L2SkillChargeDmg.java 6.6 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.skills.l2skills;
  16. import java.util.logging.Level;
  17. import java.util.logging.LogRecord;
  18. import java.util.logging.Logger;
  19. import com.l2jserver.Config;
  20. import com.l2jserver.gameserver.model.L2Effect;
  21. import com.l2jserver.gameserver.model.L2ItemInstance;
  22. import com.l2jserver.gameserver.model.L2Object;
  23. import com.l2jserver.gameserver.model.L2Skill;
  24. import com.l2jserver.gameserver.model.actor.L2Character;
  25. import com.l2jserver.gameserver.model.actor.L2Playable;
  26. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  27. import com.l2jserver.gameserver.network.SystemMessageId;
  28. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  29. import com.l2jserver.gameserver.skills.BaseStats;
  30. import com.l2jserver.gameserver.skills.Env;
  31. import com.l2jserver.gameserver.skills.Formulas;
  32. import com.l2jserver.gameserver.templates.StatsSet;
  33. import com.l2jserver.gameserver.templates.item.L2WeaponType;
  34. public class L2SkillChargeDmg extends L2Skill
  35. {
  36. private static final Logger _logDamage = Logger.getLogger("damage");
  37. public L2SkillChargeDmg(StatsSet set)
  38. {
  39. super(set);
  40. }
  41. @Override
  42. public void useSkill(L2Character caster, L2Object[] targets)
  43. {
  44. if (caster.isAlikeDead())
  45. {
  46. return;
  47. }
  48. double modifier = 0;
  49. if (caster instanceof L2PcInstance)
  50. {
  51. // thanks Diego Vargas of L2Guru: 70*((0.8+0.201*No.Charges) * (PATK+POWER)) / PDEF
  52. modifier = 0.8+0.201*(getNumCharges()+((L2PcInstance)caster).getCharges());
  53. }
  54. L2ItemInstance weapon = caster.getActiveWeaponInstance();
  55. boolean soul = (weapon != null
  56. && weapon.getChargedSoulshot() == L2ItemInstance.CHARGED_SOULSHOT
  57. && weapon.getItemType() != L2WeaponType.DAGGER );
  58. for (L2Character target: (L2Character[]) targets)
  59. {
  60. if (target.isAlikeDead())
  61. continue;
  62. // Calculate skill evasion
  63. boolean skillIsEvaded = Formulas.calcPhysicalSkillEvasion(target, this);
  64. if(skillIsEvaded)
  65. {
  66. if (caster instanceof L2PcInstance)
  67. {
  68. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.C1_DODGES_ATTACK);
  69. sm.addString(target.getName());
  70. ((L2PcInstance) caster).sendPacket(sm);
  71. }
  72. if (target instanceof L2PcInstance)
  73. {
  74. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.AVOIDED_C1_ATTACK2);
  75. sm.addString(caster.getName());
  76. ((L2PcInstance) target).sendPacket(sm);
  77. }
  78. //no futher calculations needed.
  79. continue;
  80. }
  81. // TODO: should we use dual or not?
  82. // because if so, damage are lowered but we don't do anything special with dual then
  83. // like in doAttackHitByDual which in fact does the calcPhysDam call twice
  84. //boolean dual = caster.isUsingDualWeapon();
  85. byte shld = Formulas.calcShldUse(caster, target, this);
  86. boolean crit = false;
  87. if (this.getBaseCritRate() > 0)
  88. crit = Formulas.calcCrit(this.getBaseCritRate() * 10 * BaseStats.STR.calcBonus(caster), target);
  89. // damage calculation, crit is static 2x
  90. double damage = Formulas.calcPhysDam(caster, target, this, shld, false, false, soul);
  91. if (crit)
  92. damage *= 2;
  93. if (damage > 0)
  94. {
  95. byte reflect = Formulas.calcSkillReflect(target, this);
  96. if (hasEffects())
  97. {
  98. if ((reflect & Formulas.SKILL_REFLECT_SUCCEED) != 0)
  99. {
  100. caster.stopSkillEffects(getId());
  101. getEffects(target, caster);
  102. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.YOU_FEEL_S1_EFFECT);
  103. sm.addSkillName(this);
  104. caster.sendPacket(sm);
  105. }
  106. else
  107. {
  108. // activate attacked effects, if any
  109. target.stopSkillEffects(getId());
  110. if (Formulas.calcSkillSuccess(caster, target, this, shld, false, false, true))
  111. {
  112. getEffects(caster, target, new Env(shld, false, false, false));
  113. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.YOU_FEEL_S1_EFFECT);
  114. sm.addSkillName(this);
  115. target.sendPacket(sm);
  116. }
  117. else
  118. {
  119. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.C1_RESISTED_YOUR_S2);
  120. sm.addCharName(target);
  121. sm.addSkillName(this);
  122. caster.sendPacket(sm);
  123. }
  124. }
  125. }
  126. double finalDamage = damage*modifier;
  127. if (Config.LOG_GAME_DAMAGE
  128. && caster instanceof L2Playable
  129. && damage > Config.LOG_GAME_DAMAGE_THRESHOLD)
  130. {
  131. LogRecord record = new LogRecord(Level.INFO, "");
  132. record.setParameters(new Object[]{caster, " did damage ", (int)damage, this, " to ", target});
  133. record.setLoggerName("pdam");
  134. _logDamage.log(record);
  135. }
  136. target.reduceCurrentHp(finalDamage, caster, this);
  137. // vengeance reflected damage
  138. if ((reflect & Formulas.SKILL_REFLECT_VENGEANCE) != 0)
  139. {
  140. if (target instanceof L2PcInstance)
  141. {
  142. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.COUNTERED_C1_ATTACK);
  143. sm.addCharName(caster);
  144. target.sendPacket(sm);
  145. }
  146. if (caster instanceof L2PcInstance)
  147. {
  148. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.C1_PERFORMING_COUNTERATTACK);
  149. sm.addCharName(target);
  150. caster.sendPacket(sm);
  151. }
  152. // Formula from Diego post, 700 from rpg tests
  153. double vegdamage = (700 * target.getPAtk(caster) / (double)caster.getPDef(target));
  154. caster.reduceCurrentHp(vegdamage, target, this);
  155. }
  156. caster.sendDamageMessage(target, (int)finalDamage, false, crit, false);
  157. }
  158. else
  159. {
  160. caster.sendDamageMessage(target, 0, false, false, true);
  161. }
  162. }
  163. if (soul && weapon!= null)
  164. weapon.setChargedSoulshot(L2ItemInstance.CHARGED_NONE);
  165. // effect self :]
  166. if (hasSelfEffects())
  167. {
  168. L2Effect effect = caster.getFirstEffect(getId());
  169. if (effect != null && effect.isSelfEffect())
  170. {
  171. //Replace old effect with new one.
  172. effect.exit();
  173. }
  174. // cast self effect if any
  175. getEffectsSelf(caster);
  176. }
  177. }
  178. }