rates.properties 5.0 KB

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  1. # ---------------------------------------------------------------------------
  2. # Rate Settings
  3. # ---------------------------------------------------------------------------
  4. # The defaults are set to be retail-like. If you modify any of these settings your server will deviate from being retail-like.
  5. # Warning:
  6. # Please take extreme caution when changing anything. Also please understand what you are changing before you do so on a live server.
  7. # ---------------------------------------------------------------------------
  8. # Standard Settings (Retail value = 1)
  9. # ---------------------------------------------------------------------------
  10. # Experience multiplier
  11. RateXp = 1
  12. # Skill points multiplier
  13. RateSp = 1
  14. # Experience multiplier (Party)
  15. RatePartyXp = 1
  16. # Skill points multiplier (Party)
  17. RatePartySp = 1
  18. RateConsumableCost = 1
  19. RateDropItems = 1
  20. RateRaidDropItems = 1
  21. RateDropSpoil = 1
  22. RateDropManor = 1
  23. RateExtractFish = 1
  24. RateQuestsReward = 1
  25. RateKarmaExpLost = 1
  26. RateSiegeGuardsPrice = 1
  27. # Warning: Many quests need to be rewritten
  28. # for this setting to work properly.
  29. RateDropQuest = 1
  30. # List of items affected by custom drop rate by id, used now for Adena rate too.
  31. # Usage: itemId1,dropChance1;itemId2,doprChance2;...
  32. # Note: Make sure the lists do NOT CONTAIN trailing spaces or spaces between the numbers!
  33. # Example for Raid boss 1x jewelry: 6656,1;6657,1;6658,1;6659,1;6660,1;6661,1;6662,1;8191,1;10170,1;10314,1;
  34. # Default:
  35. RateDropItemsById = 57,1
  36. # ---------------------------------------------------------------------------
  37. # Vitality system rates. Works only if EnableVitality = True
  38. # ---------------------------------------------------------------------------
  39. # The following configures the xp multiplicator of each vitality level. Basically, you have
  40. # 5 levels, the first one being 0. Official rates are:
  41. # Level 1: 150%
  42. # Level 2: 200%
  43. # Level 3: 250%
  44. # Level 4: 300%
  45. # Take care setting these values according to your server rates, as the can lead to huge differences!
  46. # Example with a server rate 15x and a level 4 vitality = 3. => final server rate = 45 (15x3)!
  47. RateVitalityLevel1 = 1.5
  48. RateVitalityLevel2 = 2.
  49. RateVitalityLevel3 = 2.5
  50. RateVitalityLevel4 = 3.
  51. # These options are to be used if you want to increase the vitality gain/lost for each mob you kills
  52. # Default values are 1.
  53. RateVitalityGain = 1.
  54. RateVitalityLost = 1.
  55. # This defines how many times faster do the players regain their vitality when in peace zones
  56. RateRecoveryPeaceZone = 1.
  57. # This defines how many times faster do the players regain their vitality when offline
  58. # Note that you need to turn on "RecoverVitalityOnReconnect" to have this option effective
  59. RateRecoveryOnReconnect = 4.
  60. # ---------------------------------------------------------------------------
  61. # Player Drops (values are set in PERCENTS)
  62. # ---------------------------------------------------------------------------
  63. PlayerDropLimit = 0
  64. # in %
  65. PlayerRateDrop = 0
  66. # in %
  67. PlayerRateDropItem = 0
  68. # in %
  69. PlayerRateDropEquip = 0
  70. # in %
  71. PlayerRateDropEquipWeapon = 0
  72. # ---------------------------------------------------------------------------
  73. # Player XP % lost on death.
  74. # ---------------------------------------------------------------------------
  75. # Must be defined an interval per each % following this:
  76. # [limit1m,limit1M]-val1;[limit2m,limit2M]-val2;...
  77. # For undefined intervals, default value is 1.0 .
  78. # Example (Default settings):
  79. # 0,39-7.0;40,75-4.0;76,76-2.5;77,77-2.0;78,78-1.5
  80. # This will set 7.0 from 0 to 39 (included), 4.00 from 40 to 75 (included),
  81. # 2.5 to 76, 2.0 to 77 and 1.5 to 78
  82. # XP loss is affected by clan luck in core
  83. PlayerXPPercentLost = 0,39-7.0;40,75-4.0;76,76-2.5;77,77-2.0;78,78-1.5
  84. # Default: 10
  85. KarmaDropLimit = 10
  86. # Default: 40
  87. KarmaRateDrop = 40
  88. # Default: 50
  89. KarmaRateDropItem = 50
  90. # Default: 40
  91. KarmaRateDropEquip = 40
  92. # Default: 10
  93. KarmaRateDropEquipWeapon = 10
  94. # ---------------------------------------------------------------------------
  95. # Pets (Default value = 1)
  96. # ---------------------------------------------------------------------------
  97. PetXpRate = 1
  98. PetFoodRate = 1
  99. SinEaterXpRate = 1
  100. # ---------------------------------------------------------------------------
  101. # Herbs
  102. # ---------------------------------------------------------------------------
  103. # Herb of Power, Herb of Magic, Herb of Attack Speed, Herb of Casting Speed, Herb of Critical Attack, Herb of Speed
  104. # Default: 15
  105. RateCommonHerbs = 15
  106. # Herb of Life, Herb of Mana
  107. # Default: 10
  108. RateHpMpHerbs = 10
  109. # Greater herb of Life, Greater Herb of Mana
  110. # Default: 4
  111. RateGreaterHerbs = 4
  112. # Superior Herb of Life, Superior Herb of Mana
  113. # Default: 0.8
  114. RateSuperiorHerbs = 0.8
  115. # Herb of Warrior, Herb of Mystic, Herb of Recovery
  116. # Default: 0.2
  117. RateSpecialHerbs = 0.2
  118. # Rate to configure the chance in percent vitality resplenishing herbs are dropping.
  119. # Note you'll need to enable EnableVitalityHerbs
  120. # Notes:
  121. # Works only if EnableVitality = True
  122. RateVitalityHerbs = 2.