FortSiegeManager.java 13 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.instancemanager;
  16. import java.io.File;
  17. import java.io.FileInputStream;
  18. import java.io.InputStream;
  19. import java.sql.Connection;
  20. import java.sql.PreparedStatement;
  21. import java.sql.ResultSet;
  22. import java.util.List;
  23. import java.util.Properties;
  24. import java.util.StringTokenizer;
  25. import java.util.logging.Level;
  26. import java.util.logging.Logger;
  27. import com.l2jserver.Config;
  28. import com.l2jserver.L2DatabaseFactory;
  29. import com.l2jserver.gameserver.datatables.SkillTable;
  30. import com.l2jserver.gameserver.model.CombatFlag;
  31. import com.l2jserver.gameserver.model.L2Clan;
  32. import com.l2jserver.gameserver.model.L2ItemInstance;
  33. import com.l2jserver.gameserver.model.L2Object;
  34. import com.l2jserver.gameserver.model.Location;
  35. import com.l2jserver.gameserver.model.actor.L2Character;
  36. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  37. import com.l2jserver.gameserver.model.entity.Fort;
  38. import com.l2jserver.gameserver.model.entity.FortSiege;
  39. import com.l2jserver.gameserver.network.SystemMessageId;
  40. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  41. import javolution.util.FastList;
  42. import javolution.util.FastMap;
  43. public class FortSiegeManager
  44. {
  45. private static final Logger _log = Logger.getLogger(FortSiegeManager.class.getName());
  46. public static final FortSiegeManager getInstance()
  47. {
  48. return SingletonHolder._instance;
  49. }
  50. // =========================================================
  51. // Data Field
  52. private int _attackerMaxClans = 500; // Max number of clans
  53. // Fort Siege settings
  54. private FastMap<Integer, FastList<SiegeSpawn>> _commanderSpawnList;
  55. private FastMap<Integer, FastList<CombatFlag>> _flagList;
  56. private int _flagMaxCount = 1; // Changeable in fortsiege.properties
  57. private int _siegeClanMinLevel = 4; // Changeable in fortsiege.properties
  58. private int _siegeLength = 60; // Time in minute. Changeable in fortsiege.properties
  59. private int _countDownLength = 10; // Time in minute. Changeable in fortsiege.properties
  60. private int _suspiciousMerchantRespawnDelay = 180; // Time in minute. Changeable in fortsiege.properties
  61. private List<FortSiege> _sieges;
  62. // =========================================================
  63. // Constructor
  64. private FortSiegeManager()
  65. {
  66. _log.info("Initializing FortSiegeManager");
  67. load();
  68. }
  69. // =========================================================
  70. // Method - Public
  71. public final void addSiegeSkills(L2PcInstance character)
  72. {
  73. character.addSkill(SkillTable.FrequentSkill.SEAL_OF_RULER.getSkill(), false);
  74. character.addSkill(SkillTable.FrequentSkill.BUILD_HEADQUARTERS.getSkill(), false);
  75. }
  76. /**
  77. * Return true if character summon<BR><BR>
  78. * @param activeChar The L2Character of the character can summon
  79. */
  80. public final boolean checkIfOkToSummon(L2Character activeChar, boolean isCheckOnly)
  81. {
  82. if (!(activeChar instanceof L2PcInstance))
  83. return false;
  84. String text = "";
  85. L2PcInstance player = (L2PcInstance) activeChar;
  86. Fort fort = FortManager.getInstance().getFort(player);
  87. if (fort == null || fort.getFortId() <= 0)
  88. text = "You must be on fort ground to summon this";
  89. else if (!fort.getSiege().getIsInProgress())
  90. text = "You can only summon this during a siege.";
  91. else if (player.getClanId() != 0 && fort.getSiege().getAttackerClan(player.getClanId()) == null)
  92. text = "You can only summon this as a registered attacker.";
  93. else
  94. return true;
  95. if (!isCheckOnly)
  96. player.sendMessage(text);
  97. return false;
  98. }
  99. /**
  100. * Return true if the clan is registered or owner of a fort<BR><BR>
  101. * @param clan The L2Clan of the player
  102. */
  103. public final boolean checkIsRegistered(L2Clan clan, int fortid)
  104. {
  105. if (clan == null)
  106. return false;
  107. Connection con = null;
  108. boolean register = false;
  109. try
  110. {
  111. con = L2DatabaseFactory.getInstance().getConnection();
  112. PreparedStatement statement = con.prepareStatement("SELECT clan_id FROM fortsiege_clans where clan_id=? and fort_id=?");
  113. statement.setInt(1, clan.getClanId());
  114. statement.setInt(2, fortid);
  115. ResultSet rs = statement.executeQuery();
  116. while (rs.next())
  117. {
  118. register = true;
  119. break;
  120. }
  121. rs.close();
  122. statement.close();
  123. }
  124. catch (Exception e)
  125. {
  126. _log.log(Level.WARNING, "Exception: checkIsRegistered(): " + e.getMessage(), e);
  127. }
  128. finally
  129. {
  130. try
  131. {
  132. con.close();
  133. }
  134. catch (Exception e)
  135. {
  136. }
  137. }
  138. return register;
  139. }
  140. public final void removeSiegeSkills(L2PcInstance character)
  141. {
  142. character.removeSkill(SkillTable.FrequentSkill.SEAL_OF_RULER.getSkill());
  143. character.removeSkill(SkillTable.FrequentSkill.BUILD_HEADQUARTERS.getSkill());
  144. }
  145. // =========================================================
  146. // Method - Private
  147. private final void load()
  148. {
  149. InputStream is = null;
  150. try
  151. {
  152. is = new FileInputStream(new File(Config.FORTSIEGE_CONFIGURATION_FILE));
  153. Properties siegeSettings = new Properties();
  154. siegeSettings.load(is);
  155. // Siege setting
  156. _attackerMaxClans = Integer.decode(siegeSettings.getProperty("AttackerMaxClans", "500"));
  157. _flagMaxCount = Integer.decode(siegeSettings.getProperty("MaxFlags", "1"));
  158. _siegeClanMinLevel = Integer.decode(siegeSettings.getProperty("SiegeClanMinLevel", "4"));
  159. _siegeLength = Integer.decode(siegeSettings.getProperty("SiegeLength", "60"));
  160. _countDownLength = Integer.decode(siegeSettings.getProperty("CountDownLength", "10"));
  161. _suspiciousMerchantRespawnDelay = Integer.decode(siegeSettings.getProperty("SuspiciousMerchantRespawnDelay", "180"));
  162. // Siege spawns settings
  163. _commanderSpawnList = new FastMap<Integer, FastList<SiegeSpawn>>();
  164. _flagList = new FastMap<Integer, FastList<CombatFlag>>();
  165. for (Fort fort : FortManager.getInstance().getForts())
  166. {
  167. FastList<SiegeSpawn> _commanderSpawns = new FastList<SiegeSpawn>();
  168. FastList<CombatFlag> _flagSpawns = new FastList<CombatFlag>();
  169. for (int i = 1; i < 5; i++)
  170. {
  171. String _spawnParams = siegeSettings.getProperty(fort.getName().replace(" ", "") + "Commander" + i, "");
  172. if (_spawnParams.length() == 0)
  173. break;
  174. StringTokenizer st = new StringTokenizer(_spawnParams.trim(), ",");
  175. try
  176. {
  177. int x = Integer.parseInt(st.nextToken());
  178. int y = Integer.parseInt(st.nextToken());
  179. int z = Integer.parseInt(st.nextToken());
  180. int heading = Integer.parseInt(st.nextToken());
  181. int npc_id = Integer.parseInt(st.nextToken());
  182. _commanderSpawns.add(new SiegeSpawn(fort.getFortId(), x, y, z, heading, npc_id, i));
  183. }
  184. catch (Exception e)
  185. {
  186. _log.warning("Error while loading commander(s) for " + fort.getName() + " fort.");
  187. }
  188. }
  189. _commanderSpawnList.put(fort.getFortId(), _commanderSpawns);
  190. for (int i = 1; i < 4; i++)
  191. {
  192. String _spawnParams = siegeSettings.getProperty(fort.getName().replace(" ", "") + "Flag" + i, "");
  193. if (_spawnParams.length() == 0)
  194. break;
  195. StringTokenizer st = new StringTokenizer(_spawnParams.trim(), ",");
  196. try
  197. {
  198. int x = Integer.parseInt(st.nextToken());
  199. int y = Integer.parseInt(st.nextToken());
  200. int z = Integer.parseInt(st.nextToken());
  201. int flag_id = Integer.parseInt(st.nextToken());
  202. _flagSpawns.add(new CombatFlag(fort.getFortId(), x, y, z, 0, flag_id));
  203. }
  204. catch (Exception e)
  205. {
  206. _log.warning("Error while loading flag(s) for " + fort.getName() + " fort.");
  207. }
  208. }
  209. _flagList.put(fort.getFortId(), _flagSpawns);
  210. }
  211. }
  212. catch (Exception e)
  213. {
  214. //_initialized = false;
  215. _log.log(Level.WARNING, "Error while loading fortsiege data." + e.getMessage(), e);
  216. }
  217. finally
  218. {
  219. try
  220. {
  221. is.close();
  222. }
  223. catch (Exception e)
  224. {
  225. }
  226. }
  227. }
  228. // =========================================================
  229. // Property - Public
  230. public final FastList<SiegeSpawn> getCommanderSpawnList(int _fortId)
  231. {
  232. if (_commanderSpawnList.containsKey(_fortId))
  233. {
  234. return _commanderSpawnList.get(_fortId);
  235. }
  236. else
  237. {
  238. return null;
  239. }
  240. }
  241. public final FastList<CombatFlag> getFlagList(int _fortId)
  242. {
  243. if (_flagList.containsKey(_fortId))
  244. return _flagList.get(_fortId);
  245. else
  246. return null;
  247. }
  248. public final int getAttackerMaxClans()
  249. {
  250. return _attackerMaxClans;
  251. }
  252. public final int getFlagMaxCount()
  253. {
  254. return _flagMaxCount;
  255. }
  256. public final int getSuspiciousMerchantRespawnDelay()
  257. {
  258. return _suspiciousMerchantRespawnDelay;
  259. }
  260. public final FortSiege getSiege(L2Object activeObject)
  261. {
  262. return getSiege(activeObject.getX(), activeObject.getY(), activeObject.getZ());
  263. }
  264. public final FortSiege getSiege(int x, int y, int z)
  265. {
  266. for (Fort fort : FortManager.getInstance().getForts())
  267. if (fort.getSiege().checkIfInZone(x, y, z))
  268. return fort.getSiege();
  269. return null;
  270. }
  271. public final int getSiegeClanMinLevel()
  272. {
  273. return _siegeClanMinLevel;
  274. }
  275. public final int getSiegeLength()
  276. {
  277. return _siegeLength;
  278. }
  279. public final int getCountDownLength()
  280. {
  281. return _countDownLength;
  282. }
  283. public final List<FortSiege> getSieges()
  284. {
  285. if (_sieges == null)
  286. _sieges = new FastList<FortSiege>();
  287. return _sieges;
  288. }
  289. public final void addSiege(FortSiege fortSiege)
  290. {
  291. if (_sieges == null)
  292. _sieges = new FastList<FortSiege>();
  293. _sieges.add(fortSiege);
  294. }
  295. public boolean isCombat(int itemId)
  296. {
  297. return (itemId == 9819);
  298. }
  299. public boolean activateCombatFlag(L2PcInstance player, L2ItemInstance item)
  300. {
  301. if (!checkIfCanPickup(player))
  302. return false;
  303. Fort fort = FortManager.getInstance().getFort(player);
  304. FastList<CombatFlag> fcf = _flagList.get(fort.getFortId());
  305. for (CombatFlag cf : fcf)
  306. {
  307. if (cf.itemInstance == item)
  308. {
  309. cf.activate(player, item);
  310. }
  311. }
  312. return true;
  313. }
  314. public boolean checkIfCanPickup(L2PcInstance player)
  315. {
  316. SystemMessage sm;
  317. sm = new SystemMessage(SystemMessageId.THE_FORTRESS_BATTLE_OF_S1_HAS_FINISHED);
  318. sm.addItemName(9819);
  319. // Cannot own 2 combat flag
  320. if (player.isCombatFlagEquipped())
  321. {
  322. player.sendPacket(sm);
  323. return false;
  324. }
  325. // here check if is siege is in progress
  326. // here check if is siege is attacker
  327. Fort fort = FortManager.getInstance().getFort(player);
  328. if (fort == null || fort.getFortId() <= 0)
  329. {
  330. player.sendPacket(sm);
  331. return false;
  332. }
  333. else if (!fort.getSiege().getIsInProgress())
  334. {
  335. player.sendPacket(sm);
  336. return false;
  337. }
  338. else if (fort.getSiege().getAttackerClan(player.getClan()) == null)
  339. {
  340. player.sendPacket(sm);
  341. return false;
  342. }
  343. return true;
  344. }
  345. public void dropCombatFlag(L2PcInstance player)
  346. {
  347. Fort fort = FortManager.getInstance().getFort(player);
  348. FastList<CombatFlag> fcf = _flagList.get(fort.getFortId());
  349. for (CombatFlag cf : fcf)
  350. {
  351. if (cf.playerId == player.getObjectId())
  352. {
  353. cf.dropIt();
  354. if (fort.getSiege().getIsInProgress())
  355. cf.spawnMe();
  356. }
  357. }
  358. }
  359. public class SiegeSpawn
  360. {
  361. Location _location;
  362. private int _npcId;
  363. private int _heading;
  364. private int _fortId;
  365. private int _id;
  366. public SiegeSpawn(int fort_id, int x, int y, int z, int heading, int npc_id, int id)
  367. {
  368. _fortId = fort_id;
  369. _location = new Location(x, y, z, heading);
  370. _heading = heading;
  371. _npcId = npc_id;
  372. _id = id;
  373. }
  374. public int getFortId()
  375. {
  376. return _fortId;
  377. }
  378. public int getNpcId()
  379. {
  380. return _npcId;
  381. }
  382. public int getHeading()
  383. {
  384. return _heading;
  385. }
  386. public int getId()
  387. {
  388. return _id;
  389. }
  390. public Location getLocation()
  391. {
  392. return _location;
  393. }
  394. }
  395. @SuppressWarnings("synthetic-access")
  396. private static class SingletonHolder
  397. {
  398. protected static final FortSiegeManager _instance = new FortSiegeManager();
  399. }
  400. }