NPC.properties 4.8 KB

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  1. #=========================================================================================================================
  2. # Alternative NPC Settings
  3. #=========================================================================================================================
  4. # Purpose:
  5. # This properties file is solely for the purpose of NPC modifications that directly influence them.
  6. #
  7. # Note:
  8. # The defaults are set to retail, if you modify any of these settings your server will NOT be "retail-like".
  9. #
  10. # Warning:
  11. # Please take extreme caution when changing anything. Also please understand what you change before you do so on
  12. # a live server.
  13. #=========================================================================================================================
  14. #============================================================#
  15. # General #
  16. #============================================================#
  17. # This option is to to enable or disable an announcement to players
  18. # with the location of the Mammon NPC's during Seal Validation.
  19. # To enable this option set to true, to disable set to false.
  20. # Retail: false
  21. AnnounceMammonSpawn = False
  22. # If this option is enabled Mobs will be able to go aggressive on
  23. # a player in a peace zone, if set to false, Mobs will not attack
  24. # a player in a peace zone.
  25. # Retail: true
  26. AltMobAgroInPeaceZone = True
  27. # Defines whether NPCs are attackable by default
  28. # Retail: true
  29. AltAttackableNpcs = True
  30. # Allows non-GM players to view NPC stats via shift-click
  31. AltGameViewNpc = False
  32. # Maximum range mobs can randomly go from spawn point.
  33. # Retail: 200
  34. MaxDriftRange = 200
  35. # If True, the following deep blue mobs' drop penalties will be applied:
  36. # - When player's level is 9 times greater than mob's level, drops got divided by 3
  37. # - After 9 lvl's of difference between player and deep blue mobs, drop chance is
  38. # lowered by 9% each lvl that difference increases. (9lvls diff = -9%; 10lvls diff = -18%; ...)
  39. # NOTE1:
  40. # These rules are applied to both normal and sweep drops
  41. # NOTE2:
  42. # These rules ignores the server's rate when drop is of Adena type (Complies with retail server)
  43. # Retail: true
  44. UseDeepBlueDropRules = True
  45. #============================================================#
  46. # Monster #
  47. #============================================================#
  48. # Show L2Monster level and aggressive state.
  49. # In game if this is enabled the mob's title will show as:
  50. # Lv(MobLeveL) if not aggressive, and Lv(MobLevel)* if aggressive
  51. # Retail: false
  52. ShowNpcLevel = False
  53. #============================================================#
  54. # Guard #
  55. #============================================================#
  56. # This if set to true will allow Guards to attack aggressive
  57. # mobs within range.
  58. # Retail: false.
  59. GuardAttackAggroMob = false
  60. #============================================================#
  61. # Pet #
  62. #============================================================#
  63. #This option enables or disables the Wyvern manager located in every castle
  64. # to train Wyverns and Striders from Hatchlings.
  65. # To enable this option set it to true, and to disable set it to false.
  66. # Retail: false
  67. AllowWyvernUpgrader = False
  68. # List of pet rent (Wyvern,strider)
  69. # Example:
  70. # 30827, 32471, 34486, 36547
  71. # Retail: 30827
  72. ListPetRentNpc = 30827
  73. # This will control the inventory space limit (NOT WEIGHT LIMIT).
  74. # Retail: 12
  75. MaximumSlotsForPet = 12
  76. #============================================================#
  77. # Boss #
  78. #============================================================#
  79. # HP/MP % regeneration for RaidBoss and their minions.
  80. # Example:
  81. # 10 for HP will regenerate 90% slower then normal.
  82. # Retail: 100, 100
  83. RaidHpRegenMultiplier = 100
  84. RaidMpRegenMultiplier = 100
  85. # % P/M defense for RaidBoss and their minions.
  86. # Example:
  87. # 10 for PDefense will cause PDefense to be 90% less
  88. # then normal.
  89. # Retail: 100, 100
  90. RaidPDefenceMultiplier = 100
  91. RaidMDefenceMultiplier = 100
  92. # Configure Minimum and Maximum time multiplier between raid boss re-spawn.
  93. # By default 12Hours*1.0 for Minimum Time and 24Hours*1.0 for Maximum Time.
  94. # Example:
  95. # Setting RaidMaxRespawnMultiplier to 2 will make the time between
  96. # re-spawn 24 hours to 48 hours.
  97. # Retail: 1.0, 1.0
  98. RaidMinRespawnMultiplier = 1.0
  99. RaidMaxRespawnMultiplier = 1.0
  100. # Configure the interval at which boss minions will re-spawn.
  101. # This time is in milliseconds, 1 minute is 60000 milliseconds.
  102. # Retail: 300000
  103. RaidMinionRespawnTime = 300000