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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package com.l2jserver.gameserver.datatables;
- import java.sql.Connection;
- import java.sql.PreparedStatement;
- import java.sql.ResultSet;
- import java.util.List;
- import java.util.logging.Level;
- import java.util.logging.Logger;
- import com.l2jserver.Config;
- import com.l2jserver.L2DatabaseFactory;
- import com.l2jserver.gameserver.SevenSigns;
- import com.l2jserver.gameserver.instancemanager.CastleManager;
- import com.l2jserver.gameserver.instancemanager.ClanHallManager;
- import com.l2jserver.gameserver.instancemanager.FortManager;
- import com.l2jserver.gameserver.instancemanager.InstanceManager;
- import com.l2jserver.gameserver.instancemanager.TerritoryWarManager;
- import com.l2jserver.gameserver.instancemanager.TownManager;
- import com.l2jserver.gameserver.instancemanager.ZoneManager;
- import com.l2jserver.gameserver.model.Location;
- import com.l2jserver.gameserver.model.actor.L2Character;
- import com.l2jserver.gameserver.model.actor.L2Npc;
- import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
- import com.l2jserver.gameserver.model.actor.instance.L2SiegeFlagInstance;
- import com.l2jserver.gameserver.model.entity.Castle;
- import com.l2jserver.gameserver.model.entity.ClanHall;
- import com.l2jserver.gameserver.model.entity.Fort;
- import com.l2jserver.gameserver.model.entity.Instance;
- import com.l2jserver.gameserver.model.zone.type.L2ArenaZone;
- import com.l2jserver.gameserver.model.zone.type.L2ClanHallZone;
- /**
- * This class ...
- */
- public class MapRegionTable
- {
- private static Logger _log = Logger.getLogger(MapRegionTable.class.getName());
-
- private final int[][] _regions = new int[16][18];
-
- public static enum TeleportWhereType
- {
- Castle,
- ClanHall,
- SiegeFlag,
- Town,
- Fortress
- }
-
- public static MapRegionTable getInstance()
- {
- return SingletonHolder._instance;
- }
-
- private MapRegionTable()
- {
- int count2 = 0;
-
- //LineNumberReader lnr = null;
- Connection con = null;
- try
- {
- con = L2DatabaseFactory.getInstance().getConnection();
- PreparedStatement statement = con.prepareStatement("SELECT region, sec0, sec1, sec2, sec3, sec4, sec5, sec6, sec7, sec8, sec9, sec10,sec11,sec12,sec13,sec14,sec15 FROM mapregion");
- ResultSet rset = statement.executeQuery();
- int region;
- while (rset.next())
- {
- region = rset.getInt(1);
-
- for (int j = 0; j < 16; j++)
- {
- _regions[j][region] = rset.getInt(j + 2);
- count2++;
- //_log.fine(j+","+region+" -> "+rset.getInt(j+2));
- }
- }
-
- rset.close();
- statement.close();
- if (Config.DEBUG)
- _log.fine(count2 + " mapregion loaded");
- }
- catch (Exception e)
- {
- _log.log(Level.SEVERE, "Error loading Map Region Table.", e);
- }
- finally
- {
- L2DatabaseFactory.close(con);
- }
- }
-
- public final int getMapRegion(int posX, int posY)
- {
- try
- {
- return _regions[getMapRegionX(posX)][getMapRegionY(posY)];
- }
- catch (ArrayIndexOutOfBoundsException e)
- {
- // Position sent is outside MapRegionTable area.
- if (Config.DEBUG)
- _log.log(Level.WARNING, "MapRegionTable: Player outside map regions at X,Y=" + posX + "," + posY, e);
- return 0;
- }
- }
-
- public final int getMapRegionX(int posX)
- {
- return (posX >> 15) + 9;// + centerTileX;
- }
-
- public final int getMapRegionY(int posY)
- {
- return (posY >> 15) + 10;// + centerTileX;
- }
-
- public int getAreaCastle(L2Character activeChar)
- {
- int area = getClosestTownNumber(activeChar);
- int castle;
- switch (area)
- {
- case 0:
- castle = 1;
- break;//Talking Island Village
- case 1:
- castle = 4;
- break; //Elven Village
- case 2:
- castle = 4;
- break; //Dark Elven Village
- case 3:
- castle = 9;
- break; //Orc Village
- case 4:
- castle = 9;
- break; //Dwarven Village
- case 5:
- castle = 1;
- break; //Town of Gludio
- case 6:
- castle = 1;
- break; //Gludin Village
- case 7:
- castle = 2;
- break; //Town of Dion
- case 8:
- castle = 3;
- break; //Town of Giran
- case 9:
- castle = 4;
- break; //Town of Oren
- case 10:
- castle = 5;
- break; //Town of Aden
- case 11:
- castle = 5;
- break; //Hunters Village
- case 12:
- castle = 3;
- break; //Giran Harbor
- case 13:
- castle = 6;
- break; //Heine
- case 14:
- castle = 8;
- break; //Rune Township
- case 15:
- castle = 7;
- break; //Town of Goddard
- case 16:
- castle = 9;
- break; //Town of Shuttgart
- case 17:
- castle = 2;
- break; //Floran Village
- case 18:
- castle = 8;
- break; //Primeval Isle Wharf
- case 19:
- castle = 5;
- break; //Kamael Village
- case 20:
- castle = 6;
- break; //South of Wastelands Camp
- case 21:
- castle = 8;
- break; //Fantasy Island
- default:
- castle = 5;
- break; //Town of Aden
- }
- return castle;
- }
-
- public int getClosestTownNumber(L2Character activeChar)
- {
- return getMapRegion(activeChar.getX(), activeChar.getY());
- }
-
- /**
- * Get town name by character position
- * @param activeChar
- * @return String
- */
- public String getClosestTownName(L2Character activeChar)
- {
- return getClosestTownName(getMapRegion(activeChar.getX(), activeChar.getY()));
- }
-
- /**
- * Get town name by town id
- * @param townId
- * @return String
- */
- public String getClosestTownName(int townId)
- {
- String nearestTown = null;
- switch (townId)
- {
- case 0:
- nearestTown = "Talking Island Village";
- break;
- case 1:
- nearestTown = "Elven Village";
- break;
- case 2:
- nearestTown = "Dark Elven Village";
- break;
- case 3:
- nearestTown = "Orc Village";
- break;
- case 4:
- nearestTown = "Dwarven Village";
- break;
- case 5:
- nearestTown = "Town of Gludio";
- break;
- case 6:
- nearestTown = "Gludin Village";
- break;
- case 7:
- nearestTown = "Town of Dion";
- break;
- case 8:
- nearestTown = "Town of Giran";
- break;
- case 9:
- nearestTown = "Town of Oren";
- break;
- case 10:
- nearestTown = "Town of Aden";
- break;
- case 11:
- nearestTown = "Hunters Village";
- break;
- case 12:
- nearestTown = "Giran Harbor";
- break;
- case 13:
- nearestTown = "Heine";
- break;
- case 14:
- nearestTown = "Rune Township";
- break;
- case 15:
- nearestTown = "Town of Goddard";
- break;
- case 16:
- nearestTown = "Town of Schuttgart";
- break;
- case 18:
- nearestTown = "Primeval Isle";
- break;
- case 19:
- nearestTown = "Kamael Village";
- break;
- case 20:
- nearestTown = "South of Wastelands Camp";
- break;
- case 21:
- nearestTown = "Fantasy Island";
- break;
- case 22:
- nearestTown = "Neutral Zone";
- break;
- case 23:
- nearestTown = "Coliseum";
- break;
- case 24:
- nearestTown = "GM Consultation service";
- break;
- case 25:
- nearestTown = "Dimensional Gap";
- break;
- case 26:
- nearestTown = "Cemetary of the Empire";
- break;
- case 27:
- nearestTown = "Inside the Steel Citadel";
- break;
- case 28:
- nearestTown = "Steel Citadel Resistance";
- break;
- case 29:
- nearestTown = "Inside Kamaloka";
- break;
- case 30:
- nearestTown = "Inside Nia Kamaloka";
- break;
- case 31:
- nearestTown = "Inside Rim Kamaloka";
- break;
- case 32:
- nearestTown = "Keucereus clan association";
- break;
- case 33:
- nearestTown = "Inside the Seed of Infinity";
- break;
- case 34:
- nearestTown = "Outside the Seed of Infinity";
- break;
- case 35:
- nearestTown = "Aerial Cleft";
- break;
- default:
- nearestTown = "Town of Aden";
- break;
- }
-
- return nearestTown;
- }
-
- public Location getTeleToLocation(L2Character activeChar, TeleportWhereType teleportWhere)
- {
- int[] coord;
-
- if (activeChar instanceof L2PcInstance)
- {
- L2PcInstance player = ((L2PcInstance) activeChar);
-
- // If in Monster Derby Track
- if (player.isInsideZone(L2Character.ZONE_MONSTERTRACK))
- return new Location(12661, 181687, -3560);
-
- Castle castle = null;
- Fort fort = null;
- ClanHall clanhall = null;
-
- if (player.getClan() != null
- && !player.isFlyingMounted()
- && !player.isFlying()) // flying players in gracia cant use teleports to aden continent
- {
- // If teleport to clan hall
- if (teleportWhere == TeleportWhereType.ClanHall)
- {
-
- clanhall = ClanHallManager.getInstance().getClanHallByOwner(player.getClan());
- if (clanhall != null)
- {
- L2ClanHallZone zone = clanhall.getZone();
- if (zone != null && !player.isFlyingMounted())
- return zone.getSpawnLoc();
- }
- }
-
- // If teleport to castle
- if (teleportWhere == TeleportWhereType.Castle)
- {
- castle = CastleManager.getInstance().getCastleByOwner(player.getClan());
- // Otherwise check if player is on castle or fortress ground
- // and player's clan is defender
- if (castle == null)
- {
- castle = CastleManager.getInstance().getCastle(player);
- if (!(castle != null && castle.getSiege().getIsInProgress() && castle.getSiege().getDefenderClan(player.getClan()) != null))
- castle = null;
- }
-
- if (castle != null && castle.getCastleId() > 0)
- return castle.getCastleZone().getSpawnLoc();
- }
-
- // If teleport to fortress
- if (teleportWhere == TeleportWhereType.Fortress)
- {
- fort = FortManager.getInstance().getFortByOwner(player.getClan());
- // Otherwise check if player is on castle or fortress ground
- // and player's clan is defender
- if (fort == null)
- {
- fort = FortManager.getInstance().getFort(player);
- if (!(fort != null && fort.getSiege().getIsInProgress() && fort.getOwnerClan() == player.getClan()))
- fort = null;
- }
-
- if (fort != null && fort.getFortId() > 0)
- return fort.getFortZone().getSpawnLoc();
- }
-
- // If teleport to SiegeHQ
- if (teleportWhere == TeleportWhereType.SiegeFlag)
- {
- castle = CastleManager.getInstance().getCastle(player);
- fort = FortManager.getInstance().getFort(player);
- L2SiegeFlagInstance tw_flag = TerritoryWarManager.getInstance().getFlagForClan(player.getClan());
- if (tw_flag != null)
- return new Location(tw_flag.getX(), tw_flag.getY(), tw_flag.getZ());
- else if (castle != null)
- {
- if (castle.getSiege().getIsInProgress())
- {
- // Check if player's clan is attacker
- List<L2Npc> flags = castle.getSiege().getFlag(player.getClan());
- if (flags != null && !flags.isEmpty())
- {
- // Spawn to flag - Need more work to get player to the nearest flag
- L2Npc flag = flags.get(0);
- return new Location(flag.getX(), flag.getY(), flag.getZ());
- }
- }
-
- }
- else if (fort != null)
- {
- if (fort.getSiege().getIsInProgress())
- {
- // Check if player's clan is attacker
- List<L2Npc> flags = fort.getSiege().getFlag(player.getClan());
- if (flags != null && !flags.isEmpty())
- {
- // Spawn to flag - Need more work to get player to the nearest flag
- L2Npc flag = flags.get(0);
- return new Location(flag.getX(), flag.getY(), flag.getZ());
- }
- }
- }
- }
- }
-
- //Karma player land out of city
- if (player.getKarma() > 0)
- {
- try
- {
- return TownManager.getClosestTown(activeChar).getChaoticSpawnLoc();
- }
- catch (Exception e)
- {
- if (player.isFlyingMounted()) // prevent flying players to teleport outside of gracia
- return new Location(-186330, 242944, 2544);
- else
- return new Location(17817, 170079, -3530);
- }
- }
-
- // Checking if in arena
- L2ArenaZone arena = ZoneManager.getInstance().getArena(player);
- if (arena != null)
- return arena.getSpawnLoc();
-
- //Checking if needed to be respawned in "far" town from the castle;
- castle = CastleManager.getInstance().getCastle(player);
- if (castle != null)
- {
- if (castle.getSiege().getIsInProgress())
- {
- // Check if player's clan is participating
- if ((castle.getSiege().checkIsDefender(player.getClan()) || castle.getSiege().checkIsAttacker(player.getClan()))
- && SevenSigns.getInstance().getSealOwner(SevenSigns.SEAL_STRIFE) == SevenSigns.CABAL_DAWN)
- return TownManager.getSecondClosestTown(activeChar).getSpawnLoc();
- }
- }
-
- // Checking if in an instance
- if (player.getInstanceId() > 0)
- {
- Instance inst = InstanceManager.getInstance().getInstance(player.getInstanceId());
- if (inst != null)
- {
- coord = inst.getSpawnLoc();
- if (coord[0] != 0 && coord[1] != 0 && coord[2] != 0)
- return new Location(coord[0], coord[1], coord[2]);
- }
- }
- }
-
- // Get the nearest town
- try
- {
- return TownManager.getClosestTown(activeChar).getSpawnLoc();
- }
- catch (NullPointerException e)
- {
- // port to the Talking Island if no closest town found
- return new Location(-84176, 243382, -3126);
- }
- }
-
- @SuppressWarnings("synthetic-access")
- private static class SingletonHolder
- {
- protected static final MapRegionTable _instance = new MapRegionTable();
- }
- }
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