ISkillHandler.java 1.7 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.handler;
  16. import java.io.IOException;
  17. import java.util.logging.Logger;
  18. import com.l2jserver.gameserver.model.L2Object;
  19. import com.l2jserver.gameserver.model.L2Skill;
  20. import com.l2jserver.gameserver.model.actor.L2Character;
  21. import com.l2jserver.gameserver.templates.skills.L2SkillType;
  22. /**
  23. * an IItemHandler implementation has to be stateless
  24. *
  25. * @version $Revision: 1.2.2.2.2.3 $ $Date: 2005/04/03 15:55:06 $
  26. */
  27. public interface ISkillHandler
  28. {
  29. public static Logger _log = Logger.getLogger(ISkillHandler.class.getName());
  30. /**
  31. * this is the worker method that is called when using an item.
  32. * @param activeChar
  33. * @param item
  34. * @param target
  35. * @return count reduction after usage
  36. * @throws IOException
  37. */
  38. public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets) throws IOException;
  39. /**
  40. * this method is called at initialization to register all the item ids automatically
  41. * @return all known itemIds
  42. */
  43. public L2SkillType[] getSkillIds();
  44. }