenSignsFestival;
  20. import net.sf.l2j.gameserver.instancemanager.CastleManager;
  21. import net.sf.l2j.gameserver.instancemanager.ClanHallManager;
  22. import net.sf.l2j.gameserver.instancemanager.SiegeManager;
  23. import net.sf.l2j.gameserver.model.Inventory;
  24. import net.sf.l2j.gameserver.model.L2Character;
  25. import net.sf.l2j.gameserver.model.L2SiegeClan;
  26. import net.sf.l2j.gameserver.model.L2Skill;
  27. import net.sf.l2j.gameserver.model.L2Summon;
  28. import net.sf.l2j.gameserver.model.actor.instance.L2CubicInstance;
  29. import net.sf.l2j.gameserver.model.actor.instance.L2DoorInstance;
  30. import net.sf.l2j.gameserver.model.actor.instance.L2NpcInstance;
  31. import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
  32. import net.sf.l2j.gameserver.model.actor.instance.L2PetInstance;
  33. import net.sf.l2j.gameserver.model.actor.instance.L2PlayableInstance;
  34. import net.sf.l2j.gameserver.model.entity.Castle;
  35. import net.sf.l2j.gameserver.model.entity.ClanHall;
  36. import net.sf.l2j.gameserver.model.entity.Siege;
  37. import net.sf.l2j.gameserver.network.SystemMessageId;
  38. import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;
  39. import net.sf.l2j.gameserver.skills.conditions.ConditionPlayerState;
  40. import net.sf.l2j.gameserver.skills.conditions.ConditionUsingItemType;
  41. import net.sf.l2j.gameserver.skills.conditions.ConditionPlayerState.CheckPlayerState;
  42. import net.sf.l2j.gameserver.skills.funcs.Func;
  43. import net.sf.l2j.gameserver.templates.L2Armor;
  44. import net.sf.l2j.gameserver.templates.L2PcTemplate;
  45. import net.sf.l2j.gameserver.templates.L2SkillType;
  46. import net.sf.l2j.gameserver.templates.L2Weapon;
  47. import net.sf.l2j.gameserver.templates.L2WeaponType;
  48. import net.sf.l2j.gameserver.util.Util;
  49. import net.sf.l2j.util.Rnd;
  50. /**
  51. * Global calculations, can be modified by server admins
  52. */
  53. public final class Formulas
  54. {
  55. /** Regen Task period */
  56. protected static final Logger _log = Logger.getLogger(L2Character.class.getName());
  57. private static final int HP_REGENERATE_PERIOD = 3000; // 3 secs
  58. public static final int MAX_STAT_VALUE = 100;
  59. private static final double[] STRCompute = new double[]{1.036, 34.845}; //{1.016, 28.515}; for C1
  60. private static final double[] INTCompute = new double[]{1.020, 31.375}; //{1.020, 31.375}; for C1
  61. private static final double[] DEXCompute = new double[]{1.009, 19.360}; //{1.009, 19.360}; for C1
  62. private static final double[] WITCompute = new double[]{1.050, 20.000}; //{1.050, 20.000}; for C1
  63. private static final double[] CONCompute = new double[]{1.030, 27.632}; //{1.015, 12.488}; for C1
  64. private static final double[] MENCompute = new double[]{1.010, -0.060}; //{1.010, -0.060}; for C1
  65. protected static final double[] WITbonus = new double[MAX_STAT_VALUE];
  66. protected static final double[] MENbonus = new double[MAX_STAT_VALUE];
  67. protected static final double[] INTbonus = new double[MAX_STAT_VALUE];
  68. protected static final double[] STRbonus = new double[MAX_STAT_VALUE];
  69. protected static final double[] DEXbonus = new double[MAX_STAT_VALUE];
  70. protected static final double[] CONbonus = new double[MAX_STAT_VALUE];
  71. // These values are 100% matching retail tables, no need to change and no need add
  72. // calculation into the stat bonus when accessing (not efficient),
  73. // better to have everything precalculated and use values directly (saves CPU)
  74. static
  75. {
  76. for (int i=0; i < STRbonus.length; i++)
  77. STRbonus[i] = Math.floor(Math.pow(STRCompute[0], i - STRCompute[1]) *100 +.5d) /100;
  78. for (int i=0; i < INTbonus.length; i++)
  79. INTbonus[i] = Math.floor(Math.pow(INTCompute[0], i - INTCompute[1]) *100 +.5d) /100;
  80. for (int i=0; i < DEXbonus.length; i++)
  81. DEXbonus[i] = Math.floor(Math.pow(DEXCompute[0], i - DEXCompute[1]) *100 +.5d) /100;
  82. for (int i=0; i < WITbonus.length; i++)
  83. WITbonus[i] = Math.floor(Math.pow(WITCompute[0], i - WITCompute[1]) *100 +.5d) /100;
  84. for (int i=0; i < CONbonus.length; i++)
  85. CONbonus[i] = Math.floor(Math.pow(CONCompute[0], i - CONCompute[1]) *100 +.5d) /100;
  86. for (int i=0; i < MENbonus.length; i++)
  87. MENbonus[i] = Math.floor(Math.pow(MENCompute[0], i - MENCompute[1]) *100 +.5d) /100;
  88. }
  89. static class FuncAddLevel3 extends Func
  90. {
  91. static final FuncAddLevel3[] _instancies = new FuncAddLevel3[Stats.NUM_STATS];
  92. static Func getInstance(Stats stat)
  93. {
  94. int pos = stat.ordinal();
  95. if (_instancies[pos] == null) _instancies[pos] = new FuncAddLevel3(stat);
  96. return _instancies[pos];
  97. }
  98. private FuncAddLevel3(Stats pStat)
  99. {
  100. super(pStat, 0x10, null);
  101. }
  102. @Override
  103. public void calc(Env env)
  104. {
  105. env.value += env.player.getLevel() / 3.0;
  106. }
  107. }
  108. static class FuncMultLevelMod extends Func
  109. {
  110. static final FuncMultLevelMod[] _instancies = new FuncMultLevelMod[Stats.NUM_STATS];
  111. static Func getInstance(Stats stat)
  112. {
  113. int pos = stat.ordinal();
  114. if (_instancies[pos] == null) _instancies[pos] = new FuncMultLevelMod(stat);
  115. return _instancies[pos];
  116. }
  117. private FuncMultLevelMod(Stats pStat)
  118. {
  119. super(pStat, 0x20, null);
  120. }
  121. @Override
  122. public void calc(Env env)
  123. {
  124. env.value *= env.player.getLevelMod();
  125. }
  126. }
  127. static class FuncMultRegenResting extends Func
  128. {
  129. static final FuncMultRegenResting[] _instancies = new FuncMultRegenResting[Stats.NUM_STATS];
  130. /**
  131. * Return the Func object corresponding to the state concerned.<BR><BR>
  132. */
  133. static Func getInstance(Stats stat)
  134. {
  135. int pos = stat.ordinal();
  136. if (_instancies[pos] == null) _instancies[pos] = new FuncMultRegenResting(stat);
  137. return _instancies[pos];
  138. }
  139. /**
  140. * Constructor of the FuncMultRegenResting.<BR><BR>
  141. */
  142. private FuncMultRegenResting(Stats pStat)
  143. {
  144. super(pStat, 0x20, null);
  145. setCondition(new ConditionPlayerState(CheckPlayerState.RESTING, true));
  146. }
  147. /**
  148. * Calculate the modifier of the state concerned.<BR><BR>
  149. */
  150. @Override
  151. public void calc(Env env)
  152. {
  153. if (!cond.test(env)) return;
  154. env.value *= 1.45;
  155. }
  156. }
  157. static class FuncPAtkMod extends Func
  158. {
  159. static final FuncPAtkMod _fpa_instance = new FuncPAtkMod();
  160. static Func getInstance()
  161. {
  162. return _fpa_instance;
  163. }
  164. private FuncPAtkMod()
  165. {
  166. super(Stats.POWER_ATTACK, 0x30, null);
  167. }
  168. @Override
  169. public void calc(Env env)
  170. {
  171. env.value *= STRbonus[env.player.getSTR()] * env.player.getLevelMod();
  172. }
  173. }
  174. static class FuncMAtkMod extends Func
  175. {
  176. static final FuncMAtkMod _fma_instance = new FuncMAtkMod();
  177. static Func getInstance()
  178. {
  179. return _fma_instance;
  180. }
  181. private FuncMAtkMod()
  182. {
  183. super(Stats.MAGIC_ATTACK, 0x20, null);
  184. }
  185. @Override
  186. public void calc(Env env)
  187. {
  188. double intb = INTbonus[env.player.getINT()];
  189. double lvlb = env.player.getLevelMod();
  190. env.value *= (lvlb * lvlb) * (intb * intb);
  191. }
  192. }
  193. static class FuncMDefMod extends Func
  194. {
  195. static final FuncMDefMod _fmm_instance = new FuncMDefMod();
  196. static Func getInstance()
  197. {
  198. return _fmm_instance;
  199. }
  200. private FuncMDefMod()
  201. {
  202. super(Stats.MAGIC_DEFENCE, 0x20, null);
  203. }
  204. @Override
  205. public void calc(Env env)
  206. {
  207. if (env.player instanceof L2PcInstance)
  208. {
  209. L2PcInstance p = (L2PcInstance) env.player;
  210. if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LFINGER) != null) env.value -= 5;
  211. if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_RFINGER) != null) env.value -= 5;
  212. if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LEAR) != null) env.value -= 9;
  213. if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_REAR) != null) env.value -= 9;
  214. if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_NECK) != null) env.value -= 13;
  215. }
  216. env.value *= MENbonus[env.player.getMEN()] * env.player.getLevelMod();
  217. }
  218. }
  219. static class FuncPDefMod extends Func
  220. {
  221. static final FuncPDefMod _fmm_instance = new FuncPDefMod();
  222. static Func getInstance()
  223. {
  224. return _fmm_instance;
  225. }
  226. private FuncPDefMod()
  227. {
  228. super(Stats.POWER_DEFENCE, 0x20, null);
  229. }
  230. @Override
  231. public void calc(Env env)
  232. {
  233. if (env.player instanceof L2PcInstance)
  234. {
  235. L2PcInstance p = (L2PcInstance) env.player;
  236. boolean hasMagePDef = (p.getClassId().isMage() || p.getClassId().getId() == 0x31); // orc mystics are a special case
  237. if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_HEAD) != null) env.value -= 12;
  238. if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_CHEST) != null)
  239. env.value -= hasMagePDef ? 15 : 31;
  240. if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LEGS) != null)
  241. env.value -= hasMagePDef ? 8 : 18;
  242. if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_GLOVES) != null) env.value -= 8;
  243. if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_FEET) != null) env.value -= 7;
  244. }
  245. env.value *= env.player.getLevelMod();
  246. }
  247. }
  248. static class FuncGatesPDefMod extends Func
  249. {
  250. static final FuncGatesPDefMod _fmm_instance = new FuncGatesPDefMod();
  251. static Func getInstance()
  252. {
  253. return _fmm_instance;
  254. }
  255. private FuncGatesPDefMod()
  256. {
  257. super(Stats.POWER_DEFENCE, 0x20, null);
  258. }
  259. @Override
  260. public void calc(Env env)
  261. {
  262. if (SevenSigns.getInstance().getSealOwner(SevenSigns.SEAL_STRIFE) == SevenSigns.CABAL_DAWN)
  263. env.value *= Config.ALT_SIEGE_DAWN_GATES_PDEF_MULT;
  264. else if (SevenSigns.getInstance().getSealOwner(SevenSigns.SEAL_STRIFE) == SevenSigns.CABAL_DUSK)
  265. env.value *= Config.ALT_SIEGE_DUSK_GATES_PDEF_MULT;
  266. }
  267. }
  268. static class FuncGatesMDefMod extends Func
  269. {
  270. static final FuncGatesMDefMod _fmm_instance = new FuncGatesMDefMod();
  271. static Func getInstance()
  272. {
  273. return _fmm_instance;
  274. }
  275. private FuncGatesMDefMod()
  276. {
  277. super(Stats.MAGIC_DEFENCE, 0x20, null);
  278. }
  279. @Override
  280. public void calc(Env env)
  281. {
  282. if (SevenSigns.getInstance().getSealOwner(SevenSigns.SEAL_STRIFE) == SevenSigns.CABAL_DAWN)
  283. env.value *= Config.ALT_SIEGE_DAWN_GATES_MDEF_MULT;
  284. else if (SevenSigns.getInstance().getSealOwner(SevenSigns.SEAL_STRIFE) == SevenSigns.CABAL_DUSK)
  285. env.value *= Config.ALT_SIEGE_DUSK_GATES_MDEF_MULT;
  286. }
  287. }
  288. static class FuncBowAtkRange extends Func
  289. {
  290. private static final FuncBowAtkRange _fbar_instance = new FuncBowAtkRange();
  291. static Func getInstance()
  292. {
  293. return _fbar_instance;
  294. }
  295. private FuncBowAtkRange()
  296. {
  297. super(Stats.POWER_ATTACK_RANGE, 0x10, null);
  298. setCondition(new ConditionUsingItemType(L2WeaponType.BOW.mask()));
  299. }
  300. @Override
  301. public void calc(Env env)
  302. {
  303. if (!cond.test(env))
  304. return;
  305. // default is 40 and with bow should be 500
  306. env.value += 460;
  307. }
  308. }
  309. static class FuncCrossBowAtkRange extends Func
  310. {
  311. private static final FuncCrossBowAtkRange _fcb_instance = new FuncCrossBowAtkRange();
  312. static Func getInstance()
  313. {
  314. return _fcb_instance;
  315. }
  316. private FuncCrossBowAtkRange()
  317. {
  318. super(Stats.POWER_ATTACK_RANGE, 0x10, null);
  319. setCondition(new ConditionUsingItemType(L2WeaponType.CROSSBOW.mask()));
  320. }
  321. @Override
  322. public void calc(Env env)
  323. {
  324. if (!cond.test(env))
  325. return;
  326. // default is 40 and with crossbow should be 200
  327. env.value += 160;
  328. }
  329. }
  330. static class FuncAtkAccuracy extends Func
  331. {
  332. static final FuncAtkAccuracy _faa_instance = new FuncAtkAccuracy();
  333. static Func getInstance()
  334. {
  335. return _faa_instance;
  336. }
  337. private FuncAtkAccuracy()
  338. {
  339. super(Stats.ACCURACY_COMBAT, 0x10, null);
  340. }
  341. @Override
  342. public void calc(Env env)
  343. {
  344. L2Character p = env.player;
  345. //[Square(DEX)]*6 + lvl + weapon hitbonus;
  346. env.value += Math.sqrt(p.getDEX()) * 6;
  347. env.value += p.getLevel();
  348. if( p instanceof L2Summon) env.value += (p.getLevel() < 60) ? 4 : 5;
  349. }
  350. }
  351. static class FuncAtkEvasion extends Func
  352. {
  353. static final FuncAtkEvasion _fae_instance = new FuncAtkEvasion();
  354. static Func getInstance()
  355. {
  356. return _fae_instance;
  357. }
  358. private FuncAtkEvasion()
  359. {
  360. super(Stats.EVASION_RATE, 0x10, null);
  361. }
  362. @Override
  363. public void calc(Env env)
  364. {
  365. L2Character p = env.player;
  366. //[Square(DEX)]*6 + lvl;
  367. env.value += Math.sqrt(p.getDEX()) * 6;
  368. env.value += p.getLevel();
  369. }
  370. }
  371. static class FuncAtkCritical extends Func
  372. {
  373. static final FuncAtkCritical _fac_instance = new FuncAtkCritical();
  374. static Func getInstance()
  375. {
  376. return _fac_instance;
  377. }
  378. private FuncAtkCritical()
  379. {
  380. super(Stats.CRITICAL_RATE, 0x09, null);
  381. }
  382. @Override
  383. public void calc(Env env)
  384. {
  385. L2Character p = env.player;
  386. if( p instanceof L2Summon) env.value = 40;
  387. else if (p instanceof L2PcInstance && p.getActiveWeaponInstance() == null) env.value = 40;
  388. else
  389. {
  390. env.value *= DEXbonus[p.getDEX()];
  391. env.value *= 10;
  392. }
  393. env.baseValue = env.value;
  394. }
  395. }
  396. static class FuncMAtkCritical extends Func
  397. {
  398. static final FuncMAtkCritical _fac_instance = new FuncMAtkCritical();
  399. static Func getInstance()
  400. {
  401. return _fac_instance;
  402. }
  403. private FuncMAtkCritical()
  404. {
  405. super(Stats.MCRITICAL_RATE, 0x30, null);
  406. }
  407. @Override
  408. public void calc(Env env)
  409. {
  410. L2Character p = env.player;
  411. if(p instanceof L2Summon)
  412. env.value = 8;
  413. else if (p instanceof L2PcInstance && p.getActiveWeaponInstance() == null)
  414. env.value = 8;
  415. else
  416. env.value *= WITbonus[p.getWIT()];
  417. }
  418. }
  419. static class FuncMoveSpeed extends Func
  420. {
  421. static final FuncMoveSpeed _fms_instance = new FuncMoveSpeed();
  422. static Func getInstance()
  423. {
  424. return _fms_instance;
  425. }
  426. private FuncMoveSpeed()
  427. {
  428. super(Stats.RUN_SPEED, 0x30, null);
  429. }
  430. @Override
  431. public void calc(Env env)
  432. {
  433. L2PcInstance p = (L2PcInstance) env.player;
  434. env.value *= DEXbonus[p.getDEX()];
  435. }
  436. }
  437. static class FuncPAtkSpeed extends Func
  438. {
  439. static final FuncPAtkSpeed _fas_instance = new FuncPAtkSpeed();
  440. static Func getInstance()
  441. {
  442. return _fas_instance;
  443. }
  444. private FuncPAtkSpeed()
  445. {
  446. super(Stats.POWER_ATTACK_SPEED, 0x20, null);
  447. }
  448. @Override
  449. public void calc(Env env)
  450. {
  451. L2PcInstance p = (L2PcInstance) env.player;
  452. env.value *= DEXbonus[p.getDEX()];
  453. }
  454. }
  455. static class FuncMAtkSpeed extends Func
  456. {
  457. static final FuncMAtkSpeed _fas_instance = new FuncMAtkSpeed();
  458. static Func getInstance()
  459. {
  460. return _fas_instance;
  461. }
  462. private FuncMAtkSpeed()
  463. {
  464. super(Stats.MAGIC_ATTACK_SPEED, 0x20, null);
  465. }
  466. @Override
  467. public void calc(Env env)
  468. {
  469. L2PcInstance p = (L2PcInstance) env.player;
  470. env.value *= WITbonus[p.getWIT()];
  471. }
  472. }
  473. static class FuncHennaSTR extends Func
  474. {
  475. static final FuncHennaSTR _fh_instance = new FuncHennaSTR();
  476. static Func getInstance()
  477. {
  478. return _fh_instance;
  479. }
  480. private FuncHennaSTR()
  481. {
  482. super(Stats.STAT_STR, 0x10, null);
  483. }
  484. @Override
  485. public void calc(Env env)
  486. {
  487. // L2PcTemplate t = (L2PcTemplate)env._player.getTemplate();
  488. L2PcInstance pc = (L2PcInstance) env.player;
  489. if (pc != null) env.value += pc.getHennaStatSTR();
  490. }
  491. }
  492. static class FuncHennaDEX extends Func
  493. {
  494. static final FuncHennaDEX _fh_instance = new FuncHennaDEX();
  495. static Func getInstance()
  496. {
  497. return _fh_instance;
  498. }
  499. private FuncHennaDEX()
  500. {
  501. super(Stats.STAT_DEX, 0x10, null);
  502. }
  503. @Override
  504. public void calc(Env env)
  505. {
  506. // L2PcTemplate t = (L2PcTemplate)env._player.getTemplate();
  507. L2PcInstance pc = (L2PcInstance) env.player;
  508. if (pc != null) env.value += pc.getHennaStatDEX();
  509. }
  510. }
  511. static class FuncHennaINT extends Func
  512. {
  513. static final FuncHennaINT _fh_instance = new FuncHennaINT();
  514. static Func getInstance()
  515. {
  516. return _fh_instance;
  517. }
  518. private FuncHennaINT()
  519. {
  520. super(Stats.STAT_INT, 0x10, null);
  521. }
  522. @Override
  523. public void calc(Env env)
  524. {
  525. // L2PcTemplate t = (L2PcTemplate)env._player.getTemplate();
  526. L2PcInstance pc = (L2PcInstance) env.player;
  527. if (pc != null) env.value += pc.getHennaStatINT();
  528. }
  529. }
  530. static class FuncHennaMEN extends Func
  531. {
  532. static final FuncHennaMEN _fh_instance = new FuncHennaMEN();
  533. static Func getInstance()
  534. {
  535. return _fh_instance;
  536. }
  537. private FuncHennaMEN()
  538. {
  539. super(Stats.STAT_MEN, 0x10, null);
  540. }
  541. @Override
  542. public void calc(Env env)
  543. {
  544. // L2PcTemplate t = (L2PcTemplate)env._player.getTemplate();
  545. L2PcInstance pc = (L2PcInstance) env.player;
  546. if (pc != null) env.value += pc.getHennaStatMEN();
  547. }
  548. }
  549. static class FuncHennaCON extends Func
  550. {
  551. static final FuncHennaCON _fh_instance = new FuncHennaCON();
  552. static Func getInstance()
  553. {
  554. return _fh_instance;
  555. }
  556. private FuncHennaCON()
  557. {
  558. super(Stats.STAT_CON, 0x10, null);
  559. }
  560. @Override
  561. public void calc(Env env)
  562. {
  563. // L2PcTemplate t = (L2PcTemplate)env._player.getTemplate();
  564. L2PcInstance pc = (L2PcInstance) env.player;
  565. if (pc != null) env.value += pc.getHennaStatCON();
  566. }
  567. }
  568. static class FuncHennaWIT extends Func
  569. {
  570. static final FuncHennaWIT _fh_instance = new FuncHennaWIT();
  571. static Func getInstance()
  572. {
  573. return _fh_instance;
  574. }
  575. private FuncHennaWIT()
  576. {
  577. super(Stats.STAT_WIT, 0x10, null);
  578. }
  579. @Override
  580. public void calc(Env env)
  581. {
  582. // L2PcTemplate t = (L2PcTemplate)env._player.getTemplate();
  583. L2PcInstance pc = (L2PcInstance) env.player;
  584. if (pc != null) env.value += pc.getHennaStatWIT();
  585. }
  586. }
  587. static class FuncMaxHpAdd extends Func
  588. {
  589. static final FuncMaxHpAdd _fmha_instance = new FuncMaxHpAdd();
  590. static Func getInstance()
  591. {
  592. return _fmha_instance;
  593. }
  594. private FuncMaxHpAdd()
  595. {
  596. super(Stats.MAX_HP, 0x10, null);
  597. }
  598. @Override
  599. public void calc(Env env)
  600. {
  601. L2PcTemplate t = (L2PcTemplate) env.player.getTemplate();
  602. int lvl = env.player.getLevel() - t.classBaseLevel;
  603. double hpmod = t.lvlHpMod * lvl;
  604. double hpmax = (t.lvlHpAdd + hpmod) * lvl;
  605. double hpmin = (t.lvlHpAdd * lvl) + hpmod;
  606. env.value += (hpmax + hpmin) / 2;
  607. }
  608. }
  609. static class FuncMaxHpMul extends Func
  610. {
  611. static final FuncMaxHpMul _fmhm_instance = new FuncMaxHpMul();
  612. static Func getInstance()
  613. {
  614. return _fmhm_instance;
  615. }
  616. private FuncMaxHpMul()
  617. {
  618. super(Stats.MAX_HP, 0x20, null);
  619. }
  620. @Override
  621. public void calc(Env env)
  622. {
  623. L2PcInstance p = (L2PcInstance) env.player;
  624. env.value *= CONbonus[p.getCON()];
  625. }
  626. }
  627. static class FuncMaxCpAdd extends Func
  628. {
  629. static final FuncMaxCpAdd _fmca_instance = new FuncMaxCpAdd();
  630. static Func getInstance()
  631. {
  632. return _fmca_instance;
  633. }
  634. private FuncMaxCpAdd()
  635. {
  636. super(Stats.MAX_CP, 0x10, null);
  637. }
  638. @Override
  639. public void calc(Env env)
  640. {
  641. L2PcTemplate t = (L2PcTemplate) env.player.getTemplate();
  642. int lvl = env.player.getLevel() - t.classBaseLevel;
  643. double cpmod = t.lvlCpMod * lvl;
  644. double cpmax = (t.lvlCpAdd + cpmod) * lvl;
  645. double cpmin = (t.lvlCpAdd * lvl) + cpmod;
  646. env.value += (cpmax + cpmin) / 2;
  647. }
  648. }
  649. static class FuncMaxCpMul extends Func
  650. {
  651. static final FuncMaxCpMul _fmcm_instance = new FuncMaxCpMul();
  652. static Func getInstance()
  653. {
  654. return _fmcm_instance;
  655. }
  656. private FuncMaxCpMul()
  657. {
  658. super(Stats.MAX_CP, 0x20, null);
  659. }
  660. @Override
  661. public void calc(Env env)
  662. {
  663. L2PcInstance p = (L2PcInstance) env.player;
  664. env.value *= CONbonus[p.getCON()];
  665. }
  666. }
  667. static class FuncMaxMpAdd extends Func
  668. {
  669. static final FuncMaxMpAdd _fmma_instance = new FuncMaxMpAdd();
  670. static Func getInstance()
  671. {
  672. return _fmma_instance;
  673. }
  674. private FuncMaxMpAdd()
  675. {
  676. super(Stats.MAX_MP, 0x10, null);
  677. }
  678. @Override
  679. public void calc(Env env)
  680. {
  681. L2PcTemplate t = (L2PcTemplate) env.player.getTemplate();
  682. int lvl = env.player.getLevel() - t.classBaseLevel;
  683. double mpmod = t.lvlMpMod * lvl;
  684. double mpmax = (t.lvlMpAdd + mpmod) * lvl;
  685. double mpmin = (t.lvlMpAdd * lvl) + mpmod;
  686. env.value += (mpmax + mpmin) / 2;
  687. }
  688. }
  689. static class FuncMaxMpMul extends Func
  690. {
  691. static final FuncMaxMpMul _fmmm_instance = new FuncMaxMpMul();
  692. static Func getInstance()
  693. {
  694. return _fmmm_instance;
  695. }
  696. private FuncMaxMpMul()
  697. {
  698. super(Stats.MAX_MP, 0x20, null);
  699. }
  700. @Override
  701. public void calc(Env env)
  702. {
  703. L2PcInstance p = (L2PcInstance) env.player;
  704. env.value *= MENbonus[p.getMEN()];
  705. }
  706. }
  707. private static final Formulas _instance = new Formulas();
  708. public static Formulas getInstance()
  709. {
  710. return _instance;
  711. }
  712. private Formulas()
  713. {
  714. }
  715. /**
  716. * Return the period between 2 regenerations task (3s for L2Character, 5 min for L2DoorInstance).<BR><BR>
  717. */
  718. public int getRegeneratePeriod(L2Character cha)
  719. {
  720. if (cha instanceof L2DoorInstance) return HP_REGENERATE_PERIOD * 100; // 5 mins
  721. return HP_REGENERATE_PERIOD; // 3s
  722. }
  723. /**
  724. * Return the standard NPC Calculator set containing ACCURACY_COMBAT and EVASION_RATE.<BR><BR>
  725. *
  726. * <B><U> Concept</U> :</B><BR><BR>
  727. * A calculator is created to manage and dynamically calculate the effect of a character property (ex : MAX_HP, REGENERATE_HP_RATE...).
  728. * In fact, each calculator is a table of Func object in which each Func represents a mathematic function : <BR><BR>
  729. *
  730. * FuncAtkAccuracy -> Math.sqrt(_player.getDEX())*6+_player.getLevel()<BR><BR>
  731. *
  732. * To reduce cache memory use, L2NPCInstances who don't have skills share the same Calculator set called <B>NPC_STD_CALCULATOR</B>.<BR><BR>
  733. *
  734. */
  735. public Calculator[] getStdNPCCalculators()
  736. {
  737. Calculator[] std = new Calculator[Stats.NUM_STATS];
  738. // Add the FuncAtkAccuracy to the Standard Calculator of ACCURACY_COMBAT
  739. std[Stats.ACCURACY_COMBAT.ordinal()] = new Calculator();
  740. std[Stats.ACCURACY_COMBAT.ordinal()].addFunc(FuncAtkAccuracy.getInstance());
  741. // Add the FuncAtkEvasion to the Standard Calculator of EVASION_RATE
  742. std[Stats.EVASION_RATE.ordinal()] = new Calculator();
  743. std[Stats.EVASION_RATE.ordinal()].addFunc(FuncAtkEvasion.getInstance());
  744. return std;
  745. }
  746. public Calculator[] getStdDoorCalculators()
  747. {
  748. Calculator[] std = new Calculator[Stats.NUM_STATS];
  749. // Add the FuncAtkAccuracy to the Standard Calculator of ACCURACY_COMBAT
  750. std[Stats.ACCURACY_COMBAT.ordinal()] = new Calculator();
  751. std[Stats.ACCURACY_COMBAT.ordinal()].addFunc(FuncAtkAccuracy.getInstance());
  752. // Add the FuncAtkEvasion to the Standard Calculator of EVASION_RATE
  753. std[Stats.EVASION_RATE.ordinal()] = new Calculator();
  754. std[Stats.EVASION_RATE.ordinal()].addFunc(FuncAtkEvasion.getInstance());
  755. //SevenSigns PDEF Modifier
  756. std[Stats.POWER_DEFENCE.ordinal()].addFunc(FuncGatesPDefMod.getInstance());
  757. //SevenSigns MDEF Modifier
  758. std[Stats.MAGIC_DEFENCE.ordinal()].addFunc(FuncGatesMDefMod.getInstance());
  759. return std;
  760. }
  761. /**
  762. * Add basics Func objects to L2PcInstance and L2Summon.<BR><BR>
  763. *
  764. * <B><U> Concept</U> :</B><BR><BR>
  765. * A calculator is created to manage and dynamically calculate the effect of a character property (ex : MAX_HP, REGENERATE_HP_RATE...).
  766. * In fact, each calculator is a table of Func object in which each Func represents a mathematic function : <BR><BR>
  767. *
  768. * FuncAtkAccuracy -> Math.sqrt(_player.getDEX())*6+_player.getLevel()<BR><BR>
  769. *
  770. * @param cha L2PcInstance or L2Summon that must obtain basic Func objects
  771. */
  772. public void addFuncsToNewCharacter(L2Character cha)
  773. {
  774. if (cha instanceof L2PcInstance)
  775. {
  776. cha.addStatFunc(FuncMaxHpAdd.getInstance());
  777. cha.addStatFunc(FuncMaxHpMul.getInstance());
  778. cha.addStatFunc(FuncMaxCpAdd.getInstance());
  779. cha.addStatFunc(FuncMaxCpMul.getInstance());
  780. cha.addStatFunc(FuncMaxMpAdd.getInstance());
  781. cha.addStatFunc(FuncMaxMpMul.getInstance());
  782. //cha.addStatFunc(FuncMultRegenResting.getInstance(Stats.REGENERATE_HP_RATE));
  783. //cha.addStatFunc(FuncMultRegenResting.getInstance(Stats.REGENERATE_CP_RATE));
  784. //cha.addStatFunc(FuncMultRegenResting.getInstance(Stats.REGENERATE_MP_RATE));
  785. cha.addStatFunc(FuncBowAtkRange.getInstance());
  786. cha.addStatFunc(FuncCrossBowAtkRange.getInstance());
  787. //cha.addStatFunc(FuncMultLevelMod.getInstance(Stats.POWER_ATTACK));
  788. //cha.addStatFunc(FuncMultLevelMod.getInstance(Stats.POWER_DEFENCE));
  789. //cha.addStatFunc(FuncMultLevelMod.getInstance(Stats.MAGIC_DEFENCE));
  790. cha.addStatFunc(FuncPAtkMod.getInstance());
  791. cha.addStatFunc(FuncMAtkMod.getInstance());
  792. cha.addStatFunc(FuncPDefMod.getInstance());
  793. cha.addStatFunc(FuncMDefMod.getInstance());
  794. cha.addStatFunc(FuncAtkCritical.getInstance());
  795. cha.addStatFunc(FuncMAtkCritical.getInstance());
  796. cha.addStatFunc(FuncAtkAccuracy.getInstance());
  797. cha.addStatFunc(FuncAtkEvasion.getInstance());
  798. cha.addStatFunc(FuncPAtkSpeed.getInstance());
  799. cha.addStatFunc(FuncMAtkSpeed.getInstance());
  800. cha.addStatFunc(FuncMoveSpeed.getInstance());
  801. cha.addStatFunc(FuncHennaSTR.getInstance());
  802. cha.addStatFunc(FuncHennaDEX.getInstance());
  803. cha.addStatFunc(FuncHennaINT.getInstance());
  804. cha.addStatFunc(FuncHennaMEN.getInstance());
  805. cha.addStatFunc(FuncHennaCON.getInstance());
  806. cha.addStatFunc(FuncHennaWIT.getInstance());
  807. }
  808. else if (cha instanceof L2PetInstance)
  809. {
  810. cha.addStatFunc(FuncPAtkMod.getInstance());
  811. cha.addStatFunc(FuncMAtkMod.getInstance());
  812. cha.addStatFunc(FuncPDefMod.getInstance());
  813. cha.addStatFunc(FuncMDefMod.getInstance());
  814. }
  815. else if (cha instanceof L2Summon)
  816. {
  817. //cha.addStatFunc(FuncMultRegenResting.getInstance(Stats.REGENERATE_HP_RATE));
  818. //cha.addStatFunc(FuncMultRegenResting.getInstance(Stats.REGENERATE_MP_RATE));
  819. cha.addStatFunc(FuncAtkCritical.getInstance());
  820. cha.addStatFunc(FuncMAtkCritical.getInstance());
  821. cha.addStatFunc(FuncAtkAccuracy.getInstance());
  822. cha.addStatFunc(FuncAtkEvasion.getInstance());
  823. }
  824. }
  825. /**
  826. * Calculate the HP regen rate (base + modifiers).<BR><BR>
  827. */
  828. public final double calcHpRegen(L2Character cha)
  829. {
  830. double init = cha.getTemplate().baseHpReg;
  831. double hpRegenMultiplier = cha.isRaid() ? Config.RAID_HP_REGEN_MULTIPLIER : Config.HP_REGEN_MULTIPLIER;
  832. double hpRegenBonus = 0;
  833. if (Config.L2JMOD_CHAMPION_ENABLE && cha.isChampion())
  834. hpRegenMultiplier *= Config.L2JMOD_CHAMPION_HP_REGEN;
  835. if (cha instanceof L2PcInstance)
  836. {
  837. L2PcInstance player = (L2PcInstance) cha;
  838. // Calculate correct baseHpReg value for certain level of PC
  839. init += (player.getLevel() > 10) ? ((player.getLevel()-1)/10.0) : 0.5;
  840. // SevenSigns Festival modifier
  841. if (SevenSignsFestival.getInstance().isFestivalInProgress() && player.isFestivalParticipant())
  842. hpRegenMultiplier *= calcFestivalRegenModifier(player);
  843. else
  844. {
  845. double siegeModifier = calcSiegeRegenModifer(player);
  846. if (siegeModifier > 0) hpRegenMultiplier *= siegeModifier;
  847. }
  848. if (player.isInsideZone(L2Character.ZONE_CLANHALL) && player.getClan() != null)
  849. {
  850. int clanHallIndex = player.getClan().getHasHideout();
  851. if (clanHallIndex > 0)
  852. {
  853. ClanHall clansHall = ClanHallManager.getInstance().getClanHallById(clanHallIndex);
  854. if(clansHall != null)
  855. if (clansHall.getFunction(ClanHall.FUNC_RESTORE_HP) != null)
  856. hpRegenMultiplier *= 1+ clansHall.getFunction(ClanHall.FUNC_RESTORE_HP).getLvl()/100;
  857. }
  858. }
  859. if (player.isInsideZone(L2Character.ZONE_CASTLE) && player.getClan() != null)
  860. {
  861. int castleIndex = player.getClan().getHasCastle();
  862. if (castleIndex > 0)
  863. {
  864. Castle castle = CastleManager.getInstance().getCastleById(castleIndex);
  865. if(castle != null)
  866. if (castle.getFunction(Castle.FUNC_RESTORE_HP) != null)
  867. hpRegenMultiplier *= 1+ castle.getFunction(Castle.FUNC_RESTORE_HP).getLvl()/100;
  868. }
  869. }
  870. // Mother Tree effect is calculated at last
  871. if (player.isInsideZone(L2Character.ZONE_MOTHERTREE)) hpRegenBonus += 2;
  872. // Calculate Movement bonus
  873. if (player.isSitting()) hpRegenMultiplier *= 1.5; // Sitting
  874. else if (!player.isMoving()) hpRegenMultiplier *= 1.1; // Staying
  875. else if (player.isRunning()) hpRegenMultiplier *= 0.7; // Running
  876. // Add CON bonus
  877. init *= cha.getLevelMod() * CONbonus[cha.getCON()];
  878. }
  879. if (init < 1) init = 1;
  880. return cha.calcStat(Stats.REGENERATE_HP_RATE, init, null, null) * hpRegenMultiplier + hpRegenBonus;
  881. }
  882. /**
  883. * Calculate the MP regen rate (base + modifiers).<BR><BR>
  884. */
  885. public final double calcMpRegen(L2Character cha)
  886. {
  887. double init = cha.getTemplate().baseMpReg;
  888. double mpRegenMultiplier = cha.isRaid() ? Config.RAID_MP_REGEN_MULTIPLIER : Config.MP_REGEN_MULTIPLIER;
  889. double mpRegenBonus = 0;
  890. if (cha instanceof L2PcInstance)
  891. {
  892. L2PcInstance player = (L2PcInstance) cha;
  893. // Calculate correct baseMpReg value for certain level of PC
  894. init += 0.3*((player.getLevel()-1)/10.0);
  895. // SevenSigns Festival modifier
  896. if (SevenSignsFestival.getInstance().isFestivalInProgress() && player.isFestivalParticipant())
  897. mpRegenMultiplier *= calcFestivalRegenModifier(player);
  898. // Mother Tree effect is calculated at last
  899. if (player.isInsideZone(L2Character.ZONE_MOTHERTREE)) mpRegenBonus += 1;
  900. if (player.isInsideZone(L2Character.ZONE_CLANHALL) && player.getClan() != null)
  901. {
  902. int clanHallIndex = player.getClan().getHasHideout();
  903. if (clanHallIndex > 0)
  904. {
  905. ClanHall clansHall = ClanHallManager.getInstance().getClanHallById(clanHallIndex);
  906. if(clansHall != null)
  907. if (clansHall.getFunction(ClanHall.FUNC_RESTORE_MP) != null)
  908. mpRegenMultiplier *= 1+ clansHall.getFunction(ClanHall.FUNC_RESTORE_MP).getLvl()/100;
  909. }
  910. }
  911. if (player.isInsideZone(L2Character.ZONE_CASTLE) && player.getClan() != null)
  912. {
  913. int castleIndex = player.getClan().getHasCastle();
  914. if (castleIndex > 0)
  915. {
  916. Castle castle = CastleManager.getInstance().getCastleById(castleIndex);
  917. if(castle != null)
  918. if (castle.getFunction(Castle.FUNC_RESTORE_MP) != null)
  919. mpRegenMultiplier *= 1+ castle.getFunction(Castle.FUNC_RESTORE_MP).getLvl()/100;
  920. }
  921. }
  922. // Calculate Movement bonus
  923. if (player.isSitting()) mpRegenMultiplier *= 1.5; // Sitting
  924. else if (!player.isMoving()) mpRegenMultiplier *= 1.1; // Staying
  925. else if (player.isRunning()) mpRegenMultiplier *= 0.7; // Running
  926. // Add MEN bonus
  927. init *= cha.getLevelMod() * MENbonus[cha.getMEN()];
  928. }
  929. if (init < 1) init = 1;
  930. return cha.calcStat(Stats.REGENERATE_MP_RATE, init, null, null) * mpRegenMultiplier + mpRegenBonus;
  931. }
  932. /**
  933. * Calculate the CP regen rate (base + modifiers).<BR><BR>
  934. */
  935. public final double calcCpRegen(L2Character cha)
  936. {
  937. double init = cha.getTemplate().baseHpReg;
  938. double cpRegenMultiplier = Config.CP_REGEN_MULTIPLIER;
  939. double cpRegenBonus = 0;
  940. if (cha instanceof L2PcInstance)
  941. {
  942. L2PcInstance player = (L2PcInstance) cha;
  943. // Calculate correct baseHpReg value for certain level of PC
  944. init += (player.getLevel() > 10) ? ((player.getLevel()-1)/10.0) : 0.5;
  945. // Calculate Movement bonus
  946. if (player.isSitting()) cpRegenMultiplier *= 1.5; // Sitting
  947. else if (!player.isMoving()) cpRegenMultiplier *= 1.1; // Staying
  948. else if (player.isRunning()) cpRegenMultiplier *= 0.7; // Running
  949. } else
  950. {
  951. // Calculate Movement bonus
  952. if (!cha.isMoving()) cpRegenMultiplier *= 1.1; // Staying
  953. else if (cha.isRunning()) cpRegenMultiplier *= 0.7; // Running
  954. }
  955. // Apply CON bonus
  956. init *= cha.getLevelMod() * CONbonus[cha.getCON()];
  957. if (init < 1) init = 1;
  958. return cha.calcStat(Stats.REGENERATE_CP_RATE, init, null, null) * cpRegenMultiplier + cpRegenBonus;
  959. }
  960. @SuppressWarnings("deprecation")
  961. public final double calcFestivalRegenModifier(L2PcInstance activeChar)
  962. {
  963. final int[] festivalInfo = SevenSignsFestival.getInstance().getFestivalForPlayer(activeChar);
  964. final int oracle = festivalInfo[0];
  965. final int festivalId = festivalInfo[1];
  966. int[] festivalCenter;
  967. // If the player isn't found in the festival, leave the regen rate as it is.
  968. if (festivalId < 0) return 0;
  969. // Retrieve the X and Y coords for the center of the festival arena the player is in.
  970. if (oracle == SevenSigns.CABAL_DAWN) festivalCenter = SevenSignsFestival.FESTIVAL_DAWN_PLAYER_SPAWNS[festivalId];
  971. else festivalCenter = SevenSignsFestival.FESTIVAL_DUSK_PLAYER_SPAWNS[festivalId];
  972. // Check the distance between the player and the player spawn point, in the center of the arena.
  973. double distToCenter = activeChar.getDistance(festivalCenter[0], festivalCenter[1]);
  974. if (Config.DEBUG)
  975. _log.info("Distance: " + distToCenter + ", RegenMulti: " + (distToCenter * 2.5) / 50);
  976. return 1.0 - (distToCenter * 0.0005); // Maximum Decreased Regen of ~ -65%;
  977. }
  978. public final double calcSiegeRegenModifer(L2PcInstance activeChar)
  979. {
  980. if (activeChar == null || activeChar.getClan() == null) return 0;
  981. Siege siege = SiegeManager.getInstance().getSiege(activeChar.getPosition().getX(),
  982. activeChar.getPosition().getY(),
  983. activeChar.getPosition().getZ());
  984. if (siege == null || !siege.getIsInProgress()) return 0;
  985. L2SiegeClan siegeClan = siege.getAttackerClan(activeChar.getClan().getClanId());
  986. if (siegeClan == null || siegeClan.getFlag().size() == 0
  987. || !Util.checkIfInRange(200, activeChar, siegeClan.getFlag().get(0), true)) return 0;
  988. return 1.5; // If all is true, then modifer will be 50% more
  989. }
  990. /** Calculate blow damage based on cAtk */
  991. public double calcBlowDamage(L2Character attacker, L2Character target, L2Skill skill, boolean shld, boolean ss)
  992. {
  993. if (target.isInvul()) return 0;
  994. double power = skill.getPower();
  995. double damage = attacker.getPAtk(target);
  996. double defence = target.getPDef(attacker);
  997. if(ss)
  998. damage *= 2.;
  999. if(shld)
  1000. defence += target.getShldDef();
  1001. if(ss && skill.getSSBoost()>0)
  1002. power *= skill.getSSBoost();
  1003. //Multiplier should be removed, it's false ??
  1004. // TODO: Check if CritVuln effects whole part of CritDmg.
  1005. damage += 1.5*(attacker.calcStat(Stats.CRITICAL_DAMAGE, damage+power, target, skill)
  1006. * target.calcStat(Stats.CRIT_VULN, target.getTemplate().baseCritVuln, target, skill));
  1007. // get the natural vulnerability for the template
  1008. if (target instanceof L2NpcInstance)
  1009. {
  1010. damage *= ((L2NpcInstance) target).getTemplate().getVulnerability(Stats.DAGGER_WPN_VULN);
  1011. }
  1012. // get the vulnerability for the instance due to skills (buffs, passives, toggles, etc)
  1013. damage = target.calcStat(Stats.DAGGER_WPN_VULN, damage, target, null);
  1014. damage *= 70. / defence;
  1015. damage += Rnd.get() * attacker.getRandomDamage(target);
  1016. // Sami: Must be removed, after armor resistances are checked.
  1017. // These values are a quick fix to balance dagger gameplay and give
  1018. // armor resistances vs dagger. daggerWpnRes could also be used if a skill
  1019. // was given to all classes. The values here try to be a compromise.
  1020. // They were originally added in a late C4 rev (2289).
  1021. if (target instanceof L2PcInstance)
  1022. {
  1023. L2Armor armor = ((L2PcInstance)target).getActiveChestArmorItem();
  1024. if (armor != null)
  1025. {
  1026. if(((L2PcInstance)target).isWearingHeavyArmor())
  1027. damage /= 1.2; // 2
  1028. }
  1029. }
  1030. // Dmg bonusses in PvP fight
  1031. if((attacker instanceof L2PlayableInstance)
  1032. && (target instanceof L2PlayableInstance))
  1033. {
  1034. if(skill == null)
  1035. damage *= attacker.calcStat(Stats.PVP_PHYSICAL_DMG, 1, null, null);
  1036. else
  1037. damage *= attacker.calcStat(Stats.PVP_PHYS_SKILL_DMG, 1, null, null);
  1038. }
  1039. return damage < 1 ? 1. : damage;
  1040. }
  1041. /** Calculated damage caused by ATTACK of attacker on target,
  1042. * called separatly for each weapon, if dual-weapon is used.
  1043. *
  1044. * @param attacker player or NPC that makes ATTACK
  1045. * @param target player or NPC, target of ATTACK
  1046. * @param miss one of ATTACK_XXX constants
  1047. * @param crit if the ATTACK have critical success
  1048. * @param dual if dual weapon is used
  1049. * @param ss if weapon item was charged by soulshot
  1050. * @return damage points
  1051. */
  1052. public final double calcPhysDam(L2Character attacker, L2Character target, L2Skill skill,
  1053. boolean shld, boolean crit, boolean dual, boolean ss)
  1054. {
  1055. if (target.isInvul()) return 0;
  1056. if (attacker instanceof L2PcInstance)
  1057. {
  1058. L2PcInstance pcInst = (L2PcInstance)attacker;
  1059. if (pcInst.isGM() && !pcInst.getAccessLevel().canGiveDamage())
  1060. return 0;
  1061. }
  1062. double damage = attacker.getPAtk(target);
  1063. double defence = target.getPDef(attacker);
  1064. if (ss) damage *= 2;
  1065. if (skill != null)
  1066. {
  1067. double skillpower = skill.getPower();
  1068. float ssboost = skill.getSSBoost();
  1069. if (ssboost <= 0)
  1070. damage += skillpower;
  1071. else if (ssboost > 0)
  1072. {
  1073. if (ss)
  1074. {
  1075. skillpower *= ssboost;
  1076. damage += skillpower;
  1077. }
  1078. else
  1079. damage += skillpower;
  1080. }
  1081. }
  1082. // In C5 summons make 10 % less dmg in PvP.
  1083. if(attacker instanceof L2Summon && target instanceof L2PcInstance)
  1084. damage *= 0.9;
  1085. // defence modifier depending of the attacker weapon
  1086. L2Weapon weapon = attacker.getActiveWeaponItem();
  1087. Stats stat = null;
  1088. if (weapon != null && !attacker.isTransformed())
  1089. {
  1090. switch (weapon.getItemType())
  1091. {
  1092. case BOW:
  1093. stat = Stats.BOW_WPN_VULN;
  1094. break;
  1095. case CROSSBOW:
  1096. stat = Stats.CROSSBOW_WPN_VULN;
  1097. break;
  1098. case BLUNT:
  1099. case BIGBLUNT:
  1100. stat = Stats.BLUNT_WPN_VULN;
  1101. break;
  1102. case DAGGER:
  1103. stat = Stats.DAGGER_WPN_VULN;
  1104. break;
  1105. case DUAL:
  1106. stat = Stats.DUAL_WPN_VULN;
  1107. break;
  1108. case DUALFIST:
  1109. stat = Stats.DUALFIST_WPN_VULN;
  1110. break;
  1111. case ETC:
  1112. stat = Stats.ETC_WPN_VULN;
  1113. break;
  1114. case FIST:
  1115. stat = Stats.FIST_WPN_VULN;
  1116. break;
  1117. case POLE:
  1118. stat = Stats.POLE_WPN_VULN;
  1119. break;
  1120. case SWORD:
  1121. stat = Stats.SWORD_WPN_VULN;
  1122. break;
  1123. case BIGSWORD: //TODO: have a proper resistance/vulnerability for Big swords
  1124. stat = Stats.SWORD_WPN_VULN;
  1125. break;
  1126. }
  1127. }
  1128. if (crit)
  1129. damage += (attacker.getCriticalDmg(target, damage) * target.calcStat(Stats.CRIT_VULN, target.getTemplate().baseCritVuln, target, skill != null ? skill : null));
  1130. if (shld && !Config.ALT_GAME_SHIELD_BLOCKS)
  1131. {
  1132. defence += target.getShldDef();
  1133. }
  1134. //if (!(attacker instanceof L2RaidBossInstance) &&
  1135. /*
  1136. if ((attacker instanceof L2NpcInstance || attacker instanceof L2SiegeGuardInstance))
  1137. {
  1138. if (attacker instanceof L2RaidBossInstance) damage *= 1; // was 10 changed for temp fix
  1139. // else
  1140. // damage *= 2;
  1141. // if (attacker instanceof L2NpcInstance || attacker instanceof L2SiegeGuardInstance){
  1142. //damage = damage * attacker.getSTR() * attacker.getAccuracy() * 0.05 / defence;
  1143. // damage = damage * attacker.getSTR()* (attacker.getSTR() + attacker.getLevel()) * 0.025 / defence;
  1144. // damage += _rnd.nextDouble() * damage / 10 ;
  1145. }
  1146. */
  1147. // else {
  1148. //if (skill == null)
  1149. damage = 70 * damage / defence;
  1150. if (stat != null)
  1151. {
  1152. // get the vulnerability due to skills (buffs, passives, toggles, etc)
  1153. damage = target.calcStat(stat, damage, target, null);
  1154. if (target instanceof L2NpcInstance)
  1155. {
  1156. // get the natural vulnerability for the template
  1157. damage *= ((L2NpcInstance) target).getTemplate().getVulnerability(stat);
  1158. }
  1159. }
  1160. damage += Rnd.nextDouble() * damage / 10;
  1161. // damage += _rnd.nextDouble()* attacker.getRandomDamage(target);
  1162. // }
  1163. if (shld && Config.ALT_GAME_SHIELD_BLOCKS)
  1164. {
  1165. damage -= target.getShldDef();
  1166. if (damage < 0) damage = 0;
  1167. }
  1168. if (target instanceof L2NpcInstance)
  1169. {
  1170. switch (((L2NpcInstance) target).getTemplate().getRace())
  1171. {
  1172. case UNDEAD:
  1173. damage *= attacker.getPAtkUndead(target);
  1174. break;
  1175. case BEAST:
  1176. damage *= attacker.getPAtkMonsters(target);
  1177. break;
  1178. case ANIMAL:
  1179. damage *= attacker.getPAtkAnimals(target);
  1180. break;
  1181. case PLANT:
  1182. damage *= attacker.getPAtkPlants(target);
  1183. break;
  1184. case DRAGON:
  1185. damage *= attacker.getPAtkDragons(target);
  1186. break;
  1187. case BUG:
  1188. damage *= attacker.getPAtkInsects(target);
  1189. break;
  1190. case GIANT:
  1191. damage *= attacker.getPAtkGiants(target);
  1192. break;
  1193. default:
  1194. // nothing
  1195. break;
  1196. }
  1197. }
  1198. if (damage > 0 && damage < 1)
  1199. {
  1200. damage = 1;
  1201. }
  1202. else if (damage < 0)
  1203. {
  1204. damage = 0;
  1205. }
  1206. // Dmg bonusses in PvP fight
  1207. if((attacker instanceof L2PlayableInstance)
  1208. && (target instanceof L2PlayableInstance))
  1209. {
  1210. if(skill == null)
  1211. damage *= attacker.calcStat(Stats.PVP_PHYSICAL_DMG, 1, null, null);
  1212. else
  1213. damage *= attacker.calcStat(Stats.PVP_PHYS_SKILL_DMG, 1, null, null);
  1214. }
  1215. return damage;
  1216. }
  1217. public final double calcMagicDam(L2Character attacker, L2Character target, L2Skill skill,
  1218. boolean ss, boolean bss, boolean mcrit)
  1219. {
  1220. if (target.isInvul()) return 0;
  1221. if (attacker instanceof L2PcInstance)
  1222. {
  1223. L2PcInstance pcInst = (L2PcInstance)attacker;
  1224. if (pcInst.isGM() && !pcInst.getAccessLevel().canGiveDamage())
  1225. return 0;
  1226. }
  1227. double mAtk = attacker.getMAtk(target, skill);
  1228. double mDef = target.getMDef(attacker, skill);
  1229. if (bss) mAtk *= 4;
  1230. else if (ss) mAtk *= 2;
  1231. double damage = 91 * Math.sqrt(mAtk) / mDef * skill.getPower(attacker) * calcSkillVulnerability(target, skill);
  1232. // In C5 summons make 10 % less dmg in PvP.
  1233. if(attacker instanceof L2Summon && target instanceof L2PcInstance) damage *= 0.9;
  1234. // if(attacker instanceof L2PcInstance && target instanceof L2PcInstance) damage *= 0.9; // PvP modifier (-10%)
  1235. // Failure calculation
  1236. if (Config.ALT_GAME_MAGICFAILURES && !calcMagicSuccess(attacker, target, skill))
  1237. {
  1238. if (attacker instanceof L2PcInstance)
  1239. {
  1240. if (calcMagicSuccess(attacker, target, skill)
  1241. && (target.getLevel() - attacker.getLevel()) <= 9)
  1242. {
  1243. if (skill.getSkillType() == L2SkillType.DRAIN)
  1244. attacker.sendPacket(new SystemMessage(SystemMessageId.DRAIN_HALF_SUCCESFUL));
  1245. else
  1246. attacker.sendPacket(new SystemMessage(SystemMessageId.ATTACK_FAILED));
  1247. damage /= 2;
  1248. }
  1249. else
  1250. {
  1251. SystemMessage sm = new SystemMessage(SystemMessageId.S1_WAS_UNAFFECTED_BY_S2);
  1252. sm.addCharName(target);
  1253. sm.addSkillName(skill);
  1254. attacker.sendPacket(sm);
  1255. damage = 1;
  1256. }
  1257. }
  1258. if (target instanceof L2PcInstance)
  1259. {
  1260. if (skill.getSkillType() == L2SkillType.DRAIN)
  1261. {
  1262. SystemMessage sm = new SystemMessage(SystemMessageId.RESISTED_S1_DRAIN);
  1263. sm.addCharName(attacker);
  1264. target.sendPacket(sm);
  1265. }
  1266. else
  1267. {
  1268. SystemMessage sm = new SystemMessage(SystemMessageId.RESISTED_S1_MAGIC);
  1269. sm.addCharName(attacker);
  1270. target.sendPacket(sm);
  1271. }
  1272. }
  1273. }
  1274. else if (mcrit) damage *= 3;
  1275. damage += Rnd.get() * attacker.getRandomDamage(target);
  1276. // Pvp bonusses for dmg
  1277. if((attacker instanceof L2PlayableInstance)
  1278. && (target instanceof L2PlayableInstance))
  1279. {
  1280. if(skill.isMagic())
  1281. damage *= attacker.calcStat(Stats.PVP_MAGICAL_DMG, 1, null, null);
  1282. else
  1283. damage *= attacker.calcStat(Stats.PVP_PHYS_SKILL_DMG, 1, null, null);
  1284. }
  1285. return damage;
  1286. }
  1287. public final double calcMagicDam(L2CubicInstance attacker, L2Character target, L2Skill skill, boolean mcrit)
  1288. {
  1289. if (target.isInvul()) return 0;
  1290. double mAtk = attacker.getMAtk();
  1291. double mDef = target.getMDef(attacker.getOwner(), skill);
  1292. double damage = 91 * Math.sqrt(mAtk) / mDef * skill.getPower() * calcSkillVulnerability(target, skill);
  1293. L2PcInstance owner = attacker.getOwner();
  1294. // Failure calculation
  1295. if (Config.ALT_GAME_MAGICFAILURES && !calcMagicSuccess(owner, target, skill))
  1296. {
  1297. if (calcMagicSuccess(owner, target, skill) && (target.getLevel() - skill.getMagicLevel()) <= 9){
  1298. if (skill.getSkillType() == L2SkillType.DRAIN)
  1299. owner.sendPacket(new SystemMessage(SystemMessageId.DRAIN_HALF_SUCCESFUL));
  1300. else
  1301. owner.sendPacket(new SystemMessage(SystemMessageId.ATTACK_FAILED));
  1302. damage /= 2;
  1303. }
  1304. else
  1305. {
  1306. SystemMessage sm = new SystemMessage(SystemMessageId.S1_WAS_UNAFFECTED_BY_S2);
  1307. sm.addCharName(target);
  1308. sm.addSkillName(skill);
  1309. owner.sendPacket(sm);
  1310. damage = 1;
  1311. }
  1312. if (target instanceof L2PcInstance)
  1313. {
  1314. if (skill.getSkillType() == L2SkillType.DRAIN)
  1315. {
  1316. SystemMessage sm = new SystemMessage(SystemMessageId.RESISTED_S1_DRAIN);
  1317. sm.addCharName(owner);
  1318. target.sendPacket(sm);
  1319. }
  1320. else
  1321. {
  1322. SystemMessage sm = new SystemMessage(SystemMessageId.RESISTED_S1_MAGIC);
  1323. sm.addCharName(owner);
  1324. target.sendPacket(sm);
  1325. }
  1326. }
  1327. }
  1328. else if (mcrit) damage *= 4;
  1329. return damage;
  1330. }
  1331. /** Returns true in case of critical hit */
  1332. public final boolean calcCrit(double rate)
  1333. {
  1334. return rate > Rnd.get(1000);
  1335. }
  1336. /** Calcul value of blow success */
  1337. public final boolean calcBlow(L2Character activeChar, L2Character target, int chance)
  1338. {
  1339. return activeChar.calcStat(Stats.BLOW_RATE, chance*(1.0+(activeChar.getDEX()-20)/100), target, null)>Rnd.get(100);
  1340. }
  1341. /** Calcul value of lethal chance */
  1342. public final double calcLethal(L2Character activeChar, L2Character target, int baseLethal)
  1343. {
  1344. return activeChar.calcStat(Stats.LETHAL_RATE, (baseLethal*((double)activeChar.getLevel()/target.getLevel())), target, null);
  1345. }
  1346. public final boolean calcLethalHit(L2Character activeChar, L2Character target, L2Skill skill)
  1347. {
  1348. if (!target.isRaid()
  1349. && !(target instanceof L2DoorInstance)
  1350. && !(target instanceof L2NpcInstance && ((L2NpcInstance) target).getNpcId() == 35062))
  1351. {
  1352. int chance = Rnd.get(100);
  1353. // 2nd lethal effect activate (cp,hp to 1 or if target is npc then hp to 1)
  1354. if (skill.getLethalChance2() > 0 && chance < calcLethal(activeChar, target, skill.getLethalChance2()))
  1355. {
  1356. if (target instanceof L2NpcInstance)
  1357. target.reduceCurrentHp(target.getCurrentHp() - 1, activeChar);
  1358. else if (target instanceof L2PcInstance) // If is a active player set his HP and CP to 1
  1359. {
  1360. L2PcInstance player = (L2PcInstance) target;
  1361. if (!player.isInvul())
  1362. {
  1363. player.setCurrentHp(1);
  1364. player.setCurrentCp(1);
  1365. }
  1366. }
  1367. activeChar.sendPacket(new SystemMessage(SystemMessageId.LETHAL_STRIKE));
  1368. }
  1369. else if (skill.getLethalChance1() > 0 && chance < calcLethal(activeChar, target, skill.getLethalChance1()))
  1370. {
  1371. if (target instanceof L2PcInstance)
  1372. {
  1373. L2PcInstance player = (L2PcInstance) target;
  1374. if (!player.isInvul())
  1375. player.setCurrentCp(1); // Set CP to 1
  1376. }
  1377. else if (target instanceof L2NpcInstance) // If is a monster remove first damage and after 50% of current hp
  1378. target.reduceCurrentHp(target.getCurrentHp() / 2, activeChar);
  1379. activeChar.sendPacket(new SystemMessage(SystemMessageId.LETHAL_STRIKE));
  1380. }
  1381. else
  1382. return false;
  1383. }
  1384. else
  1385. return false;
  1386. return true;
  1387. }
  1388. public final boolean calcMCrit(double mRate)
  1389. {
  1390. return mRate > Rnd.get(1000);
  1391. }
  1392. /** Returns true in case when ATTACK is canceled due to hit */
  1393. public final boolean calcAtkBreak(L2Character target, double dmg)
  1394. {
  1395. if (target instanceof L2PcInstance)
  1396. {
  1397. if (((L2PcInstance)target).getForceBuff() != null)
  1398. return true;
  1399. }
  1400. double init = 0;
  1401. if (Config.ALT_GAME_CANCEL_CAST && target.isCastingNow()) init = 50;
  1402. if (Config.ALT_GAME_CANCEL_BOW && target.isAttackingNow())
  1403. {
  1404. L2Weapon wpn = target.getActiveWeaponItem();
  1405. if (wpn != null && wpn.getItemType() == L2WeaponType.BOW) init = 15;
  1406. }
  1407. if (init <= 0) return false; // No attack break
  1408. // Chance of break is higher with higher dmg
  1409. init += Math.sqrt(13*dmg);
  1410. // Chance is affected by target MEN
  1411. init -= (MENbonus[target.getMEN()] * 100 - 100);
  1412. // Calculate all modifiers for ATTACK_CANCEL
  1413. double rate = target.calcStat(Stats.ATTACK_CANCEL, init, null, null);
  1414. // Adjust the rate to be between 1 and 99
  1415. if (rate > 99) rate = 99;
  1416. else if (rate < 1) rate = 1;
  1417. return Rnd.get(100) < rate;
  1418. }
  1419. /** Calculate delay (in milliseconds) before next ATTACK */
  1420. public final int calcPAtkSpd(L2Character attacker, L2Character target, double rate)
  1421. {
  1422. // measured Oct 2006 by Tank6585, formula by Sami
  1423. // attack speed 312 equals 1500 ms delay... (or 300 + 40 ms delay?)
  1424. if(rate < 2) return 2700;
  1425. else return (int)(470000/rate);
  1426. }
  1427. /** Calculate delay (in milliseconds) for skills cast */
  1428. public final int calcMAtkSpd(L2Character attacker, L2Character target, L2Skill skill, double skillTime)
  1429. {
  1430. if (skill.isMagic()) return (int) (skillTime * 333 / attacker.getMAtkSpd());
  1431. return (int) (skillTime * 333 / attacker.getPAtkSpd());
  1432. }
  1433. /** Calculate delay (in milliseconds) for skills cast */
  1434. public final int calcMAtkSpd(L2Character attacker, L2Skill skill, double skillTime)
  1435. {
  1436. if (skill.isMagic()) return (int) (skillTime * 333 / attacker.getMAtkSpd());
  1437. return (int) (skillTime * 333 / attacker.getPAtkSpd());
  1438. }
  1439. /** Returns true if hit missed (target evaded)
  1440. * Formula based on http://l2p.l2wh.com/nonskillattacks.html
  1441. **/
  1442. public boolean calcHitMiss(L2Character attacker, L2Character target)
  1443. {
  1444. int delta = attacker.getAccuracy() - target.getEvasionRate(attacker);
  1445. int chance;
  1446. if (delta >= 10) chance = 980;
  1447. else
  1448. {
  1449. switch (delta)
  1450. {
  1451. case 9: chance = 975; break;
  1452. case 8: chance = 970; break;
  1453. case 7: chance = 965; break;
  1454. case 6: chance = 960; break;
  1455. case 5: chance = 955; break;
  1456. case 4: chance = 945; break;
  1457. case 3: chance = 935; break;
  1458. case 2: chance = 925; break;
  1459. case 1: chance = 915; break;
  1460. case 0: chance = 905; break;
  1461. case -1: chance = 890; break;
  1462. case -2: chance = 875; break;
  1463. case -3: chance = 860; break;
  1464. case -4: chance = 845; break;
  1465. case -5: chance = 830; break;
  1466. case -6: chance = 815; break;
  1467. case -7: chance = 800; break;
  1468. case -8: chance = 785; break;
  1469. case -9: chance = 770; break;
  1470. case -10: chance = 755; break;
  1471. case -11: chance = 735; break;
  1472. case -12: chance = 715; break;
  1473. case -13: chance = 695; break;
  1474. case -14: chance = 675; break;
  1475. case -15: chance = 655; break;
  1476. case -16: chance = 625; break;
  1477. case -17: chance = 595; break;
  1478. case -18: chance = 565; break;
  1479. case -19: chance = 535; break;
  1480. case -20: chance = 505; break;
  1481. case -21: chance = 455; break;
  1482. case -22: chance = 405; break;
  1483. case -23: chance = 355; break;
  1484. case -24: chance = 305; break;
  1485. default: chance = 275;
  1486. }
  1487. if(!attacker.isInFrontOfTarget())
  1488. {
  1489. if(attacker.isBehindTarget())
  1490. chance *= 1.2;
  1491. else // side
  1492. chance *= 1.1;
  1493. if (chance > 980)
  1494. chance = 980;
  1495. }
  1496. }
  1497. return chance < Rnd.get(1000);
  1498. }
  1499. /** Returns true if shield defence successful */
  1500. public boolean calcShldUse(L2Character attacker, L2Character target)
  1501. {
  1502. L2Weapon at_weapon = attacker.getActiveWeaponItem();
  1503. double shldRate = target.calcStat(Stats.SHIELD_RATE, 0, attacker, null)
  1504. * DEXbonus[target.getDEX()];
  1505. if (shldRate == 0.0) return false;
  1506. int degreeside = (int)target.calcStat(Stats.SHIELD_DEFENCE_ANGLE, 0, null, null) + 120;
  1507. if (degreeside < 360 && (!target.isFacing(attacker, degreeside)))
  1508. {
  1509. return false;
  1510. }
  1511. // if attacker
  1512. // if attacker use bow and target wear shield, shield block rate is multiplied by 1.3 (30%)
  1513. if (at_weapon != null && at_weapon.getItemType() == L2WeaponType.BOW)
  1514. shldRate *= 1.3;
  1515. return shldRate > Rnd.get(100);
  1516. }
  1517. public boolean calcMagicAffected(L2Character actor, L2Character target, L2Skill skill)
  1518. {
  1519. // TODO: CHECK/FIX THIS FORMULA UP!!
  1520. L2SkillType type = skill.getSkillType();
  1521. double defence = 0;
  1522. if (skill.isActive() && skill.isOffensive())
  1523. defence = target.getMDef(actor, skill);
  1524. double attack = 2 * actor.getMAtk(target, skill) * calcSkillVulnerability(target, skill);
  1525. double d = (attack - defence)/(attack + defence);
  1526. if (target.isRaid()
  1527. && (type == L2SkillType.CONFUSION || type == L2SkillType.MUTE || type == L2SkillType.PARALYZE
  1528. || type == L2SkillType.ROOT || type == L2SkillType.FEAR || type == L2SkillType.SLEEP
  1529. || type == L2SkillType.STUN || type == L2SkillType.DEBUFF || type == L2SkillType.AGGDEBUFF))
  1530. {
  1531. if ( d > 0 && Rnd.get(1000) == 1)
  1532. return true;
  1533. else
  1534. return false;
  1535. }
  1536. d += 0.5 * Rnd.nextGaussian();
  1537. return d > 0;
  1538. }
  1539. public double calcSkillVulnerability(L2Character target, L2Skill skill)
  1540. {
  1541. double multiplier = 1; // initialize...
  1542. // Get the skill type to calculate its effect in function of base stats
  1543. // of the L2Character target
  1544. if (skill != null)
  1545. {
  1546. // first, get the natural template vulnerability values for the target
  1547. Stats stat = skill.getStat();
  1548. if (stat != null)
  1549. {
  1550. switch (stat)
  1551. {
  1552. case AGGRESSION:
  1553. multiplier *= target.getTemplate().baseAggressionVuln;
  1554. break;
  1555. case BLEED:
  1556. multiplier *= target.getTemplate().baseBleedVuln;
  1557. break;
  1558. case POISON:
  1559. multiplier *= target.getTemplate().basePoisonVuln;
  1560. break;
  1561. case STUN:
  1562. multiplier *= target.getTemplate().baseStunVuln;
  1563. break;
  1564. case ROOT:
  1565. multiplier *= target.getTemplate().baseRootVuln;
  1566. break;
  1567. case MOVEMENT:
  1568. multiplier *= target.getTemplate().baseMovementVuln;
  1569. break;
  1570. case CONFUSION:
  1571. multiplier *= target.getTemplate().baseConfusionVuln;
  1572. break;
  1573. case SLEEP:
  1574. multiplier *= target.getTemplate().baseSleepVuln;
  1575. break;
  1576. case FIRE:
  1577. multiplier *= target.getTemplate().baseFireVuln;
  1578. break;
  1579. case WIND:
  1580. multiplier *= target.getTemplate().baseWindVuln;
  1581. break;
  1582. case WATER:
  1583. multiplier *= target.getTemplate().baseWaterVuln;
  1584. break;
  1585. case EARTH:
  1586. multiplier *= target.getTemplate().baseEarthVuln;
  1587. break;
  1588. case HOLY:
  1589. multiplier *= target.getTemplate().baseHolyVuln;
  1590. break;
  1591. case DARK:
  1592. multiplier *= target.getTemplate().baseDarkVuln;
  1593. break;
  1594. }
  1595. }
  1596. // Next, calculate the elemental vulnerabilities
  1597. switch (skill.getElement())
  1598. {
  1599. case L2Skill.ELEMENT_EARTH:
  1600. multiplier = target.calcStat(Stats.EARTH_VULN, multiplier, target, skill);
  1601. break;
  1602. case L2Skill.ELEMENT_FIRE:
  1603. multiplier = target.calcStat(Stats.FIRE_VULN, multiplier, target, skill);
  1604. break;
  1605. case L2Skill.ELEMENT_WATER:
  1606. multiplier = target.calcStat(Stats.WATER_VULN, multiplier, target, skill);
  1607. break;
  1608. case L2Skill.ELEMENT_WIND:
  1609. multiplier = target.calcStat(Stats.WIND_VULN, multiplier, target, skill);
  1610. break;
  1611. case L2Skill.ELEMENT_HOLY:
  1612. multiplier = target.calcStat(Stats.HOLY_VULN, multiplier, target, skill);
  1613. break;
  1614. case L2Skill.ELEMENT_DARK:
  1615. multiplier = target.calcStat(Stats.DARK_VULN, multiplier, target, skill);
  1616. break;
  1617. }
  1618. // Finally, calculate skilltype vulnerabilities
  1619. L2SkillType type = skill.getSkillType();
  1620. // For additional effects on PDAM and MDAM skills (like STUN, SHOCK, PARALYZE...)
  1621. if (type != null && (type == L2SkillType.PDAM || type == L2SkillType.MDAM))
  1622. type = skill.getEffectType();
  1623. if (type != null)
  1624. {
  1625. switch (type)
  1626. {
  1627. case BLEED:
  1628. multiplier = target.calcStat(Stats.BLEED_VULN, multiplier, target, null);
  1629. break;
  1630. case POISON:
  1631. multiplier = target.calcStat(Stats.POISON_VULN, multiplier, target, null);
  1632. break;
  1633. case STUN:
  1634. multiplier = target.calcStat(Stats.STUN_VULN, multiplier, target, null);
  1635. break;
  1636. case PARALYZE:
  1637. multiplier = target.calcStat(Stats.PARALYZE_VULN, multiplier, target, null);
  1638. break;
  1639. case ROOT:
  1640. multiplier = target.calcStat(Stats.ROOT_VULN, multiplier, target, null);
  1641. break;
  1642. case SLEEP:
  1643. multiplier = target.calcStat(Stats.SLEEP_VULN, multiplier, target, null);
  1644. break;
  1645. case MUTE:
  1646. case FEAR:
  1647. case BETRAY:
  1648. case AGGREDUCE_CHAR:
  1649. multiplier = target.calcStat(Stats.DERANGEMENT_VULN, multiplier, target, null);
  1650. break;
  1651. case CONFUSION:
  1652. case CONFUSE_MOB_ONLY:
  1653. multiplier = target.calcStat(Stats.CONFUSION_VULN, multiplier, target, null);
  1654. break;
  1655. case DEBUFF:
  1656. case WEAKNESS:
  1657. multiplier = target.calcStat(Stats.DEBUFF_VULN, multiplier, target, null);
  1658. break;
  1659. default:
  1660. }
  1661. }
  1662. }
  1663. return multiplier;
  1664. }
  1665. public double calcSkillStatModifier(L2SkillType type, L2Character target)
  1666. {
  1667. double multiplier = 1;
  1668. if (type == null) return multiplier;
  1669. switch (type)
  1670. {
  1671. case STUN:
  1672. case BLEED:
  1673. multiplier = 2 - Math.sqrt(CONbonus[target.getCON()]);
  1674. break;
  1675. case POISON:
  1676. case SLEEP:
  1677. case DEBUFF:
  1678. case WEAKNESS:
  1679. case ERASE:
  1680. case ROOT:
  1681. case MUTE:
  1682. case FEAR:
  1683. case BETRAY:
  1684. case CONFUSION:
  1685. case CONFUSE_MOB_ONLY:
  1686. case AGGREDUCE_CHAR:
  1687. case PARALYZE:
  1688. multiplier = 2 - Math.sqrt(MENbonus[target.getMEN()]);
  1689. break;
  1690. default:
  1691. return multiplier;
  1692. }
  1693. if (multiplier < 0)
  1694. multiplier = 0;
  1695. return multiplier;
  1696. }
  1697. public boolean calcSkillSuccess(L2Character attacker, L2Character target, L2Skill skill, boolean ss, boolean sps, boolean bss)
  1698. {
  1699. L2SkillType type = skill.getSkillType();
  1700. int value = (int) skill.getPower();
  1701. int lvlDepend = skill.getLevelDepend();
  1702. if (type == L2SkillType.PDAM || type == L2SkillType.MDAM || type == L2SkillType.WEAPON_SA) // For additional effects on PDAM skills (like STUN, SHOCK,...)
  1703. {
  1704. value = skill.getEffectPower();
  1705. type = skill.getEffectType();
  1706. }
  1707. // TODO: Temporary fix for skills with EffectPower = 0 or EffectType not set
  1708. if (value == 0 || type == null)
  1709. {
  1710. if (skill.getSkillType() == L2SkillType.PDAM)
  1711. {
  1712. value = 50;
  1713. type = L2SkillType.STUN;
  1714. }
  1715. if (skill.getSkillType() == L2SkillType.MDAM)
  1716. {
  1717. value = 30;
  1718. type = L2SkillType.PARALYZE;
  1719. }
  1720. }
  1721. // TODO: Temporary fix for skills with Power = 0 or LevelDepend not set
  1722. if (value == 0) value = (type == L2SkillType.PARALYZE) ? 50 : (type == L2SkillType.FEAR)? 40 : 80;
  1723. if (lvlDepend == 0) lvlDepend = (type == L2SkillType.PARALYZE || type == L2SkillType.FEAR) ? 1 : 2;
  1724. // TODO: Temporary fix for NPC skills with MagicLevel not set
  1725. // int lvlmodifier = (skill.getMagicLevel() - target.getLevel()) * lvlDepend;
  1726. int lvlmodifier = ((skill.getMagicLevel() > 0 ? skill.getMagicLevel() : attacker.getLevel()) - target.getLevel()) * lvlDepend;
  1727. double statmodifier = calcSkillStatModifier(type, target);
  1728. double resmodifier = calcSkillVulnerability(target, skill);
  1729. int ssmodifier = 100;
  1730. if (bss) ssmodifier = 200;
  1731. else if (sps) ssmodifier = 150;
  1732. else if (ss) ssmodifier = 150;
  1733. // Calculate BaseRate.
  1734. int rate = (int) ((value * statmodifier + lvlmodifier));
  1735. // Add Matk/Mdef Bonus
  1736. if (skill.isMagic())
  1737. rate = (int) (rate * Math.pow((double) attacker.getMAtk(target, skill) / target.getMDef(attacker, skill), 0.2));
  1738. // Add Bonus for Sps/SS
  1739. if (ssmodifier != 100)
  1740. {
  1741. if (rate > 10000 / (100 + ssmodifier)) rate = 100 - (100 - rate) * 100 / ssmodifier;
  1742. else rate = rate * ssmodifier / 100;
  1743. }
  1744. if (rate > 99) rate = 99;
  1745. else if (rate < 1) rate = 1;
  1746. //Finaly apply resists.
  1747. rate *= resmodifier;
  1748. if (Config.DEVELOPER)
  1749. _log.info(skill.getName()
  1750. + ": "
  1751. + value
  1752. + ", "
  1753. + statmodifier
  1754. + ", "
  1755. + lvlmodifier
  1756. + ", "
  1757. + resmodifier
  1758. + ", "
  1759. + ((int) (Math.pow((double) attacker.getMAtk(target, skill)
  1760. / target.getMDef(attacker, skill), 0.2) * 100) - 100) + ", " + ssmodifier + " ==> "
  1761. + rate);
  1762. return (Rnd.get(100) < rate);
  1763. }
  1764. public boolean calcCubicSkillSuccess(L2CubicInstance attacker, L2Character target, L2Skill skill)
  1765. {
  1766. L2SkillType type = skill.getSkillType();
  1767. if (target.isRaid()
  1768. && (type == L2SkillType.CONFUSION || type == L2SkillType.MUTE || type == L2SkillType.PARALYZE
  1769. || type == L2SkillType.ROOT || type == L2SkillType.FEAR || type == L2SkillType.SLEEP
  1770. || type == L2SkillType.STUN || type == L2SkillType.DEBUFF || type == L2SkillType.AGGDEBUFF))
  1771. return false; // these skills should not work on RaidBoss
  1772. // if target reflect this skill then the effect will fail
  1773. if (target.reflectSkill(skill)) return false;
  1774. int value = (int) skill.getPower();
  1775. int lvlDepend = skill.getLevelDepend();
  1776. if (type == L2SkillType.PDAM || type == L2SkillType.MDAM) // For additional effects on PDAM skills (like STUN, SHOCK,...)
  1777. {
  1778. value = skill.getEffectPower();
  1779. type = skill.getEffectType();
  1780. }
  1781. // TODO: Temporary fix for skills with Power = 0 or LevelDepend not set
  1782. if (value == 0) value = (type == L2SkillType.PARALYZE) ? 50 : (type == L2SkillType.FEAR) ? 40 : 80;
  1783. if (lvlDepend == 0) lvlDepend = (type == L2SkillType.PARALYZE || type == L2SkillType.FEAR) ? 1 : 2;
  1784. // TODO: Temporary fix for NPC skills with MagicLevel not set
  1785. // int lvlmodifier = (skill.getMagicLevel() - target.getLevel()) * lvlDepend;
  1786. int lvlmodifier = ((skill.getMagicLevel() > 0 ? skill.getMagicLevel() : attacker.getOwner().getLevel()) - target.getLevel())
  1787. * lvlDepend;
  1788. double statmodifier = calcSkillStatModifier(type, target);
  1789. double resmodifier = calcSkillVulnerability(target, skill);
  1790. int rate = (int) ((value * statmodifier + lvlmodifier) * resmodifier);
  1791. if (skill.isMagic())
  1792. rate += (int) (Math.pow((double) attacker.getMAtk() / target.getMDef(attacker.getOwner(), skill), 0.2) * 100) - 100;
  1793. if (rate > 99)
  1794. rate = 99;
  1795. else
  1796. if (rate < 1)
  1797. rate = 1;
  1798. if (Config.DEVELOPER)
  1799. _log.info(skill.getName()
  1800. + ": "
  1801. + value
  1802. + ", "
  1803. + statmodifier
  1804. + ", "
  1805. + lvlmodifier
  1806. + ", "
  1807. + resmodifier
  1808. + ", "
  1809. + ((int) (Math.pow((double) attacker.getMAtk()
  1810. / target.getMDef(attacker.getOwner(), skill), 0.2) * 100) - 100) + " ==> "
  1811. + rate);
  1812. return (Rnd.get(100) < rate);
  1813. }
  1814. public boolean calcMagicSuccess(L2Character attacker, L2Character target, L2Skill skill)
  1815. {
  1816. double lvlDifference = (target.getLevel() - (skill.getMagicLevel() > 0 ? skill.getMagicLevel() : attacker.getLevel()));
  1817. int rate = Math.round((float)(Math.pow(1.3, lvlDifference) * 100));
  1818. return (Rnd.get(10000) > rate);
  1819. }
  1820. public boolean calculateUnlockChance(L2Skill skill)
  1821. {
  1822. int level = skill.getLevel();
  1823. int chance = 0;
  1824. switch (level)
  1825. {
  1826. case 1:
  1827. chance = 30;
  1828. break;
  1829. case 2:
  1830. chance = 50;
  1831. break;
  1832. case 3:
  1833. chance = 75;
  1834. break;
  1835. case 4:
  1836. case 5:
  1837. case 6:
  1838. case 7:
  1839. case 8:
  1840. case 9:
  1841. case 10:
  1842. case 11:
  1843. case 12:
  1844. case 13:
  1845. case 14:
  1846. chance = 100;
  1847. break;
  1848. }
  1849. if (Rnd.get(120) > chance)
  1850. return false;
  1851. return true;
  1852. }
  1853. public double calcManaDam(L2Character attacker, L2Character target, L2Skill skill,
  1854. boolean ss, boolean bss)
  1855. {
  1856. //Mana Burnt = (SQR(M.Atk)*Power*(Target Max MP/97))/M.Def
  1857. double mAtk = attacker.getMAtk(target, skill);
  1858. double mDef = target.getMDef(attacker, skill);
  1859. double mp = target.getMaxMp();
  1860. if (bss) mAtk *= 4;
  1861. else if (ss) mAtk *= 2;
  1862. double damage = (Math.sqrt(mAtk) * skill.getPower(attacker) * (mp/97)) / mDef;
  1863. damage *= calcSkillVulnerability(target, skill);
  1864. return damage;
  1865. }
  1866. public double calculateSkillResurrectRestorePercent(double baseRestorePercent, int casterWIT)
  1867. {
  1868. double restorePercent = baseRestorePercent;
  1869. double modifier = WITbonus[casterWIT];
  1870. if(restorePercent != 100 && restorePercent != 0) {
  1871. restorePercent = baseRestorePercent * modifier;
  1872. if(restorePercent - baseRestorePercent > 20.0)
  1873. restorePercent = baseRestorePercent + 20.0;
  1874. }
  1875. if(restorePercent > 100)
  1876. restorePercent = 100;
  1877. if(restorePercent < baseRestorePercent)
  1878. restorePercent = baseRestorePercent;
  1879. return restorePercent;
  1880. }
  1881. public double getSTRBonus(L2Character activeChar)
  1882. {
  1883. return STRbonus[activeChar.getSTR()];
  1884. }
  1885. }