Siege.java 51 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.model.entity;
  16. import java.sql.Connection;
  17. import java.sql.PreparedStatement;
  18. import java.sql.ResultSet;
  19. import java.util.ArrayList;
  20. import java.util.Calendar;
  21. import java.util.List;
  22. import java.util.concurrent.ScheduledFuture;
  23. import java.util.logging.Level;
  24. import java.util.logging.Logger;
  25. import javolution.util.FastList;
  26. import com.l2jserver.Config;
  27. import com.l2jserver.L2DatabaseFactory;
  28. import com.l2jserver.gameserver.Announcements;
  29. import com.l2jserver.gameserver.SevenSigns;
  30. import com.l2jserver.gameserver.ThreadPoolManager;
  31. import com.l2jserver.gameserver.datatables.ClanTable;
  32. import com.l2jserver.gameserver.datatables.NpcTable;
  33. import com.l2jserver.gameserver.idfactory.IdFactory;
  34. import com.l2jserver.gameserver.instancemanager.MapRegionManager;
  35. import com.l2jserver.gameserver.instancemanager.MercTicketManager;
  36. import com.l2jserver.gameserver.instancemanager.SiegeGuardManager;
  37. import com.l2jserver.gameserver.instancemanager.SiegeManager;
  38. import com.l2jserver.gameserver.instancemanager.SiegeManager.SiegeSpawn;
  39. import com.l2jserver.gameserver.model.L2Clan;
  40. import com.l2jserver.gameserver.model.L2ClanMember;
  41. import com.l2jserver.gameserver.model.L2Object;
  42. import com.l2jserver.gameserver.model.L2SiegeClan;
  43. import com.l2jserver.gameserver.model.L2SiegeClan.SiegeClanType;
  44. import com.l2jserver.gameserver.model.L2Spawn;
  45. import com.l2jserver.gameserver.model.actor.L2Npc;
  46. import com.l2jserver.gameserver.model.actor.instance.L2ControlTowerInstance;
  47. import com.l2jserver.gameserver.model.actor.instance.L2FlameTowerInstance;
  48. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  49. import com.l2jserver.gameserver.model.actor.templates.L2NpcTemplate;
  50. import com.l2jserver.gameserver.network.SystemMessageId;
  51. import com.l2jserver.gameserver.network.serverpackets.ExBrExtraUserInfo;
  52. import com.l2jserver.gameserver.network.serverpackets.RelationChanged;
  53. import com.l2jserver.gameserver.network.serverpackets.SiegeInfo;
  54. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  55. import com.l2jserver.gameserver.network.serverpackets.UserInfo;
  56. import com.l2jserver.gameserver.scripting.scriptengine.events.SiegeEvent;
  57. import com.l2jserver.gameserver.scripting.scriptengine.impl.L2Script.EventStage;
  58. import com.l2jserver.gameserver.scripting.scriptengine.listeners.events.SiegeListener;
  59. public class Siege implements Siegable
  60. {
  61. protected static final Logger _log = Logger.getLogger(Siege.class.getName());
  62. private static final List<SiegeListener> siegeListeners = new FastList<SiegeListener>().shared();
  63. // typeId's
  64. public static final byte OWNER = -1;
  65. public static final byte DEFENDER = 0;
  66. public static final byte ATTACKER = 1;
  67. public static final byte DEFENDER_NOT_APPROWED = 2;
  68. public static enum TeleportWhoType
  69. {
  70. All,
  71. Attacker,
  72. DefenderNotOwner,
  73. Owner,
  74. Spectator
  75. }
  76. private int _controlTowerCount;
  77. private int _controlTowerMaxCount;
  78. private int _flameTowerCount;
  79. private int _flameTowerMaxCount;
  80. public class ScheduleEndSiegeTask implements Runnable
  81. {
  82. private final Castle _castleInst;
  83. public ScheduleEndSiegeTask(Castle pCastle)
  84. {
  85. _castleInst = pCastle;
  86. }
  87. @Override
  88. public void run()
  89. {
  90. if (!getIsInProgress())
  91. return;
  92. try
  93. {
  94. long timeRemaining = _siegeEndDate.getTimeInMillis() - Calendar.getInstance().getTimeInMillis();
  95. if (timeRemaining > 3600000)
  96. {
  97. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_HOURS_UNTIL_SIEGE_CONCLUSION);
  98. sm.addNumber(2);
  99. announceToPlayer(sm, true);
  100. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining - 3600000); // Prepare task for 1 hr left.
  101. }
  102. else if ((timeRemaining <= 3600000) && (timeRemaining > 600000))
  103. {
  104. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_MINUTES_UNTIL_SIEGE_CONCLUSION);
  105. sm.addNumber((int) timeRemaining / 60000);
  106. announceToPlayer(sm, true);
  107. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining - 600000); // Prepare task for 10 minute left.
  108. }
  109. else if ((timeRemaining <= 600000) && (timeRemaining > 300000))
  110. {
  111. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_MINUTES_UNTIL_SIEGE_CONCLUSION);
  112. sm.addNumber((int) timeRemaining / 60000);
  113. announceToPlayer(sm, true);
  114. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining - 300000); // Prepare task for 5 minute left.
  115. }
  116. else if ((timeRemaining <= 300000) && (timeRemaining > 10000))
  117. {
  118. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_MINUTES_UNTIL_SIEGE_CONCLUSION);
  119. sm.addNumber((int) timeRemaining / 60000);
  120. announceToPlayer(sm, true);
  121. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining - 10000); // Prepare task for 10 seconds count down
  122. }
  123. else if ((timeRemaining <= 10000) && (timeRemaining > 0))
  124. {
  125. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.CASTLE_SIEGE_S1_SECONDS_LEFT);
  126. sm.addNumber((int) timeRemaining / 1000);
  127. announceToPlayer(sm, true);
  128. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(_castleInst), timeRemaining); // Prepare task for second count down
  129. }
  130. else
  131. {
  132. _castleInst.getSiege().endSiege();
  133. }
  134. }
  135. catch (Exception e)
  136. {
  137. _log.log(Level.SEVERE, "", e);
  138. }
  139. }
  140. }
  141. public class ScheduleStartSiegeTask implements Runnable
  142. {
  143. private final Castle _castleInst;
  144. public ScheduleStartSiegeTask(Castle pCastle)
  145. {
  146. _castleInst = pCastle;
  147. }
  148. @Override
  149. public void run()
  150. {
  151. _scheduledStartSiegeTask.cancel(false);
  152. if (getIsInProgress())
  153. return;
  154. try
  155. {
  156. if (!getIsTimeRegistrationOver())
  157. {
  158. long regTimeRemaining = getTimeRegistrationOverDate().getTimeInMillis() - Calendar.getInstance().getTimeInMillis();
  159. if (regTimeRemaining > 0)
  160. {
  161. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), regTimeRemaining);
  162. return;
  163. }
  164. endTimeRegistration(true);
  165. }
  166. long timeRemaining = getSiegeDate().getTimeInMillis() - Calendar.getInstance().getTimeInMillis();
  167. if (timeRemaining > 86400000)
  168. {
  169. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 86400000); // Prepare task for 24 before siege start to end registration
  170. }
  171. else if ((timeRemaining <= 86400000) && (timeRemaining > 13600000))
  172. {
  173. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.REGISTRATION_TERM_FOR_S1_ENDED);
  174. sm.addCastleId(getCastle().getCastleId());
  175. Announcements.getInstance().announceToAll(sm);
  176. _isRegistrationOver = true;
  177. clearSiegeWaitingClan();
  178. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 13600000); // Prepare task for 1 hr left before siege start.
  179. }
  180. else if ((timeRemaining <= 13600000) && (timeRemaining > 600000))
  181. {
  182. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 600000); // Prepare task for 10 minute left.
  183. }
  184. else if ((timeRemaining <= 600000) && (timeRemaining > 300000))
  185. {
  186. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 300000); // Prepare task for 5 minute left.
  187. }
  188. else if ((timeRemaining <= 300000) && (timeRemaining > 10000))
  189. {
  190. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining - 10000); // Prepare task for 10 seconds count down
  191. }
  192. else if ((timeRemaining <= 10000) && (timeRemaining > 0))
  193. {
  194. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleStartSiegeTask(_castleInst), timeRemaining); // Prepare task for second count down
  195. }
  196. else
  197. {
  198. _castleInst.getSiege().startSiege();
  199. }
  200. }
  201. catch (Exception e)
  202. {
  203. _log.log(Level.SEVERE, "", e);
  204. }
  205. }
  206. }
  207. // must support Concurrent Modifications
  208. private final List<L2SiegeClan> _attackerClans = new FastList<>();
  209. private final List<L2SiegeClan> _defenderClans = new FastList<>();
  210. private final List<L2SiegeClan> _defenderWaitingClans = new FastList<>();
  211. // Castle setting
  212. private List<L2ControlTowerInstance> _controlTowers = new ArrayList<>();
  213. private List<L2FlameTowerInstance> _flameTowers = new ArrayList<>();
  214. private final Castle[] _castle;
  215. private boolean _isInProgress = false;
  216. private boolean _isNormalSide = true; // true = Atk is Atk, false = Atk is Def
  217. protected boolean _isRegistrationOver = false;
  218. protected Calendar _siegeEndDate;
  219. private SiegeGuardManager _siegeGuardManager;
  220. protected ScheduledFuture<?> _scheduledStartSiegeTask = null;
  221. protected int _firstOwnerClanId = -1;
  222. public Siege(Castle[] castle)
  223. {
  224. _castle = castle;
  225. _siegeGuardManager = new SiegeGuardManager(getCastle());
  226. startAutoTask();
  227. }
  228. @Override
  229. public void endSiege()
  230. {
  231. if (getIsInProgress())
  232. {
  233. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.SIEGE_OF_S1_HAS_ENDED);
  234. sm.addCastleId(getCastle().getCastleId());
  235. Announcements.getInstance().announceToAll(sm);
  236. if (getCastle().getOwnerId() > 0)
  237. {
  238. L2Clan clan = ClanTable.getInstance().getClan(getCastle().getOwnerId());
  239. sm = SystemMessage.getSystemMessage(SystemMessageId.CLAN_S1_VICTORIOUS_OVER_S2_S_SIEGE);
  240. sm.addString(clan.getName());
  241. sm.addCastleId(getCastle().getCastleId());
  242. Announcements.getInstance().announceToAll(sm);
  243. if (clan.getClanId() == _firstOwnerClanId)
  244. {
  245. // Owner is unchanged
  246. final int num = SiegeManager.getInstance().getBloodAllianceReward();
  247. int count = getCastle().getBloodAlliance();
  248. if (num > 0)
  249. getCastle().setBloodAlliance(count + num);
  250. }
  251. else
  252. {
  253. getCastle().setBloodAlliance(0);
  254. for (L2ClanMember member : clan.getMembers())
  255. {
  256. if (member != null)
  257. {
  258. L2PcInstance player = member.getPlayerInstance();
  259. if (player != null && player.isNoble())
  260. {
  261. Hero.getInstance().setCastleTaken(player.getObjectId(), getCastle().getCastleId());
  262. }
  263. }
  264. }
  265. }
  266. }
  267. else
  268. {
  269. sm = SystemMessage.getSystemMessage(SystemMessageId.SIEGE_S1_DRAW);
  270. sm.addCastleId(getCastle().getCastleId());
  271. Announcements.getInstance().announceToAll(sm);
  272. }
  273. getCastle().updateClansReputation();
  274. removeFlags(); // Removes all flags. Note: Remove flag before teleporting players
  275. teleportPlayer(Siege.TeleportWhoType.Attacker, MapRegionManager.TeleportWhereType.Town); // Teleport to the second closest town
  276. teleportPlayer(Siege.TeleportWhoType.DefenderNotOwner, MapRegionManager.TeleportWhereType.Town); // Teleport to the second closest town
  277. teleportPlayer(Siege.TeleportWhoType.Spectator, MapRegionManager.TeleportWhereType.Town); // Teleport to the second closest town
  278. _isInProgress = false; // Flag so that siege instance can be started
  279. updatePlayerSiegeStateFlags(true);
  280. saveCastleSiege(); // Save castle specific data
  281. clearSiegeClan(); // Clear siege clan from db
  282. removeControlTower(); // Remove all control tower from this castle
  283. removeFlameTower();
  284. _siegeGuardManager.unspawnSiegeGuard(); // Remove all spawned siege guard from this castle
  285. if (getCastle().getOwnerId() > 0)
  286. _siegeGuardManager.removeMercs();
  287. getCastle().spawnDoor(); // Respawn door to castle
  288. getCastle().getZone().setIsActive(false);
  289. getCastle().getZone().updateZoneStatusForCharactersInside();
  290. getCastle().getZone().setSiegeInstance(null);
  291. fireSiegeListeners(EventStage.END);
  292. }
  293. }
  294. private void removeDefender(L2SiegeClan sc)
  295. {
  296. if (sc != null)
  297. getDefenderClans().remove(sc);
  298. }
  299. private void removeAttacker(L2SiegeClan sc)
  300. {
  301. if (sc != null)
  302. getAttackerClans().remove(sc);
  303. }
  304. private void addDefender(L2SiegeClan sc, SiegeClanType type)
  305. {
  306. if (sc == null)
  307. return;
  308. sc.setType(type);
  309. getDefenderClans().add(sc);
  310. }
  311. private void addAttacker(L2SiegeClan sc)
  312. {
  313. if (sc == null)
  314. return;
  315. sc.setType(SiegeClanType.ATTACKER);
  316. getAttackerClans().add(sc);
  317. }
  318. /**
  319. * When control of castle changed during siege<BR>
  320. * <BR>
  321. */
  322. public void midVictory()
  323. {
  324. if (getIsInProgress()) // Siege still in progress
  325. {
  326. if (getCastle().getOwnerId() > 0)
  327. _siegeGuardManager.removeMercs(); // Remove all merc entry from db
  328. if (getDefenderClans().isEmpty() && // If defender doesn't exist (Pc vs Npc)
  329. getAttackerClans().size() == 1 // Only 1 attacker
  330. )
  331. {
  332. L2SiegeClan sc_newowner = getAttackerClan(getCastle().getOwnerId());
  333. removeAttacker(sc_newowner);
  334. addDefender(sc_newowner, SiegeClanType.OWNER);
  335. endSiege();
  336. return;
  337. }
  338. if (getCastle().getOwnerId() > 0)
  339. {
  340. int allyId = ClanTable.getInstance().getClan(getCastle().getOwnerId()).getAllyId();
  341. if (getDefenderClans().isEmpty()) // If defender doesn't exist (Pc vs Npc)
  342. // and only an alliance attacks
  343. {
  344. // The player's clan is in an alliance
  345. if (allyId != 0)
  346. {
  347. boolean allinsamealliance = true;
  348. for (L2SiegeClan sc : getAttackerClans())
  349. {
  350. if (sc != null)
  351. {
  352. if (ClanTable.getInstance().getClan(sc.getClanId()).getAllyId() != allyId)
  353. allinsamealliance = false;
  354. }
  355. }
  356. if (allinsamealliance)
  357. {
  358. L2SiegeClan sc_newowner = getAttackerClan(getCastle().getOwnerId());
  359. removeAttacker(sc_newowner);
  360. addDefender(sc_newowner, SiegeClanType.OWNER);
  361. endSiege();
  362. return;
  363. }
  364. }
  365. }
  366. for (L2SiegeClan sc : getDefenderClans())
  367. {
  368. if (sc != null)
  369. {
  370. removeDefender(sc);
  371. addAttacker(sc);
  372. }
  373. }
  374. L2SiegeClan sc_newowner = getAttackerClan(getCastle().getOwnerId());
  375. removeAttacker(sc_newowner);
  376. addDefender(sc_newowner, SiegeClanType.OWNER);
  377. // The player's clan is in an alliance
  378. for (L2Clan clan : ClanTable.getInstance().getClanAllies(allyId))
  379. {
  380. final L2SiegeClan sc = getAttackerClan(clan.getClanId());
  381. if (sc != null)
  382. {
  383. removeAttacker(sc);
  384. addDefender(sc, SiegeClanType.DEFENDER);
  385. }
  386. }
  387. teleportPlayer(Siege.TeleportWhoType.Attacker, MapRegionManager.TeleportWhereType.SiegeFlag); // Teleport to the second closest town
  388. teleportPlayer(Siege.TeleportWhoType.Spectator, MapRegionManager.TeleportWhereType.Town); // Teleport to the second closest town
  389. removeDefenderFlags(); // Removes defenders' flags
  390. getCastle().removeUpgrade(); // Remove all castle upgrade
  391. getCastle().spawnDoor(true); // Respawn door to castle but make them weaker (50% hp)
  392. removeControlTower(); // Remove all control tower from this castle
  393. removeFlameTower();
  394. _controlTowerCount = 0;// Each new siege midvictory CT are completely respawned.
  395. _controlTowerMaxCount = 0;
  396. _flameTowerCount = 0;
  397. _flameTowerMaxCount = 0;
  398. spawnControlTower(getCastle().getCastleId());
  399. spawnFlameTower(getCastle().getCastleId());
  400. updatePlayerSiegeStateFlags(false);
  401. fireSiegeListeners(EventStage.CONTROL_CHANGE);
  402. }
  403. }
  404. }
  405. /**
  406. * When siege starts<BR>
  407. * <BR>
  408. */
  409. @Override
  410. public void startSiege()
  411. {
  412. if (!getIsInProgress())
  413. {
  414. if (!fireSiegeListeners(EventStage.START))
  415. return;
  416. _firstOwnerClanId = getCastle().getOwnerId();
  417. if (getAttackerClans().isEmpty())
  418. {
  419. SystemMessage sm;
  420. if (getCastle().getOwnerId() <= 0)
  421. sm = SystemMessage.getSystemMessage(SystemMessageId.SIEGE_OF_S1_HAS_BEEN_CANCELED_DUE_TO_LACK_OF_INTEREST);
  422. else
  423. sm = SystemMessage.getSystemMessage(SystemMessageId.S1_SIEGE_WAS_CANCELED_BECAUSE_NO_CLANS_PARTICIPATED);
  424. sm.addCastleId(getCastle().getCastleId());
  425. Announcements.getInstance().announceToAll(sm);
  426. saveCastleSiege();
  427. return;
  428. }
  429. _isNormalSide = true; // Atk is now atk
  430. _isInProgress = true; // Flag so that same siege instance cannot be started again
  431. loadSiegeClan(); // Load siege clan from db
  432. updatePlayerSiegeStateFlags(false);
  433. teleportPlayer(Siege.TeleportWhoType.Attacker, MapRegionManager.TeleportWhereType.Town); // Teleport to the closest town
  434. // teleportPlayer(Siege.TeleportWhoType.Spectator, MapRegionTable.TeleportWhereType.Town); // Teleport to the second closest town
  435. _controlTowerCount = 0;
  436. _controlTowerMaxCount = 0;
  437. spawnControlTower(getCastle().getCastleId()); // Spawn control tower
  438. spawnFlameTower(getCastle().getCastleId()); // Spawn control tower
  439. getCastle().spawnDoor(); // Spawn door
  440. spawnSiegeGuard(); // Spawn siege guard
  441. MercTicketManager.getInstance().deleteTickets(getCastle().getCastleId()); // remove the tickets from the ground
  442. getCastle().getZone().setSiegeInstance(this);
  443. getCastle().getZone().setIsActive(true);
  444. getCastle().getZone().updateZoneStatusForCharactersInside();
  445. // Schedule a task to prepare auto siege end
  446. _siegeEndDate = Calendar.getInstance();
  447. _siegeEndDate.add(Calendar.MINUTE, SiegeManager.getInstance().getSiegeLength());
  448. ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleEndSiegeTask(getCastle()), 1000); // Prepare auto end task
  449. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.SIEGE_OF_S1_HAS_STARTED);
  450. sm.addCastleId(getCastle().getCastleId());
  451. Announcements.getInstance().announceToAll(sm);
  452. }
  453. }
  454. /**
  455. * Announce to player.<BR>
  456. * <BR>
  457. * @param message The SystemMessage to send to player
  458. * @param bothSides True - broadcast to both attackers and defenders. False - only to defenders.
  459. */
  460. public void announceToPlayer(SystemMessage message, boolean bothSides)
  461. {
  462. for (L2SiegeClan siegeClans : getDefenderClans())
  463. {
  464. L2Clan clan = ClanTable.getInstance().getClan(siegeClans.getClanId());
  465. for (L2PcInstance member : clan.getOnlineMembers(0))
  466. {
  467. if (member != null)
  468. member.sendPacket(message);
  469. }
  470. }
  471. if (bothSides)
  472. {
  473. for (L2SiegeClan siegeClans : getAttackerClans())
  474. {
  475. L2Clan clan = ClanTable.getInstance().getClan(siegeClans.getClanId());
  476. for (L2PcInstance member : clan.getOnlineMembers(0))
  477. {
  478. if (member != null)
  479. member.sendPacket(message);
  480. }
  481. }
  482. }
  483. }
  484. public void updatePlayerSiegeStateFlags(boolean clear)
  485. {
  486. L2Clan clan;
  487. for (L2SiegeClan siegeclan : getAttackerClans())
  488. {
  489. if (siegeclan == null)
  490. continue;
  491. clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
  492. for (L2PcInstance member : clan.getOnlineMembers(0))
  493. {
  494. if (member == null)
  495. continue;
  496. if (clear)
  497. {
  498. member.setSiegeState((byte) 0);
  499. member.setSiegeSide(0);
  500. member.setIsInSiege(false);
  501. member.stopFameTask();
  502. }
  503. else
  504. {
  505. member.setSiegeState((byte) 1);
  506. member.setSiegeSide(getCastle().getCastleId());
  507. if (checkIfInZone(member))
  508. {
  509. member.setIsInSiege(true);
  510. member.startFameTask(Config.CASTLE_ZONE_FAME_TASK_FREQUENCY * 1000, Config.CASTLE_ZONE_FAME_AQUIRE_POINTS);
  511. }
  512. }
  513. member.sendPacket(new UserInfo(member));
  514. member.sendPacket(new ExBrExtraUserInfo(member));
  515. for (L2PcInstance player : member.getKnownList().getKnownPlayers().values())
  516. {
  517. if (player == null)
  518. continue;
  519. player.sendPacket(new RelationChanged(member, member.getRelation(player), member.isAutoAttackable(player)));
  520. if (member.getPet() != null)
  521. player.sendPacket(new RelationChanged(member.getPet(), member.getRelation(player), member.isAutoAttackable(player)));
  522. }
  523. }
  524. }
  525. for (L2SiegeClan siegeclan : getDefenderClans())
  526. {
  527. if (siegeclan == null)
  528. continue;
  529. clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
  530. for (L2PcInstance member : clan.getOnlineMembers(0))
  531. {
  532. if (member == null)
  533. continue;
  534. if (clear)
  535. {
  536. member.setSiegeState((byte) 0);
  537. member.setSiegeSide(0);
  538. member.setIsInSiege(false);
  539. member.stopFameTask();
  540. }
  541. else
  542. {
  543. member.setSiegeState((byte) 2);
  544. member.setSiegeSide(getCastle().getCastleId());
  545. if (checkIfInZone(member))
  546. {
  547. member.setIsInSiege(true);
  548. member.startFameTask(Config.CASTLE_ZONE_FAME_TASK_FREQUENCY * 1000, Config.CASTLE_ZONE_FAME_AQUIRE_POINTS);
  549. }
  550. }
  551. member.sendPacket(new UserInfo(member));
  552. member.sendPacket(new ExBrExtraUserInfo(member));
  553. for (L2PcInstance player : member.getKnownList().getKnownPlayers().values())
  554. {
  555. if (player == null)
  556. continue;
  557. player.sendPacket(new RelationChanged(member, member.getRelation(player), member.isAutoAttackable(player)));
  558. if (member.getPet() != null)
  559. player.sendPacket(new RelationChanged(member.getPet(), member.getRelation(player), member.isAutoAttackable(player)));
  560. }
  561. }
  562. }
  563. }
  564. /**
  565. * Approve clan as defender for siege<BR>
  566. * <BR>
  567. * @param clanId The int of player's clan id
  568. */
  569. public void approveSiegeDefenderClan(int clanId)
  570. {
  571. if (clanId <= 0)
  572. return;
  573. saveSiegeClan(ClanTable.getInstance().getClan(clanId), DEFENDER, true);
  574. loadSiegeClan();
  575. }
  576. /**
  577. * @param object
  578. * @return true if object is inside the zone
  579. */
  580. public boolean checkIfInZone(L2Object object)
  581. {
  582. return checkIfInZone(object.getX(), object.getY(), object.getZ());
  583. }
  584. /**
  585. * @param x
  586. * @param y
  587. * @param z
  588. * @return true if object is inside the zone
  589. */
  590. public boolean checkIfInZone(int x, int y, int z)
  591. {
  592. return (getIsInProgress() && (getCastle().checkIfInZone(x, y, z))); // Castle zone during siege
  593. }
  594. /**
  595. * Return true if clan is attacker<BR>
  596. * <BR>
  597. * @param clan The L2Clan of the player
  598. */
  599. @Override
  600. public boolean checkIsAttacker(L2Clan clan)
  601. {
  602. return (getAttackerClan(clan) != null);
  603. }
  604. /**
  605. * Return true if clan is defender<BR>
  606. * <BR>
  607. * @param clan The L2Clan of the player
  608. */
  609. @Override
  610. public boolean checkIsDefender(L2Clan clan)
  611. {
  612. return (getDefenderClan(clan) != null);
  613. }
  614. /**
  615. * @param clan The L2Clan of the player
  616. * @return true if clan is defender waiting approval
  617. */
  618. public boolean checkIsDefenderWaiting(L2Clan clan)
  619. {
  620. return (getDefenderWaitingClan(clan) != null);
  621. }
  622. /** Clear all registered siege clans from database for castle */
  623. public void clearSiegeClan()
  624. {
  625. try (Connection con = L2DatabaseFactory.getInstance().getConnection();
  626. PreparedStatement statement = con.prepareStatement("DELETE FROM siege_clans WHERE castle_id=?"))
  627. {
  628. statement.setInt(1, getCastle().getCastleId());
  629. statement.execute();
  630. if (getCastle().getOwnerId() > 0)
  631. {
  632. try (PreparedStatement delete = con.prepareStatement("DELETE FROM siege_clans WHERE clan_id=?"))
  633. {
  634. statement.setInt(1, getCastle().getOwnerId());
  635. statement.execute();
  636. }
  637. }
  638. getAttackerClans().clear();
  639. getDefenderClans().clear();
  640. getDefenderWaitingClans().clear();
  641. }
  642. catch (Exception e)
  643. {
  644. _log.log(Level.WARNING, "Exception: clearSiegeClan(): " + e.getMessage(), e);
  645. }
  646. }
  647. /** Clear all siege clans waiting for approval from database for castle */
  648. public void clearSiegeWaitingClan()
  649. {
  650. try (Connection con = L2DatabaseFactory.getInstance().getConnection();
  651. PreparedStatement statement = con.prepareStatement("DELETE FROM siege_clans WHERE castle_id=? and type = 2"))
  652. {
  653. statement.setInt(1, getCastle().getCastleId());
  654. statement.execute();
  655. getDefenderWaitingClans().clear();
  656. }
  657. catch (Exception e)
  658. {
  659. _log.log(Level.WARNING, "Exception: clearSiegeWaitingClan(): " + e.getMessage(), e);
  660. }
  661. }
  662. /** Return list of L2PcInstance registered as attacker in the zone. */
  663. @Override
  664. public List<L2PcInstance> getAttackersInZone()
  665. {
  666. List<L2PcInstance> players = new ArrayList<>();
  667. L2Clan clan;
  668. for (L2SiegeClan siegeclan : getAttackerClans())
  669. {
  670. clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
  671. for (L2PcInstance player : clan.getOnlineMembers(0))
  672. {
  673. if (player == null)
  674. continue;
  675. if (player.isInSiege())
  676. players.add(player);
  677. }
  678. }
  679. return players;
  680. }
  681. /**
  682. * @return list of L2PcInstance registered as defender but not owner in the zone.
  683. */
  684. public List<L2PcInstance> getDefendersButNotOwnersInZone()
  685. {
  686. List<L2PcInstance> players = new ArrayList<>();
  687. L2Clan clan;
  688. for (L2SiegeClan siegeclan : getDefenderClans())
  689. {
  690. clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
  691. if (clan.getClanId() == getCastle().getOwnerId())
  692. continue;
  693. for (L2PcInstance player : clan.getOnlineMembers(0))
  694. {
  695. if (player == null)
  696. continue;
  697. if (player.isInSiege())
  698. players.add(player);
  699. }
  700. }
  701. return players;
  702. }
  703. /**
  704. * @return list of L2PcInstance in the zone.
  705. */
  706. public List<L2PcInstance> getPlayersInZone()
  707. {
  708. return getCastle().getZone().getPlayersInside();
  709. }
  710. /**
  711. * @return list of L2PcInstance owning the castle in the zone.
  712. */
  713. public List<L2PcInstance> getOwnersInZone()
  714. {
  715. List<L2PcInstance> players = new ArrayList<>();
  716. L2Clan clan;
  717. for (L2SiegeClan siegeclan : getDefenderClans())
  718. {
  719. clan = ClanTable.getInstance().getClan(siegeclan.getClanId());
  720. if (clan.getClanId() != getCastle().getOwnerId())
  721. continue;
  722. for (L2PcInstance player : clan.getOnlineMembers(0))
  723. {
  724. if (player == null)
  725. continue;
  726. if (player.isInSiege())
  727. players.add(player);
  728. }
  729. }
  730. return players;
  731. }
  732. /**
  733. * @return list of L2PcInstance not registered as attacker or defender in the zone.
  734. */
  735. public List<L2PcInstance> getSpectatorsInZone()
  736. {
  737. List<L2PcInstance> players = new ArrayList<>();
  738. for (L2PcInstance player : getCastle().getZone().getPlayersInside())
  739. {
  740. if (player == null)
  741. continue;
  742. if (!player.isInSiege())
  743. players.add(player);
  744. }
  745. return players;
  746. }
  747. /**
  748. * Control Tower was killed
  749. * @param ct
  750. */
  751. public void killedCT(L2Npc ct)
  752. {
  753. _controlTowerCount--;
  754. if (_controlTowerCount < 0)
  755. _controlTowerCount = 0;
  756. }
  757. /**
  758. * Remove the flag that was killed
  759. * @param flag
  760. */
  761. public void killedFlag(L2Npc flag)
  762. {
  763. if (flag == null)
  764. return;
  765. for (L2SiegeClan clan : getAttackerClans())
  766. {
  767. if (clan.removeFlag(flag))
  768. return;
  769. }
  770. }
  771. /**
  772. * Display list of registered clans
  773. * @param player
  774. */
  775. public void listRegisterClan(L2PcInstance player)
  776. {
  777. player.sendPacket(new SiegeInfo(getCastle()));
  778. }
  779. /**
  780. * Register clan as attacker<BR>
  781. * <BR>
  782. * @param player The L2PcInstance of the player trying to register
  783. */
  784. public void registerAttacker(L2PcInstance player)
  785. {
  786. registerAttacker(player, false);
  787. }
  788. public void registerAttacker(L2PcInstance player, boolean force)
  789. {
  790. if (player.getClan() == null)
  791. return;
  792. int allyId = 0;
  793. if (getCastle().getOwnerId() != 0)
  794. allyId = ClanTable.getInstance().getClan(getCastle().getOwnerId()).getAllyId();
  795. if (allyId != 0)
  796. {
  797. if (player.getClan().getAllyId() == allyId && !force)
  798. {
  799. player.sendPacket(SystemMessageId.CANNOT_ATTACK_ALLIANCE_CASTLE);
  800. return;
  801. }
  802. }
  803. if (force || checkIfCanRegister(player, ATTACKER))
  804. saveSiegeClan(player.getClan(), ATTACKER, false); // Save to database
  805. }
  806. /**
  807. * Register clan as defender<BR>
  808. * <BR>
  809. * @param player The L2PcInstance of the player trying to register
  810. */
  811. public void registerDefender(L2PcInstance player)
  812. {
  813. registerDefender(player, false);
  814. }
  815. public void registerDefender(L2PcInstance player, boolean force)
  816. {
  817. if (getCastle().getOwnerId() <= 0)
  818. player.sendMessage("You cannot register as a defender because " + getCastle().getName() + " is owned by NPC.");
  819. else if (force || checkIfCanRegister(player, DEFENDER_NOT_APPROWED))
  820. saveSiegeClan(player.getClan(), DEFENDER_NOT_APPROWED, false); // Save to database
  821. }
  822. /**
  823. * Remove clan from siege<BR>
  824. * <BR>
  825. * @param clanId The int of player's clan id
  826. */
  827. public void removeSiegeClan(int clanId)
  828. {
  829. if (clanId <= 0)
  830. return;
  831. try (Connection con = L2DatabaseFactory.getInstance().getConnection();
  832. PreparedStatement statement = con.prepareStatement("DELETE FROM siege_clans WHERE castle_id=? and clan_id=?"))
  833. {
  834. statement.setInt(1, getCastle().getCastleId());
  835. statement.setInt(2, clanId);
  836. statement.execute();
  837. loadSiegeClan();
  838. }
  839. catch (Exception e)
  840. {
  841. _log.log(Level.WARNING, "Exception: removeSiegeClan(): " + e.getMessage(), e);
  842. }
  843. }
  844. /**
  845. * Remove clan from siege<BR>
  846. * <BR>
  847. * @param clan clan being removed
  848. */
  849. public void removeSiegeClan(L2Clan clan)
  850. {
  851. if (clan == null || clan.getCastleId() == getCastle().getCastleId() || !SiegeManager.getInstance().checkIsRegistered(clan, getCastle().getCastleId()))
  852. return;
  853. removeSiegeClan(clan.getClanId());
  854. }
  855. /**
  856. * Remove clan from siege<BR>
  857. * <BR>
  858. * @param player The L2PcInstance of player/clan being removed
  859. */
  860. public void removeSiegeClan(L2PcInstance player)
  861. {
  862. removeSiegeClan(player.getClan());
  863. }
  864. /**
  865. * Start the auto tasks<BR>
  866. * <BR>
  867. */
  868. public void startAutoTask()
  869. {
  870. correctSiegeDateTime();
  871. _log.info("Siege of " + getCastle().getName() + ": " + getCastle().getSiegeDate().getTime());
  872. loadSiegeClan();
  873. // Schedule siege auto start
  874. if (_scheduledStartSiegeTask != null)
  875. _scheduledStartSiegeTask.cancel(false);
  876. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new Siege.ScheduleStartSiegeTask(getCastle()), 1000);
  877. }
  878. /**
  879. * Teleport players
  880. * @param teleportWho
  881. * @param teleportWhere
  882. */
  883. public void teleportPlayer(TeleportWhoType teleportWho, MapRegionManager.TeleportWhereType teleportWhere)
  884. {
  885. List<L2PcInstance> players;
  886. switch (teleportWho)
  887. {
  888. case Owner:
  889. players = getOwnersInZone();
  890. break;
  891. case Attacker:
  892. players = getAttackersInZone();
  893. break;
  894. case DefenderNotOwner:
  895. players = getDefendersButNotOwnersInZone();
  896. break;
  897. case Spectator:
  898. players = getSpectatorsInZone();
  899. break;
  900. default:
  901. players = getPlayersInZone();
  902. }
  903. for (L2PcInstance player : players)
  904. {
  905. if (player.isGM() || player.isInJail())
  906. continue;
  907. player.teleToLocation(teleportWhere);
  908. }
  909. }
  910. /**
  911. * Add clan as attacker<BR>
  912. * <BR>
  913. * @param clanId The int of clan's id
  914. */
  915. private void addAttacker(int clanId)
  916. {
  917. getAttackerClans().add(new L2SiegeClan(clanId, SiegeClanType.ATTACKER)); // Add registered attacker to attacker list
  918. }
  919. /**
  920. * Add clan as defender<BR>
  921. * <BR>
  922. * @param clanId The int of clan's id
  923. */
  924. private void addDefender(int clanId)
  925. {
  926. getDefenderClans().add(new L2SiegeClan(clanId, SiegeClanType.DEFENDER)); // Add registered defender to defender list
  927. }
  928. /**
  929. * <p>
  930. * Add clan as defender with the specified type
  931. * </p>
  932. * @param clanId The int of clan's id
  933. * @param type the type of the clan
  934. */
  935. private void addDefender(int clanId, SiegeClanType type)
  936. {
  937. getDefenderClans().add(new L2SiegeClan(clanId, type));
  938. }
  939. /**
  940. * Add clan as defender waiting approval<BR>
  941. * <BR>
  942. * @param clanId The int of clan's id
  943. */
  944. private void addDefenderWaiting(int clanId)
  945. {
  946. getDefenderWaitingClans().add(new L2SiegeClan(clanId, SiegeClanType.DEFENDER_PENDING)); // Add registered defender to defender list
  947. }
  948. /**
  949. * @param player The L2PcInstance of the player trying to register
  950. * @param typeId -1 = owner 0 = defender, 1 = attacker, 2 = defender waiting
  951. * @return true if the player can register.
  952. */
  953. private boolean checkIfCanRegister(L2PcInstance player, byte typeId)
  954. {
  955. if (getIsRegistrationOver())
  956. {
  957. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.DEADLINE_FOR_SIEGE_S1_PASSED);
  958. sm.addCastleId(getCastle().getCastleId());
  959. player.sendPacket(sm);
  960. }
  961. else if (getIsInProgress())
  962. player.sendPacket(SystemMessageId.NOT_SIEGE_REGISTRATION_TIME2);
  963. else if (player.getClan() == null || player.getClan().getLevel() < SiegeManager.getInstance().getSiegeClanMinLevel())
  964. player.sendPacket(SystemMessageId.ONLY_CLAN_LEVEL_5_ABOVE_MAY_SIEGE);
  965. else if (player.getClan().getClanId() == getCastle().getOwnerId())
  966. player.sendPacket(SystemMessageId.CLAN_THAT_OWNS_CASTLE_IS_AUTOMATICALLY_REGISTERED_DEFENDING);
  967. else if (player.getClan().getCastleId() > 0)
  968. player.sendPacket(SystemMessageId.CLAN_THAT_OWNS_CASTLE_CANNOT_PARTICIPATE_OTHER_SIEGE);
  969. else if (SiegeManager.getInstance().checkIsRegistered(player.getClan(), getCastle().getCastleId()))
  970. player.sendPacket(SystemMessageId.ALREADY_REQUESTED_SIEGE_BATTLE);
  971. else if (checkIfAlreadyRegisteredForSameDay(player.getClan()))
  972. player.sendPacket(SystemMessageId.APPLICATION_DENIED_BECAUSE_ALREADY_SUBMITTED_A_REQUEST_FOR_ANOTHER_SIEGE_BATTLE);
  973. else if ((typeId == ATTACKER) && (getAttackerClans().size() >= SiegeManager.getInstance().getAttackerMaxClans()))
  974. player.sendPacket(SystemMessageId.ATTACKER_SIDE_FULL);
  975. else if ((typeId == DEFENDER || typeId == DEFENDER_NOT_APPROWED || typeId == OWNER) && (getDefenderClans().size() + getDefenderWaitingClans().size() >= SiegeManager.getInstance().getDefenderMaxClans()))
  976. player.sendPacket(SystemMessageId.DEFENDER_SIDE_FULL);
  977. else
  978. return true;
  979. return false;
  980. }
  981. /**
  982. * @param clan The L2Clan of the player trying to register
  983. * @return true if the clan has already registered to a siege for the same day.
  984. */
  985. public boolean checkIfAlreadyRegisteredForSameDay(L2Clan clan)
  986. {
  987. for (Siege siege : SiegeManager.getInstance().getSieges())
  988. {
  989. if (siege == this)
  990. continue;
  991. if (siege.getSiegeDate().get(Calendar.DAY_OF_WEEK) == this.getSiegeDate().get(Calendar.DAY_OF_WEEK))
  992. {
  993. if (siege.checkIsAttacker(clan))
  994. return true;
  995. if (siege.checkIsDefender(clan))
  996. return true;
  997. if (siege.checkIsDefenderWaiting(clan))
  998. return true;
  999. }
  1000. }
  1001. return false;
  1002. }
  1003. /**
  1004. * Return the correct siege date as Calendar.<BR>
  1005. * <BR>
  1006. */
  1007. public void correctSiegeDateTime()
  1008. {
  1009. boolean corrected = false;
  1010. if (getCastle().getSiegeDate().getTimeInMillis() < Calendar.getInstance().getTimeInMillis())
  1011. {
  1012. // Since siege has past reschedule it to the next one
  1013. // This is usually caused by server being down
  1014. corrected = true;
  1015. setNextSiegeDate();
  1016. }
  1017. if (!SevenSigns.getInstance().isDateInSealValidPeriod(getCastle().getSiegeDate()))
  1018. {
  1019. // no sieges in Quest period! reschedule it to the next SealValidationPeriod
  1020. // This is usually caused by server being down
  1021. corrected = true;
  1022. setNextSiegeDate();
  1023. }
  1024. if (corrected)
  1025. saveSiegeDate();
  1026. }
  1027. /** Load siege clans. */
  1028. private void loadSiegeClan()
  1029. {
  1030. try (Connection con = L2DatabaseFactory.getInstance().getConnection();
  1031. PreparedStatement statement = con.prepareStatement("SELECT clan_id,type FROM siege_clans where castle_id=?"))
  1032. {
  1033. getAttackerClans().clear();
  1034. getDefenderClans().clear();
  1035. getDefenderWaitingClans().clear();
  1036. // Add castle owner as defender (add owner first so that they are on the top of the defender list)
  1037. if (getCastle().getOwnerId() > 0)
  1038. addDefender(getCastle().getOwnerId(), SiegeClanType.OWNER);
  1039. statement.setInt(1, getCastle().getCastleId());
  1040. try (ResultSet rs = statement.executeQuery())
  1041. {
  1042. int typeId;
  1043. while (rs.next())
  1044. {
  1045. typeId = rs.getInt("type");
  1046. if (typeId == DEFENDER)
  1047. addDefender(rs.getInt("clan_id"));
  1048. else if (typeId == ATTACKER)
  1049. addAttacker(rs.getInt("clan_id"));
  1050. else if (typeId == DEFENDER_NOT_APPROWED)
  1051. addDefenderWaiting(rs.getInt("clan_id"));
  1052. }
  1053. }
  1054. }
  1055. catch (Exception e)
  1056. {
  1057. _log.log(Level.WARNING, "Exception: loadSiegeClan(): " + e.getMessage(), e);
  1058. }
  1059. }
  1060. /** Remove all control tower spawned. */
  1061. private void removeControlTower()
  1062. {
  1063. if (_controlTowers != null && !_controlTowers.isEmpty())
  1064. {
  1065. // Remove all instances of control tower for this castle
  1066. for (L2ControlTowerInstance ct : _controlTowers)
  1067. {
  1068. if (ct != null)
  1069. {
  1070. try
  1071. {
  1072. ct.deleteMe();
  1073. }
  1074. catch (Exception e)
  1075. {
  1076. _log.log(Level.WARNING, "Exception: removeControlTower(): " + e.getMessage(), e);
  1077. }
  1078. }
  1079. }
  1080. _controlTowers.clear();
  1081. _controlTowers = null;
  1082. }
  1083. }
  1084. /** Remove all flame towers spawned. */
  1085. private void removeFlameTower()
  1086. {
  1087. if (_flameTowers != null && !_flameTowers.isEmpty())
  1088. {
  1089. // Remove all instances of control tower for this castle
  1090. for (L2FlameTowerInstance ct : _flameTowers)
  1091. {
  1092. if (ct != null)
  1093. {
  1094. try
  1095. {
  1096. ct.deleteMe();
  1097. }
  1098. catch (Exception e)
  1099. {
  1100. _log.log(Level.WARNING, "Exception: removeFlamelTower(): " + e.getMessage(), e);
  1101. }
  1102. }
  1103. }
  1104. _flameTowers.clear();
  1105. _flameTowers = null;
  1106. }
  1107. }
  1108. /** Remove all flags. */
  1109. private void removeFlags()
  1110. {
  1111. for (L2SiegeClan sc : getAttackerClans())
  1112. {
  1113. if (sc != null)
  1114. sc.removeFlags();
  1115. }
  1116. for (L2SiegeClan sc : getDefenderClans())
  1117. {
  1118. if (sc != null)
  1119. sc.removeFlags();
  1120. }
  1121. }
  1122. /** Remove flags from defenders. */
  1123. private void removeDefenderFlags()
  1124. {
  1125. for (L2SiegeClan sc : getDefenderClans())
  1126. {
  1127. if (sc != null)
  1128. sc.removeFlags();
  1129. }
  1130. }
  1131. /** Save castle siege related to database. */
  1132. private void saveCastleSiege()
  1133. {
  1134. setNextSiegeDate(); // Set the next set date for 2 weeks from now
  1135. // Schedule Time registration end
  1136. getTimeRegistrationOverDate().setTimeInMillis(Calendar.getInstance().getTimeInMillis());
  1137. getTimeRegistrationOverDate().add(Calendar.DAY_OF_MONTH, 1);
  1138. getCastle().setIsTimeRegistrationOver(false);
  1139. saveSiegeDate(); // Save the new date
  1140. startAutoTask(); // Prepare auto start siege and end registration
  1141. }
  1142. /** Save siege date to database. */
  1143. public void saveSiegeDate()
  1144. {
  1145. if (_scheduledStartSiegeTask != null)
  1146. {
  1147. _scheduledStartSiegeTask.cancel(true);
  1148. _scheduledStartSiegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new Siege.ScheduleStartSiegeTask(getCastle()), 1000);
  1149. }
  1150. try (Connection con = L2DatabaseFactory.getInstance().getConnection();
  1151. PreparedStatement statement = con.prepareStatement("UPDATE castle SET siegeDate = ?, regTimeEnd = ?, regTimeOver = ? WHERE id = ?"))
  1152. {
  1153. statement.setLong(1, getSiegeDate().getTimeInMillis());
  1154. statement.setLong(2, getTimeRegistrationOverDate().getTimeInMillis());
  1155. statement.setString(3, String.valueOf(getIsTimeRegistrationOver()));
  1156. statement.setInt(4, getCastle().getCastleId());
  1157. statement.execute();
  1158. }
  1159. catch (Exception e)
  1160. {
  1161. _log.log(Level.WARNING, "Exception: saveSiegeDate(): " + e.getMessage(), e);
  1162. }
  1163. }
  1164. /**
  1165. * Save registration to database.<BR>
  1166. * <BR>
  1167. * @param clan The L2Clan of player
  1168. * @param typeId -1 = owner 0 = defender, 1 = attacker, 2 = defender waiting
  1169. * @param isUpdateRegistration
  1170. */
  1171. private void saveSiegeClan(L2Clan clan, byte typeId, boolean isUpdateRegistration)
  1172. {
  1173. if (clan.getCastleId() > 0)
  1174. return;
  1175. try (Connection con = L2DatabaseFactory.getInstance().getConnection())
  1176. {
  1177. if (typeId == DEFENDER || typeId == DEFENDER_NOT_APPROWED || typeId == OWNER)
  1178. {
  1179. if (getDefenderClans().size() + getDefenderWaitingClans().size() >= SiegeManager.getInstance().getDefenderMaxClans())
  1180. return;
  1181. }
  1182. else
  1183. {
  1184. if (getAttackerClans().size() >= SiegeManager.getInstance().getAttackerMaxClans())
  1185. return;
  1186. }
  1187. if (!isUpdateRegistration)
  1188. {
  1189. try (PreparedStatement statement = con.prepareStatement("INSERT INTO siege_clans (clan_id,castle_id,type,castle_owner) values (?,?,?,0)"))
  1190. {
  1191. statement.setInt(1, clan.getClanId());
  1192. statement.setInt(2, getCastle().getCastleId());
  1193. statement.setInt(3, typeId);
  1194. statement.execute();
  1195. }
  1196. }
  1197. else
  1198. {
  1199. try (PreparedStatement statement = con.prepareStatement("UPDATE siege_clans SET type = ? WHERE castle_id = ? AND clan_id = ?"))
  1200. {
  1201. statement.setInt(1, typeId);
  1202. statement.setInt(2, getCastle().getCastleId());
  1203. statement.setInt(3, clan.getClanId());
  1204. statement.execute();
  1205. }
  1206. }
  1207. if (typeId == DEFENDER || typeId == OWNER)
  1208. {
  1209. addDefender(clan.getClanId());
  1210. }
  1211. else if (typeId == ATTACKER)
  1212. {
  1213. addAttacker(clan.getClanId());
  1214. }
  1215. else if (typeId == DEFENDER_NOT_APPROWED)
  1216. {
  1217. addDefenderWaiting(clan.getClanId());
  1218. }
  1219. }
  1220. catch (Exception e)
  1221. {
  1222. _log.log(Level.WARNING, "Exception: saveSiegeClan(L2Clan clan, int typeId, boolean isUpdateRegistration): " + e.getMessage(), e);
  1223. }
  1224. }
  1225. /** Set the date for the next siege. */
  1226. private void setNextSiegeDate()
  1227. {
  1228. while (getCastle().getSiegeDate().getTimeInMillis() < Calendar.getInstance().getTimeInMillis())
  1229. {
  1230. if (getCastle().getSiegeDate().get(Calendar.DAY_OF_WEEK) != Calendar.SATURDAY && getCastle().getSiegeDate().get(Calendar.DAY_OF_WEEK) != Calendar.SUNDAY)
  1231. getCastle().getSiegeDate().set(Calendar.DAY_OF_WEEK, Calendar.SATURDAY);
  1232. // from CT2.3 Castle sieges are on Sunday, but if server admins allow to set day of the siege
  1233. // than sieges can occur on Saturdays as well
  1234. if (getCastle().getSiegeDate().get(Calendar.DAY_OF_WEEK) == Calendar.SATURDAY && !Config.CL_SET_SIEGE_TIME_LIST.contains("day"))
  1235. getCastle().getSiegeDate().set(Calendar.DAY_OF_WEEK, Calendar.SUNDAY);
  1236. // set the next siege day to the next weekend
  1237. getCastle().getSiegeDate().add(Calendar.DAY_OF_MONTH, 7);
  1238. }
  1239. if (!SevenSigns.getInstance().isDateInSealValidPeriod(getCastle().getSiegeDate()))
  1240. getCastle().getSiegeDate().add(Calendar.DAY_OF_MONTH, 7);
  1241. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_ANNOUNCED_SIEGE_TIME);
  1242. sm.addCastleId(getCastle().getCastleId());
  1243. Announcements.getInstance().announceToAll(sm);
  1244. _isRegistrationOver = false; // Allow registration for next siege
  1245. }
  1246. /**
  1247. * Spawn control tower.
  1248. * @param Id
  1249. */
  1250. private void spawnControlTower(int Id)
  1251. {
  1252. // Set control tower array size if one does not exist
  1253. if (_controlTowers == null)
  1254. _controlTowers = new ArrayList<>();
  1255. for (SiegeSpawn _sp : SiegeManager.getInstance().getControlTowerSpawnList(Id))
  1256. {
  1257. L2ControlTowerInstance ct;
  1258. L2NpcTemplate template = NpcTable.getInstance().getTemplate(_sp.getNpcId());
  1259. ct = new L2ControlTowerInstance(IdFactory.getInstance().getNextId(), template);
  1260. ct.setCurrentHpMp(_sp.getHp(), ct.getMaxMp());
  1261. ct.spawnMe(_sp.getLocation().getX(), _sp.getLocation().getY(), _sp.getLocation().getZ() + 20);
  1262. _controlTowerCount++;
  1263. _controlTowerMaxCount++;
  1264. _controlTowers.add(ct);
  1265. }
  1266. }
  1267. /**
  1268. * Spawn flame tower.
  1269. * @param Id
  1270. */
  1271. private void spawnFlameTower(int Id)
  1272. {
  1273. // Set control tower array size if one does not exist
  1274. if (_flameTowers == null)
  1275. _flameTowers = new ArrayList<>();
  1276. for (SiegeSpawn _sp : SiegeManager.getInstance().getFlameTowerSpawnList(Id))
  1277. {
  1278. L2FlameTowerInstance ct;
  1279. L2NpcTemplate template = NpcTable.getInstance().getTemplate(_sp.getNpcId());
  1280. // TODO: Check/confirm if control towers have any special weapon resistances/vulnerabilities
  1281. // template.addVulnerability(Stats.BOW_WPN_VULN,0);
  1282. // template.addVulnerability(Stats.BLUNT_WPN_VULN,0);
  1283. // template.addVulnerability(Stats.DAGGER_WPN_VULN,0);
  1284. ct = new L2FlameTowerInstance(IdFactory.getInstance().getNextId(), template);
  1285. ct.setCurrentHpMp(_sp.getHp(), ct.getMaxMp());
  1286. ct.spawnMe(_sp.getLocation().getX(), _sp.getLocation().getY(), _sp.getLocation().getZ() + 20);
  1287. _flameTowerCount++;
  1288. _flameTowerMaxCount++;
  1289. _flameTowers.add(ct);
  1290. }
  1291. if (_flameTowerCount == 0) // TODO: temp fix until flame towers are assigned in config
  1292. _flameTowerCount = 1;
  1293. }
  1294. /**
  1295. * Spawn siege guard.<BR>
  1296. * <BR>
  1297. */
  1298. private void spawnSiegeGuard()
  1299. {
  1300. getSiegeGuardManager().spawnSiegeGuard();
  1301. // Register guard to the closest Control Tower
  1302. // When CT dies, so do all the guards that it controls
  1303. if (!getSiegeGuardManager().getSiegeGuardSpawn().isEmpty() && !_controlTowers.isEmpty())
  1304. {
  1305. L2ControlTowerInstance closestCt;
  1306. int x, y, z;
  1307. double distance;
  1308. double distanceClosest = 0;
  1309. for (L2Spawn spawn : getSiegeGuardManager().getSiegeGuardSpawn())
  1310. {
  1311. if (spawn == null)
  1312. continue;
  1313. closestCt = null;
  1314. distanceClosest = Integer.MAX_VALUE;
  1315. x = spawn.getLocx();
  1316. y = spawn.getLocy();
  1317. z = spawn.getLocz();
  1318. for (L2ControlTowerInstance ct : _controlTowers)
  1319. {
  1320. if (ct == null)
  1321. continue;
  1322. distance = ct.getDistanceSq(x, y, z);
  1323. if (distance < distanceClosest)
  1324. {
  1325. closestCt = ct;
  1326. distanceClosest = distance;
  1327. }
  1328. }
  1329. if (closestCt != null)
  1330. closestCt.registerGuard(spawn);
  1331. }
  1332. }
  1333. }
  1334. @Override
  1335. public final L2SiegeClan getAttackerClan(L2Clan clan)
  1336. {
  1337. if (clan == null)
  1338. return null;
  1339. return getAttackerClan(clan.getClanId());
  1340. }
  1341. @Override
  1342. public final L2SiegeClan getAttackerClan(int clanId)
  1343. {
  1344. for (L2SiegeClan sc : getAttackerClans())
  1345. if (sc != null && sc.getClanId() == clanId)
  1346. return sc;
  1347. return null;
  1348. }
  1349. @Override
  1350. public final List<L2SiegeClan> getAttackerClans()
  1351. {
  1352. if (_isNormalSide)
  1353. return _attackerClans;
  1354. return _defenderClans;
  1355. }
  1356. public final int getAttackerRespawnDelay()
  1357. {
  1358. return (SiegeManager.getInstance().getAttackerRespawnDelay());
  1359. }
  1360. public final Castle getCastle()
  1361. {
  1362. if (_castle == null || _castle.length <= 0)
  1363. return null;
  1364. return _castle[0];
  1365. }
  1366. @Override
  1367. public final L2SiegeClan getDefenderClan(L2Clan clan)
  1368. {
  1369. if (clan == null)
  1370. return null;
  1371. return getDefenderClan(clan.getClanId());
  1372. }
  1373. @Override
  1374. public final L2SiegeClan getDefenderClan(int clanId)
  1375. {
  1376. for (L2SiegeClan sc : getDefenderClans())
  1377. if (sc != null && sc.getClanId() == clanId)
  1378. return sc;
  1379. return null;
  1380. }
  1381. @Override
  1382. public final List<L2SiegeClan> getDefenderClans()
  1383. {
  1384. if (_isNormalSide)
  1385. return _defenderClans;
  1386. return _attackerClans;
  1387. }
  1388. public final L2SiegeClan getDefenderWaitingClan(L2Clan clan)
  1389. {
  1390. if (clan == null)
  1391. return null;
  1392. return getDefenderWaitingClan(clan.getClanId());
  1393. }
  1394. public final L2SiegeClan getDefenderWaitingClan(int clanId)
  1395. {
  1396. for (L2SiegeClan sc : getDefenderWaitingClans())
  1397. if (sc != null && sc.getClanId() == clanId)
  1398. return sc;
  1399. return null;
  1400. }
  1401. public final List<L2SiegeClan> getDefenderWaitingClans()
  1402. {
  1403. return _defenderWaitingClans;
  1404. }
  1405. public final boolean getIsInProgress()
  1406. {
  1407. return _isInProgress;
  1408. }
  1409. public final boolean getIsRegistrationOver()
  1410. {
  1411. return _isRegistrationOver;
  1412. }
  1413. public final boolean getIsTimeRegistrationOver()
  1414. {
  1415. return getCastle().getIsTimeRegistrationOver();
  1416. }
  1417. @Override
  1418. public final Calendar getSiegeDate()
  1419. {
  1420. return getCastle().getSiegeDate();
  1421. }
  1422. public final Calendar getTimeRegistrationOverDate()
  1423. {
  1424. return getCastle().getTimeRegistrationOverDate();
  1425. }
  1426. public void endTimeRegistration(boolean automatic)
  1427. {
  1428. getCastle().setIsTimeRegistrationOver(true);
  1429. if (!automatic)
  1430. saveSiegeDate();
  1431. }
  1432. @Override
  1433. public List<L2Npc> getFlag(L2Clan clan)
  1434. {
  1435. if (clan != null)
  1436. {
  1437. L2SiegeClan sc = getAttackerClan(clan);
  1438. if (sc != null)
  1439. return sc.getFlag();
  1440. }
  1441. return null;
  1442. }
  1443. public final SiegeGuardManager getSiegeGuardManager()
  1444. {
  1445. if (_siegeGuardManager == null)
  1446. {
  1447. _siegeGuardManager = new SiegeGuardManager(getCastle());
  1448. }
  1449. return _siegeGuardManager;
  1450. }
  1451. public int getControlTowerCount()
  1452. {
  1453. return _controlTowerCount;
  1454. }
  1455. /**
  1456. * TODO: Use it.
  1457. * @return the max count of control type towers.
  1458. */
  1459. public int getControlTowerMaxCount()
  1460. {
  1461. return _controlTowerMaxCount;
  1462. }
  1463. /**
  1464. * TODO: Use it.
  1465. * @return the max count of flame type towers.
  1466. */
  1467. public int getFlameTowerMaxCount()
  1468. {
  1469. return _flameTowerMaxCount;
  1470. }
  1471. public void disableTraps()
  1472. {
  1473. _flameTowerCount--;
  1474. }
  1475. /**
  1476. * @return boolean - traps are active
  1477. */
  1478. public boolean isTrapsActive()
  1479. {
  1480. // return true;
  1481. return _flameTowerCount > 0;
  1482. }
  1483. @Override
  1484. public boolean giveFame()
  1485. {
  1486. return true;
  1487. }
  1488. @Override
  1489. public int getFameFrequency()
  1490. {
  1491. return Config.CASTLE_ZONE_FAME_TASK_FREQUENCY;
  1492. }
  1493. @Override
  1494. public int getFameAmount()
  1495. {
  1496. return Config.CASTLE_ZONE_FAME_AQUIRE_POINTS;
  1497. }
  1498. @Override
  1499. public void updateSiege()
  1500. {
  1501. }
  1502. // Listeners
  1503. /**
  1504. * Fires the appropriate SiegeListener<br>
  1505. * If it returns false on EventStage.start, the siege is cancelled
  1506. * @param stage
  1507. * @return
  1508. */
  1509. private boolean fireSiegeListeners(EventStage stage)
  1510. {
  1511. if (!siegeListeners.isEmpty())
  1512. {
  1513. SiegeEvent event = new SiegeEvent();
  1514. event.setSiege(this);
  1515. event.setStage(stage);
  1516. switch (stage)
  1517. {
  1518. case START:
  1519. {
  1520. for (SiegeListener listener : siegeListeners)
  1521. {
  1522. if (!listener.onStart(event))
  1523. {
  1524. return false;
  1525. }
  1526. }
  1527. break;
  1528. }
  1529. case END:
  1530. {
  1531. for (SiegeListener listener : siegeListeners)
  1532. {
  1533. listener.onEnd(event);
  1534. }
  1535. break;
  1536. }
  1537. case CONTROL_CHANGE:
  1538. {
  1539. for (SiegeListener listener : siegeListeners)
  1540. {
  1541. listener.onControlChange(event);
  1542. }
  1543. break;
  1544. }
  1545. }
  1546. }
  1547. return true;
  1548. }
  1549. /**
  1550. * Adds a siege listener
  1551. * @param listener
  1552. */
  1553. public static void addSiegeListener(SiegeListener listener)
  1554. {
  1555. if (!siegeListeners.contains(listener))
  1556. {
  1557. siegeListeners.add(listener);
  1558. }
  1559. }
  1560. /**
  1561. * Removes a siege listener
  1562. * @param listener
  1563. */
  1564. public static void removeSiegeListener(SiegeListener listener)
  1565. {
  1566. siegeListeners.remove(listener);
  1567. }
  1568. }