l2jmods.properties 13 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365
  1. # ---------------------------------------------------------------------------
  2. # L2JMODS - non-retail-like systems that have been integrated into the L2J project.
  3. # Be warned that there may be no support for these mods beyond the original author's assistance.
  4. # ---------------------------------------------------------------------------
  5. # Champion mobs - Turn random mobs into Champions
  6. # ---------------------------------------------------------------------------
  7. # Enable/Disable Champion Mob System.
  8. ChampionEnable = False
  9. # Force Champion mobs to be passive?
  10. # To leave champion mobs to default/Agressive, set to False.
  11. # To set all champion mobs to Passive, set True.
  12. ChampionPassive = False
  13. # % chance for a mob to became champion (0 to disable).
  14. ChampionFrequency = 5
  15. # Title of all Champion Mobs.
  16. ChampionTitle = Champion
  17. # Min and max levels allowed for a mob to be a Champion mob.
  18. ChampionMinLevel = 20
  19. ChampionMaxLevel = 70
  20. # Hp multiplier for Champion mobs.
  21. ChampionHp = 8
  22. # Hp Regen Multiplier for Champion mobs.
  23. ChampionHpRegen = 1.0
  24. # Standard rewards multiplier for Champion mobs.
  25. ChampionRewards = 8
  26. # Adena & Seal Stone rewards multiplier for Champion mobs.
  27. ChampionAdenasRewards = 1.0
  28. # P. Attack and M. Attack bonus for Champion mobs.
  29. ChampionAtk = 1.0
  30. # Physical/Magical Attack Speed bonus for Champion mobs.
  31. ChampionSpdAtk = 1.0
  32. # Specified reward item ID
  33. ChampionRewardItemID = 6393
  34. # The amount of the specified reward a player will receive if they are awarded the item.
  35. ChampionRewardItemQty = 1
  36. # % Chance to obtain a specified reward item from a HIGHER lvl Champion mob.
  37. ChampionRewardLowerLvlItemChance = 0
  38. # % Chance to obtain a specified reward item from a LOWER lvl Champion mob.
  39. ChampionRewardHigherLvlItemChance = 0
  40. # Do you want to enable the vitality calculation when killing champion mobs?
  41. # Be aware that it can lead to huge unbalance on your server, your rate for that mob would
  42. # then be "mobXP x serverRate x vitalityRate x championXpRate
  43. # Notes:
  44. # Works only if EnableVitality = True
  45. # Default: False
  46. ChampionEnableVitality = False
  47. # ---------------------------------------------------------------------------
  48. # Wedding System (by evill33t)
  49. # ---------------------------------------------------------------------------
  50. # <u><b><font color="red">WARNING: this mod require custom NPC table support turned on !</font></b></u>
  51. # CustomNpcTable = True in General.properties
  52. # ---------------------------------------------------------------------------
  53. # Wedding Manager ID: 50007
  54. #
  55. # First part - "Engagement"
  56. # 1) Target the player that you want to make a couple with.
  57. # 2) Use the voice command ".engage nameofyourpartner" then press enter.
  58. # 3) If the target player has you on listed as a friend (ie. you are in each other's friends list) a popup will appear with an engagement request along with a system message that you want to be engaged with him/her.
  59. # 4) If the target player accepts the engagement invitation, you will be engaged.
  60. #
  61. # Second part - "Marriage"
  62. # 1) Once two players are engaged, they can speak to Andromeda, the Wedding Priest in the Hot Springs Guild House (Goddard Area).
  63. # (You may need Formal Wear and Adena to pay wedding fees!)
  64. # 2) Each player needs to speak to the NPC and make the request to be married.
  65. # 3) Once done, fireworks will display and the two players will be married.
  66. #
  67. # Afterwards you can use the voice command ".gotolove nameofyourpartner" to teleport to your partner if you're married (there may also be a fee which can be specified below)
  68. #
  69. # If you want to cancel your Engagement/Marriage, use the voice command ".divorce nameofyourpartner".
  70. #
  71. # If you're married you have to pay a specified % of your adena to your partner.
  72. #
  73. # If a player attempts to become engaged to another player while married they may suffer a penalty if it's enabled below.
  74. # ---------------------------------------------------------------------------
  75. # Enable/Disable Wedding System
  76. AllowWedding = False
  77. # Amount of Adena required to get married
  78. WeddingPrice = 250000000
  79. # Enable/Disable punishing of players who attempt to be engaged to other players while married.
  80. WeddingPunishInfidelity = True
  81. # Enable/Disable teleport function for married couples.
  82. WeddingTeleport = True
  83. # Amount of Adena required to teleport to spouse.
  84. WeddingTeleportPrice = 50000
  85. # Time before character is teleported after using the skill.
  86. WeddingTeleportDuration = 60
  87. # Enable/Disable same sex marriages.
  88. WeddingAllowSameSex = False
  89. # Require players to wear formal wear to be married?
  90. WeddingFormalWear = True
  91. # Amount of Adena (%) a player must pay to the other to get divorced.
  92. WeddingDivorceCosts = 20
  93. # ---------------------------------------------------------------------------
  94. # Team vs. Team Event Engine (by FBIagent)
  95. # ---------------------------------------------------------------------------
  96. # <u><b><font color="red">WARNING: this mod require custom NPC table support turned on !</font></b></u>
  97. # CustomNpcTable = True in General.properties
  98. # ---------------------------------------------------------------------------
  99. # Enable/Disable TvTEvent System
  100. TvTEventEnabled = False
  101. # TvT in instance
  102. TvTEventInInstance = False
  103. # Name of the instance file for TvT
  104. TvTEventInstanceFile = coliseum.xml
  105. # Times TvT will occur (24h format).
  106. TvTEventInterval = 9:00,15:00,21:00,3:00
  107. # Registration timer from start of event (in minutes).
  108. TvTEventParticipationTime = 60
  109. # Event running time (in minutes).
  110. TvTEventRunningTime = 20
  111. # TvT Event NPC (create a custom npc of type L2TvTEventNpc).
  112. TvTEventParticipationNpcId = 70010
  113. # TvT Event Participation Fee (itemId, number). Fee is not returned.
  114. # Example: 57,100000
  115. # Default = none
  116. TvTEventParticipationFee = 0,0
  117. # Location for TvTEvent NPC to spawn in form x,y,z[,heading]
  118. TvTEventParticipationNpcCoordinates = 83425,148585,-3406
  119. # Min/Max amount of players allowed in each team.
  120. TvTEventMinPlayersInTeams = 1
  121. TvTEventMaxPlayersInTeams = 20
  122. # Min/Max level of players that may join the event.
  123. TvTEventMinPlayerLevel = 1
  124. TvTEventMaxPlayerLevel = 85
  125. # Repsawn and exit delay timers (in seconds).
  126. TvTEventRespawnTeleportDelay = 10
  127. TvTEventStartLeaveTeleportDelay = 10
  128. # First Team - Name, Start/Death x,y,z location.
  129. TvTEventTeam1Name = Team1
  130. TvTEventTeam1Coordinates = 148695,46725,-3414
  131. # Second Team - Name, Start/Death x,y,z location.
  132. TvTEventTeam2Name = Team2
  133. TvTEventTeam2Coordinates = 149999,46728,-3414
  134. # Reward for winning team.
  135. # Example: TvTEventReward = itemId,amount;itemId,amount;itemId,amount
  136. TvTEventReward = 57,100000
  137. # TvTEvent Rules
  138. TvTEventTargetTeamMembersAllowed = True
  139. TvTEventScrollsAllowed = False
  140. TvTEventPotionsAllowed = False
  141. TvTEventSummonByItemAllowed = False
  142. # Door ID's to open/close on start/end.
  143. # Not supported in instance, use xml template for defining doors.
  144. # Example: TvTDoorsToOpen = 1;2;3;4;5;6
  145. TvTDoorsToOpen =
  146. TvTDoorsToClose =
  147. # Should both teams get reward if there's a tie?
  148. TvTRewardTeamTie = False
  149. # Participant's effects handling on teleport/death.
  150. # Effects lasting through death never removed.
  151. # 0 - always remove all effects.
  152. # 1 - remove all effects only during port to event (noblesse blessing can be used)
  153. # 2 - never remove any effect
  154. # Default: 0
  155. TvTEventEffectsRemoval = 0
  156. # Fighter-class participants will be buffed with those buffs each respawn
  157. # Format: skill1Id,skill1Level;skill2Id,skill2Level...
  158. # Example: 1504,1;1501,1;1502,1;1499,1
  159. TvTEventFighterBuffs =
  160. # Mage-class participants will be buffed with those buffs each respawn
  161. # Format: skill1Id,skill1Level;skill2Id,skill2Level...
  162. # Example: 1504,1;1500,1;1501,1;1085,3
  163. TvTEventMageBuffs =
  164. # Voiced command (.tvt) working during TVT event to get information about event status
  165. TvTAllowVoicedInfoCommand = false
  166. # ---------------------------------------------------------------------------
  167. # L2J Banking System
  168. # ---------------------------------------------------------------------------
  169. # Enable/Disable Banking System
  170. BankingEnabled = False
  171. # Amount of Goldbars a player gets when they use the ".deposit" command. Also the same amount they will lose with ".withdraw".
  172. BankingGoldbarCount = 1
  173. # Amount of Adena a player gets when they use the ".withdraw" command. Also the same amount they will lose with ".deposit".
  174. BankingAdenaCount = 500000000
  175. # ---------------------------------------------------------------------------
  176. # Warehouse Sorting
  177. # Shows Withdraw Window sorted by ItemType (Armor/Weapon/Spellbook....)
  178. # ---------------------------------------------------------------------------
  179. EnableWarehouseSortingClan = False
  180. EnableWarehouseSortingPrivate = False
  181. # ---------------------------------------------------------------------------
  182. # Offline trade/craft
  183. # ---------------------------------------------------------------------------
  184. # Option to enable or disable offline trade feature.
  185. # Enable -> true, Disable -> false
  186. OfflineTradeEnable = False
  187. # Option to enable or disable offline craft feature.
  188. # Enable -> true, Disable -> false
  189. OfflineCraftEnable = False
  190. # If set to True, name color will be changed then entering offline mode
  191. OfflineSetNameColor = False
  192. # Color of the name in offline mode (if OfflineSetNameColor = True)
  193. OfflineNameColor = 808080
  194. # Allow fame for characters in offline mode
  195. # Enable -> true, Disable -> false
  196. OfflineFame = True
  197. # ---------------------------------------------------------------------------
  198. # Mana Drugs/Potions
  199. # ---------------------------------------------------------------------------
  200. # This option will enable core support for:
  201. # Mana Drug (item ID 726), using skill ID 10000.
  202. # Mana Potion (item ID 728), using skill ID 10001.
  203. EnableManaPotionSupport = False
  204. # ---------------------------------------------------------------------------
  205. # Display Server Time
  206. # ---------------------------------------------------------------------------
  207. # This option will enable displaying of the local server time for /time command.
  208. DisplayServerTime = False
  209. # ---------------------------------------------------------------------------
  210. # Welcome message
  211. # ---------------------------------------------------------------------------
  212. # Show screen welcome message on character login
  213. # Default: False
  214. ScreenWelcomeMessageEnable = False
  215. # Screen welcome message text to show on character login if enabled
  216. # ('#' for a new line, but message can have max 2 lines)
  217. ScreenWelcomeMessageText = Welcome to L2J server!
  218. # Show screen welcome message for x seconds when character log in to game if enabled
  219. ScreenWelcomeMessageTime = 10
  220. # ---------------------------------------------------------------------------
  221. # AntiFeed
  222. # ---------------------------------------------------------------------------
  223. # This option will enable antifeed for pvp/pk/clanrep points.
  224. # Default: False
  225. AntiFeedEnable = False
  226. # If set to True, kills from dualbox will not increase pvp/pk points
  227. # and clan reputation will not be transferred.
  228. # Default: True
  229. AntiFeedDualbox = True
  230. # If set to True, server will count disconnected (unable to determine ip address)
  231. # as dualbox.
  232. # Default: True
  233. AntiFeedDisconnectedAsDualbox = True
  234. # If character died faster than timeout - pvp/pk points for killer will not increase
  235. # and clan reputation will not be transferred.
  236. # Setting to 0 will disable this feature.
  237. # Default: 120 seconds.
  238. AntiFeedInterval = 120
  239. # ---------------------------------------------------------------------------
  240. # Pvp/pk Announce
  241. # ---------------------------------------------------------------------------
  242. # Default: False
  243. AnnouncePkPvP = False
  244. # Announce this as normal system message
  245. # Default: True
  246. AnnouncePkPvPNormalMessage = True
  247. # PK message template
  248. # variables: $killer, $target
  249. AnnouncePkMsg = $killer has slaughtered $target
  250. # Pvp message template
  251. # variables: $killer, $target
  252. AnnouncePvpMsg = $killer has defeated $target
  253. # ---------------------------------------------------------------------------
  254. # Chat Moderation
  255. # ---------------------------------------------------------------------------
  256. # This option will enable using of the voice commands .banchat and .unbanchat
  257. # for players with corresponding access level (default: 7).
  258. # Check access_levels.sql and admin_command_access_rights for details.
  259. # Default: False
  260. ChatAdmin = False
  261. # ---------------------------------------------------------------------------
  262. # Multilingual support
  263. # ---------------------------------------------------------------------------
  264. # Enable or disable multilingual support.
  265. # Default: False
  266. MultiLangEnable = False
  267. # List of allowed languages, semicolon separated.
  268. # Default: en
  269. MultiLangAllowed = en;ru
  270. # Default language, if not defined.
  271. # Default: en
  272. MultiLangDefault = en
  273. # Enable or disable voice command .lang for changing languages on the fly.
  274. # Default: True
  275. MultiLangVoiceCommand = True
  276. # ---------------------------------------------------------------------------
  277. # Walker/Bot protection
  278. # ---------------------------------------------------------------------------
  279. # Basic protection against L2Walker.
  280. # Default: False
  281. L2WalkerProtection = False