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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package com.l2jserver.gameserver.skills.l2skills;
- import java.util.logging.Level;
- import java.util.logging.LogRecord;
- import java.util.logging.Logger;
- import com.l2jserver.Config;
- import com.l2jserver.gameserver.model.L2Effect;
- import com.l2jserver.gameserver.model.L2ItemInstance;
- import com.l2jserver.gameserver.model.L2Object;
- import com.l2jserver.gameserver.model.L2Skill;
- import com.l2jserver.gameserver.model.actor.L2Character;
- import com.l2jserver.gameserver.model.actor.L2Playable;
- import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
- import com.l2jserver.gameserver.network.SystemMessageId;
- import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
- import com.l2jserver.gameserver.skills.BaseStats;
- import com.l2jserver.gameserver.skills.Env;
- import com.l2jserver.gameserver.skills.Formulas;
- import com.l2jserver.gameserver.templates.StatsSet;
- import com.l2jserver.gameserver.templates.item.L2WeaponType;
- public class L2SkillChargeDmg extends L2Skill
- {
- private static final Logger _logDamage = Logger.getLogger("damage");
-
- public L2SkillChargeDmg(StatsSet set)
- {
- super(set);
- }
-
- @Override
- public void useSkill(L2Character caster, L2Object[] targets)
- {
- if (caster.isAlikeDead())
- {
- return;
- }
-
- double modifier = 0;
- if (caster instanceof L2PcInstance)
- {
- // thanks Diego Vargas of L2Guru: 70*((0.8+0.201*No.Charges) * (PATK+POWER)) / PDEF
- modifier = 0.8+0.201*(getNumCharges()+((L2PcInstance)caster).getCharges());
- }
- L2ItemInstance weapon = caster.getActiveWeaponInstance();
- boolean soul = (weapon != null
- && weapon.getChargedSoulshot() == L2ItemInstance.CHARGED_SOULSHOT
- && weapon.getItemType() != L2WeaponType.DAGGER );
-
- for (L2Character target: (L2Character[]) targets)
- {
- if (target.isAlikeDead())
- continue;
-
- // Calculate skill evasion
- boolean skillIsEvaded = Formulas.calcPhysicalSkillEvasion(target, this);
- if(skillIsEvaded)
- {
- if (caster instanceof L2PcInstance)
- {
- SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.C1_DODGES_ATTACK);
- sm.addString(target.getName());
- ((L2PcInstance) caster).sendPacket(sm);
- }
- if (target instanceof L2PcInstance)
- {
- SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.AVOIDED_C1_ATTACK2);
- sm.addString(caster.getName());
- ((L2PcInstance) target).sendPacket(sm);
- }
-
- //no futher calculations needed.
- continue;
- }
-
- // TODO: should we use dual or not?
- // because if so, damage are lowered but we don't do anything special with dual then
- // like in doAttackHitByDual which in fact does the calcPhysDam call twice
- //boolean dual = caster.isUsingDualWeapon();
- byte shld = Formulas.calcShldUse(caster, target, this);
- boolean crit = false;
- if (this.getBaseCritRate() > 0)
- crit = Formulas.calcCrit(this.getBaseCritRate() * 10 * BaseStats.STR.calcBonus(caster), target);
- // damage calculation, crit is static 2x
- double damage = Formulas.calcPhysDam(caster, target, this, shld, false, false, soul);
- if (crit)
- damage *= 2;
-
- if (damage > 0)
- {
- byte reflect = Formulas.calcSkillReflect(target, this);
- if (hasEffects())
- {
- if ((reflect & Formulas.SKILL_REFLECT_SUCCEED) != 0)
- {
- caster.stopSkillEffects(getId());
- getEffects(target, caster);
- SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.YOU_FEEL_S1_EFFECT);
- sm.addSkillName(this);
- caster.sendPacket(sm);
- }
- else
- {
- // activate attacked effects, if any
- target.stopSkillEffects(getId());
- if (Formulas.calcSkillSuccess(caster, target, this, shld, false, false, true))
- {
- getEffects(caster, target, new Env(shld, false, false, false));
-
- SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.YOU_FEEL_S1_EFFECT);
- sm.addSkillName(this);
- target.sendPacket(sm);
- }
- else
- {
- SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.C1_RESISTED_YOUR_S2);
- sm.addCharName(target);
- sm.addSkillName(this);
- caster.sendPacket(sm);
- }
- }
- }
-
- double finalDamage = damage*modifier;
-
- if (Config.LOG_GAME_DAMAGE
- && caster instanceof L2Playable
- && damage > Config.LOG_GAME_DAMAGE_THRESHOLD)
- {
- LogRecord record = new LogRecord(Level.INFO, "");
- record.setParameters(new Object[]{caster, " did damage ", (int)damage, this, " to ", target});
- record.setLoggerName("pdam");
- _logDamage.log(record);
- }
-
- target.reduceCurrentHp(finalDamage, caster, this);
- // vengeance reflected damage
- if ((reflect & Formulas.SKILL_REFLECT_VENGEANCE) != 0)
- {
- if (target instanceof L2PcInstance)
- {
- SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.COUNTERED_C1_ATTACK);
- sm.addCharName(caster);
- target.sendPacket(sm);
- }
- if (caster instanceof L2PcInstance)
- {
- SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.C1_PERFORMING_COUNTERATTACK);
- sm.addCharName(target);
- caster.sendPacket(sm);
- }
- // Formula from Diego post, 700 from rpg tests
- double vegdamage = (700 * target.getPAtk(caster) / (double)caster.getPDef(target));
- caster.reduceCurrentHp(vegdamage, target, this);
- }
-
- caster.sendDamageMessage(target, (int)finalDamage, false, crit, false);
-
- }
- else
- {
- caster.sendDamageMessage(target, 0, false, false, true);
- }
- }
- if (soul && weapon!= null)
- weapon.setChargedSoulshot(L2ItemInstance.CHARGED_NONE);
-
- // effect self :]
- if (hasSelfEffects())
- {
- L2Effect effect = caster.getFirstEffect(getId());
- if (effect != null && effect.isSelfEffect())
- {
- //Replace old effect with new one.
- effect.exit();
- }
- // cast self effect if any
- getEffectsSelf(caster);
- }
- }
- }
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