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- /*
- * Copyright (C) 2004-2013 L2J Server
- *
- * This file is part of L2J Server.
- *
- * L2J Server is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * L2J Server is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package com.l2jserver.gameserver.model;
- import java.util.ArrayList;
- import java.util.List;
- import com.l2jserver.Config;
- import com.l2jserver.gameserver.enums.PcRace;
- import com.l2jserver.gameserver.model.base.ClassId;
- import com.l2jserver.gameserver.model.base.SocialClass;
- import com.l2jserver.gameserver.model.holders.ItemHolder;
- import com.l2jserver.gameserver.model.holders.SkillHolder;
- /**
- * @author Zoey76
- */
- public final class L2SkillLearn
- {
- private final String _skillName;
- private final int _skillId;
- private final int _skillLvl;
- private final int _getLevel;
- private final boolean _autoGet;
- private final int _levelUpSp;
- private final List<ItemHolder> _requiredItems = new ArrayList<>();
- private final List<PcRace> _races = new ArrayList<>();
- private final List<SkillHolder> _preReqSkills = new ArrayList<>();
- private SocialClass _socialClass;
- private final boolean _residenceSkill;
- private final List<Integer> _residenceIds = new ArrayList<>();
- private final List<SubClassData> _subClassLvlNumber = new ArrayList<>();
- private final boolean _learnedByNpc;
- private final boolean _learnedByFS;
-
- public class SubClassData
- {
- private final int slot;
- private final int lvl;
-
- public SubClassData(int pSlot, int pLvl)
- {
- slot = pSlot;
- lvl = pLvl;
- }
-
- /**
- * @return the sub-class slot.
- */
- public int getSlot()
- {
- return slot;
- }
-
- /**
- * @return the required sub-class level.
- */
- public int getLvl()
- {
- return lvl;
- }
- }
-
- /**
- * Constructor for L2SkillLearn.
- * @param set the set with the L2SkillLearn data.
- */
- public L2SkillLearn(StatsSet set)
- {
- _skillName = set.getString("skillName");
- _skillId = set.getInteger("skillId");
- _skillLvl = set.getInteger("skillLvl");
- _getLevel = set.getInteger("getLevel");
- _autoGet = set.getBool("autoGet", false);
- _levelUpSp = set.getInteger("levelUpSp", 0);
- _residenceSkill = set.getBool("residenceSkill", false);
- _learnedByNpc = set.getBool("learnedByNpc", false);
- _learnedByFS = set.getBool("learnedByFS", false);
- }
-
- /**
- * @return the name of this skill.
- */
- public String getName()
- {
- return _skillName;
- }
-
- /**
- * @return the ID of this skill.
- */
- public int getSkillId()
- {
- return _skillId;
- }
-
- /**
- * @return the level of this skill.
- */
- public int getSkillLevel()
- {
- return _skillLvl;
- }
-
- /**
- * @return the minimum level required to acquire this skill.
- */
- public int getGetLevel()
- {
- return _getLevel;
- }
-
- /**
- * @return the amount of SP/Clan Reputation to acquire this skill.
- */
- public int getLevelUpSp()
- {
- return _levelUpSp;
- }
-
- /**
- * @return {@code true} if the skill is auto-get, this skill is automatically delivered.
- */
- public boolean isAutoGet()
- {
- return _autoGet;
- }
-
- /**
- * @return the list with the item holders required to acquire this skill.
- */
- public List<ItemHolder> getRequiredItems()
- {
- return _requiredItems;
- }
-
- /**
- * Adds a required item holder to learn this skill.
- * @param item the required item holder.
- */
- public void addRequiredItem(ItemHolder item)
- {
- _requiredItems.add(item);
- }
-
- /**
- * @return a list with the races that can acquire this skill.
- */
- public List<PcRace> getRaces()
- {
- return _races;
- }
-
- /**
- * Adds a required race to learn this skill.
- * @param race the required race.
- */
- public void addRace(PcRace race)
- {
- _races.add(race);
- }
-
- /**
- * @return the list of skill holders required to acquire this skill.
- */
- public List<SkillHolder> getPreReqSkills()
- {
- return _preReqSkills;
- }
-
- /**
- * Adds a required skill holder to learn this skill.
- * @param skill the required skill holder.
- */
- public void addPreReqSkill(SkillHolder skill)
- {
- _preReqSkills.add(skill);
- }
-
- /**
- * @return the social class required to get this skill.
- */
- public SocialClass getSocialClass()
- {
- return _socialClass;
- }
-
- /**
- * Sets the social class if hasn't been set before.
- * @param socialClass the social class to set.
- */
- public void setSocialClass(SocialClass socialClass)
- {
- if (_socialClass == null)
- {
- _socialClass = socialClass;
- }
- }
-
- /**
- * @return {@code true} if this skill is a Residence skill.
- */
- public boolean isResidencialSkill()
- {
- return _residenceSkill;
- }
-
- /**
- * @return a list with the Ids where this skill is available.
- */
- public List<Integer> getResidenceIds()
- {
- return _residenceIds;
- }
-
- /**
- * Adds a required residence Id.
- * @param id the residence Id to add.
- */
- public void addResidenceId(Integer id)
- {
- _residenceIds.add(id);
- }
-
- /**
- * @return a list with Sub-Class conditions, amount of subclasses and level.
- */
- public List<SubClassData> getSubClassConditions()
- {
- return _subClassLvlNumber;
- }
-
- /**
- * Adds a required residence Id.
- * @param slot the sub-class slot.
- * @param lvl the required sub-class level.
- */
- public void addSubclassConditions(int slot, int lvl)
- {
- _subClassLvlNumber.add(new SubClassData(slot, lvl));
- }
-
- /**
- * @return {@code true} if this skill is learned from Npc.
- */
- public boolean isLearnedByNpc()
- {
- return _learnedByNpc;
- }
-
- /**
- * @return {@code true} if this skill is learned by Forgotten Scroll.
- */
- public boolean isLearnedByFS()
- {
- return _learnedByFS;
- }
-
- /**
- * Used for AltGameSkillLearn mod.<br>
- * If the alternative skill learn system is enabled and the player is learning a skill from a different class apply a fee.<br>
- * If the player is learning a skill from other class type (mage learning warrior skills or vice versa) the fee is higher.
- * @param playerClass the player class Id.
- * @param learningClass the skill learning player class Id.
- * @return the amount of SP required to acquire this skill, by calculating the cost for the alternative skill learn system.
- */
- public int getCalculatedLevelUpSp(ClassId playerClass, ClassId learningClass)
- {
- if ((playerClass == null) || (learningClass == null))
- {
- return _levelUpSp;
- }
-
- int levelUpSp = _levelUpSp;
- // If the alternative skill learn system is enabled and the player is learning a skill from a different class apply a fee.
- if (Config.ALT_GAME_SKILL_LEARN && (playerClass != learningClass))
- {
- // If the player is learning a skill from other class type (mage learning warrior skills or vice versa) the fee is higher.
- if (playerClass.isMage() != learningClass.isMage())
- {
- levelUpSp *= 3;
- }
- else
- {
- levelUpSp *= 2;
- }
- }
- return levelUpSp;
- }
- }
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