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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package com.l2jserver.gameserver.network.clientpackets;
- import java.util.logging.Logger;
- import com.l2jserver.Config;
- import com.l2jserver.gameserver.model.L2ItemInstance;
- import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
- import com.l2jserver.gameserver.network.SystemMessageId;
- import com.l2jserver.gameserver.network.serverpackets.InventoryUpdate;
- import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
- import com.l2jserver.gameserver.templates.item.L2Item;
- /**
- * This class ...
- *
- * @version $Revision: 1.8.2.3.2.7 $ $Date: 2005/03/27 15:29:30 $
- */
- public class RequestUnEquipItem extends L2GameClientPacket
- {
- private static final String _C__11_REQUESTUNEQUIPITEM = "[C] 11 RequestUnequipItem";
- private static Logger _log = Logger.getLogger(RequestUnEquipItem.class.getName());
- // cd
- private int _slot;
- /**
- * packet type id 0x11
- * format: cd
- * @param decrypt
- */
- @Override
- protected void readImpl()
- {
- _slot = readD();
- }
- @Override
- protected void runImpl()
- {
- if (Config.DEBUG)
- _log.fine("request unequip slot " + _slot);
- L2PcInstance activeChar = getClient().getActiveChar();
- if (activeChar == null)
- return;
- L2ItemInstance item = activeChar.getInventory().getPaperdollItemByL2ItemId(_slot);
- if (item != null && item.isWear())
- {
- // Wear-items are not to be unequipped
- return;
- }
- // Prevent of unequiping a cursed weapon
- if (_slot == L2Item.SLOT_LR_HAND && (activeChar.isCursedWeaponEquipped() || activeChar.isCombatFlagEquipped()))
- {
- // Message ?
- return;
- }
- // Prevent player from unequipping items in special conditions
- if (activeChar.isStunned() || activeChar.isSleeping()
- || activeChar.isParalyzed() || activeChar.isAlikeDead())
- {
- activeChar.sendMessage("Your status does not allow you to do that.");
- return;
- }
- if (activeChar.isCastingNow() || activeChar.isCastingSimultaneouslyNow())
- return;
- L2ItemInstance[] unequiped =
- activeChar.getInventory().unEquipItemInBodySlotAndRecord(_slot);
- // show the update in the inventory
- InventoryUpdate iu = new InventoryUpdate();
- for (L2ItemInstance itm: unequiped)
- {
- activeChar.checkSShotsMatch(null, itm);
- iu.addModifiedItem(itm);
- }
- activeChar.sendPacket(iu);
- // On retail you don't stop hitting if unequip something. REOMVED: activeChar.abortAttack();
- activeChar.broadcastUserInfo();
- // this can be 0 if the user pressed the right mousebutton twice very fast
- if (unequiped.length > 0)
- {
- SystemMessage sm = null;
- if (unequiped[0].getEnchantLevel() > 0)
- {
- sm = new SystemMessage(SystemMessageId.EQUIPMENT_S1_S2_REMOVED);
- sm.addNumber(unequiped[0].getEnchantLevel());
- sm.addItemName(unequiped[0]);
- }
- else
- {
- sm = new SystemMessage(SystemMessageId.S1_DISARMED);
- sm.addItemName(unequiped[0]);
- }
- activeChar.sendPacket(sm);
- sm = null;
- }
- }
- /* (non-Javadoc)
- * @see com.l2jserver.gameserver.clientpackets.ClientBasePacket#getType()
- */
- @Override
- public String getType()
- {
- return _C__11_REQUESTUNEQUIPITEM;
- }
- }
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