L2Spawn.java 21 KB

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  1. /*
  2. * Copyright (C) 2004-2013 L2J Server
  3. *
  4. * This file is part of L2J Server.
  5. *
  6. * L2J Server is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J Server is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package com.l2jserver.gameserver.model;
  20. import java.lang.reflect.Constructor;
  21. import java.util.List;
  22. import java.util.Map;
  23. import java.util.concurrent.ConcurrentHashMap;
  24. import java.util.logging.Level;
  25. import java.util.logging.Logger;
  26. import javolution.util.FastList;
  27. import com.l2jserver.Config;
  28. import com.l2jserver.gameserver.GeoData;
  29. import com.l2jserver.gameserver.ThreadPoolManager;
  30. import com.l2jserver.gameserver.datatables.TerritoryTable;
  31. import com.l2jserver.gameserver.idfactory.IdFactory;
  32. import com.l2jserver.gameserver.model.actor.L2Attackable;
  33. import com.l2jserver.gameserver.model.actor.L2Character;
  34. import com.l2jserver.gameserver.model.actor.L2Npc;
  35. import com.l2jserver.gameserver.model.actor.templates.L2NpcTemplate;
  36. import com.l2jserver.gameserver.model.interfaces.IIdentifiable;
  37. import com.l2jserver.gameserver.model.interfaces.IPositionable;
  38. import com.l2jserver.gameserver.model.zone.type.NpcSpawnTerritory;
  39. import com.l2jserver.util.Rnd;
  40. /**
  41. * This class manages the spawn and respawn of a group of L2NpcInstance that are in the same are and have the same type.<br>
  42. * <B><U>Concept</U>:</B><br>
  43. * L2NpcInstance can be spawned either in a random position into a location area (if Lox=0 and Locy=0), either at an exact position.<br>
  44. * The heading of the L2NpcInstance can be a random heading if not defined (value= -1) or an exact heading (ex : merchant...).
  45. * @author Nightmare
  46. */
  47. public class L2Spawn implements IPositionable, IIdentifiable
  48. {
  49. protected static final Logger _log = Logger.getLogger(L2Spawn.class.getName());
  50. /** The link on the L2NpcTemplate object containing generic and static properties of this spawn (ex : RewardExp, RewardSP, AggroRange...) */
  51. private L2NpcTemplate _template;
  52. /** The maximum number of L2NpcInstance that can manage this L2Spawn */
  53. private int _maximumCount;
  54. /** The current number of L2NpcInstance managed by this L2Spawn */
  55. private int _currentCount;
  56. /** The current number of SpawnTask in progress or stand by of this L2Spawn */
  57. protected int _scheduledCount;
  58. /** The identifier of the location area where L2NpcInstance can be spwaned */
  59. private int _locationId;
  60. /** The Location of this NPC spawn. */
  61. private Location _location = new Location(0, 0, 0);
  62. /** Link to NPC spawn territory */
  63. private NpcSpawnTerritory _spawnTerritory = null;
  64. /** Minimum respawn delay */
  65. private int _respawnMinDelay;
  66. /** Maximum respawn delay */
  67. private int _respawnMaxDelay;
  68. private int _instanceId = 0;
  69. /** The generic constructor of L2NpcInstance managed by this L2Spawn */
  70. private Constructor<?> _constructor;
  71. /** If True a L2NpcInstance is respawned each time that another is killed */
  72. private boolean _doRespawn;
  73. /** If true then spawn is custom */
  74. private boolean _customSpawn;
  75. private static List<SpawnListener> _spawnListeners = new FastList<>();
  76. private final FastList<L2Npc> _spawnedNpcs = new FastList<>();
  77. private Map<Integer, Location> _lastSpawnPoints;
  78. private boolean _isNoRndWalk = false; // Is no random walk
  79. /** The task launching the function doSpawn() */
  80. class SpawnTask implements Runnable
  81. {
  82. private final L2Npc _oldNpc;
  83. public SpawnTask(L2Npc pOldNpc)
  84. {
  85. _oldNpc = pOldNpc;
  86. }
  87. @Override
  88. public void run()
  89. {
  90. try
  91. {
  92. // doSpawn();
  93. respawnNpc(_oldNpc);
  94. }
  95. catch (Exception e)
  96. {
  97. _log.log(Level.WARNING, "", e);
  98. }
  99. _scheduledCount--;
  100. }
  101. }
  102. /**
  103. * Constructor of L2Spawn.<br>
  104. * <B><U>Concept</U>:</B><br>
  105. * Each L2Spawn owns generic and static properties (ex : RewardExp, RewardSP, AggroRange...).<br>
  106. * All of those properties are stored in a different L2NpcTemplate for each type of L2Spawn. Each template is loaded once in the server cache memory (reduce memory use).<br>
  107. * When a new instance of L2Spawn is created, server just create a link between the instance and the template.<br>
  108. * This link is stored in <B>_template</B> Each L2NpcInstance is linked to a L2Spawn that manages its spawn and respawn (delay, location...).<br>
  109. * This link is stored in <B>_spawn</B> of the L2NpcInstance.<br>
  110. * <B><U> Actions</U>:</B><br>
  111. * <ul>
  112. * <li>Set the _template of the L2Spawn</li>
  113. * <li>Calculate the implementationName used to generate the generic constructor of L2NpcInstance managed by this L2Spawn</li>
  114. * <li>Create the generic constructor of L2NpcInstance managed by this L2Spawn</li>
  115. * </ul>
  116. * @param mobTemplate The L2NpcTemplate to link to this L2Spawn
  117. * @throws SecurityException
  118. * @throws ClassNotFoundException
  119. * @throws NoSuchMethodException
  120. */
  121. public L2Spawn(L2NpcTemplate mobTemplate) throws SecurityException, ClassNotFoundException, NoSuchMethodException
  122. {
  123. // Set the _template of the L2Spawn
  124. _template = mobTemplate;
  125. if (_template == null)
  126. {
  127. return;
  128. }
  129. // Create the generic constructor of L2NpcInstance managed by this L2Spawn
  130. Class<?>[] parameters =
  131. {
  132. int.class,
  133. Class.forName("com.l2jserver.gameserver.model.actor.templates.L2NpcTemplate")
  134. };
  135. _constructor = Class.forName("com.l2jserver.gameserver.model.actor.instance." + _template.getType() + "Instance").getConstructor(parameters);
  136. }
  137. /**
  138. * @return the maximum number of L2NpcInstance that this L2Spawn can manage.
  139. */
  140. public int getAmount()
  141. {
  142. return _maximumCount;
  143. }
  144. /**
  145. * @return the Identifier of the location area where L2NpcInstance can be spwaned.
  146. */
  147. public int getLocationId()
  148. {
  149. return _locationId;
  150. }
  151. @Override
  152. public Location getLocation()
  153. {
  154. return _location;
  155. }
  156. public Location getLocation(L2Object obj)
  157. {
  158. return ((_lastSpawnPoints == null) || (obj == null) || !_lastSpawnPoints.containsKey(obj.getObjectId())) ? _location : _lastSpawnPoints.get(obj.getObjectId());
  159. }
  160. @Override
  161. public int getX()
  162. {
  163. return _location.getX();
  164. }
  165. /**
  166. * @param obj object to check
  167. * @return the X position of the last spawn point of given NPC.
  168. */
  169. public int getX(L2Object obj)
  170. {
  171. return getLocation(obj).getX();
  172. }
  173. /**
  174. * Set the X position of the spawn point.
  175. * @param x the x coordinate
  176. */
  177. @Override
  178. public void setX(int x)
  179. {
  180. _location.setX(x);
  181. }
  182. @Override
  183. public int getY()
  184. {
  185. return _location.getY();
  186. }
  187. /**
  188. * @param obj object to check
  189. * @return the Y position of the last spawn point of given NPC.
  190. */
  191. public int getY(L2Object obj)
  192. {
  193. return getLocation(obj).getY();
  194. }
  195. /**
  196. * Set the Y position of the spawn point.
  197. * @param y the y coordinate
  198. */
  199. @Override
  200. public void setY(int y)
  201. {
  202. _location.setY(y);
  203. }
  204. @Override
  205. public int getZ()
  206. {
  207. return _location.getZ();
  208. }
  209. /**
  210. * @param obj object to check
  211. * @return the Z position of the last spawn point of given NPC.
  212. */
  213. public int getZ(L2Object obj)
  214. {
  215. return getLocation(obj).getZ();
  216. }
  217. /**
  218. * Set the Z position of the spawn point.
  219. * @param z the z coordinate
  220. */
  221. @Override
  222. public void setZ(int z)
  223. {
  224. _location.setZ(z);
  225. }
  226. /**
  227. * Set the x, y, z position of the spawn point.
  228. * @param z the z coordinate
  229. */
  230. @Override
  231. public void setXYZ(int x, int y, int z)
  232. {
  233. setX(x);
  234. setY(y);
  235. setZ(z);
  236. }
  237. /**
  238. * @return the heading of L2NpcInstance when they are spawned.
  239. */
  240. @Override
  241. public int getHeading()
  242. {
  243. return _location.getHeading();
  244. }
  245. /**
  246. * Set the heading of L2NpcInstance when they are spawned.
  247. * @param heading
  248. */
  249. @Override
  250. public void setHeading(int heading)
  251. {
  252. _location.setHeading(heading);
  253. }
  254. /**
  255. * Set the XYZ position of the spawn point.
  256. * @param loc
  257. */
  258. @Override
  259. public void setLocation(Location loc)
  260. {
  261. _location = loc;
  262. }
  263. /**
  264. * Gets the NPC ID.
  265. * @return the NPC ID
  266. */
  267. @Override
  268. public int getId()
  269. {
  270. return _template.getId();
  271. }
  272. /**
  273. * @return min respawn delay.
  274. */
  275. public int getRespawnMinDelay()
  276. {
  277. return _respawnMinDelay;
  278. }
  279. /**
  280. * @return max respawn delay.
  281. */
  282. public int getRespawnMaxDelay()
  283. {
  284. return _respawnMaxDelay;
  285. }
  286. /**
  287. * Set the maximum number of L2NpcInstance that this L2Spawn can manage.
  288. * @param amount
  289. */
  290. public void setAmount(int amount)
  291. {
  292. _maximumCount = amount;
  293. }
  294. /**
  295. * Set the Identifier of the location area where L2NpcInstance can be spawned.
  296. * @param id
  297. */
  298. public void setLocationId(int id)
  299. {
  300. _locationId = id;
  301. }
  302. /**
  303. * Set Minimum Respawn Delay.
  304. * @param date
  305. */
  306. public void setRespawnMinDelay(int date)
  307. {
  308. _respawnMinDelay = date;
  309. }
  310. /**
  311. * Set Maximum Respawn Delay.
  312. * @param date
  313. */
  314. public void setRespawnMaxDelay(int date)
  315. {
  316. _respawnMaxDelay = date;
  317. }
  318. /**
  319. * Set the spawn as custom.<BR>
  320. * @param custom
  321. */
  322. public void setCustom(boolean custom)
  323. {
  324. _customSpawn = custom;
  325. }
  326. /**
  327. * @return type of spawn.
  328. */
  329. public boolean isCustom()
  330. {
  331. return _customSpawn;
  332. }
  333. /**
  334. * Decrease the current number of L2NpcInstance of this L2Spawn and if necessary create a SpawnTask to launch after the respawn Delay. <B><U> Actions</U> :</B> <li>Decrease the current number of L2NpcInstance of this L2Spawn</li> <li>Check if respawn is possible to prevent multiple respawning
  335. * caused by lag</li> <li>Update the current number of SpawnTask in progress or stand by of this L2Spawn</li> <li>Create a new SpawnTask to launch after the respawn Delay</li> <FONT COLOR=#FF0000><B> <U>Caution</U> : A respawn is possible ONLY if _doRespawn=True and _scheduledCount +
  336. * _currentCount < _maximumCount</B></FONT>
  337. * @param oldNpc
  338. */
  339. public void decreaseCount(L2Npc oldNpc)
  340. {
  341. // sanity check
  342. if (_currentCount <= 0)
  343. {
  344. return;
  345. }
  346. // Decrease the current number of L2NpcInstance of this L2Spawn
  347. _currentCount--;
  348. // Remove this NPC from list of spawned
  349. _spawnedNpcs.remove(oldNpc);
  350. // Remove spawn point for old NPC
  351. if (_lastSpawnPoints != null)
  352. {
  353. _lastSpawnPoints.remove(oldNpc.getObjectId());
  354. }
  355. // Check if respawn is possible to prevent multiple respawning caused by lag
  356. if (_doRespawn && ((_scheduledCount + _currentCount) < _maximumCount))
  357. {
  358. // Update the current number of SpawnTask in progress or stand by of this L2Spawn
  359. _scheduledCount++;
  360. // Create a new SpawnTask to launch after the respawn Delay
  361. // ClientScheduler.getInstance().scheduleLow(new SpawnTask(npcId), _respawnDelay);
  362. ThreadPoolManager.getInstance().scheduleGeneral(new SpawnTask(oldNpc), hasRespawnRandom() ? Rnd.get(_respawnMinDelay, _respawnMaxDelay) : _respawnMinDelay);
  363. }
  364. }
  365. /**
  366. * Create the initial spawning and set _doRespawn to False, if respawn time set to 0, or set it to True otherwise.
  367. * @return The number of L2NpcInstance that were spawned
  368. */
  369. public int init()
  370. {
  371. while (_currentCount < _maximumCount)
  372. {
  373. doSpawn();
  374. }
  375. _doRespawn = _respawnMinDelay != 0;
  376. return _currentCount;
  377. }
  378. /**
  379. * Create a L2NpcInstance in this L2Spawn.
  380. * @param val
  381. * @return
  382. */
  383. public L2Npc spawnOne(boolean val)
  384. {
  385. return doSpawn(val);
  386. }
  387. /**
  388. * @return true if respawn enabled
  389. */
  390. public boolean isRespawnEnabled()
  391. {
  392. return _doRespawn;
  393. }
  394. /**
  395. * Set _doRespawn to False to stop respawn in this L2Spawn.
  396. */
  397. public void stopRespawn()
  398. {
  399. _doRespawn = false;
  400. }
  401. /**
  402. * Set _doRespawn to True to start or restart respawn in this L2Spawn.
  403. */
  404. public void startRespawn()
  405. {
  406. _doRespawn = true;
  407. }
  408. public L2Npc doSpawn()
  409. {
  410. return doSpawn(false);
  411. }
  412. /**
  413. * Create the L2NpcInstance, add it to the world and lauch its OnSpawn action.<br>
  414. * <B><U>Concept</U>:</B><br>
  415. * L2NpcInstance can be spawned either in a random position into a location area (if Lox=0 and Locy=0), either at an exact position.<br>
  416. * The heading of the L2NpcInstance can be a random heading if not defined (value= -1) or an exact heading (ex : merchant...).<br>
  417. * <B><U>Actions for an random spawn into location area</U>:<I> (if Locx=0 and Locy=0)</I></B>
  418. * <ul>
  419. * <li>Get L2NpcInstance Init parameters and its generate an Identifier</li>
  420. * <li>Call the constructor of the L2NpcInstance</li>
  421. * <li>Calculate the random position in the location area (if Locx=0 and Locy=0) or get its exact position from the L2Spawn</li>
  422. * <li>Set the position of the L2NpcInstance</li>
  423. * <li>Set the HP and MP of the L2NpcInstance to the max</li>
  424. * <li>Set the heading of the L2NpcInstance (random heading if not defined : value=-1)</li>
  425. * <li>Link the L2NpcInstance to this L2Spawn</li>
  426. * <li>Init other values of the L2NpcInstance (ex : from its L2CharTemplate for INT, STR, DEX...) and add it in the world</li>
  427. * <li>Launch the action OnSpawn fo the L2NpcInstance</li>
  428. * <li>Increase the current number of L2NpcInstance managed by this L2Spawn</li>
  429. * </ul>
  430. * @param isSummonSpawn
  431. * @return
  432. */
  433. public L2Npc doSpawn(boolean isSummonSpawn)
  434. {
  435. L2Npc mob = null;
  436. try
  437. {
  438. // Check if the L2Spawn is not a L2Pet or L2Minion or L2Decoy spawn
  439. if (_template.isType("L2Pet") || _template.isType("L2Decoy") || _template.isType("L2Trap") || _template.isType("L2EffectPoint"))
  440. {
  441. _currentCount++;
  442. return mob;
  443. }
  444. // Get L2NpcInstance Init parameters and its generate an Identifier
  445. Object[] parameters =
  446. {
  447. IdFactory.getInstance().getNextId(),
  448. _template
  449. };
  450. // Call the constructor of the L2NpcInstance
  451. // (can be a L2ArtefactInstance, L2FriendlyMobInstance, L2GuardInstance, L2MonsterInstance, L2SiegeGuardInstance, L2BoxInstance,
  452. // L2FeedableBeastInstance, L2TamedBeastInstance, L2FolkInstance or L2TvTEventNpcInstance)
  453. Object tmp = _constructor.newInstance(parameters);
  454. ((L2Object) tmp).setInstanceId(_instanceId); // Must be done before object is spawned into visible world
  455. if (isSummonSpawn && (tmp instanceof L2Character))
  456. {
  457. ((L2Character) tmp).setShowSummonAnimation(isSummonSpawn);
  458. }
  459. // Check if the Instance is a L2NpcInstance
  460. if (!(tmp instanceof L2Npc))
  461. {
  462. return mob;
  463. }
  464. mob = (L2Npc) tmp;
  465. return initializeNpcInstance(mob);
  466. }
  467. catch (Exception e)
  468. {
  469. _log.log(Level.WARNING, "NPC " + _template.getId() + " class not found", e);
  470. }
  471. return mob;
  472. }
  473. /**
  474. * @param mob
  475. * @return
  476. */
  477. private L2Npc initializeNpcInstance(L2Npc mob)
  478. {
  479. int newlocx, newlocy, newlocz;
  480. // If Locx and Locy are not defined, the L2NpcInstance must be spawned in an area defined by location or spawn territory
  481. // New method
  482. if (isTerritoryBased())
  483. {
  484. int[] p = _spawnTerritory.getRandomPoint();
  485. newlocx = p[0];
  486. newlocy = p[1];
  487. newlocz = p[2];
  488. }
  489. // Old method (for backward compatibility)
  490. else if ((getX() == 0) && (getY() == 0))
  491. {
  492. if (getLocationId() == 0)
  493. {
  494. return mob;
  495. }
  496. // Calculate the random position in the location area
  497. int p[] = TerritoryTable.getInstance().getRandomPoint(getLocationId());
  498. // Set the calculated position of the L2NpcInstance
  499. newlocx = p[0];
  500. newlocy = p[1];
  501. newlocz = GeoData.getInstance().getSpawnHeight(newlocx, newlocy, p[2], p[3], this);
  502. }
  503. else
  504. {
  505. // The L2NpcInstance is spawned at the exact position (Lox, Locy, Locz)
  506. newlocx = getX();
  507. newlocy = getY();
  508. if (Config.GEODATA > 0)
  509. {
  510. newlocz = GeoData.getInstance().getSpawnHeight(newlocx, newlocy, getZ(), getZ(), this);
  511. }
  512. else
  513. {
  514. newlocz = getZ();
  515. }
  516. }
  517. mob.stopAllEffects();
  518. mob.setIsDead(false);
  519. // Reset decay info
  520. mob.setDecayed(false);
  521. // Set the HP and MP of the L2NpcInstance to the max
  522. mob.setCurrentHpMp(mob.getMaxHp(), mob.getMaxMp());
  523. // Set default value
  524. mob.setScriptValue(0);
  525. // Set is not random walk default value
  526. mob.setIsNoRndWalk(isNoRndWalk());
  527. // Set the heading of the L2NpcInstance (random heading if not defined)
  528. if (getHeading() == -1)
  529. {
  530. mob.setHeading(Rnd.nextInt(61794));
  531. }
  532. else
  533. {
  534. mob.setHeading(getHeading());
  535. }
  536. if (mob instanceof L2Attackable)
  537. {
  538. ((L2Attackable) mob).setChampion(false);
  539. }
  540. if (Config.L2JMOD_CHAMPION_ENABLE)
  541. {
  542. // Set champion on next spawn
  543. if (mob.isMonster() && !getTemplate().isQuestMonster() && !mob.isRaid() && !mob.isRaidMinion() && (Config.L2JMOD_CHAMPION_FREQUENCY > 0) && (mob.getLevel() >= Config.L2JMOD_CHAMP_MIN_LVL) && (mob.getLevel() <= Config.L2JMOD_CHAMP_MAX_LVL) && (Config.L2JMOD_CHAMPION_ENABLE_IN_INSTANCES || (getInstanceId() == 0)))
  544. {
  545. if (Rnd.get(100) < Config.L2JMOD_CHAMPION_FREQUENCY)
  546. {
  547. ((L2Attackable) mob).setChampion(true);
  548. }
  549. }
  550. }
  551. // Link the L2NpcInstance to this L2Spawn
  552. mob.setSpawn(this);
  553. // Init other values of the L2NpcInstance (ex : from its L2CharTemplate for INT, STR, DEX...) and add it in the world as a visible object
  554. mob.spawnMe(newlocx, newlocy, newlocz);
  555. L2Spawn.notifyNpcSpawned(mob);
  556. _spawnedNpcs.add(mob);
  557. if (_lastSpawnPoints != null)
  558. {
  559. _lastSpawnPoints.put(mob.getObjectId(), new Location(newlocx, newlocy, newlocz));
  560. }
  561. if (Config.DEBUG)
  562. {
  563. _log.finest("Spawned Mob Id: " + _template.getId() + " , at: X: " + mob.getX() + " Y: " + mob.getY() + " Z: " + mob.getZ());
  564. }
  565. // Increase the current number of L2NpcInstance managed by this L2Spawn
  566. _currentCount++;
  567. return mob;
  568. }
  569. public static void addSpawnListener(SpawnListener listener)
  570. {
  571. synchronized (_spawnListeners)
  572. {
  573. _spawnListeners.add(listener);
  574. }
  575. }
  576. public static void removeSpawnListener(SpawnListener listener)
  577. {
  578. synchronized (_spawnListeners)
  579. {
  580. _spawnListeners.remove(listener);
  581. }
  582. }
  583. public static void notifyNpcSpawned(L2Npc npc)
  584. {
  585. synchronized (_spawnListeners)
  586. {
  587. for (SpawnListener listener : _spawnListeners)
  588. {
  589. listener.npcSpawned(npc);
  590. }
  591. }
  592. }
  593. /**
  594. * Set bounds for random calculation and delay for respawn
  595. * @param delay delay in seconds
  596. * @param randomInterval random interval in seconds
  597. */
  598. public void setRespawnDelay(int delay, int randomInterval)
  599. {
  600. if (delay != 0)
  601. {
  602. if (delay < 0)
  603. {
  604. _log.warning("respawn delay is negative for spawn:" + this);
  605. }
  606. int minDelay = delay - randomInterval;
  607. int maxDelay = delay + randomInterval;
  608. _respawnMinDelay = Math.max(10, minDelay) * 1000;
  609. _respawnMaxDelay = Math.max(10, maxDelay) * 1000;
  610. }
  611. else
  612. {
  613. _respawnMinDelay = 0;
  614. _respawnMaxDelay = 0;
  615. }
  616. }
  617. public void setRespawnDelay(int delay)
  618. {
  619. setRespawnDelay(delay, 0);
  620. }
  621. public int getRespawnDelay()
  622. {
  623. return (_respawnMinDelay + _respawnMaxDelay) / 2;
  624. }
  625. public boolean hasRespawnRandom()
  626. {
  627. return _respawnMinDelay != _respawnMaxDelay;
  628. }
  629. public void setSpawnTerritory(NpcSpawnTerritory territory)
  630. {
  631. _spawnTerritory = territory;
  632. _lastSpawnPoints = new ConcurrentHashMap<>();
  633. }
  634. public NpcSpawnTerritory getSpawnTerritory()
  635. {
  636. return _spawnTerritory;
  637. }
  638. public boolean isTerritoryBased()
  639. {
  640. return (_spawnTerritory != null) && (_location.getX() == 0) && (_location.getY() == 0);
  641. }
  642. public L2Npc getLastSpawn()
  643. {
  644. if (!_spawnedNpcs.isEmpty())
  645. {
  646. return _spawnedNpcs.getLast();
  647. }
  648. return null;
  649. }
  650. public final FastList<L2Npc> getSpawnedNpcs()
  651. {
  652. return _spawnedNpcs;
  653. }
  654. /**
  655. * @param oldNpc
  656. */
  657. public void respawnNpc(L2Npc oldNpc)
  658. {
  659. if (_doRespawn)
  660. {
  661. oldNpc.refreshID();
  662. initializeNpcInstance(oldNpc);
  663. }
  664. }
  665. public L2NpcTemplate getTemplate()
  666. {
  667. return _template;
  668. }
  669. @Override
  670. public int getInstanceId()
  671. {
  672. return _instanceId;
  673. }
  674. @Override
  675. public void setInstanceId(int instanceId)
  676. {
  677. _instanceId = instanceId;
  678. }
  679. @Override
  680. public String toString()
  681. {
  682. return "L2Spawn [_template=" + getId() + ", _locX=" + getX() + ", _locY=" + getY() + ", _locZ=" + getZ() + ", _heading=" + getHeading() + "]";
  683. }
  684. public final boolean isNoRndWalk()
  685. {
  686. return _isNoRndWalk;
  687. }
  688. public final void setIsNoRndWalk(boolean value)
  689. {
  690. _isNoRndWalk = value;
  691. }
  692. }