General.properties 22 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739
  1. # ---------------------------------------------------------------------------
  2. # General Server Settings
  3. # ---------------------------------------------------------------------------
  4. # The defaults are set to be retail-like. If you modify any of these settings your server will deviate from being retail-like.
  5. # Warning:
  6. # Please take extreme caution when changing anything. Also please understand what you are changing before you do so on a live server.
  7. # ---------------------------------------------------------------------------
  8. # ---------------------------------------------------------------------------
  9. # Administrator
  10. # ---------------------------------------------------------------------------
  11. # If this option is set to True every newly created character will have access level 200. This means that every character created will have Administrator Privileges.
  12. # Default: False
  13. EverybodyHasAdminRights = False
  14. # Show server/DP revision when players enter the game
  15. # Default: True
  16. DisplayServerRevision = True
  17. # Setting for serverList
  18. # Displays [] in front of server name on character selection
  19. # Default: False
  20. ServerListBrackets = False
  21. # Displays a clock next to the server name on character selection.
  22. # Default: False
  23. ServerListClock = False
  24. # If True, only accounts with GM access can enter the server.
  25. # Default: False
  26. ServerGMOnly = False
  27. # Enable GMs to have the glowing aura of a Hero character on login.
  28. # Notes:
  29. # GMs can do "///hero" on themselves and get this aura voluntarily.
  30. # It's advised to keep this off due to graphic lag.
  31. # Default: False
  32. GMHeroAura = False
  33. # Auto set invulnerable status to a GM on login.
  34. # Default: False
  35. GMStartupInvulnerable = False
  36. # Auto set invisible status to a GM on login.
  37. # Default: False
  38. GMStartupInvisible = False
  39. # Auto block private messages to a GM on login.
  40. # Default: False
  41. GMStartupSilence = False
  42. # Auto list GMs in GM list (/gmlist) on login.
  43. # Default: False
  44. GMStartupAutoList = False
  45. # Auto set diet mode on to a GM on login (affects your weight penalty).
  46. # Default: False
  47. GMStartupDietMode = False
  48. # The way //admin panel looks can be "modern" or "classic" (default is modern while classic provides more compatibility).
  49. # Default: modern
  50. GMAdminMenuStyle = modern
  51. # Item restrictions apply to GMs aswell?
  52. GmItemRestriction = False
  53. # ---------------------------------------------------------------------------
  54. # Server Security
  55. # ---------------------------------------------------------------------------
  56. # Bypass exploit protection. To ENABLE protection set to True.
  57. # Default: True
  58. BypassValidation = True
  59. # Enforce gameguard for clients. Sends a gameguard query on character login.
  60. # Default: True
  61. GameGuardEnforce = True
  62. # Don't allow player to perform trade, talk with npc, or move until gameguard reply is received.
  63. # Default: True
  64. GameGuardProhibitAction = True
  65. #Logging settings. The following four settings, while enabled, will increase writing to your hard drive(s) considerably. Depending on the size of your server, the amount of players, and other factors, you may suffer a noticable performance hit.
  66. # Default: False
  67. LogChat = False
  68. # Default: False
  69. LogItems = False
  70. # Default: False
  71. GMAudit = False
  72. # Default: False
  73. LogGameDamage = False
  74. # ---------------------------------------------------------------------------
  75. # Thread Configuration
  76. # ---------------------------------------------------------------------------
  77. # Extreme caution should be here, set to defaults if you do not know what you are doing.
  78. # These could possibly hurt your servers performance or improve it depending on your server's configuration, size, and other factors.
  79. # Default: 10
  80. ThreadPoolSizeEffects = 10
  81. # Default: 13
  82. ThreadPoolSizeGeneral = 13
  83. # Default: 2
  84. UrgentPacketThreadCoreSize = 2
  85. # Default: 4
  86. GeneralPacketThreadCoreSize = 4
  87. # Default: 4
  88. GeneralThreadCoreSize = 4
  89. # Default: 6
  90. AiMaxThread = 6
  91. # Packet LifeTime in milliseconds. Disabled = 0.
  92. # Default: 0
  93. PacketLifeTime = 0
  94. # Dead Lock Detector (a separate thread for detecting deadlocks).
  95. # For improved crash logs and automatic restart in deadlock case if enabled.
  96. # Check interval is in seconds.
  97. # Default: False
  98. DeadLockDetector = False
  99. # Default: 20
  100. DeadLockCheckInterval = 20
  101. # Default: False
  102. RestartOnDeadlock = False
  103. # ---------------------------------------------------------------------------
  104. # Optimization
  105. # ---------------------------------------------------------------------------
  106. # Items on ground management.
  107. # Allow players to drop items on the ground.
  108. # Default: True
  109. AllowDiscardItem = True
  110. # Delete dropped reward items from world after a specified amount of seconds. Disabled = 0.
  111. # Default: 0
  112. AutoDestroyDroppedItemAfter = 0
  113. # Time in secs after which dropped herb will be auto-destroyed (default: 15 seconds)
  114. # Default: 15
  115. AutoDestroyHerbTime = 15
  116. # List of items that will not be destroyed (separated by ",").
  117. # Notes:
  118. # Make sure the lists do NOT CONTAIN trailing spaces or spaces between the numbers!
  119. # Items on this list will be protected regardless of the following options.
  120. # Default: 57,5575,6673
  121. ListOfProtectedItems = 57,5575,6673
  122. # This is the interval (in minutes), that the gameserver will update a players information such as location.
  123. # The higher you set this number, there will be less character information saving so you will have less accessessing of the database and your hard drive(s).
  124. # The lower you set this number, there will be more frequent character information saving so you will have more access to the database and your hard drive(s).
  125. # A value of 0 disables periodic saving.
  126. # Independent of this setting the character is always saved after leaving the world.
  127. # Default: 15
  128. CharacterDataStoreInterval = 15
  129. # This enables the server to only update items when saving the character.
  130. # Enabling this greatly reduces DB usage and improves performance.
  131. # WARNING: This option causes item loss during crashes.
  132. # Default: False
  133. LazyItemsUpdate = False
  134. # When enabled, this forces (even if using lazy item updates) the items owned by the character to be updated into DB when saving its character.
  135. # Default: False
  136. UpdateItemsOnCharStore = False
  137. # Also delete from world misc. items dropped by players (all except equip-able items).
  138. # Notes:
  139. # Works only if AutoDestroyDroppedItemAfter is greater than 0.
  140. # Default: False
  141. DestroyPlayerDroppedItem = False
  142. # Destroy dropped equipable items (armor, weapon, jewelry).
  143. # Notes:
  144. # Works only if DestroyPlayerDroppedItem = True
  145. # Default: False
  146. DestroyEquipableItem = False
  147. # Save dropped items into the database for restoring after restart.
  148. # Default: False
  149. SaveDroppedItem = False
  150. # Enable/Disable the emptying of the stored dropped items table after items are loaded into memory (safety setting).
  151. # If the server crashed before saving items, on next start old items will be restored and players may already have picked up some of them so this will prevent duplicates.
  152. # Default: False
  153. EmptyDroppedItemTableAfterLoad = False
  154. # Time interval in minutes to save in DB items on ground. Disabled = 0.
  155. # Notes:
  156. # If SaveDroppedItemInterval is disabled, items will be saved into the database only at server shutdown.
  157. # Default: 60
  158. SaveDroppedItemInterval = 60
  159. # Delete all saved items from the database on next restart?
  160. # Notes:
  161. # Works only if SaveDroppedItem = False.
  162. # Default: False
  163. ClearDroppedItemTable = False
  164. # Delete invalid quest from players.
  165. # Default: False
  166. AutoDeleteInvalidQuestData = False
  167. # Setting False can improve server performance on high rate/population servers.
  168. # Default: True
  169. PreciseDropCalculation = True
  170. # Allow creating multiple non-stackable items at one time?
  171. # Default: True
  172. MultipleItemDrop = True
  173. # Forces full item inventory packet to be sent for any item change.
  174. # Notes:
  175. # This can increase network traffic
  176. # Default: False
  177. ForceInventoryUpdate = False
  178. # True = Load html's into cache only on first time html is requested.
  179. # False = Load all html's into cache on server startup.
  180. # Default: True
  181. LazyCache = True
  182. # Minimum and maximum variables in seconds for npc animation delay.
  183. # You must keep MinNPCAnimation < = MaxNPCAnimation.
  184. # Default: 10
  185. MinNPCAnimation = 10
  186. # Default: 20
  187. MaxNPCAnimation = 20
  188. # Default: 5
  189. MinMonsterAnimation = 5
  190. # Default: 20
  191. MaxMonsterAnimation = 20
  192. # Knownlist (the list of things a character sees) update method. Default is currently time based updating, which also makes it possible to use config options for guards to see moving monsters. Alternatively move based update can be used but guards cannot track mobs with that option but otherwise it should work well.
  193. # Default: False
  194. MoveBasedKnownlist = False
  195. # Interval (in miliseconds) in which the knownlist does full updates.
  196. # For move based updates its used for intermediate updates.
  197. # WARNING!
  198. # Useful interval is between 300 - 2000. Too small value may kill your CPU, too high value may not update knownlists properly. The default value is chosen experimentally.
  199. # Default: 1250
  200. KnownListUpdateInterval = 1250
  201. # Grid options: Grids can turn themselves on and off. This also affects the loading and processing of all AI tasks and (in the future) geodata within this grid.
  202. # Turn on for a grid with a person in it is immediate, but it then turns on the 8 neighboring grids based on the specified number of seconds.
  203. # Turn off for a grid and neighbors occurs after the specified number of seconds have passed during which a grid has had no players in or in any of its neighbors.
  204. # The always on option allows to ignore all this and let all grids be active at all times (not suggested).
  205. # Default: False
  206. GridsAlwaysOn = False
  207. # Default: 1
  208. GridNeighborTurnOnTime = 1
  209. # Default: 90
  210. GridNeighborTurnOffTime = 90
  211. # ---------------------------------------------------------------------------
  212. # Geodata
  213. # ---------------------------------------------------------------------------
  214. # GeoData options:
  215. # 0 = GeoData and PathFinding OFF (default)
  216. # 1 = GeoData is used to check Line Of Sight (LOS) targeting and
  217. # L2Playable movement. You need to download files for data/geodata folder.
  218. # Monsters can pass walls but not aggro (no line of sight) through them.
  219. # 2 = Full GeoData enabled. Includes PathFinding (requires also /data/pathnode
  220. # files if CellPathFinding not enabled) and all character moves go through
  221. # geodata checks (if a mob passes a wall, pathfinding didn't find a route
  222. # but we allow attack and returning home).
  223. # Recommended server memory minimum 2 GB, rather 3 GB.
  224. # Default: 0
  225. GeoData = 0
  226. # Cell-level pathfinding, produces more accurate routes but is (maybe 10x) heavier to calculate. Recommended for small servers at least.
  227. # If False, pathnode files are used. Uses a max number of nodes in calculation which can be adjusted in the algorithm if it needs to be faster.
  228. # Default: False
  229. CellPathFinding = False
  230. # True = Loads GeoData buffer's content into physical memory.
  231. # False = Does not necessarily imply that the GeoData buffer's content is not resident in physical memory.
  232. # Default: True
  233. ForceGeodata = True
  234. # This setting controls Client <--> Server Player coordinates synchronization:
  235. # -1 - Will synchronize only Z from Client --> Server. Default when no geodata.
  236. # 1 - Synchronization Client --> Server only. Using this option (without geodata) makes it more difficult for players to bypass obstacles.
  237. # 2 - Intended for geodata (at least with cell-level pathfinding, otherwise can you try -1).
  238. # Server sends validation packet if client goes too far from server calculated coordinates.
  239. # Default: -1
  240. CoordSynchronize = -1
  241. # ---------------------------------------------------------------------------
  242. # Features
  243. # ---------------------------------------------------------------------------
  244. # Zone Setting Options:
  245. # 0 = Peace All the Time
  246. # 1 = PVP During Siege for siege participants
  247. # 2 = PVP All the Time
  248. # Default: 0
  249. ZoneTown = 0
  250. # Activates the position recorder. Valid 3D points will be recorded and written to data/universe.txt on shutdown.
  251. # Default: False
  252. ActivatePositionRecorder = False
  253. # Global Chat.
  254. # Available Options: ON, OFF, GM, GLOBAL
  255. # Default: ON
  256. GlobalChat = ON
  257. # Trade Chat.
  258. # Available Options: ON (global), OFF, GM, LIMITED (region)
  259. # Default: LIMITED
  260. TradeChat = LIMITED
  261. # If you are experiencing problems with Warehouse or Freight transactions, feel free to disable them here.
  262. # Default: True
  263. AllowWarehouse = True
  264. # Enable Warehouse Cache. If warehouse is not used will server clear memory used by this warehouse.
  265. # Default: False
  266. WarehouseCache = False
  267. # How long warehouse should be stored in memory.
  268. # Default: 15
  269. WarehouseCacheTime = 15
  270. # Default: True
  271. AllowFreight = True
  272. # If True player can try on weapon and armor in shop.
  273. # Default: False
  274. AllowWear = False
  275. # Default: 5
  276. WearDelay = 5
  277. #Adena cost to try on an item.
  278. # Default: 10
  279. WearPrice = 10
  280. # ---------------------------------------------------------------------------
  281. # Misc Settings
  282. # ---------------------------------------------------------------------------
  283. # Default: True
  284. AllowRace = True
  285. # Default: True
  286. AllowWater = True
  287. # Enable pets for rent (wyvern & strider) from pet managers.
  288. # Default: False
  289. AllowRentPet = False
  290. # Default: True
  291. AllowFishing = True
  292. # Default: True
  293. AllowBoat = True
  294. # Default: True
  295. AllowCursedWeapons = True
  296. # This controls whether or not NPCs (not mobs) will walk around from one point to another.
  297. # Default: True
  298. AllowNpcWalkers = True
  299. #Allow Pet manager's pets to walk around.
  300. # Default: True
  301. AllowPetWalkers = True
  302. # Show "data/html/servnews.htm" when a character enters world.
  303. # Default: False
  304. ShowServerNews = False
  305. # Type of the Community board:
  306. # 0 = community is disabled
  307. # 1 = old community
  308. # 2 = full community (not fully implemented, experimental)
  309. # Default: 1
  310. CommunityType = 1
  311. # Default: False
  312. BBSShowPlayerList = False
  313. # Default: _bbshome
  314. BBSDefault = _bbshome
  315. # show level of character to others in Community Board
  316. # Default: False
  317. ShowLevelOnCommunityBoard = False
  318. # Default: True
  319. ShowStatusOnCommunityBoard = True
  320. # Default: 50
  321. NamePageSizeOnCommunityBoard = 50
  322. # Default: 5
  323. NamePerRowOnCommunityBoard = 5
  324. # ---------------------------------------------------------------------------
  325. # Olympiad
  326. # ---------------------------------------------------------------------------
  327. # Olympiad Start Time in Military hours Default 6pm (18)
  328. # Default: 18
  329. AltOlyStartTime = 18
  330. # Olympiad Start Time for Min's, Default 00 so at the start of the hour.
  331. # Default: 00
  332. AltOlyMin = 00
  333. # Olympiad Competition Period, Default 6 hours.
  334. # (If set different, should be increment by 10mins)
  335. # Default: 21600000
  336. AltOlyCPeriod = 21600000
  337. # Olympiad Battle Period, Default 6 minutes.
  338. # Default: 360000
  339. AltOlyBattle = 360000
  340. # Olympiad Weekly Period, Default 1 week
  341. # Default: 604800000
  342. AltOlyWPeriod = 604800000
  343. # Olympiad Validation Period, Default 24 Hours.
  344. # Default: 86400000
  345. AltOlyVPeriod = 86400000
  346. # Required number of participants for Classed and Non-Classed matches, Default 5 & 9
  347. # Default: 5
  348. AltOlyClassedParticipants = 5
  349. # Default: 9
  350. AltOlyNonClassedParticipants = 9
  351. # Olympiad battle winner reward for class and non-class games.
  352. # Default: 13722
  353. AltOlyBattleRewItem = 13722
  354. # Default: 50
  355. AltOlyClassedRewItemCount = 50
  356. # Default: 30
  357. AltOlyNonClassedRewItemCount = 30
  358. # Minimum points needed to to exchange noblesse gate pass.
  359. # Default: 50
  360. AltOlyMinPointForExchange = 50
  361. # ItemId for this reward.
  362. # Default: 13722
  363. AltOlyCompRewItem = 13722
  364. # Rate to exchange points to reward item.
  365. # Default: 1000
  366. AltOlyGPPerPoint = 1000
  367. # Noblesse points awarded to Heros.
  368. # Default: 300
  369. AltOlyHeroPoints = 300
  370. # Olympiad tokens awarded to Heros.
  371. # Default: 180000
  372. AltOlyHeroTokens = 180000
  373. # Hero tables show last month's winners or current status.
  374. # Default: True
  375. AltOlyShowMonthlyWinners = True
  376. # Olympiad Managers announce each start of fight.
  377. # Default: True
  378. AltOlyAnnounceGames = True
  379. # Restrict specified items in Olympiad. ItemID's need to be separated with a comma (ex. 1,200,350)
  380. # Default: 0
  381. AltOlyRestrictedItems = 0
  382. # Enchant limit for items during Olympiad battles. Disabled = -1.
  383. # Default: -1
  384. AltOlyEnchantLimit = -1
  385. # Log all Olympiad fights and outcome to olympiad.csv file.
  386. # Default: False
  387. AlyOlyLogFights = False
  388. # ---------------------------------------------------------------------------
  389. # Manor
  390. # ---------------------------------------------------------------------------
  391. # Default: True
  392. AllowManor = True
  393. # Manor refresh time in military hours.
  394. # Default: 20 (8pm)
  395. AltManorRefreshTime = 20
  396. # Manor refresh time (minutes).
  397. # Default: 00 (start of the hour)
  398. AltManorRefreshMin = 00
  399. # Manor period approve time in military hours.
  400. # Default: 6 (6am)
  401. AltManorApproveTime = 6
  402. # Manor period approve time (minutes).
  403. # Default: 00 (start of the hour)
  404. AltManorApproveMin = 00
  405. # Manor maintenance time.
  406. # Default: 360000 (6 minutes)
  407. AltManorMaintenancePeriod = 360000
  408. # Manor Save Type.
  409. # True = Save data into the database after every action
  410. # Default: False
  411. AltManorSaveAllActions = False
  412. # Manor Save Period (used only if AltManorSaveAllActions = False) Default very 2 hours
  413. # Default: 2
  414. AltManorSavePeriodRate = 2
  415. # ---------------------------------------------------------------------------
  416. # Lottery
  417. # ---------------------------------------------------------------------------
  418. # Default: True
  419. AllowLottery = True
  420. # Initial Lottery prize.
  421. # Default: 50000
  422. AltLotteryPrize = 50000
  423. # Lottery Ticket Price
  424. # Default: 2000
  425. AltLotteryTicketPrice = 2000
  426. # What part of jackpot amount should receive characters who pick 5 wining numbers
  427. # Default: 0.6
  428. AltLottery5NumberRate = 0.6
  429. # What part of jackpot amount should receive characters who pick 4 wining numbers
  430. # Default: 0.2
  431. AltLottery4NumberRate = 0.2
  432. # What part of jackpot amount should receive characters who pick 3 wining numbers
  433. # Default: 0.2
  434. AltLottery3NumberRate = 0.2
  435. # How much adena receive characters who pick two or less of the winning number
  436. # Default: 200
  437. AltLottery2and1NumberPrize = 200
  438. # ---------------------------------------------------------------------------
  439. # Dimension Rift
  440. # ---------------------------------------------------------------------------
  441. # Minimal party size to enter rift. Min = 2, Max = 9.
  442. # If while inside the rift, the party becomes smaller, all members will be teleported back.
  443. # Default: 2
  444. RiftMinPartySize = 2
  445. # Number of maximum jumps between rooms allowed, after this time party will be teleported back
  446. # Default: 4
  447. MaxRiftJumps = 4
  448. # Time in ms the party has to wait until the mobs spawn when entering a room. C4 retail: 10s
  449. # Default: 10000
  450. RiftSpawnDelay = 10000
  451. # Time between automatic jumps in seconds
  452. # Default: 480
  453. AutoJumpsDelayMin = 480
  454. # Default: 600
  455. AutoJumpsDelayMax = 600
  456. # Time Multiplier for stay in the boss room
  457. # Default: 1.5
  458. BossRoomTimeMultiply = 1.5
  459. # Cost in dimension fragments to enter the rift, each party member must own this amount
  460. # Default: 18
  461. RecruitCost = 18
  462. # Default: 21
  463. SoldierCost = 21
  464. # Default: 24
  465. OfficerCost = 24
  466. # Default: 27
  467. CaptainCost = 27
  468. # Default: 30
  469. CommanderCost = 30
  470. # Default: 33
  471. HeroCost = 33
  472. # ---------------------------------------------------------------------------
  473. # Four Sepulchers
  474. # ---------------------------------------------------------------------------
  475. # Default: 50
  476. TimeOfAttack = 50
  477. # Default: 5
  478. TimeOfCoolDown = 5
  479. # Default: 3
  480. TimeOfEntry = 3
  481. # Default: 2
  482. TimeOfWarmUp = 2
  483. # Default: 4
  484. NumberOfNecessaryPartyMembers = 4
  485. # ---------------------------------------------------------------------------
  486. # Punishment
  487. # ---------------------------------------------------------------------------
  488. # Player punishment for illegal actions:
  489. # 1 - broadcast warning to gms only
  490. # 2 - kick player(default)
  491. # 3 - kick & ban player
  492. # 4 - jail player (define minutes of jail with param: 0 = infinite)
  493. # Default: 2
  494. DefaultPunish = 2
  495. # This setting typically specifies the duration of the above punishment.
  496. # Default: 0
  497. DefaultPunishParam = 0
  498. # Apply default punish if player buy items for zero adena.
  499. # Default: True
  500. OnlyGMItemsFree = True
  501. # Jail is a PvP zone.
  502. # Default: True
  503. JailIsPvp = True
  504. # Disable all chat in jail (except normal one)
  505. # Default: True
  506. JailDisableChat = True
  507. # ---------------------------------------------------------------------------
  508. # Database Custom Tables
  509. # ---------------------------------------------------------------------------
  510. # Default: False
  511. CustomSpawnlistTable = False
  512. # Option to save GM spawn only in the custom table.
  513. # Default: False
  514. SaveGmSpawnOnCustom = False
  515. # Option to delete spawn in alternate table.
  516. # Default: False
  517. DeleteGmSpawnOnCustom = False
  518. # Default: False
  519. CustomNpcTable = False
  520. # Default: False
  521. CustomItemTables = False
  522. # Default: False
  523. CustomArmorSetsTable = False
  524. # Default: False
  525. CustomTeleportTable = False
  526. # Default: False
  527. CustomDroplistTable = False
  528. # Default: False
  529. CustomMerchantTables = False
  530. # ---------------------------------------------------------------------------
  531. # Developer Settings
  532. # ---------------------------------------------------------------------------
  533. # Do not touch these if you do not know what you are doing.
  534. # These settings are for debugging servers ONLY. They are not meant for LIVE servers.
  535. # Default: False
  536. Debug = False
  537. # Packet handler debug output
  538. # Default: False
  539. PacketHandlerDebug = False
  540. # Default: False
  541. Assert = False
  542. # Default: False
  543. Developer = False
  544. # Default: False
  545. AcceptGeoeditorConn = False
  546. # If True the server will be a test server (listed by test server clients only).
  547. # Default: False
  548. TestServer = False
  549. # If this is True then test servers will be listed like test servers.
  550. # Default: False
  551. ListTestServers = False
  552. # Don't load quests.
  553. # Default: False
  554. AltDevNoQuests = False
  555. # Don't load spawntable.
  556. # Default: False
  557. AltDevNoSpawns = False