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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package net.sf.l2j.gameserver.instancemanager;
- import java.util.logging.Logger;
- import javolution.util.FastList;
- import net.sf.l2j.gameserver.datatables.MapRegionTable;
- import net.sf.l2j.gameserver.model.L2Object;
- import net.sf.l2j.gameserver.model.entity.Castle;
- import net.sf.l2j.gameserver.model.zone.type.L2TownZone;
- public class TownManager
- {
- private static final Logger _log = Logger.getLogger(TownManager.class.getName());
- // =========================================================
- private static TownManager _instance;
- public static final TownManager getInstance()
- {
- if (_instance == null)
- {
- _log.info("Initializing TownManager");
- _instance = new TownManager();
- }
- return _instance;
- }
- // =========================================================
- // =========================================================
- // Data Field
- private FastList<L2TownZone> _towns;
- // =========================================================
- // Constructor
- public TownManager()
- {
- }
- // =========================================================
- // Property - Public
- public void addTown(L2TownZone arena)
- {
- if (_towns == null)
- _towns = new FastList<L2TownZone>();
- _towns.add(arena);
- }
- public final L2TownZone getClosestTown(L2Object activeObject)
- {
- switch (MapRegionTable.getInstance().getMapRegion(activeObject.getPosition().getX(), activeObject.getPosition().getY()))
- {
- case 0:
- return getTown(2); // TI
- case 1:
- return getTown(3); // Elven
- case 2:
- return getTown(1); // DE
- case 3:
- return getTown(4); // Orc
- case 4:
- return getTown(6); // Dwarven
- case 5:
- return getTown(7); // Gludio
- case 6:
- return getTown(5); // Gludin
- case 7:
- return getTown(8); // Dion
- case 8:
- return getTown(9); // Giran
- case 9:
- return getTown(10); // Oren
- case 10:
- return getTown(12); // Aden
- case 11:
- return getTown(11); // HV
- case 12:
- return getTown(9); // Giran Harbour
- case 13:
- return getTown(15); // Heine
- case 14:
- return getTown(14); // Rune
- case 15:
- return getTown(13); // Goddard
- case 16:
- return getTown(17); // Schuttgart
- case 17:
- return getTown(16); // Floran
- case 18:
- return getTown(19); //Primeval Isle
- case 19:
- return getTown(20); //Kamael Village
- case 20:
- return getTown(21); //South of Wastelands Camp
- case 21:
- return getTown(22); //Fantasy Island
- }
- return getTown(16); // Default to floran
- }
- public final L2TownZone getSecondClosestTown(L2Object activeObject)
- {
- switch (MapRegionTable.getInstance().getMapRegion(activeObject.getPosition().getX(), activeObject.getPosition().getY()))
- {
- case 0:
- return getTown(5); // TI
- case 1:
- return getTown(5); // Elven
- case 2:
- return getTown(5); // DE
- case 3:
- return getTown(4); // Orc
- case 4:
- return getTown(6); // Dwarven
- case 5:
- return getTown(5); // Gludio
- case 6:
- return getTown(5); // Gludin
- case 7:
- return getTown(7); // Dion
- case 8:
- return getTown(11); // Giran
- case 9:
- return getTown(11); // Oren
- case 10:
- return getTown(11); // Aden
- case 11:
- return getTown(11); // HV
- case 12:
- return getTown(16); // Giran Harbour
- case 13:
- return getTown(16); // Heine
- case 14:
- return getTown(13); // Rune
- case 15:
- return getTown(12); // Goddard
- case 16:
- return getTown(6); // Schuttgart
- case 17:
- return getTown(16); // Floran
- case 18:
- return getTown(19); //Primeval Isle
- case 19:
- return getTown(20); //Kamael Village
- case 20:
- return getTown(21); //South of Wastelands Camp
- case 21:
- return getTown(22); //Fantasy Island
- }
- return getTown(16); // Default to floran
- }
-
-
- public final boolean townHasCastleInSiege(int townId)
- {
- //int[] castleidarray = {0,0,0,0,0,0,0,1,2,3,4,0,5,0,0,6,0};
- int[] castleidarray = {0,0,0,0,0,0,0,1,2,3,4,0,5,7,8,6,0,9,0,0,0,0,0};
- int castleIndex= castleidarray[townId] ;
- if ( castleIndex > 0 )
- {
- Castle castle = CastleManager.getInstance().getCastles().get(CastleManager.getInstance().getCastleIndex(castleIndex));
- if (castle != null)
- return castle.getSiege().getIsInProgress();
- }
- return false;
- }
- public final boolean townHasCastleInSiege(int x, int y)
- {
- int curtown= (MapRegionTable.getInstance().getMapRegion(x, y));
- //int[] castleidarray = {0,0,0,0,0,1,0,2,3,4,5,0,0,6,0,0,0,0};
- int[] castleidarray = {0,0,0,0,0,1,0,2,3,4,5,0,0,6,8,7,9,0,0,0,0,0};
- //find an instance of the castle for this town.
- int castleIndex = castleidarray[curtown];
- if ( castleIndex > 0 )
- {
- Castle castle = CastleManager.getInstance().getCastles().get(CastleManager.getInstance().getCastleIndex(castleIndex));
- if (castle != null)
- return castle.getSiege().getIsInProgress();
- }
- return false;
- }
- public final L2TownZone getTown(int townId)
- {
- for (L2TownZone temp : _towns)
- if (temp.getTownId() == townId) return temp;
- return null;
- }
- /**
- * Returns the town at that position (if any)
- * @param x
- * @param y
- * @param z
- * @return
- */
- public final L2TownZone getTown(int x, int y, int z)
- {
- for (L2TownZone temp : _towns)
- if (temp.isInsideZone(x, y, z)) return temp;
- return null;
- }
- }
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