NPC.properties 4.4 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108
  1. # ---------------------------------------------------------------------------
  2. # NPC Settings
  3. # ---------------------------------------------------------------------------
  4. # This properties file is solely for the purpose of NPC modifications and settings that directly influence them.
  5. # The defaults are set to be retail-like. If you modify any of these settings your server will deviate from being retail-like.
  6. # Warning:
  7. # Please take extreme caution when changing anything. Also please understand what you are changing before you do so on a live server.
  8. # ---------------------------------------------------------------------------
  9. # General
  10. # ---------------------------------------------------------------------------
  11. # Global announcements will be made indicating Blacksmith/Merchant of Mammon
  12. # Spawning points.
  13. # Default: False
  14. AnnounceMammonSpawn = False
  15. # True - Mobs can be aggressive while in peace zones.
  16. # False - Mobs can NOT be aggressive while in peace zones.
  17. # Default: True
  18. AltMobAgroInPeaceZone = True
  19. # Defines whether NPCs are attackable by default
  20. # Retail: True
  21. AltAttackableNpcs = True
  22. # Allows non-GM players to view NPC stats via shift-click
  23. # Default: False
  24. AltGameViewNpc = False
  25. # Maximum distance mobs can randomly go from spawn point.
  26. # DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
  27. # Default: 300
  28. MaxDriftRange = 300
  29. # If True, the following deep blue mobs' drop penalties will be applied:
  30. # - When player's level is 9 or greater than mob's level, drops got divided by 3.
  31. # - After 9 levels of difference between player and mobs, drop chance is lowered by 9% each level that difference increases. (9lvls diff = -9%; 10lvls diff = -18%;)
  32. # Default: True
  33. UseDeepBlueDropRules = True
  34. # If True, the following deep blue raid bosses drop penalties will be applied:
  35. # - When player's level is 9 or greater than raid's level, drops got divided by 3.
  36. # - After 9 levels of difference between player and raid, drop chance is lowered by 9% each level that difference increases. (9lvls diff = -9%; 10lvls diff = -18%;)
  37. # Default: True
  38. UseDeepBlueDropRulesRaid = True
  39. # Default: False
  40. ShowNpcLevel = False
  41. # ---------------------------------------------------------------------------
  42. # Guards
  43. # ---------------------------------------------------------------------------
  44. # True - Allows guards to attack aggressive mobs within range.
  45. # Default: False
  46. GuardAttackAggroMob = False
  47. # ---------------------------------------------------------------------------
  48. # Pets
  49. # ---------------------------------------------------------------------------
  50. # This option enables or disables the Wyvern manager located in every castle
  51. # to train Wyverns and Striders from Hatchlings.
  52. # Default: False
  53. AllowWyvernUpgrader = False
  54. # Pets that can be rented.
  55. # Example: 30827, 32471, 34486, 36547
  56. # Default: 30827
  57. ListPetRentNpc = 30827
  58. # This will control the inventory space limit for pets (NOT WEIGHT LIMIT).
  59. # Default: 12
  60. MaximumSlotsForPet = 12
  61. # ---------------------------------------------------------------------------
  62. # Raid Bosses
  63. # ---------------------------------------------------------------------------
  64. # Percent of HP and MP regeneration for raid bosses.
  65. # Example: Setting HP to 10 will cause raid boss HP to regenerate 90% slower than normal.
  66. # Default: 100, 100
  67. RaidHpRegenMultiplier = 100
  68. RaidMpRegenMultiplier = 100
  69. # Percent of physical and magical defense for raid bosses.
  70. # Example: A setting of 10 will cause defense to be 90% lower than normal,
  71. # while 110 will cause defense to be 10% higher than normal.
  72. # Default: 100, 100
  73. RaidPDefenceMultiplier = 100
  74. RaidMDefenceMultiplier = 100
  75. # Configure Minimum and Maximum time multiplier between raid boss re-spawn.
  76. # By default 12Hours*1.0 for Minimum Time and 24Hours*1.0 for Maximum Time.
  77. # Example: Setting RaidMaxRespawnMultiplier to 2 will make the time between
  78. # re-spawn 24 hours to 48 hours.
  79. # Default: 1.0, 1.0
  80. RaidMinRespawnMultiplier = 1.0
  81. RaidMaxRespawnMultiplier = 1.0
  82. # Configure the interval at which raid boss minions will re-spawn.
  83. # This time is in milliseconds, 1 minute is 60000 milliseconds.
  84. # Default: 300000
  85. RaidMinionRespawnTime = 300000
  86. # Disable Raid Curse if raid more than 8 levels lower.
  87. # Caution: drop will be reduced or even absent if DeepBlue drop rules enabled.
  88. # Default: False
  89. DisableRaidCurse = False