MapRegionTable.java 14 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.datatables;
  16. import java.sql.Connection;
  17. import java.sql.PreparedStatement;
  18. import java.sql.ResultSet;
  19. import java.util.List;
  20. import java.util.logging.Level;
  21. import java.util.logging.Logger;
  22. import com.l2jserver.Config;
  23. import com.l2jserver.L2DatabaseFactory;
  24. import com.l2jserver.gameserver.SevenSigns;
  25. import com.l2jserver.gameserver.instancemanager.CastleManager;
  26. import com.l2jserver.gameserver.instancemanager.ClanHallManager;
  27. import com.l2jserver.gameserver.instancemanager.FortManager;
  28. import com.l2jserver.gameserver.instancemanager.InstanceManager;
  29. import com.l2jserver.gameserver.instancemanager.TerritoryWarManager;
  30. import com.l2jserver.gameserver.instancemanager.TownManager;
  31. import com.l2jserver.gameserver.instancemanager.ZoneManager;
  32. import com.l2jserver.gameserver.model.Location;
  33. import com.l2jserver.gameserver.model.actor.L2Character;
  34. import com.l2jserver.gameserver.model.actor.L2Npc;
  35. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  36. import com.l2jserver.gameserver.model.actor.instance.L2SiegeFlagInstance;
  37. import com.l2jserver.gameserver.model.entity.Castle;
  38. import com.l2jserver.gameserver.model.entity.ClanHall;
  39. import com.l2jserver.gameserver.model.entity.Fort;
  40. import com.l2jserver.gameserver.model.entity.Instance;
  41. import com.l2jserver.gameserver.model.zone.type.L2ArenaZone;
  42. import com.l2jserver.gameserver.model.zone.type.L2ClanHallZone;
  43. /**
  44. * This class ...
  45. */
  46. public class MapRegionTable
  47. {
  48. private static Logger _log = Logger.getLogger(MapRegionTable.class.getName());
  49. private final int[][] _regions = new int[16][18];
  50. public static enum TeleportWhereType
  51. {
  52. Castle,
  53. ClanHall,
  54. SiegeFlag,
  55. Town,
  56. Fortress
  57. }
  58. public static MapRegionTable getInstance()
  59. {
  60. return SingletonHolder._instance;
  61. }
  62. private MapRegionTable()
  63. {
  64. int count2 = 0;
  65. //LineNumberReader lnr = null;
  66. Connection con = null;
  67. try
  68. {
  69. con = L2DatabaseFactory.getInstance().getConnection();
  70. PreparedStatement statement = con.prepareStatement("SELECT region, sec0, sec1, sec2, sec3, sec4, sec5, sec6, sec7, sec8, sec9, sec10,sec11,sec12,sec13,sec14,sec15 FROM mapregion");
  71. ResultSet rset = statement.executeQuery();
  72. int region;
  73. while (rset.next())
  74. {
  75. region = rset.getInt(1);
  76. for (int j = 0; j < 16; j++)
  77. {
  78. _regions[j][region] = rset.getInt(j + 2);
  79. count2++;
  80. //_log.fine(j+","+region+" -> "+rset.getInt(j+2));
  81. }
  82. }
  83. rset.close();
  84. statement.close();
  85. if (Config.DEBUG)
  86. _log.fine(count2 + " mapregion loaded");
  87. }
  88. catch (Exception e)
  89. {
  90. _log.log(Level.SEVERE, "Error loading Map Region Table.", e);
  91. }
  92. finally
  93. {
  94. L2DatabaseFactory.close(con);
  95. }
  96. }
  97. public final int getMapRegion(int posX, int posY)
  98. {
  99. try
  100. {
  101. return _regions[getMapRegionX(posX)][getMapRegionY(posY)];
  102. }
  103. catch (ArrayIndexOutOfBoundsException e)
  104. {
  105. // Position sent is outside MapRegionTable area.
  106. if (Config.DEBUG)
  107. _log.log(Level.WARNING, "MapRegionTable: Player outside map regions at X,Y=" + posX + "," + posY, e);
  108. return 0;
  109. }
  110. }
  111. public final int getMapRegionX(int posX)
  112. {
  113. return (posX >> 15) + 9;// + centerTileX;
  114. }
  115. public final int getMapRegionY(int posY)
  116. {
  117. return (posY >> 15) + 10;// + centerTileX;
  118. }
  119. public int getAreaCastle(L2Character activeChar)
  120. {
  121. int area = getClosestTownNumber(activeChar);
  122. int castle;
  123. switch (area)
  124. {
  125. case 0:
  126. castle = 1;
  127. break;//Talking Island Village
  128. case 1:
  129. castle = 4;
  130. break; //Elven Village
  131. case 2:
  132. castle = 4;
  133. break; //Dark Elven Village
  134. case 3:
  135. castle = 9;
  136. break; //Orc Village
  137. case 4:
  138. castle = 9;
  139. break; //Dwarven Village
  140. case 5:
  141. castle = 1;
  142. break; //Town of Gludio
  143. case 6:
  144. castle = 1;
  145. break; //Gludin Village
  146. case 7:
  147. castle = 2;
  148. break; //Town of Dion
  149. case 8:
  150. castle = 3;
  151. break; //Town of Giran
  152. case 9:
  153. castle = 4;
  154. break; //Town of Oren
  155. case 10:
  156. castle = 5;
  157. break; //Town of Aden
  158. case 11:
  159. castle = 5;
  160. break; //Hunters Village
  161. case 12:
  162. castle = 3;
  163. break; //Giran Harbor
  164. case 13:
  165. castle = 6;
  166. break; //Heine
  167. case 14:
  168. castle = 8;
  169. break; //Rune Township
  170. case 15:
  171. castle = 7;
  172. break; //Town of Goddard
  173. case 16:
  174. castle = 9;
  175. break; //Town of Shuttgart
  176. case 17:
  177. castle = 2;
  178. break; //Floran Village
  179. case 18:
  180. castle = 8;
  181. break; //Primeval Isle Wharf
  182. case 19:
  183. castle = 5;
  184. break; //Kamael Village
  185. case 20:
  186. castle = 6;
  187. break; //South of Wastelands Camp
  188. case 21:
  189. castle = 8;
  190. break; //Fantasy Island
  191. default:
  192. castle = 5;
  193. break; //Town of Aden
  194. }
  195. return castle;
  196. }
  197. public int getClosestTownNumber(L2Character activeChar)
  198. {
  199. return getMapRegion(activeChar.getX(), activeChar.getY());
  200. }
  201. public String getClosestTownName(L2Character activeChar)
  202. {
  203. int nearestTownId = getMapRegion(activeChar.getX(), activeChar.getY());
  204. String nearestTown;
  205. switch (nearestTownId)
  206. {
  207. case 0:
  208. nearestTown = "Talking Island Village";
  209. break;
  210. case 1:
  211. nearestTown = "Elven Village";
  212. break;
  213. case 2:
  214. nearestTown = "Dark Elven Village";
  215. break;
  216. case 3:
  217. nearestTown = "Orc Village";
  218. break;
  219. case 4:
  220. nearestTown = "Dwarven Village";
  221. break;
  222. case 5:
  223. nearestTown = "Town of Gludio";
  224. break;
  225. case 6:
  226. nearestTown = "Gludin Village";
  227. break;
  228. case 7:
  229. nearestTown = "Town of Dion";
  230. break;
  231. case 8:
  232. nearestTown = "Town of Giran";
  233. break;
  234. case 9:
  235. nearestTown = "Town of Oren";
  236. break;
  237. case 10:
  238. nearestTown = "Town of Aden";
  239. break;
  240. case 11:
  241. nearestTown = "Hunters Village";
  242. break;
  243. case 12:
  244. nearestTown = "Giran Harbor";
  245. break;
  246. case 13:
  247. nearestTown = "Heine";
  248. break;
  249. case 14:
  250. nearestTown = "Rune Township";
  251. break;
  252. case 15:
  253. nearestTown = "Town of Goddard";
  254. break;
  255. case 16:
  256. nearestTown = "Town of Schuttgart";
  257. break;
  258. case 18:
  259. nearestTown = "Primeval Isle";
  260. break;
  261. case 19:
  262. nearestTown = "Kamael Village";
  263. break;
  264. case 20:
  265. nearestTown = "South of Wastelands Camp";
  266. break;
  267. case 21:
  268. nearestTown = "Fantasy Island";
  269. break;
  270. case 22:
  271. nearestTown = "Neutral Zone";
  272. break;
  273. case 23:
  274. nearestTown = "Coliseum";
  275. break;
  276. case 24:
  277. nearestTown = "GM Consultation service";
  278. break;
  279. case 25:
  280. nearestTown = "Dimensional Gap";
  281. break;
  282. case 26:
  283. nearestTown = "Cemetary of the Empire";
  284. break;
  285. case 27:
  286. nearestTown = "Inside the Steel Citadel";
  287. break;
  288. case 28:
  289. nearestTown = "Steel Citadel Resistance";
  290. break;
  291. case 29:
  292. nearestTown = "Inside Kamaloka";
  293. break;
  294. case 30:
  295. nearestTown = "Inside Nia Kamaloka";
  296. break;
  297. case 31:
  298. nearestTown = "Inside Rim Kamaloka";
  299. break;
  300. case 32:
  301. nearestTown = "Keucereus clan association";
  302. break;
  303. case 33:
  304. nearestTown = "Inside the Seed of Infinity";
  305. break;
  306. case 34:
  307. nearestTown = "Outside the Seed of Infinity";
  308. break;
  309. case 35:
  310. nearestTown = "Aerial Cleft";
  311. break;
  312. default:
  313. nearestTown = "Town of Aden";
  314. break;
  315. }
  316. return nearestTown;
  317. }
  318. public Location getTeleToLocation(L2Character activeChar, TeleportWhereType teleportWhere)
  319. {
  320. int[] coord;
  321. if (activeChar instanceof L2PcInstance)
  322. {
  323. L2PcInstance player = ((L2PcInstance) activeChar);
  324. // If in Monster Derby Track
  325. if (player.isInsideZone(L2Character.ZONE_MONSTERTRACK))
  326. return new Location(12661, 181687, -3560);
  327. Castle castle = null;
  328. Fort fort = null;
  329. ClanHall clanhall = null;
  330. if (player.getClan() != null
  331. && !player.isFlyingMounted()
  332. && !player.isFlying()) // flying players in gracia cant use teleports to aden continent
  333. {
  334. // If teleport to clan hall
  335. if (teleportWhere == TeleportWhereType.ClanHall)
  336. {
  337. clanhall = ClanHallManager.getInstance().getClanHallByOwner(player.getClan());
  338. if (clanhall != null)
  339. {
  340. L2ClanHallZone zone = clanhall.getZone();
  341. if (zone != null && !player.isFlyingMounted())
  342. return zone.getSpawnLoc();
  343. }
  344. }
  345. // If teleport to castle
  346. if (teleportWhere == TeleportWhereType.Castle)
  347. {
  348. castle = CastleManager.getInstance().getCastleByOwner(player.getClan());
  349. // Otherwise check if player is on castle or fortress ground
  350. // and player's clan is defender
  351. if (castle == null)
  352. {
  353. castle = CastleManager.getInstance().getCastle(player);
  354. if (!(castle != null && castle.getSiege().getIsInProgress() && castle.getSiege().getDefenderClan(player.getClan()) != null))
  355. castle = null;
  356. }
  357. if (castle != null && castle.getCastleId() > 0)
  358. return castle.getZone().getSpawnLoc();
  359. }
  360. // If teleport to fortress
  361. if (teleportWhere == TeleportWhereType.Fortress)
  362. {
  363. fort = FortManager.getInstance().getFortByOwner(player.getClan());
  364. // Otherwise check if player is on castle or fortress ground
  365. // and player's clan is defender
  366. if (fort == null)
  367. {
  368. fort = FortManager.getInstance().getFort(player);
  369. if (!(fort != null && fort.getSiege().getIsInProgress() && fort.getOwnerClan() == player.getClan()))
  370. fort = null;
  371. }
  372. if (fort != null && fort.getFortId() > 0)
  373. return fort.getZone().getSpawnLoc();
  374. }
  375. // If teleport to SiegeHQ
  376. if (teleportWhere == TeleportWhereType.SiegeFlag)
  377. {
  378. castle = CastleManager.getInstance().getCastle(player);
  379. fort = FortManager.getInstance().getFort(player);
  380. L2SiegeFlagInstance tw_flag = TerritoryWarManager.getInstance().getFlagForClan(player.getClan());
  381. if (tw_flag != null)
  382. return new Location(tw_flag.getX(), tw_flag.getY(), tw_flag.getZ());
  383. else if (castle != null)
  384. {
  385. if (castle.getSiege().getIsInProgress())
  386. {
  387. // Check if player's clan is attacker
  388. List<L2Npc> flags = castle.getSiege().getFlag(player.getClan());
  389. if (flags != null && !flags.isEmpty())
  390. {
  391. // Spawn to flag - Need more work to get player to the nearest flag
  392. L2Npc flag = flags.get(0);
  393. return new Location(flag.getX(), flag.getY(), flag.getZ());
  394. }
  395. }
  396. }
  397. else if (fort != null)
  398. {
  399. if (fort.getSiege().getIsInProgress())
  400. {
  401. // Check if player's clan is attacker
  402. List<L2Npc> flags = fort.getSiege().getFlag(player.getClan());
  403. if (flags != null && !flags.isEmpty())
  404. {
  405. // Spawn to flag - Need more work to get player to the nearest flag
  406. L2Npc flag = flags.get(0);
  407. return new Location(flag.getX(), flag.getY(), flag.getZ());
  408. }
  409. }
  410. }
  411. }
  412. }
  413. //Karma player land out of city
  414. if (player.getKarma() > 0)
  415. {
  416. try
  417. {
  418. return TownManager.getClosestTown(activeChar).getChaoticSpawnLoc();
  419. }
  420. catch (Exception e)
  421. {
  422. if (player.isFlyingMounted()) // prevent flying players to teleport outside of gracia
  423. return new Location(-186330, 242944, 2544);
  424. else
  425. return new Location(17817, 170079, -3530);
  426. }
  427. }
  428. // Checking if in arena
  429. L2ArenaZone arena = ZoneManager.getInstance().getArena(player);
  430. if (arena != null)
  431. return arena.getSpawnLoc();
  432. //Checking if needed to be respawned in "far" town from the castle;
  433. castle = CastleManager.getInstance().getCastle(player);
  434. if (castle != null)
  435. {
  436. if (castle.getSiege().getIsInProgress())
  437. {
  438. // Check if player's clan is participating
  439. if ((castle.getSiege().checkIsDefender(player.getClan()) || castle.getSiege().checkIsAttacker(player.getClan()))
  440. && SevenSigns.getInstance().getSealOwner(SevenSigns.SEAL_STRIFE) == SevenSigns.CABAL_DAWN)
  441. return TownManager.getSecondClosestTown(activeChar).getSpawnLoc();
  442. }
  443. }
  444. // Checking if in an instance
  445. if (player.getInstanceId() > 0)
  446. {
  447. Instance inst = InstanceManager.getInstance().getInstance(player.getInstanceId());
  448. if (inst != null)
  449. {
  450. coord = inst.getSpawnLoc();
  451. if (coord[0] != 0 && coord[1] != 0 && coord[2] != 0)
  452. return new Location(coord[0], coord[1], coord[2]);
  453. }
  454. }
  455. }
  456. // Get the nearest town
  457. try
  458. {
  459. return TownManager.getClosestTown(activeChar).getSpawnLoc();
  460. }
  461. catch (NullPointerException e)
  462. {
  463. // port to the Talking Island if no closest town found
  464. return new Location(-84176, 243382, -3126);
  465. }
  466. }
  467. @SuppressWarnings("synthetic-access")
  468. private static class SingletonHolder
  469. {
  470. protected static final MapRegionTable _instance = new MapRegionTable();
  471. }
  472. }