MapRegionTable.java 14 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522
  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.datatables;
  16. import java.sql.Connection;
  17. import java.sql.PreparedStatement;
  18. import java.sql.ResultSet;
  19. import java.util.List;
  20. import java.util.logging.Level;
  21. import java.util.logging.Logger;
  22. import com.l2jserver.Config;
  23. import com.l2jserver.L2DatabaseFactory;
  24. import com.l2jserver.gameserver.SevenSigns;
  25. import com.l2jserver.gameserver.instancemanager.CastleManager;
  26. import com.l2jserver.gameserver.instancemanager.ClanHallManager;
  27. import com.l2jserver.gameserver.instancemanager.FortManager;
  28. import com.l2jserver.gameserver.instancemanager.InstanceManager;
  29. import com.l2jserver.gameserver.instancemanager.TerritoryWarManager;
  30. import com.l2jserver.gameserver.instancemanager.TownManager;
  31. import com.l2jserver.gameserver.instancemanager.ZoneManager;
  32. import com.l2jserver.gameserver.model.Location;
  33. import com.l2jserver.gameserver.model.actor.L2Character;
  34. import com.l2jserver.gameserver.model.actor.L2Npc;
  35. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  36. import com.l2jserver.gameserver.model.actor.instance.L2SiegeFlagInstance;
  37. import com.l2jserver.gameserver.model.entity.Castle;
  38. import com.l2jserver.gameserver.model.entity.ClanHall;
  39. import com.l2jserver.gameserver.model.entity.Fort;
  40. import com.l2jserver.gameserver.model.entity.Instance;
  41. import com.l2jserver.gameserver.model.zone.type.L2ArenaZone;
  42. import com.l2jserver.gameserver.model.zone.type.L2ClanHallZone;
  43. /**
  44. * This class ...
  45. */
  46. public class MapRegionTable
  47. {
  48. private static Logger _log = Logger.getLogger(MapRegionTable.class.getName());
  49. private final int[][] _regions = new int[16][18];
  50. public static enum TeleportWhereType
  51. {
  52. Castle,
  53. ClanHall,
  54. SiegeFlag,
  55. Town,
  56. Fortress
  57. }
  58. public static MapRegionTable getInstance()
  59. {
  60. return SingletonHolder._instance;
  61. }
  62. private MapRegionTable()
  63. {
  64. int count2 = 0;
  65. //LineNumberReader lnr = null;
  66. Connection con = null;
  67. try
  68. {
  69. con = L2DatabaseFactory.getInstance().getConnection();
  70. PreparedStatement statement = con.prepareStatement("SELECT region, sec0, sec1, sec2, sec3, sec4, sec5, sec6, sec7, sec8, sec9, sec10,sec11,sec12,sec13,sec14,sec15 FROM mapregion");
  71. ResultSet rset = statement.executeQuery();
  72. int region;
  73. while (rset.next())
  74. {
  75. region = rset.getInt(1);
  76. for (int j = 0; j < 16; j++)
  77. {
  78. _regions[j][region] = rset.getInt(j + 2);
  79. count2++;
  80. //_log.fine(j+","+region+" -> "+rset.getInt(j+2));
  81. }
  82. }
  83. rset.close();
  84. statement.close();
  85. if (Config.DEBUG)
  86. _log.fine(count2 + " mapregion loaded");
  87. }
  88. catch (Exception e)
  89. {
  90. _log.log(Level.SEVERE, "Error loading Map Region Table.", e);
  91. }
  92. finally
  93. {
  94. L2DatabaseFactory.close(con);
  95. }
  96. }
  97. public final int getMapRegion(int posX, int posY)
  98. {
  99. try
  100. {
  101. return _regions[getMapRegionX(posX)][getMapRegionY(posY)];
  102. }
  103. catch (ArrayIndexOutOfBoundsException e)
  104. {
  105. // Position sent is outside MapRegionTable area.
  106. if (Config.DEBUG)
  107. _log.log(Level.WARNING, "MapRegionTable: Player outside map regions at X,Y=" + posX + "," + posY, e);
  108. return 0;
  109. }
  110. }
  111. public final int getMapRegionX(int posX)
  112. {
  113. return (posX >> 15) + 9;// + centerTileX;
  114. }
  115. public final int getMapRegionY(int posY)
  116. {
  117. return (posY >> 15) + 10;// + centerTileX;
  118. }
  119. public int getAreaCastle(L2Character activeChar)
  120. {
  121. int area = getClosestTownNumber(activeChar);
  122. int castle;
  123. switch (area)
  124. {
  125. case 0:
  126. castle = 1;
  127. break;//Talking Island Village
  128. case 1:
  129. castle = 4;
  130. break; //Elven Village
  131. case 2:
  132. castle = 4;
  133. break; //Dark Elven Village
  134. case 3:
  135. castle = 9;
  136. break; //Orc Village
  137. case 4:
  138. castle = 9;
  139. break; //Dwarven Village
  140. case 5:
  141. castle = 1;
  142. break; //Town of Gludio
  143. case 6:
  144. castle = 1;
  145. break; //Gludin Village
  146. case 7:
  147. castle = 2;
  148. break; //Town of Dion
  149. case 8:
  150. castle = 3;
  151. break; //Town of Giran
  152. case 9:
  153. castle = 4;
  154. break; //Town of Oren
  155. case 10:
  156. castle = 5;
  157. break; //Town of Aden
  158. case 11:
  159. castle = 5;
  160. break; //Hunters Village
  161. case 12:
  162. castle = 3;
  163. break; //Giran Harbor
  164. case 13:
  165. castle = 6;
  166. break; //Heine
  167. case 14:
  168. castle = 8;
  169. break; //Rune Township
  170. case 15:
  171. castle = 7;
  172. break; //Town of Goddard
  173. case 16:
  174. castle = 9;
  175. break; //Town of Shuttgart
  176. case 17:
  177. castle = 2;
  178. break; //Floran Village
  179. case 18:
  180. castle = 8;
  181. break; //Primeval Isle Wharf
  182. case 19:
  183. castle = 5;
  184. break; //Kamael Village
  185. case 20:
  186. castle = 6;
  187. break; //South of Wastelands Camp
  188. case 21:
  189. castle = 8;
  190. break; //Fantasy Island
  191. default:
  192. castle = 5;
  193. break; //Town of Aden
  194. }
  195. return castle;
  196. }
  197. public int getClosestTownNumber(L2Character activeChar)
  198. {
  199. return getMapRegion(activeChar.getX(), activeChar.getY());
  200. }
  201. /**
  202. * Get town name by character position
  203. * @param activeChar
  204. * @return String
  205. */
  206. public String getClosestTownName(L2Character activeChar)
  207. {
  208. return getClosestTownName(getMapRegion(activeChar.getX(), activeChar.getY()));
  209. }
  210. /**
  211. * Get town name by town id
  212. * @param townId
  213. * @return String
  214. */
  215. public String getClosestTownName(int townId)
  216. {
  217. String nearestTown = null;
  218. switch (townId)
  219. {
  220. case 0:
  221. nearestTown = "Talking Island Village";
  222. break;
  223. case 1:
  224. nearestTown = "Elven Village";
  225. break;
  226. case 2:
  227. nearestTown = "Dark Elven Village";
  228. break;
  229. case 3:
  230. nearestTown = "Orc Village";
  231. break;
  232. case 4:
  233. nearestTown = "Dwarven Village";
  234. break;
  235. case 5:
  236. nearestTown = "Town of Gludio";
  237. break;
  238. case 6:
  239. nearestTown = "Gludin Village";
  240. break;
  241. case 7:
  242. nearestTown = "Town of Dion";
  243. break;
  244. case 8:
  245. nearestTown = "Town of Giran";
  246. break;
  247. case 9:
  248. nearestTown = "Town of Oren";
  249. break;
  250. case 10:
  251. nearestTown = "Town of Aden";
  252. break;
  253. case 11:
  254. nearestTown = "Hunters Village";
  255. break;
  256. case 12:
  257. nearestTown = "Giran Harbor";
  258. break;
  259. case 13:
  260. nearestTown = "Heine";
  261. break;
  262. case 14:
  263. nearestTown = "Rune Township";
  264. break;
  265. case 15:
  266. nearestTown = "Town of Goddard";
  267. break;
  268. case 16:
  269. nearestTown = "Town of Schuttgart";
  270. break;
  271. case 18:
  272. nearestTown = "Primeval Isle";
  273. break;
  274. case 19:
  275. nearestTown = "Kamael Village";
  276. break;
  277. case 20:
  278. nearestTown = "South of Wastelands Camp";
  279. break;
  280. case 21:
  281. nearestTown = "Fantasy Island";
  282. break;
  283. case 22:
  284. nearestTown = "Neutral Zone";
  285. break;
  286. case 23:
  287. nearestTown = "Coliseum";
  288. break;
  289. case 24:
  290. nearestTown = "GM Consultation service";
  291. break;
  292. case 25:
  293. nearestTown = "Dimensional Gap";
  294. break;
  295. case 26:
  296. nearestTown = "Cemetary of the Empire";
  297. break;
  298. case 27:
  299. nearestTown = "Inside the Steel Citadel";
  300. break;
  301. case 28:
  302. nearestTown = "Steel Citadel Resistance";
  303. break;
  304. case 29:
  305. nearestTown = "Inside Kamaloka";
  306. break;
  307. case 30:
  308. nearestTown = "Inside Nia Kamaloka";
  309. break;
  310. case 31:
  311. nearestTown = "Inside Rim Kamaloka";
  312. break;
  313. case 32:
  314. nearestTown = "Keucereus clan association";
  315. break;
  316. case 33:
  317. nearestTown = "Inside the Seed of Infinity";
  318. break;
  319. case 34:
  320. nearestTown = "Outside the Seed of Infinity";
  321. break;
  322. case 35:
  323. nearestTown = "Aerial Cleft";
  324. break;
  325. default:
  326. nearestTown = "Town of Aden";
  327. break;
  328. }
  329. return nearestTown;
  330. }
  331. public Location getTeleToLocation(L2Character activeChar, TeleportWhereType teleportWhere)
  332. {
  333. int[] coord;
  334. if (activeChar instanceof L2PcInstance)
  335. {
  336. L2PcInstance player = ((L2PcInstance) activeChar);
  337. // If in Monster Derby Track
  338. if (player.isInsideZone(L2Character.ZONE_MONSTERTRACK))
  339. return new Location(12661, 181687, -3560);
  340. Castle castle = null;
  341. Fort fort = null;
  342. ClanHall clanhall = null;
  343. if (player.getClan() != null
  344. && !player.isFlyingMounted()
  345. && !player.isFlying()) // flying players in gracia cant use teleports to aden continent
  346. {
  347. // If teleport to clan hall
  348. if (teleportWhere == TeleportWhereType.ClanHall)
  349. {
  350. clanhall = ClanHallManager.getInstance().getClanHallByOwner(player.getClan());
  351. if (clanhall != null)
  352. {
  353. L2ClanHallZone zone = clanhall.getZone();
  354. if (zone != null && !player.isFlyingMounted())
  355. return zone.getSpawnLoc();
  356. }
  357. }
  358. // If teleport to castle
  359. if (teleportWhere == TeleportWhereType.Castle)
  360. {
  361. castle = CastleManager.getInstance().getCastleByOwner(player.getClan());
  362. // Otherwise check if player is on castle or fortress ground
  363. // and player's clan is defender
  364. if (castle == null)
  365. {
  366. castle = CastleManager.getInstance().getCastle(player);
  367. if (!(castle != null && castle.getSiege().getIsInProgress() && castle.getSiege().getDefenderClan(player.getClan()) != null))
  368. castle = null;
  369. }
  370. if (castle != null && castle.getCastleId() > 0)
  371. return castle.getCastleZone().getSpawnLoc();
  372. }
  373. // If teleport to fortress
  374. if (teleportWhere == TeleportWhereType.Fortress)
  375. {
  376. fort = FortManager.getInstance().getFortByOwner(player.getClan());
  377. // Otherwise check if player is on castle or fortress ground
  378. // and player's clan is defender
  379. if (fort == null)
  380. {
  381. fort = FortManager.getInstance().getFort(player);
  382. if (!(fort != null && fort.getSiege().getIsInProgress() && fort.getOwnerClan() == player.getClan()))
  383. fort = null;
  384. }
  385. if (fort != null && fort.getFortId() > 0)
  386. return fort.getFortZone().getSpawnLoc();
  387. }
  388. // If teleport to SiegeHQ
  389. if (teleportWhere == TeleportWhereType.SiegeFlag)
  390. {
  391. castle = CastleManager.getInstance().getCastle(player);
  392. fort = FortManager.getInstance().getFort(player);
  393. L2SiegeFlagInstance tw_flag = TerritoryWarManager.getInstance().getFlagForClan(player.getClan());
  394. if (tw_flag != null)
  395. return new Location(tw_flag.getX(), tw_flag.getY(), tw_flag.getZ());
  396. else if (castle != null)
  397. {
  398. if (castle.getSiege().getIsInProgress())
  399. {
  400. // Check if player's clan is attacker
  401. List<L2Npc> flags = castle.getSiege().getFlag(player.getClan());
  402. if (flags != null && !flags.isEmpty())
  403. {
  404. // Spawn to flag - Need more work to get player to the nearest flag
  405. L2Npc flag = flags.get(0);
  406. return new Location(flag.getX(), flag.getY(), flag.getZ());
  407. }
  408. }
  409. }
  410. else if (fort != null)
  411. {
  412. if (fort.getSiege().getIsInProgress())
  413. {
  414. // Check if player's clan is attacker
  415. List<L2Npc> flags = fort.getSiege().getFlag(player.getClan());
  416. if (flags != null && !flags.isEmpty())
  417. {
  418. // Spawn to flag - Need more work to get player to the nearest flag
  419. L2Npc flag = flags.get(0);
  420. return new Location(flag.getX(), flag.getY(), flag.getZ());
  421. }
  422. }
  423. }
  424. }
  425. }
  426. //Karma player land out of city
  427. if (player.getKarma() > 0)
  428. {
  429. try
  430. {
  431. return TownManager.getClosestTown(activeChar).getChaoticSpawnLoc();
  432. }
  433. catch (Exception e)
  434. {
  435. if (player.isFlyingMounted()) // prevent flying players to teleport outside of gracia
  436. return new Location(-186330, 242944, 2544);
  437. else
  438. return new Location(17817, 170079, -3530);
  439. }
  440. }
  441. // Checking if in arena
  442. L2ArenaZone arena = ZoneManager.getInstance().getArena(player);
  443. if (arena != null)
  444. return arena.getSpawnLoc();
  445. //Checking if needed to be respawned in "far" town from the castle;
  446. castle = CastleManager.getInstance().getCastle(player);
  447. if (castle != null)
  448. {
  449. if (castle.getSiege().getIsInProgress())
  450. {
  451. // Check if player's clan is participating
  452. if ((castle.getSiege().checkIsDefender(player.getClan()) || castle.getSiege().checkIsAttacker(player.getClan()))
  453. && SevenSigns.getInstance().getSealOwner(SevenSigns.SEAL_STRIFE) == SevenSigns.CABAL_DAWN)
  454. return TownManager.getSecondClosestTown(activeChar).getSpawnLoc();
  455. }
  456. }
  457. // Checking if in an instance
  458. if (player.getInstanceId() > 0)
  459. {
  460. Instance inst = InstanceManager.getInstance().getInstance(player.getInstanceId());
  461. if (inst != null)
  462. {
  463. coord = inst.getSpawnLoc();
  464. if (coord[0] != 0 && coord[1] != 0 && coord[2] != 0)
  465. return new Location(coord[0], coord[1], coord[2]);
  466. }
  467. }
  468. }
  469. // Get the nearest town
  470. try
  471. {
  472. return TownManager.getClosestTown(activeChar).getSpawnLoc();
  473. }
  474. catch (NullPointerException e)
  475. {
  476. // port to the Talking Island if no closest town found
  477. return new Location(-84176, 243382, -3126);
  478. }
  479. }
  480. @SuppressWarnings("synthetic-access")
  481. private static class SingletonHolder
  482. {
  483. protected static final MapRegionTable _instance = new MapRegionTable();
  484. }
  485. }