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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package com.l2jserver.gameserver.network;
- import java.net.InetAddress;
- import java.nio.ByteBuffer;
- import java.sql.Connection;
- import java.sql.PreparedStatement;
- import java.sql.ResultSet;
- import java.util.List;
- import java.util.concurrent.RejectedExecutionException;
- import java.util.concurrent.ScheduledFuture;
- import java.util.concurrent.locks.ReentrantLock;
- import java.util.logging.Level;
- import java.util.logging.LogRecord;
- import java.util.logging.Logger;
- import javolution.util.FastList;
- import org.mmocore.network.MMOClient;
- import org.mmocore.network.MMOConnection;
- import com.l2jserver.Config;
- import com.l2jserver.L2DatabaseFactory;
- import com.l2jserver.gameserver.LoginServerThread;
- import com.l2jserver.gameserver.ThreadPoolManager;
- import com.l2jserver.gameserver.LoginServerThread.SessionKey;
- import com.l2jserver.gameserver.datatables.CharNameTable;
- import com.l2jserver.gameserver.datatables.ClanTable;
- import com.l2jserver.gameserver.model.CharSelectInfoPackage;
- import com.l2jserver.gameserver.model.L2Clan;
- import com.l2jserver.gameserver.model.L2World;
- import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
- import com.l2jserver.gameserver.model.entity.L2Event;
- import com.l2jserver.gameserver.model.entity.TvTEvent;
- import com.l2jserver.gameserver.network.serverpackets.L2GameServerPacket;
- import com.l2jserver.gameserver.network.serverpackets.ServerClose;
- import com.l2jserver.gameserver.util.Util;
- import com.l2jserver.util.EventData;
- /**
- * Represents a client connected on Game Server
- * @author KenM
- */
- public final class L2GameClient extends MMOClient<MMOConnection<L2GameClient>>
- {
- protected static final Logger _log = Logger.getLogger(L2GameClient.class.getName());
- protected static final Logger _logAccounting = Logger.getLogger("accounting");
- /**
- * CONNECTED - client has just connected
- * AUTHED - client has authed but doesnt has character attached to it yet
- * IN_GAME - client has selected a char and is in game
- * @author KenM
- */
- public static enum GameClientState { CONNECTED, AUTHED, IN_GAME }
- public GameClientState state;
- // Info
- private String _accountName;
- private SessionKey _sessionId;
- private L2PcInstance _activeChar;
- private ReentrantLock _activeCharLock = new ReentrantLock();
- private boolean _isAuthedGG;
- private long _connectionStartTime;
- private List<Integer> _charSlotMapping = new FastList<Integer>();
- // Task
- protected final ScheduledFuture<?> _autoSaveInDB;
- protected ScheduledFuture<?> _cleanupTask = null;
- // Crypt
- private GameCrypt _crypt;
- // Flood protection
- public byte packetsSentInSec = 0;
- public int packetsSentStartTick = 0;
-
- public byte underflowReadsInMin = 0;
- public int underflowReadStartTick = 0;
-
- private boolean _isDetached = false;
- private boolean _protocol;
- public L2GameClient(MMOConnection<L2GameClient> con)
- {
- super(con);
- state = GameClientState.CONNECTED;
- _connectionStartTime = System.currentTimeMillis();
- _crypt = new GameCrypt();
-
- if (Config.CHAR_STORE_INTERVAL > 0)
- {
- _autoSaveInDB = ThreadPoolManager.getInstance().scheduleGeneralAtFixedRate(
- new AutoSaveTask(), 300000L, (Config.CHAR_STORE_INTERVAL*60000L)
- );
- }
- else
- {
- _autoSaveInDB = null;
- }
- }
- public byte[] enableCrypt()
- {
- byte[] key = BlowFishKeygen.getRandomKey();
- _crypt.setKey(key);
- return key;
- }
- public GameClientState getState()
- {
- return state;
- }
- public void setState(GameClientState pState)
- {
- state = pState;
- }
- public long getConnectionStartTime()
- {
- return _connectionStartTime;
- }
- @Override
- public boolean decrypt(ByteBuffer buf, int size)
- {
- _crypt.decrypt(buf.array(), buf.position(), size);
- return true;
- }
- @Override
- public boolean encrypt(final ByteBuffer buf, final int size)
- {
- _crypt.encrypt(buf.array(), buf.position(), size);
- buf.position(buf.position() + size);
- return true;
- }
- public L2PcInstance getActiveChar()
- {
- return _activeChar;
- }
- public void setActiveChar(L2PcInstance pActiveChar)
- {
- _activeChar = pActiveChar;
- if (_activeChar != null)
- {
- L2World.getInstance().storeObject(getActiveChar());
- }
- }
- public ReentrantLock getActiveCharLock()
- {
- return _activeCharLock;
- }
- public void setGameGuardOk(boolean val)
- {
- _isAuthedGG = val;
- }
-
- public boolean isAuthedGG()
- {
- return _isAuthedGG;
- }
- public void setAccountName(String pAccountName)
- {
- _accountName = pAccountName;
- }
- public String getAccountName()
- {
- return _accountName;
- }
- public void setSessionId(SessionKey sk)
- {
- _sessionId = sk;
- }
- public SessionKey getSessionId()
- {
- return _sessionId;
- }
- public void sendPacket(L2GameServerPacket gsp)
- {
- if (_isDetached) return;
- // Packets from invisible chars sends only to GMs
- if (gsp.isInvisible() && getActiveChar() != null && !getActiveChar().isGM())
- return;
- getConnection().sendPacket(gsp);
- gsp.runImpl();
- }
-
- public boolean isDetached()
- {
- return _isDetached;
- }
-
- public void setDetached(boolean b)
- {
- _isDetached = b;
- }
- /**
- * Method to handle character deletion
- *
- * @return a byte:
- * <li>-1: Error: No char was found for such charslot, caught exception, etc...
- * <li> 0: character is not member of any clan, proceed with deletion
- * <li> 1: character is member of a clan, but not clan leader
- * <li> 2: character is clan leader
- */
- public byte markToDeleteChar(int charslot)
- {
- int objid = getObjectIdForSlot(charslot);
-
- if (objid < 0)
- return -1;
- Connection con = null;
-
- try
- {
- con = L2DatabaseFactory.getInstance().getConnection();
-
- PreparedStatement statement = con.prepareStatement("SELECT clanId FROM characters WHERE charId=?");
- statement.setInt(1, objid);
- ResultSet rs = statement.executeQuery();
-
- rs.next();
-
- int clanId = rs.getInt(1);
- byte answer = 0;
- if (clanId != 0)
- {
- L2Clan clan = ClanTable.getInstance().getClan(clanId);
-
- if (clan == null)
- answer = 0; // jeezes!
- else if (clan.getLeaderId() == objid)
- answer = 2;
- else
- answer = 1;
- }
-
- rs.close();
- statement.close();
-
- // Setting delete time
- if (answer == 0)
- {
- if (Config.DELETE_DAYS == 0)
- deleteCharByObjId(objid);
- else
- {
- statement = con.prepareStatement("UPDATE characters SET deletetime=? WHERE charId=?");
- statement.setLong(1, System.currentTimeMillis() + Config.DELETE_DAYS*86400000L); // 24*60*60*1000 = 86400000
- statement.setInt(2, objid);
- statement.execute();
- statement.close();
- }
- LogRecord record = new LogRecord(Level.WARNING, "Delete");
- record.setParameters(new Object[]{objid, L2GameClient.this});
- _logAccounting.log(record);
- }
-
- return answer;
- }
- catch (Exception e)
- {
- _log.log(Level.SEVERE, "Error updating delete time of character.", e);
- return -1;
- }
- finally
- {
- L2DatabaseFactory.close(con);
- }
- }
- /**
- * Save the L2PcInstance to the database.
- */
- public static void saveCharToDisk(L2PcInstance cha, boolean storeItems)
- {
- try
- {
- cha.store();
- if (Config.UPDATE_ITEMS_ON_CHAR_STORE && storeItems)
- {
- cha.getInventory().updateDatabase();
- cha.getWarehouse().updateDatabase();
- }
- }
- catch (Exception e)
- {
- _log.log(Level.SEVERE, "Error saving character..", e);
- }
- }
- public void markRestoredChar(int charslot) throws Exception
- {
- //have to make sure active character must be nulled
- /*if (getActiveChar() != null)
- {
- saveCharToDisk (getActiveChar());
- if (Config.DEBUG) _log.fine("active Char saved");
- this.setActiveChar(null);
- }*/
- int objid = getObjectIdForSlot(charslot);
- if (objid < 0)
- return;
- Connection con = null;
- try
- {
- con = L2DatabaseFactory.getInstance().getConnection();
- PreparedStatement statement = con.prepareStatement("UPDATE characters SET deletetime=0 WHERE charId=?");
- statement.setInt(1, objid);
- statement.execute();
- statement.close();
- }
- catch (Exception e)
- {
- _log.log(Level.SEVERE, "Error restoring character.", e);
- }
- finally
- {
- L2DatabaseFactory.close(con);
- }
- LogRecord record = new LogRecord(Level.WARNING, "Restore");
- record.setParameters(new Object[]{objid, L2GameClient.this});
- _logAccounting.log(record);
- }
- public static void deleteCharByObjId(int objid)
- {
- if (objid < 0)
- return;
-
- CharNameTable.getInstance().removeName(objid);
- Connection con = null;
- try
- {
- con = L2DatabaseFactory.getInstance().getConnection();
- PreparedStatement statement ;
- statement = con.prepareStatement("DELETE FROM character_friends WHERE charId=? OR friendId=?");
- statement.setInt(1, objid);
- statement.setInt(2, objid);
- statement.execute();
- statement.close();
- statement = con.prepareStatement("DELETE FROM character_hennas WHERE charId=?");
- statement.setInt(1, objid);
- statement.execute();
- statement.close();
- statement = con.prepareStatement("DELETE FROM character_macroses WHERE charId=?");
- statement.setInt(1, objid);
- statement.execute();
- statement.close();
- statement = con.prepareStatement("DELETE FROM character_quests WHERE charId=?");
- statement.setInt(1, objid);
- statement.execute();
- statement.close();
-
- statement = con.prepareStatement("DELETE FROM character_quest_global_data WHERE charId=?");
- statement.setInt(1, objid);
- statement.executeUpdate();
- statement.close();
- statement = con.prepareStatement("DELETE FROM character_recipebook WHERE charId=?");
- statement.setInt(1, objid);
- statement.execute();
- statement.close();
- statement = con.prepareStatement("DELETE FROM character_shortcuts WHERE charId=?");
- statement.setInt(1, objid);
- statement.execute();
- statement.close();
- statement = con.prepareStatement("DELETE FROM character_skills WHERE charId=?");
- statement.setInt(1, objid);
- statement.execute();
- statement.close();
- statement = con.prepareStatement("DELETE FROM character_skills_save WHERE charId=?");
- statement.setInt(1, objid);
- statement.execute();
- statement.close();
- statement = con.prepareStatement("DELETE FROM character_subclasses WHERE charId=?");
- statement.setInt(1, objid);
- statement.execute();
- statement.close();
- statement = con.prepareStatement("DELETE FROM heroes WHERE charId=?");
- statement.setInt(1, objid);
- statement.execute();
- statement.close();
- statement = con.prepareStatement("DELETE FROM olympiad_nobles WHERE charId=?");
- statement.setInt(1, objid);
- statement.execute();
- statement.close();
- statement = con.prepareStatement("DELETE FROM seven_signs WHERE charId=?");
- statement.setInt(1, objid);
- statement.execute();
- statement.close();
- statement = con.prepareStatement("DELETE FROM pets WHERE item_obj_id IN (SELECT object_id FROM items WHERE items.owner_id=?)");
- statement.setInt(1, objid);
- statement.execute();
- statement.close();
- statement = con.prepareStatement("DELETE FROM item_attributes WHERE itemId IN (SELECT object_id FROM items WHERE items.owner_id=?)");
- statement.setInt(1, objid);
- statement.execute();
- statement.close();
- statement = con.prepareStatement("DELETE FROM items WHERE owner_id=?");
- statement.setInt(1, objid);
- statement.execute();
- statement.close();
- statement = con.prepareStatement("DELETE FROM merchant_lease WHERE player_id=?");
- statement.setInt(1, objid);
- statement.execute();
- statement.close();
- statement = con.prepareStatement("DELETE FROM character_raid_points WHERE charId=?");
- statement.setInt(1, objid);
- statement.execute();
- statement.close();
-
- statement = con.prepareStatement("DELETE FROM character_recommends WHERE charId=? OR target_id=?");
- statement.setInt(1, objid);
- statement.setInt(2, objid);
- statement.execute();
- statement.close();
- statement = con.prepareStatement("DELETE FROM character_instance_time WHERE charId=?");
- statement.setInt(1, objid);
- statement.execute();
- statement.close();
- statement = con.prepareStatement("DELETE FROM characters WHERE charId=?");
- statement.setInt(1, objid);
- statement.execute();
- statement.close();
- }
- catch (Exception e)
- {
- _log.log(Level.SEVERE, "Error deleting character.", e);
- }
- finally
- {
- L2DatabaseFactory.close(con);
- }
- }
- public L2PcInstance loadCharFromDisk(int charslot)
- {
- L2PcInstance character = L2PcInstance.load(getObjectIdForSlot(charslot));
- if (character != null)
- {
- // preinit some values for each login
- character.setRunning(); // running is default
- character.standUp(); // standing is default
- character.refreshOverloaded();
- character.refreshExpertisePenalty();
- character.setOnlineStatus(true);
- }
- else
- {
- _log.severe("could not restore in slot: "+ charslot);
- }
- //setCharacter(character);
- return character;
- }
- /**
- * @param chars
- */
- public void setCharSelection(CharSelectInfoPackage[] chars)
- {
- _charSlotMapping.clear();
- for (int i = 0; i < chars.length; i++)
- {
- int objectId = chars[i].getObjectId();
- _charSlotMapping.add(Integer.valueOf(objectId));
- }
- }
- public void close(L2GameServerPacket gsp)
- {
- getConnection().close(gsp);
- }
- /**
- * @param charslot
- * @return
- */
- private int getObjectIdForSlot(int charslot)
- {
- if (charslot < 0 || charslot >= _charSlotMapping.size())
- {
- _log.warning(toString()+" tried to delete Character in slot "+charslot+" but no characters exits at that slot.");
- return -1;
- }
- Integer objectId = _charSlotMapping.get(charslot);
- return objectId.intValue();
- }
- @Override
- protected void onForcedDisconnection()
- {
- LogRecord record = new LogRecord(Level.WARNING, "Disconnected abnormally");
- record.setParameters(new Object[]{L2GameClient.this});
- _logAccounting.log(record);
- }
- @Override
- protected void onDisconnection()
- {
- // no long running tasks here, do it async
- try
- {
- ThreadPoolManager.getInstance().executeTask(new DisconnectTask());
- }
- catch (RejectedExecutionException e)
- {
- // server is closing
- }
- }
- public void closeNow()
- {
- super.getConnection().close(ServerClose.STATIC_PACKET);
- cleanMe(true);
- }
-
- /**
- * Produces the best possible string representation of this client.
- */
- @Override
- public String toString()
- {
- try
- {
- InetAddress address = getConnection().getInetAddress();
- switch (getState())
- {
- case CONNECTED:
- return "[IP: "+(address == null ? "disconnected" : address.getHostAddress())+"]";
- case AUTHED:
- return "[Account: "+getAccountName()+" - IP: "+(address == null ? "disconnected" : address.getHostAddress())+"]";
- case IN_GAME:
- return "[Character: "+(getActiveChar() == null ? "disconnected" : getActiveChar().getName()+"["+getActiveChar().getObjectId()+"]")+" - Account: "+getAccountName()+" - IP: "+(address == null ? "disconnected" : address.getHostAddress())+"]";
- default:
- throw new IllegalStateException("Missing state on switch");
- }
- }
- catch (NullPointerException e)
- {
- return "[Character read failed due to disconnect]";
- }
- }
- class DisconnectTask implements Runnable
- {
- /**
- * @see java.lang.Runnable#run()
- */
- public void run()
- {
- boolean fast = true;
- try
- {
- final L2PcInstance player = L2GameClient.this.getActiveChar();
- if (player != null && !isDetached())
- {
- setDetached(true);
- if (!player.isInOlympiadMode()
- && !player.isFestivalParticipant()
- && !TvTEvent.isPlayerParticipant(player.getObjectId()) && !player.isInJail())
- {
- if ((player.isInStoreMode() && Config.OFFLINE_TRADE_ENABLE)
- || (player.isInCraftMode() && Config.OFFLINE_CRAFT_ENABLE))
- {
- player.leaveParty();
- if (Config.OFFLINE_SET_NAME_COLOR)
- {
- player.getAppearance().setNameColor(Config.OFFLINE_NAME_COLOR);
- player.broadcastUserInfo();
- }
- LogRecord record = new LogRecord(Level.INFO, "Entering offline mode");
- record.setParameters(new Object[]{L2GameClient.this});
- _logAccounting.log(record);
- return;
- }
- }
- if (player.isInCombat() || player.isLocked())
- {
- fast = false;
- }
- }
- cleanMe(fast);
- }
- catch (Exception e1)
- {
- _log.log(Level.WARNING, "Error while disconnecting client.", e1);
- }
- }
- }
-
- public void cleanMe(boolean fast)
- {
- try
- {
- synchronized(this)
- {
- if (_cleanupTask == null)
- {
- _cleanupTask = ThreadPoolManager.getInstance().scheduleGeneral(new CleanupTask(), fast ? 5 : 15000L);
- }
- }
- }
- catch (Exception e1)
- {
- _log.log(Level.WARNING, "Error during cleanup.", e1);
- }
- }
-
- class CleanupTask implements Runnable
- {
- /**
- * @see java.lang.Runnable#run()
- */
- public void run()
- {
- try
- {
- // we are going to manually save the char bellow thus we can force the cancel
- if (_autoSaveInDB != null)
- {
- _autoSaveInDB.cancel(true);
- ThreadPoolManager.getInstance().removeGeneral((Runnable) _autoSaveInDB);
- }
- L2PcInstance player = L2GameClient.this.getActiveChar();
- if (player != null) // this should only happen on connection loss
- {
- if (player.isLocked())
- {
- _log.log(Level.WARNING, "Player "+player.getName()+" still performing subclass actions during disconnect.");
- }
- // we store all data from players who are disconnected while in an event in order to restore it in the next login
- if (player.atEvent)
- {
- EventData data = new EventData(player.eventX, player.eventY, player.eventZ, player.eventkarma, player.eventpvpkills, player.eventpkkills, player.eventTitle, player.kills,
- player.eventSitForced);
- L2Event.connectionLossData.put(player.getName(), data);
- }
- // to prevent call cleanMe() again
- setDetached(false);
- if (player.isOnline() > 0)
- player.logout();
- player.setClient(null);
- }
- L2GameClient.this.setActiveChar(null);
- }
- catch (Exception e1)
- {
- _log.log(Level.WARNING, "Error while cleanup client.", e1);
- }
- finally
- {
- LoginServerThread.getInstance().sendLogout(L2GameClient.this.getAccountName());
- }
- }
- }
- class AutoSaveTask implements Runnable
- {
- public void run()
- {
- try
- {
- L2PcInstance player = L2GameClient.this.getActiveChar();
- if (player != null && player.isOnline() > 0) // safety precaution
- {
- saveCharToDisk(player, true);
- if (player.getPet() != null)
- player.getPet().store();
- }
- }
- catch (Exception e)
- {
- _log.log(Level.SEVERE, "Error on AutoSaveTask.", e);
- }
- }
- }
- public boolean isProtocolOk()
- {
- return _protocol;
- }
- public void setProtocolOk(boolean b)
- {
- _protocol = b;
- }
-
- public boolean handleCheat(String punishment)
- {
- if (_activeChar != null)
- {
- Util.handleIllegalPlayerAction(_activeChar, toString()+": "+punishment, Config.DEFAULT_PUNISH);
- return true;
- }
-
- Logger _logAudit = Logger.getLogger("audit");
- _logAudit.log(Level.INFO, "AUDIT: Client "+toString()+" kicked for reason: "+punishment);
- closeNow();
- return false;
- }
- }
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